void TestBlitter::SetUp( KrRGBA newColorBase, KrRGBA surfaceColorBase, KrColorTransform cformBase ) { KrRGBA newColor; KrRGBA surfaceColor; KrColorTransform cform; // NoAlpha in source // -- Simple transform cform.Set( 255, 0, 255, 0, 255, 0, 255 ); surfaceColor = surfaceColorBase; newColor = newColorBase; newColor.c.alpha = 255; Run( surfaceColor, newColor, cform, false ); // -- Color transform cform = cformBase; cform.SetAlpha( 255 ); surfaceColor = surfaceColorBase; newColor = newColorBase; newColor.c.alpha = 255; Run( surfaceColor, newColor, cform, false ); // -- Alpha transform cform = cformBase; cform.SetRed( 255, 0 ); cform.SetGreen( 255, 0 ); cform.SetBlue( 255, 0 ); surfaceColor = surfaceColorBase; newColor = newColorBase; newColor.c.alpha = 255; Run( surfaceColor, newColor, cform, false ); // -- Full transform cform = cformBase; surfaceColor = surfaceColorBase; newColor = newColorBase; newColor.c.alpha = 255; Run( surfaceColor, newColor, cform, false ); // Alpha in source // -- Simple transform cform.Set( 255, 0, 255, 0, 255, 0, 255 ); surfaceColor = surfaceColorBase; newColor = newColorBase; Run( surfaceColor, newColor, cform, true ); // -- Color transform cform = cformBase; cform.SetAlpha( 255 ); surfaceColor = surfaceColorBase; newColor = newColorBase; Run( surfaceColor, newColor, cform, true ); // -- Alpha transform cform = cformBase; cform.SetRed( 255, 0 ); cform.SetGreen( 255, 0 ); cform.SetBlue( 255, 0 ); surfaceColor = surfaceColorBase; newColor = newColorBase; Run( surfaceColor, newColor, cform, true ); // -- Full transform cform = cformBase; surfaceColor = surfaceColorBase; newColor = newColorBase; Run( surfaceColor, newColor, cform, true ); }
TileTest::TileTest( SDL_Surface* _screen ) { drawn = false; screen = _screen; engine = new KrEngine( screen ); //GLOUTPUT( "TileTest::TileTest\n" ); engine->Validate(); // check validity int i, j; // Classes to hold other objects: engine->Vault()->LoadDatFile( "standardtest.dat" ); KrTileResource* noAlphaRes = engine->Vault()->GetTileResource( "NOALPHA" ); KrTileResource* alphaRes = engine->Vault()->GetTileResource( "ALPHA" ); GLASSERT( noAlphaRes && alphaRes ); // Transforms: KrColorTransform alphaCForm; alphaCForm.SetAlpha( 255 * 70 / 100 ); KrColorTransform redCForm; redCForm.SetRed( 255 * 50 / 100, 127 ); KrColorTransform blueCForm; blueCForm.SetBlue( 255 * 50 / 100, 127 ); KrColorTransform greenAlphaCForm; greenAlphaCForm.SetGreen( 255 * 50 / 100, 127 ); greenAlphaCForm.SetAlpha( 255 * 70 / 100 ); KrColorTransform blueAlphaCForm; blueAlphaCForm.SetBlue( 255 * 50 / 100, 127 ); blueAlphaCForm.SetAlpha( 255 * 70 / 100 ); // Containers: KrImNode* c0 = new KrImNode; // background KrImNode* c1 = new KrImNode; // tiles KrImNode* c2 = new KrImNode; // canvas engine->Tree()->AddNode( 0, c0 ); engine->Tree()->AddNode( c0, c1 ); engine->Tree()->AddNode( c0, c2 ); c1->SetPos( 0, 0 ); c2->SetPos( 420, 0 ); c1->SetZDepth( 1 ); c2->SetZDepth( 1 ); // ---------- Background ----------- // KrSpriteResource* backSpriteRes = engine->Vault()->GetSpriteResource( "BACKGROUND" ); GLASSERT( backSpriteRes ); KrAction* action = backSpriteRes->GetActionByIndex( 0 ); GLASSERT( action ); const KrRle& rle = action->Frame( 0 ); for ( i=0; i <= (screen->w) / rle.Width(); i++ ) { for ( j=0; j <= (screen->h) / rle.Height(); j++ ) { KrSprite* sprite = new KrSprite( backSpriteRes ); sprite->SetPos( i*rle.Width(), j*rle.Height() ); GLASSERT( sprite ); engine->Tree()->AddNode( c0, sprite ); } } // ---------- The "no alpha" tile. // no transform: for ( i=0; i<8; i++ ) { noAlpha[i][0] = new KrTile( noAlphaRes ); noAlpha[i][0]->SetPos( i*noAlpha[i][0]->Size(), 0 ); noAlpha[i][0]->SetRotation( i ); GLASSERT( noAlpha ); engine->Tree()->AddNode( c1, noAlpha[i][0] ); } // alpha: for ( i=0; i<8; i++ ) { noAlpha[i][1] = new KrTile( noAlphaRes ); noAlpha[i][1]->SetColor( alphaCForm ); noAlpha[i][1]->SetPos( i*noAlpha[i][1]->Size(), 1*noAlpha[i][1]->Size() ); noAlpha[i][1]->SetRotation( i ); GLASSERT( noAlpha[i][1] ); engine->Tree()->AddNode( c1, noAlpha[i][1] ); } // red: for ( i=0; i<8; i++ ) { noAlpha[i][2] = new KrTile( noAlphaRes ); noAlpha[i][2]->SetColor( redCForm ); noAlpha[i][2]->SetPos( i*noAlpha[i][2]->Size(), 2*noAlpha[i][2]->Size() ); noAlpha[i][2]->SetRotation( i ); GLASSERT( noAlpha[i][2] ); engine->Tree()->AddNode( c1, noAlpha[i][2] ); } // combination: for ( i=0; i<8; i++ ) { noAlpha[i][3] = new KrTile( noAlphaRes ); noAlpha[i][3]->SetColor( blueAlphaCForm ); noAlpha[i][3]->SetPos( i*noAlpha[i][3]->Size(), 3*noAlpha[i][3]->Size() ); noAlpha[i][3]->SetRotation( i ); GLASSERT( noAlpha ); engine->Tree()->AddNode( c1, noAlpha[i][3] ); } // ---------- The "alpha" tile. // no transform: for ( i=0; i<8; i++ ) { // i=6; alpha[i][0] = new KrTile( alphaRes ); alpha[i][0]->SetPos( i*alpha[i][0]->Size(), 4*alpha[i][0]->Size() ); alpha[i][0]->SetRotation( i ); GLASSERT( alpha[i][0] ); engine->Tree()->AddNode( c1, alpha[i][0] ); } // alpha: for ( i=0; i<8; i++ ) { alpha[i][1] = new KrTile( alphaRes ); alpha[i][1]->SetColor( alphaCForm ); alpha[i][1]->SetPos( i*alpha[i][1]->Size(), 5*alpha[i][1]->Size() ); alpha[i][1]->SetRotation( i ); GLASSERT( alpha[i][1] ); engine->Tree()->AddNode( c1, alpha[i][1] ); } // red: for ( i=0; i<8; i++ ) { alpha[i][2] = new KrTile( alphaRes ); alpha[i][2]->SetColor( redCForm ); alpha[i][2]->SetPos( i*alpha[i][2]->Size(), 6*alpha[i][2]->Size() ); alpha[i][2]->SetRotation( i ); GLASSERT( alpha[i][2] ); engine->Tree()->AddNode( c1, alpha[i][2] ); } // combination: for ( i=0; i<8; i++ ) { alpha[i][3] = new KrTile( alphaRes ); alpha[i][3]->SetColor( blueAlphaCForm ); alpha[i][3]->SetPos( i*alpha[i][3]->Size(), 7*alpha[i][3]->Size() ); alpha[i][3]->SetRotation( i ); GLASSERT( alpha[i][3] ); engine->Tree()->AddNode( c1, alpha[i][3] ); } // ----------- A canvas ----------------- // KrCanvasResource* canvasResource = new KrCanvasResource( "mycanvas", 50, 50, true ); engine->Vault()->AddResource( canvasResource ); KrRGBA* pixels = canvasResource->Pixels(); KrRGBA color; for( i=0; i<canvasResource->Width(); i++ ) { for( j=0; j<canvasResource->Height(); j++ ) { color.c.red = i*4 + 50; color.c.green = j*4 + 50; color.c.blue = 0; color.c.alpha = 255 - i; pixels[ j*canvasResource->Width() + i ] = color; } // Put in a diagonal line: color.Set( 0, 0, 255 ); pixels[ i*canvasResource->Width() + i ] = color; } const int NUMCANVASDIV2 = NUMCANVAS / 2; for ( i=0; i<NUMCANVASDIV2; i++ ) { GlFixed sx; GlFixed sy; // The left canvas: canvas[i*2] = new KrCanvas( canvasResource ); engine->Tree()->AddNode( c2, canvas[i*2] ); canvas[i*2]->SetPos( 0, i * canvas[i*2]->Height() * 3 / 2 ); sx.v = GlFixed_1 * (i+1) / 3; sy.v = GlFixed_1 * (i+1) / 3; canvas[i*2]->SetScale( sx, sy ); // The right canvas: canvas[i*2+1] = new KrCanvas( canvasResource ); engine->Tree()->AddNode( c2, canvas[i*2+1] ); canvas[i*2+1]->SetPos( 100, i * canvas[i*2+1]->Height() * 3 / 2 ); sx.v = GlFixed_1 * (NUMCANVASDIV2 + 1 - i) / 3; sy.v = GlFixed_1 * (i+1) / 3; canvas[i*2+1]->SetScale( sx, sy ); } }