// forces color of this swatch and any associated floater to the input value, if currently invalid void LLColorSwatchCtrl::setOriginal(const LLColor4& color) { mColor = color; LLFloaterColorPicker* pickerp = (LLFloaterColorPicker*)mPickerHandle.get(); if (pickerp) { pickerp->setOrigRgb(mColor.mV[VRED], mColor.mV[VGREEN], mColor.mV[VBLUE]); } }