virtual void post(
		ResponsePtr responder,
		const LLSD& context,
		const LLSD& input) const
	{
		LLFloaterIMPanel* floaterp = gIMMgr->findFloaterBySession(input["body"]["session_id"].asUUID());
		if (floaterp)
		{
			floaterp->processSessionUpdate(input["body"]["info"]);
		}
	}
	virtual void post(ResponsePtr response,
					  const LLSD& context,
					  const LLSD& input) const
	{
		LLSD body;
		LLUUID temp_session_id;
		LLUUID session_id;
		bool success;

		body = input["body"];
		success = body["success"].asBoolean();
		temp_session_id = body["temp_session_id"].asUUID();

		if ( success )
		{
			session_id = body["session_id"].asUUID();
			gIMMgr->updateFloaterSessionID(
				temp_session_id,
				session_id);
			LLFloaterIMPanel* floaterp = gIMMgr->findFloaterBySession(session_id);
			if (floaterp)
			{
				floaterp->setSpeakers(body);

				//apply updates we've possibly received previously
				floaterp->updateSpeakersList(
					gIMMgr->getPendingAgentListUpdates(session_id));

				if ( body.has("session_info") )
				{
					floaterp->processSessionUpdate(body["session_info"]);
				}

				//aply updates we've possibly received previously
				floaterp->updateSpeakersList(
					gIMMgr->getPendingAgentListUpdates(session_id));
			}
			gIMMgr->clearPendingAgentListUpdates(session_id);
		}
		else
		{
			//throw an error dialog and close the temp session's
			//floater
			LLFloaterIMPanel* floater = 
				gIMMgr->findFloaterBySession(temp_session_id);

			if ( floater )
			{
				floater->showSessionStartError(body["error"].asString());
			}
		}

		gIMMgr->clearPendingAgentListUpdates(session_id);
	}