예제 #1
0
	void frametimer_object_t::test<3>()
	{
		clock_t t1 = clock();
		ms_sleep(200);
		clock_t t2 = clock();
		clock_t elapsed = t2 - t1 + 1;
		std::cout << "Note: using clock(), ms_sleep() actually took " << (long)elapsed << "ms" << std::endl;

		F64 seconds_since_epoch = LLFrameTimer::getTotalSeconds();
		seconds_since_epoch += 2.0;
		LLFrameTimer timer;
		timer.setExpiryAt(seconds_since_epoch);
		/*
		 * Note that the ms_sleep(200) below is only guaranteed to return
		 * in 200ms _or_more_, so it should be true that by the 10th
		 * iteration we've gotten to the 2 seconds requested above
		 * and the timer should expire, but it can expire in fewer iterations
		 * if one or more of the ms_sleep calls takes longer.
		 * (as it did when we moved to Mac OS X 10.10)
		 */
		int iterations_until_expiration = 0;
		while ( !timer.hasExpired() )
		{
			ms_sleep(200);
			LLFrameTimer::updateFrameTime();
			iterations_until_expiration++;
		}
		ensure("timer took too long to expire", iterations_until_expiration <= 10);
	}
예제 #2
0
	void frametimer_object_t::test<2>()
	{
		F64 seconds_since_epoch = LLFrameTimer::getTotalSeconds();
		seconds_since_epoch += 10.0;
		LLFrameTimer timer;
		timer.setExpiryAt(seconds_since_epoch);
		F64 expires_at = timer.expiresAt();
		ensure_distance(
			"set expiry matches get expiry 1",
			expires_at,
			seconds_since_epoch,
			0.001);
		seconds_since_epoch += 10.0;
		timer.setExpiryAt(seconds_since_epoch);
		expires_at = timer.expiresAt();
		ensure_distance(
			"set expiry matches get expiry 2",
			expires_at,
			seconds_since_epoch,
			0.001);
	}
예제 #3
0
	void frametimer_object_t::test<3>()
	{
		F64 seconds_since_epoch = LLFrameTimer::getTotalSeconds();
		seconds_since_epoch += 2.0;
		LLFrameTimer timer;
		timer.setExpiryAt(seconds_since_epoch);
		ensure("timer not expired on create", !timer.hasExpired());
		int ii;
		for(ii = 0; ii < 10; ++ii)
		{
			ms_sleep(150);
			LLFrameTimer::updateFrameTime();			
		}
		ensure("timer not expired after a bit", !timer.hasExpired());
		for(ii = 0; ii < 10; ++ii)
		{
			ms_sleep(100);
			LLFrameTimer::updateFrameTime();			
		}
		ensure("timer expired", timer.hasExpired());
	}