bool nuiAudioDevice_DirectSound::Open(std::vector<uint32>& rInputChannels, std::vector<uint32>& rOutputChannels, double SampleRate, uint32 BufferSize, nuiAudioProcessFn pProcessFunction)
{
  if (!mpDirectSound)
    return false;
  
  HRESULT hr = S_OK;
  mAudioProcessFn = pProcessFunction;

  mBufferSize = BufferSize;

  hr = mpDirectSound->SetCooperativeLevel(GetDesktopWindow(), DSSCL_EXCLUSIVE);

  mHasInput = (rInputChannels.size() > 0) && (mInputChannels.size() > 0);
  mHasOutput = (rOutputChannels.size() > 0) && (mOutputChannels.size() > 0);


  mpInputBuffer = NULL;
  mpOutputBuffer = NULL;

  if (!mHasInput && !mHasOutput)
    return false;

  // init ringbuffer
  mpRingBuffer = new nglRingBuffer(BufferSize*4, sizeof(float), rOutputChannels.size());
  mpRingBuffer->AdvanceWriteIndex(BufferSize);

  // init input buffers
  if (mHasInput)
  {
    {
      mActiveInputChannels = rInputChannels;
    }

    WAVEFORMATEX IFormat;
    IFormat.wFormatTag = WAVE_FORMAT_PCM;
    IFormat.nChannels = (WORD)mInputChannels.size();
    IFormat.nSamplesPerSec = ToNearest(SampleRate);
    IFormat.wBitsPerSample = 16;
    IFormat.nAvgBytesPerSec = IFormat.nChannels * IFormat.nSamplesPerSec * (IFormat.wBitsPerSample / 8);
    IFormat.nBlockAlign = IFormat.nChannels * (IFormat.wBitsPerSample / 8);
    IFormat.cbSize = 0;

    DSCBUFFERDESC IBufferDesc;
    memset(&IBufferDesc, 0, sizeof(IBufferDesc));
    IBufferDesc.dwSize = sizeof(DSCBUFFERDESC);
    IBufferDesc.dwFlags = DSCBCAPS_WAVEMAPPED;
    IBufferDesc.dwBufferBytes = (IFormat.wBitsPerSample / 8) * IFormat.nChannels * BufferSize * 2;
    IBufferDesc.dwReserved = 0;
    IBufferDesc.lpwfxFormat = &IFormat;
    IBufferDesc.dwFXCount = 0;
    IBufferDesc.lpDSCFXDesc = NULL;

    NGL_ASSERT(mpDirectSoundCapture);
    hr = mpDirectSoundCapture->CreateCaptureBuffer(&IBufferDesc, &mpInputBuffer, NULL);
  }


  // init output buffers
  if (mHasOutput)
  {
    {
      mActiveOutputChannels = rOutputChannels;
    }

    WAVEFORMATEX OFormat;
    OFormat.wFormatTag = WAVE_FORMAT_PCM;
    OFormat.nChannels = (WORD)mOutputChannels.size();
    OFormat.nSamplesPerSec = ToNearest(SampleRate);
    OFormat.wBitsPerSample = 16;
    OFormat.nAvgBytesPerSec = OFormat.nChannels * OFormat.nSamplesPerSec * (OFormat.wBitsPerSample / 8);
    OFormat.nBlockAlign = OFormat.nChannels * OFormat.wBitsPerSample / 8;
    OFormat.cbSize = 0;

    DSBUFFERDESC  OBufferDesc;
    memset(&OBufferDesc, 0, sizeof(OBufferDesc));
    OBufferDesc.dwSize = sizeof(OBufferDesc);
    OBufferDesc.dwFlags = DSBCAPS_GLOBALFOCUS | DSBCAPS_CTRLPOSITIONNOTIFY;
    OBufferDesc.dwBufferBytes = (OFormat.wBitsPerSample / 8) * OFormat.nChannels * BufferSize * 2;
    OBufferDesc.dwReserved = 0;
    OBufferDesc.lpwfxFormat = &OFormat;

    hr = mpDirectSound->CreateSoundBuffer(&OBufferDesc, &mpOutputBuffer, NULL);
  }


  // create event for notifications
  mNotifInputEvent[0] = CreateEvent(NULL, FALSE, FALSE, _T("NUI_DSoundInputEvent0"));
  mNotifInputEvent[1] = CreateEvent(NULL, FALSE, FALSE, _T("NUI_DSoundInputEvent1"));
  mNotifOutputEvent[0] = CreateEvent(NULL, FALSE, FALSE, _T("NUI_DSoundOutputEvent0"));
  mNotifOutputEvent[1] = CreateEvent(NULL, FALSE, FALSE, _T("NUI_DSoundOutputEvent1"));




  // set the notification for the input buffer
  if (mHasInput)
  {
    // Setup the notification positions
    ZeroMemory( &mInputPosNotify, sizeof(DSBPOSITIONNOTIFY) * 2);
    mInputPosNotify[0].dwOffset = BufferSize * sizeof(int16) * mInputChannels.size() - 1;
    mInputPosNotify[0].hEventNotify = mNotifInputEvent[0];             
    mInputPosNotify[1].dwOffset = BufferSize * sizeof(int16) * mInputChannels.size() * 2 - 1;
    mInputPosNotify[1].hEventNotify = mNotifInputEvent[1];           

    LPDIRECTSOUNDNOTIFY pInputNotify = NULL;
    if( FAILED( hr = mpInputBuffer->QueryInterface( IID_IDirectSoundNotify, (VOID**)&pInputNotify ) ) )
    {
      NGL_LOG(_T("nuiAudioDevice_DirectSound"), NGL_LOG_ERROR, _T("Open ERROR : failed in querying interface for input notifications.\n"));
      return false;
    }


    // Tell DirectSound when to notify us. the notification will come in the from 
    // of signaled events that are handled in WinMain()
    if( FAILED( hr = pInputNotify->SetNotificationPositions( 2, mInputPosNotify ) ) )
    {
      NGL_LOG(_T("nuiAudioDevice_DirectSound"), NGL_LOG_ERROR, _T("Open ERROR : failed in setting notifications for input\n"));
      return false;
    }

    pInputNotify->Release();
  }



  // set the notification events for the output buffer
  if (mHasOutput)
  {
    // Setup the notification positions
    ZeroMemory( &mOutputPosNotify, sizeof(DSBPOSITIONNOTIFY) * 2);
    mOutputPosNotify[0].dwOffset = BufferSize * sizeof(int16) * mOutputChannels.size() - 1;
    mOutputPosNotify[0].hEventNotify = mNotifOutputEvent[0];             
    mOutputPosNotify[1].dwOffset = BufferSize * sizeof(int16) * mOutputChannels.size() * 2 - 1;
    mOutputPosNotify[1].hEventNotify = mNotifOutputEvent[1];    

    LPDIRECTSOUNDNOTIFY pOutputNotify = NULL;
    if( FAILED( hr = mpOutputBuffer->QueryInterface( IID_IDirectSoundNotify, (VOID**)&pOutputNotify ) ) )
    {
      NGL_LOG(_T("nuiAudioDevice_DirectSound"), NGL_LOG_ERROR, _T("Open ERROR : failed in querying interface for output notifications.\n"));
      return false;
    }

    // Tell DirectSound when to notify us. the notification will come in the from 
    // of signaled events that are handled in WinMain()
    if( FAILED( hr = pOutputNotify->SetNotificationPositions( 2, mOutputPosNotify ) ) )
    {
      NGL_LOG(_T("nuiAudioDevice_DirectSound"), NGL_LOG_ERROR, _T("Open ERROR : failed in setting notifications for output\n"));
      return false;
    }

    pOutputNotify->Release();
  }


  // start input processing thread
  mpProcessingTh = new nuiAudioDevice_DS_ProcessingTh(this, mNotifInputEvent[0], mNotifInputEvent[1], mAudioProcessFn);
  mpProcessingTh->Start();



  // start output thread
  if (mHasOutput)
  {
    mpOutputTh = new nuiAudioDevice_DS_OutputTh(this, mNotifInputEvent[0], mNotifInputEvent[1], mNotifOutputEvent[0], mNotifOutputEvent[1]);
    mpOutputTh->Start();
    hr = mpOutputBuffer->Play(0,0,DSCBSTART_LOOPING);
    if (FAILED(hr))
      NGL_LOG(_T("nuiAudioDevice_DirectSound"), NGL_LOG_ERROR, _T("OutputBuffer->Play ERROR!\n"));
  }

  // start input capture
  if (mHasInput)
  {
    hr = mpInputBuffer->Start(DSCBSTART_LOOPING);
    if (FAILED(hr))
      NGL_LOG(_T("nuiAudioDevice_DirectSound"), NGL_LOG_ERROR, _T("InputBuffer->Start ERROR!\n"));    
  }





  return true;
}
bool VoiceRecord_DSound::Init(int sampleRate)
{
	HRESULT hr;
	DSCBUFFERDESC dscDesc;
	DirectSoundCaptureCreateFn createFn;

	
	Term();


	WAVEFORMATEX recordFormat =
	{
		WAVE_FORMAT_PCM,		// wFormatTag
		1,						// nChannels
		sampleRate,				// nSamplesPerSec
		sampleRate*2,			// nAvgBytesPerSec
		2,						// nBlockAlign
		16,						// wBitsPerSample
		sizeof(WAVEFORMATEX)	// cbSize
	};


	
	// Load the DSound DLL.
	m_hInstDS = LoadLibrary("dsound.dll");
	if(!m_hInstDS)
		goto HandleError;

	createFn = (DirectSoundCaptureCreateFn)GetProcAddress(m_hInstDS, "DirectSoundCaptureCreate");
	if(!createFn)
		goto HandleError;

	hr = createFn(NULL, &m_pCapture, NULL);
	if(FAILED(hr))
		goto HandleError;

	// Create the capture buffer.
	memset(&dscDesc, 0, sizeof(dscDesc));
	dscDesc.dwSize = sizeof(dscDesc);
	dscDesc.dwFlags = 0;
	dscDesc.dwBufferBytes = recordFormat.nAvgBytesPerSec;
	dscDesc.lpwfxFormat = &recordFormat;

	hr = m_pCapture->CreateCaptureBuffer(&dscDesc, &m_pCaptureBuffer, NULL);
	if(FAILED(hr))
		goto HandleError;


	// Figure out how many bytes we got in our capture buffer.
	DSCBCAPS caps;
	memset(&caps, 0, sizeof(caps));
	caps.dwSize = sizeof(caps);

	hr = m_pCaptureBuffer->GetCaps(&caps);
	if(FAILED(hr))
		goto HandleError;

	m_nCaptureBufferBytes = caps.dwBufferBytes;


	// Set it up so we get notification when the buffer wraps.
	m_hWrapEvent = CreateEvent(NULL, FALSE, FALSE, NULL);
	if(!m_hWrapEvent)
		goto HandleError;

	DSBPOSITIONNOTIFY dsbNotify;
	dsbNotify.dwOffset = dscDesc.dwBufferBytes - 1;
	dsbNotify.hEventNotify = m_hWrapEvent;
	
	// Get the IDirectSoundNotify interface.
	LPDIRECTSOUNDNOTIFY pNotify;
	hr = m_pCaptureBuffer->QueryInterface(IID_IDirectSoundNotify, (void**)&pNotify);
	if(FAILED(hr))
		goto HandleError;
	
	hr = pNotify->SetNotificationPositions(1, &dsbNotify);
	pNotify->Release();
	if(FAILED(hr))
		goto HandleError;

	// Start capturing.
	hr = m_pCaptureBuffer->Start(DSCBSTART_LOOPING);
	if(FAILED(hr))
		return false;

	return true;


HandleError:;
	Term();
	return false;
}
예제 #3
0
int DSoundInit(HWND wnd_coop, int rate, int stereo, int seg_samples)
{
  DSBUFFERDESC dsbd;
  WAVEFORMATEX wfx;
  DSBPOSITIONNOTIFY notifies[NSEGS];
  int i;

  memset(&dsbd,0,sizeof(dsbd));
  memset(&wfx,0,sizeof(wfx));

  // Make wave format:
  wfx.wFormatTag=WAVE_FORMAT_PCM;
  wfx.nChannels=stereo ? 2 : 1;
  wfx.nSamplesPerSec=rate;
  wfx.wBitsPerSample=16;

  wfx.nBlockAlign=(WORD)((wfx.nChannels*wfx.wBitsPerSample)>>3);
  wfx.nAvgBytesPerSec=wfx.nBlockAlign*wfx.nSamplesPerSec;

  // Create the DirectSound interface:
  DirectSoundCreate(NULL,&DSound,NULL);
  if (DSound==NULL) return 1;

  LoopSeg = seg_samples * 2;
  if (stereo)
    LoopSeg *= 2;

  LoopLen = LoopSeg * NSEGS;

  DSound->SetCooperativeLevel(wnd_coop, DSSCL_PRIORITY);
  dsbd.dwFlags=DSBCAPS_GLOBALFOCUS;  // Play in background
  dsbd.dwFlags|=DSBCAPS_GETCURRENTPOSITION2|DSBCAPS_CTRLPOSITIONNOTIFY;

  // Create the looping buffer:
  dsbd.dwSize=sizeof(dsbd);
  dsbd.dwBufferBytes=LoopLen;
  dsbd.lpwfxFormat=&wfx;

  DSound->CreateSoundBuffer(&dsbd,&LoopBuffer,NULL);
  if (LoopBuffer==NULL) return 1;

  LoopBuffer->QueryInterface(IID_IDirectSoundNotify, (LPVOID*)&DSoundNotify);
  if (DSoundNotify == NULL) {
    lprintf("QueryInterface(IID_IDirectSoundNotify) failed\n");
    goto out;
  }

  seg_played_event = CreateEvent(NULL, 0, 0, NULL);
  if (seg_played_event == NULL)
    goto out;

  for (i = 0; i < NSEGS; i++) {
    notifies[i].dwOffset = i * LoopSeg;
    notifies[i].hEventNotify = seg_played_event;
  }
  i = DSoundNotify->SetNotificationPositions(NSEGS, notifies);
  if (i != DS_OK) {
    lprintf("SetNotificationPositions failed\n");
    goto out;
  }

out:
  LoopBlank();
  LoopBuffer->Play(0, 0, DSBPLAY_LOOPING);
  return 0;
}
예제 #4
0
//-----------------------------------------------------------------------------
// Name: CSoundManager::CreateStreaming()
// Desc:
//-----------------------------------------------------------------------------
HRESULT CSoundManager::CreateStreaming( CStreamingSound** ppStreamingSound,
                                        LPWSTR strWaveFileName,
                                        DWORD dwCreationFlags,
                                        GUID guid3DAlgorithm,
                                        DWORD dwNotifyCount,
                                        DWORD dwNotifySize,
                                        HANDLE hNotifyEvent )
{
    HRESULT hr;

    if( m_pDS == NULL )
        return CO_E_NOTINITIALIZED;
    if( strWaveFileName == NULL || ppStreamingSound == NULL || hNotifyEvent == NULL )
        return E_INVALIDARG;

    LPDIRECTSOUNDBUFFER pDSBuffer = NULL;
    DWORD dwDSBufferSize = NULL;
    CWaveFile* pWaveFile = NULL;
    DSBPOSITIONNOTIFY* aPosNotify = NULL;
    LPDIRECTSOUNDNOTIFY pDSNotify = NULL;

    pWaveFile = new CWaveFile();
    if( pWaveFile == NULL )
        return E_OUTOFMEMORY;
    pWaveFile->Open( strWaveFileName, NULL, WAVEFILE_READ );

    // Figure out how big the DirectSound buffer should be
    dwDSBufferSize = dwNotifySize * dwNotifyCount;

    // Set up the direct sound buffer.  Request the NOTIFY flag, so
    // that we are notified as the sound buffer plays.  Note, that using this flag
    // may limit the amount of hardware acceleration that can occur.
    DSBUFFERDESC dsbd;
    ZeroMemory( &dsbd, sizeof( DSBUFFERDESC ) );
    dsbd.dwSize = sizeof( DSBUFFERDESC );
    dsbd.dwFlags = dwCreationFlags |
        DSBCAPS_CTRLPOSITIONNOTIFY |
        DSBCAPS_GETCURRENTPOSITION2;
    dsbd.dwBufferBytes = dwDSBufferSize;
    dsbd.guid3DAlgorithm = guid3DAlgorithm;
    dsbd.lpwfxFormat = pWaveFile->m_pwfx;

    if( FAILED( hr = m_pDS->CreateSoundBuffer( &dsbd, &pDSBuffer, NULL ) ) )
    {
        // If wave format isn't then it will return
        // either DSERR_BADFORMAT or E_INVALIDARG
        if( hr == DSERR_BADFORMAT || hr == E_INVALIDARG )
            return DXUT_ERR( L"CreateSoundBuffer", hr );

        return DXUT_ERR( L"CreateSoundBuffer", hr );
    }

    // Create the notification events, so that we know when to fill
    // the buffer as the sound plays.
    if( FAILED( hr = pDSBuffer->QueryInterface( IID_IDirectSoundNotify,
                                                ( VOID** )&pDSNotify ) ) )
    {
        SAFE_DELETE_ARRAY( aPosNotify );
        return DXUT_ERR( L"QueryInterface", hr );
    }

    aPosNotify = new DSBPOSITIONNOTIFY[ dwNotifyCount ];
    if( aPosNotify == NULL )
        return E_OUTOFMEMORY;

    for( DWORD i = 0; i < dwNotifyCount; i++ )
    {
        aPosNotify[i].dwOffset = ( dwNotifySize * i ) + dwNotifySize - 1;
        aPosNotify[i].hEventNotify = hNotifyEvent;
    }

    // Tell DirectSound when to notify us. The notification will come in the from
    // of signaled events that are handled in WinMain()
    if( FAILED( hr = pDSNotify->SetNotificationPositions( dwNotifyCount,
                                                          aPosNotify ) ) )
    {
        SAFE_RELEASE( pDSNotify );
        SAFE_DELETE_ARRAY( aPosNotify );
        return DXUT_ERR( L"SetNotificationPositions", hr );
    }

    SAFE_RELEASE( pDSNotify );
    SAFE_DELETE_ARRAY( aPosNotify );

    // Create the sound
    *ppStreamingSound = new CStreamingSound( pDSBuffer, dwDSBufferSize, pWaveFile, dwNotifySize );

    return S_OK;
}
예제 #5
0
bool DirectSound::init()
{
  HRESULT hr;

  dsoundDLL = LoadLibrary("DSOUND.DLL");
  HRESULT (WINAPI *DSoundCreate)(LPCGUID,LPDIRECTSOUND *,IUnknown *);  
  if(dsoundDLL != NULL) {    
    DSoundCreate = (HRESULT (WINAPI *)(LPCGUID,LPDIRECTSOUND *,IUnknown *))
      GetProcAddress(dsoundDLL, "DirectSoundCreate");
    
    if(DSoundCreate == NULL) {
      theApp.directXMessage("DirectSoundCreate");
      return false;
    }
  } else {
    theApp.directXMessage("DSOUND.DLL");
    return false;
  }
  
  if((hr = DSoundCreate(NULL,&pDirectSound,NULL) != DS_OK)) {
    //    errorMessage(myLoadString(IDS_ERROR_SOUND_CREATE), hr);
    systemMessage(IDS_CANNOT_CREATE_DIRECTSOUND,
                  "Cannot create DirectSound %08x", hr);
    pDirectSound = NULL;
    dsbSecondary = NULL;
    return false;
  }

  if((hr=pDirectSound->SetCooperativeLevel((HWND)*theApp.m_pMainWnd,
                                           DSSCL_EXCLUSIVE)) != DS_OK) {
    //    errorMessage(myLoadString(IDS_ERROR_SOUND_LEVEL), hr);
    systemMessage(IDS_CANNOT_SETCOOPERATIVELEVEL,
                  "Cannot SetCooperativeLevel %08x", hr);
    return false;
  }

  DSBUFFERDESC dsbdesc;
  ZeroMemory(&dsbdesc,sizeof(DSBUFFERDESC));
  dsbdesc.dwSize=sizeof(DSBUFFERDESC);
  dsbdesc.dwFlags = DSBCAPS_PRIMARYBUFFER;
  
  if((hr=pDirectSound->CreateSoundBuffer(&dsbdesc,
                                         &dsbPrimary,
                                         NULL) != DS_OK)) {
    //    errorMessage(myLoadString(IDS_ERROR_SOUND_BUFFER),hr);
    systemMessage(IDS_CANNOT_CREATESOUNDBUFFER,
                  "Cannot CreateSoundBuffer %08x", hr);
    return false;
  }
  
  // Set primary buffer format

  memset(&wfx, 0, sizeof(WAVEFORMATEX)); 
  wfx.wFormatTag = WAVE_FORMAT_PCM; 
  wfx.nChannels = 2;
  switch(soundQuality) {
  case 2:
    wfx.nSamplesPerSec = 22050;
    soundBufferLen = 736*2;
    soundBufferTotalLen = 7360*2;
    break;
  case 4:
    wfx.nSamplesPerSec = 11025;
    soundBufferLen = 368*2;
    soundBufferTotalLen = 3680*2;
    break;
  default:
    soundQuality = 1;
    wfx.nSamplesPerSec = 44100;
    soundBufferLen = 1470*2;
    soundBufferTotalLen = 14700*2;
  }
  wfx.wBitsPerSample = 16; 
  wfx.nBlockAlign = (wfx.wBitsPerSample / 8) * wfx.nChannels;
  wfx.nAvgBytesPerSec = wfx.nSamplesPerSec * wfx.nBlockAlign;

  if((hr = dsbPrimary->SetFormat(&wfx)) != DS_OK) {
    //    errorMessage(myLoadString(IDS_ERROR_SOUND_PRIMARY),hr);
    systemMessage(IDS_CANNOT_SETFORMAT_PRIMARY,
                  "Cannot SetFormat for primary %08x", hr);
    return false;
  }
  
  ZeroMemory(&dsbdesc,sizeof(DSBUFFERDESC));  
  dsbdesc.dwSize = sizeof(DSBUFFERDESC);
  dsbdesc.dwFlags = DSBCAPS_GETCURRENTPOSITION2|DSBCAPS_CTRLPOSITIONNOTIFY;
  dsbdesc.dwBufferBytes = soundBufferTotalLen;
  dsbdesc.lpwfxFormat = &wfx;

  if((hr = pDirectSound->CreateSoundBuffer(&dsbdesc, &dsbSecondary, NULL))
     != DS_OK) {
    dsbdesc.dwFlags = DSBCAPS_GETCURRENTPOSITION2;
    if((hr = pDirectSound->CreateSoundBuffer(&dsbdesc, &dsbSecondary, NULL))
       != DS_OK) {
      systemMessage(IDS_CANNOT_CREATESOUNDBUFFER_SEC,
                    "Cannot CreateSoundBuffer secondary %08x", hr);
      return false;
    }
  }

  dsbSecondary->SetCurrentPosition(0);

  if(!theApp.useOldSync) {
    hr = dsbSecondary->QueryInterface(IID_IDirectSoundNotify,
                                      (void **)&dsbNotify);
    if(!FAILED(hr)) {
      dsbEvent = CreateEvent(NULL, FALSE, FALSE, NULL);
      
      DSBPOSITIONNOTIFY notify[10];
      
      for(int i = 0; i < 10; i++) {
        notify[i].dwOffset = i*soundBufferLen;
        notify[i].hEventNotify = dsbEvent;
      }
      if(FAILED(dsbNotify->SetNotificationPositions(10, notify))) {
        dsbNotify->Release();
        dsbNotify = NULL;
        CloseHandle(dsbEvent);
        dsbEvent = NULL;
      }
    }
  }
  
  hr = dsbPrimary->Play(0,0,DSBPLAY_LOOPING);

  if(hr != DS_OK) {
    //    errorMessage(myLoadString(IDS_ERROR_SOUND_PLAYPRIM), hr);
    systemMessage(IDS_CANNOT_PLAY_PRIMARY, "Cannot Play primary %08x", hr);
    return false;
  }

  systemSoundOn = true;
  
  return true;
}
예제 #6
0
/*-----------------------------------------------------------------------------
	Initialize DirectSound

-----------------------------------------------------------------------------*/
static BOOL
d_init(
	Sint32	soundType, //Kitao追加。1…通常(ソフトバッファ&ミキシング。環境にもよるかもしれないがベストな音質)。2…ハードバッファ&ソフトミキシング(それなりにいい音が鳴る)。
	HWND	hWnd,
	WORD	nChannels,
	WORD	nSamplesPerSec,
	WORD	wBitsPerSample,
	DWORD	dwBufSize)			// in bytes
{
	int 					i;//Kitao追加
	DSBUFFERDESC			dsbd;
	WAVEFORMATEX			waveFormat;//Kitao更新

	// Create IDirectSound 
	if (FAILED(DirectSoundCreate(NULL, &_pDS, NULL)))
	{
		MessageBox(WINMAIN_GetHwnd(), "ERROR: DIRECTSOUND::DirectSoundCreate() failed.    ", "Ootake", MB_OK); //Kitao追加
		return FALSE;
	}

	/*
	** Set coop level to DSSCL_PRIORITY
	**
	** プライマリバッファのフォーマットを設定できるよう、プライマリ協調レベル
	** を設定する。デフォルトのフォーマットに変更を加えない場合、入力の
	** フォーマットにかかわりなく、出力は 8 ビット、22 kHz フォーマットになる。
	** IDirectSoundBuffer::SetFormat の呼び出しが失敗しても問題はない点に
	** 注意する。DirectSound は単純に、利用できる中で最も近いフォーマットに
	** 設定する。
	*/
	if (FAILED(_pDS->SetCooperativeLevel(hWnd, DSSCL_PRIORITY)))
	{
		MessageBox(WINMAIN_GetHwnd(), "ERROR: DIRECTSOUND::SetCooperativeLevel() failed.    ", "Ootake", MB_OK); //Kitao更新
		return FALSE;
	}

	/*
	** Get the primary buffer.
	**
	** プライマリバッファのフォーマットを設定するには、最初に
	** DSBUFFERDESC 構造体でそのフォーマットを記述し、次にその記述を
	** IDirectSound::CreateSoundBuffer メソッドに渡す。 
	*/
	ZeroMemory(&dsbd, sizeof(DSBUFFERDESC));
	dsbd.dwSize			= sizeof(DSBUFFERDESC);
	dsbd.dwFlags		= DSBCAPS_PRIMARYBUFFER;
	dsbd.dwBufferBytes	= 0;
	dsbd.lpwfxFormat	= NULL;

	if (FAILED(_pDS->CreateSoundBuffer(&dsbd, &_pDSBP, NULL))) //Kitao更新。v1.03。プライマリは作成した後すぐには開放しないようにした。
	{
		MessageBox(WINMAIN_GetHwnd(), "ERROR: DIRECTSOUND::CreateSoundBuffer() failed.    ", "Ootake", MB_OK); //Kitao更新
		return FALSE;
	}

	/*
	** Set primary buffer to desired format.
	**
	** プライマリバッファオブジェクトを取得した後で、希望のウェーブ
	** フォーマットを記述し、その記述を IDirectSoundBuffer::SetFormat
	** メソッドに渡す。
	*/
	ZeroMemory(&waveFormat, sizeof(WAVEFORMATEX));
	waveFormat.wFormatTag		= WAVE_FORMAT_PCM;
	waveFormat.nChannels		= nChannels; 
	waveFormat.wBitsPerSample	= wBitsPerSample;
	waveFormat.nBlockAlign		= waveFormat.nChannels * waveFormat.wBitsPerSample / 8;
	waveFormat.nSamplesPerSec	= nSamplesPerSec;
	waveFormat.nAvgBytesPerSec	= waveFormat.nSamplesPerSec * waveFormat.nBlockAlign;

	if (FAILED(_pDSBP->SetFormat(&waveFormat)))
	{
		MessageBox(WINMAIN_GetHwnd(), "ERROR: DIRECTSOUNDBUFFER::SetFormat() failed.    ", "Ootake", MB_OK); //Kitao更新
//		return FALSE;
	}

	// DSBUFFERDESC 構造体を設定する。
	ZeroMemory(&dsbd, sizeof(DSBUFFERDESC));
	dsbd.dwSize	= sizeof(DSBUFFERDESC);
	switch (soundType) //Kitao更新。バッファ設定を選択できるようにした。v1.03。v1.31から2択に絞った。
	{
		case 2:
			//Kitao更新。1の設定のほうがベストと思うが、バッファをDSBCAPS_STATICでハードメモリ上にしたら音は大人しいが音の解像度が上がる感じでこれも良し。
			dsbd.dwFlags = DSBCAPS_CTRLPOSITIONNOTIFY | DSBCAPS_GLOBALFOCUS | DSBCAPS_STATIC | DSBCAPS_LOCSOFTWARE;
			break;
		default: //=1
			//Kitao更新。グローバルフォーカスにした。&ハードウェアミキシングだとノイズが入りやすいのでソフトミキシングに。PCエンジンの内蔵音源はこの設定が一番高音が心に響く感じ。
			dsbd.dwFlags = DSBCAPS_CTRLPOSITIONNOTIFY | DSBCAPS_GLOBALFOCUS | DSBCAPS_LOCSOFTWARE;
			break;
	}
	dsbd.dwBufferBytes	= dwBufSize * AOUT_BUFFERRATE; //Kitao更新。AOUT_BUFFERRATE倍ぶん用意する。
	dsbd.lpwfxFormat	= &waveFormat;

	// セカンダリバッファを作成する Kitao更新。3chぶん作成。
	if (FAILED(_pDS->CreateSoundBuffer(&dsbd, &_pDSB1, NULL)))	
	{
		MessageBox(WINMAIN_GetHwnd(), "ERROR: AudioOut: Failed creating secondary buffer1.    ", "Ootake", MB_OK); //Kitao更新
		return FALSE;
	}
	if (FAILED(_pDS->CreateSoundBuffer(&dsbd, &_pDSB2, NULL)))	
	{
		MessageBox(WINMAIN_GetHwnd(), "ERROR: AudioOut: Failed creating secondary buffer2.    ", "Ootake", MB_OK); //Kitao更新
		return FALSE;
	}
	if (FAILED(_pDS->CreateSoundBuffer(&dsbd, &_pDSB3, NULL)))	
	{
		MessageBox(WINMAIN_GetHwnd(), "ERROR: AudioOut: Failed creating secondary buffer3.    ", "Ootake", MB_OK); //Kitao更新
		return FALSE;
	}

	//Kitao更新。3chぶん用意。[0]をstop notificationとし、[1]〜[AOUT_BUFFERRATE]までを分岐点イベントとした。
	for (i =0; i<=AOUT_BUFFERRATE; i++)
	{
		_hEvent1[i] = CreateEvent(NULL, FALSE, FALSE, NULL); //v2.36更新。自動リセットするようにした。
		_hEvent2[i] = CreateEvent(NULL, FALSE, FALSE, NULL);
		_hEvent3[i] = CreateEvent(NULL, FALSE, FALSE, NULL);
	}

	// DIRECTSOUNDNOTIFY のインタフェイスを得る 
	if (FAILED(_pDSB1->QueryInterface(IID_IDirectSoundNotify, (void**)&_LpDSN1)))	return FALSE;
	if (FAILED(_pDSB2->QueryInterface(IID_IDirectSoundNotify, (void**)&_LpDSN2)))	return FALSE;
	if (FAILED(_pDSB3->QueryInterface(IID_IDirectSoundNotify, (void**)&_LpDSN3)))	return FALSE;

	// Kitao更新。再生が停止されたときの[0]で処理することにして、[1]〜[AOUT_BUFFERRATE]ぶんまでを音の分岐点通知用とした。
	// 再生が停止されたときの notification 用 
	_PosNotify1[0].dwOffset = DSBPN_OFFSETSTOP;
	_PosNotify1[0].hEventNotify = _hEvent1[0];
	_PosNotify2[0].dwOffset = DSBPN_OFFSETSTOP;
	_PosNotify2[0].hEventNotify = _hEvent2[0];
	_PosNotify3[0].dwOffset = DSBPN_OFFSETSTOP;
	_PosNotify3[0].hEventNotify = _hEvent3[0];
	// Kitao更新。バッファの分岐点(先頭含む)通知用 
	for (i = 1; i<=AOUT_BUFFERRATE; i++)
	{
		//_PosNotify1[i].dwOffset = (i-1)*dwBufSize;
		//v2.36更新。各バッファの切れ目よりも手前(半分の位置)でイベントを起こすようにした。反応が遅いドライバでもこれなら確実で、半分の位置なら早すぎる心配もないようだ。
		if (i == 1)
		{
			_PosNotify1[i].dwOffset = AOUT_BUFFERRATE*dwBufSize - dwBufSize/2;
			_PosNotify2[i].dwOffset = AOUT_BUFFERRATE*dwBufSize - dwBufSize/2;
			_PosNotify3[i].dwOffset = AOUT_BUFFERRATE*dwBufSize - dwBufSize/2;
		}
		else
		{
			_PosNotify1[i].dwOffset = (i-1)*dwBufSize - dwBufSize/2;
			_PosNotify2[i].dwOffset = (i-1)*dwBufSize - dwBufSize/2;
			_PosNotify3[i].dwOffset = (i-1)*dwBufSize - dwBufSize/2;
		}
		_PosNotify1[i].hEventNotify = _hEvent1[i];
		_PosNotify2[i].hEventNotify = _hEvent2[i];
		_PosNotify3[i].hEventNotify = _hEvent3[i];
	}

	// notification を設定する 
	if (FAILED(_LpDSN1->SetNotificationPositions(AOUT_BUFFERRATE+1, _PosNotify1)))	return FALSE;
	if (FAILED(_LpDSN2->SetNotificationPositions(AOUT_BUFFERRATE+1, _PosNotify2)))	return FALSE;
	if (FAILED(_LpDSN3->SetNotificationPositions(AOUT_BUFFERRATE+1, _PosNotify3)))	return FALSE;

	// オーディオバッファを確保する 
	_pAudioBuf1 = (Sint16*)GlobalAlloc(GMEM_FIXED, dwBufSize);
	_pAudioBuf2 = (Sint16*)GlobalAlloc(GMEM_FIXED, dwBufSize);
	_pAudioBuf3 = (Sint16*)GlobalAlloc(GMEM_FIXED, dwBufSize);
	_pAudioBuf0 = (Sint16*)GlobalAlloc(GMEM_FIXED, dwBufSize);
	if (_pAudioBuf1 == NULL)
	{
		d_deinit();
		return FALSE;
	}

	//Kitao更新。高速化のため、メモリのロックは最初に1度だけ行うようにした。v1.02
	_dwBufSize = dwBufSize;
	_bPlay = FALSE;

	//スレッドを開始する前にオーディオ初期化完了フラグをたてる。
	//[2004.04.28] fixed
	_bAudioInit = TRUE;

	//スレッドを作成し実行する 
	_bThreadEnd = FALSE;
	_hThread = CreateThread(NULL, 0, playback_thread, NULL, 0, &_dwThreadID);
	if (_hThread == NULL)
	{
		d_deinit();
		_bAudioInit = FALSE;
		return FALSE;
	}

	//スレッドの優先順位を上げる。v2.36追加。効果が無かったためカット
	//OpenThread(THREAD_SET_INFORMATION, TRUE, _dwThreadID);
	//if (SetThreadPriority(_hThread, THREAD_PRIORITY_HIGHEST) == NULL)
	//	return FALSE;
		
	return TRUE;
}
예제 #7
0
static void
refill_stream(cubeb_stream * stm, int prefill)
{
  VOID * p1, * p2;
  DWORD p1sz, p2sz;
  HRESULT rv;
  long dt;

  /* calculate how much has played since last refill */
  DWORD play, write;
  rv = stm->buffer->GetCurrentPosition(&play, &write);
  assert(rv == DS_OK);

  long gap = write - play;
  if (gap < 0) {
    gap += stm->buffer_size;
  }

#if 1
  dt = GetTickCount() - stm->last_refill;
  if (!prefill) {
    double buflen = (double) (stm->buffer_size - gap) / bytes_per_frame(stm->params) / stm->params.rate * 1000;
    if (dt > buflen) {
      fprintf(stderr, "*** buffer wrap (%ld, %f, %f)***\n", dt, buflen, dt - buflen);
      stm->slipped += (dt - buflen) / 1000.0 * bytes_per_frame(stm->params) * stm->params.rate;
    }
  }
#endif

  unsigned long writepos = stm->written % stm->buffer_size;

  long playsz = 0;
  if (write < writepos) {
    playsz = write + stm->buffer_size - writepos;
  } else {
    playsz = write - writepos;
  }

  /* can't write between play and write cursors */
  playsz -= gap;
  if (playsz < 0) {
#if 0
    fprintf(stderr, "** negcapped, dt=%u real nwl=%ld p=%u w=%u g=%ld wo=%u **\n",
	    dt, playsz, play, write, gap, writepos);
#endif
    return;
  }

  if (prefill) {
    playsz = stm->buffer_size;
  }

  playsz -= bytes_per_frame(stm->params);

  /* no space to refill */
  if (playsz <= 0)
    return;

  /*assert(writepos >= write && ((writepos + playsz) % stm->buffer_size) < play);*/

  /*
    assumptions: buffer with w==p is full or empty
    we know total writes is stm->written
    so w==p and stm->written%stm->buffer_size==0 full or empty
    need abs play pos to determine
    rel play pos is (write + stm->buffer_size) - play
    (0 + 10) - 0 -> 10 -> also assumes buffer is full
    absplayed must be between stm->written-stm->buffer_size and stm->written.

    XXX want prefill logic to work anytime as we will eventually call it from start()
  */

  rv = stm->buffer->Lock(writepos, playsz, &p1, &p1sz, &p2, &p2sz, 0);
  if (rv == DSERR_BUFFERLOST) {
    stm->buffer->Restore();
    rv = stm->buffer->Lock(writepos, playsz, &p1, &p1sz, &p2, &p2sz, 0);
  }
  assert(rv == DS_OK);
  assert(p1sz % bytes_per_frame(stm->params) == 0);
  assert(p2sz % bytes_per_frame(stm->params) == 0);

  int r = stm->data_callback(stm, stm->user_ptr, p1,
			     p1sz / bytes_per_frame(stm->params));
  if (p2 && r == CUBEB_OK) {
    r = stm->data_callback(stm, stm->user_ptr, p2,
			   p2sz / bytes_per_frame(stm->params));
  } else {
    p2sz = 0;
  }

#if 0
  // XXX fix EOS/drain handling
  if (r == CUBEB_EOS) {
    LPDIRECTSOUNDNOTIFY notify;
    rv = stm->buffer->QueryInterface(IID_IDirectSoundNotify, (LPVOID *) &notify);
    assert(rv == DS_OK);

    DSBPOSITIONNOTIFY note;
    note.dwOffset = (writepos + p1sz + p2sz) % stm->buffer_size;
    note.hEventNotify = stm->context->streams_event;
    if (notify->SetNotificationPositions(1, &note) != DS_OK) {
      /* XXX free resources */
      assert(false);
    }

    notify->Release();
    stm->draining = 1;
  }
#endif

  stm->last_refill = GetTickCount();
  stm->written += p1sz + p2sz;
  rv = stm->buffer->Unlock(p1, p1sz, p2, p2sz);
  assert(rv == DS_OK);
}
예제 #8
0
static int
directsound_stream_init(cubeb * context, cubeb_stream ** stream, char const * stream_name,
                        cubeb_stream_params stream_params, unsigned int latency,
                        cubeb_data_callback data_callback,
                        cubeb_state_callback state_callback,
                        void * user_ptr)
{
  struct cubeb_list_node * node;

  assert(context);
  *stream = NULL;

  /*
    create primary buffer
  */
  DSBUFFERDESC bd;
  bd.dwSize = sizeof(DSBUFFERDESC);
  bd.dwFlags = DSBCAPS_PRIMARYBUFFER;
  bd.dwBufferBytes = 0;
  bd.dwReserved = 0;
  bd.lpwfxFormat = NULL;
  bd.guid3DAlgorithm = DS3DALG_DEFAULT;

  LPDIRECTSOUNDBUFFER primary;
  if (FAILED(context->dsound->CreateSoundBuffer(&bd, &primary, NULL))) {
    return 1;
  }

  WAVEFORMATEXTENSIBLE wfx;
  wfx.Format.wFormatTag = WAVE_FORMAT_EXTENSIBLE;
  wfx.Format.nChannels = stream_params.channels;
  wfx.Format.nSamplesPerSec = stream_params.rate;
  wfx.Format.cbSize = sizeof(wfx) - sizeof(wfx.Format);

  /* XXX fix channel mappings */
  wfx.dwChannelMask = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT;

  switch (stream_params.format) {
  case CUBEB_SAMPLE_S16LE:
    wfx.Format.wBitsPerSample = 16;
    wfx.SubFormat = KSDATAFORMAT_SUBTYPE_PCM;
    break;
  case CUBEB_SAMPLE_FLOAT32LE:
    wfx.Format.wBitsPerSample = 32;
    wfx.SubFormat = KSDATAFORMAT_SUBTYPE_IEEE_FLOAT;
    break;
  default:
    return CUBEB_ERROR_INVALID_FORMAT;
  }

  wfx.Format.nBlockAlign = (wfx.Format.wBitsPerSample * wfx.Format.nChannels) / 8;
  wfx.Format.nAvgBytesPerSec = wfx.Format.nSamplesPerSec * wfx.Format.nBlockAlign;
  wfx.Samples.wValidBitsPerSample = wfx.Format.wBitsPerSample;

  if (FAILED(primary->SetFormat((LPWAVEFORMATEX) &wfx))) {
    /* XXX free primary */
    return CUBEB_ERROR;
  }

  primary->Release();

  cubeb_stream * stm = (cubeb_stream *) calloc(1, sizeof(*stm));
  assert(stm);

  stm->context = context;

  stm->params = stream_params;

  stm->data_callback = data_callback;
  stm->state_callback = state_callback;
  stm->user_ptr = user_ptr;

  InitializeCriticalSection(&stm->lock);

  /*
    create secondary buffer
  */
  bd.dwFlags = DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_GLOBALFOCUS | DSBCAPS_CTRLVOLUME | DSBCAPS_CTRLPOSITIONNOTIFY;
  bd.dwBufferBytes = (DWORD) (wfx.Format.nSamplesPerSec / 1000.0 * latency * bytes_per_frame(stream_params));
  if (bd.dwBufferBytes % bytes_per_frame(stream_params) != 0) {
    bd.dwBufferBytes += bytes_per_frame(stream_params) - (bd.dwBufferBytes % bytes_per_frame(stream_params));
  }
  bd.lpwfxFormat = (LPWAVEFORMATEX) &wfx;
  if (FAILED(context->dsound->CreateSoundBuffer(&bd, &stm->buffer, NULL))) {
    return CUBEB_ERROR;
  }

  stm->buffer_size = bd.dwBufferBytes;

  LPDIRECTSOUNDNOTIFY notify;
  if (stm->buffer->QueryInterface(IID_IDirectSoundNotify, (LPVOID *) &notify) != DS_OK) {
    /* XXX free resources */
    return CUBEB_ERROR;
  }

  DSBPOSITIONNOTIFY note[3];
  for (int i = 0; i < 3; ++i) {
    note[i].dwOffset = (stm->buffer_size / 4) * i;
    note[i].hEventNotify = context->streams_event;
  }
  if (notify->SetNotificationPositions(3, note) != DS_OK) {
    /* XXX free resources */
    return CUBEB_ERROR;
  }

  notify->Release();

  refill_stream(stm, 1);
  /* XXX remove this, just a test that double refill does not overwrite existing data */
  refill_stream(stm, 0);
  uint64_t pos;
  cubeb_stream_get_position(stm, &pos);

  stm->node = (struct cubeb_list_node *) calloc(1, sizeof(*node));
  stm->node->stream = stm;

  EnterCriticalSection(&context->lock);
  if (!context->streams) {
    context->streams = stm->node;
  } else {
    node = context->streams;
    while (node->next) {
      node = node->next;
    }
    node->next = stm->node;
    stm->node->prev = node;
  }
  LeaveCriticalSection(&context->lock);

  SetEvent(context->streams_event);

  *stream = stm;

  return CUBEB_OK;
}