bool BOARD_PRINTOUT_CONTROLLER::OnPrintPage( int aPage ) { LSET lset = m_PrintParams.m_PrintMaskLayer; // compute layer mask from page number if we want one page per layer if( m_PrintParams.m_OptionPrintPage == 0 ) // One page per layer { // This sequence is TBD, call a different // sequencer if needed, such as Seq(). Could not find documentation on // page order. LSEQ seq = lset.UIOrder(); // aPage starts at 1, not 0 if( unsigned( aPage-1 ) < seq.size() ) m_PrintParams.m_PrintMaskLayer = LSET( seq[aPage-1] ); } if( !m_PrintParams.m_PrintMaskLayer.any() ) return false; // In Pcbnew we can want the layer EDGE always printed if( m_PrintParams.m_Flags == 1 ) m_PrintParams.m_PrintMaskLayer.set( Edge_Cuts ); DrawPage(); m_PrintParams.m_PrintMaskLayer = lset; return true; }
bool BOARD_PRINTOUT_CONTROLLER::OnPrintPage( int aPage ) { LSET lset = m_PrintParams.m_PrintMaskLayer; int pageCount = lset.count(); wxString layer; LAYER_ID extractLayer; // compute layer mask from page number if we want one page per layer if( m_PrintParams.m_OptionPrintPage == 0 ) // One page per layer { // This sequence is TBD, call a different // sequencer if needed, such as Seq(). Could not find documentation on // page order. LSEQ seq = lset.UIOrder(); // aPage starts at 1, not 0 if( unsigned( aPage-1 ) < seq.size() ) m_PrintParams.m_PrintMaskLayer = LSET( seq[aPage-1] ); } if( !m_PrintParams.m_PrintMaskLayer.any() ) return false; extractLayer = m_PrintParams.m_PrintMaskLayer.ExtractLayer(); if( extractLayer == UNDEFINED_LAYER ) layer = _( "Multiple Layers" ); else layer = LSET::Name( extractLayer ); // In Pcbnew we can want the layer EDGE always printed if( m_PrintParams.m_Flags == 1 ) m_PrintParams.m_PrintMaskLayer.set( Edge_Cuts ); DrawPage( layer, aPage, pageCount ); m_PrintParams.m_PrintMaskLayer = lset; return true; }