Type *lualoom_gettype(lua_State *L, const utString& fullPath) { LSLuaState *ls = LSLuaState::getLuaState(L); Type *type = ls->getType(fullPath.c_str()); lmAssert(type, "ls_gettype() unable to get type: %s", fullPath.c_str()); return type; }
void RunBenchmarks() { LSCompiler::setRootBuildFile("Benchmarks.build"); LSCompiler::initialize(); LSLuaState *benchVM = new LSLuaState(); benchVM->open(); Assembly *benchAssembly = benchVM->loadExecutableAssembly("Benchmarks.loom"); benchAssembly->execute(); benchVM->close(); }
void RunUnitTests() { LSCompiler::setRootBuildFile("Tests.build"); LSCompiler::initialize(); LSLuaState *testVM = new LSLuaState(); // FIXME: default paths testVM->open(); Assembly *testAssembly = testVM->loadExecutableAssembly("Tests.loom"); testAssembly->execute(); testVM->close(); }
void loom_tick() { // Mark the main thread for NativeDelegates. On some platforms this // may change so we remark every frame. NativeDelegate::markMainThread(); NativeDelegate::executeDeferredCalls(LoomApplication::getRootVM()->VM()); performance_tick(); profilerBlock_t p = { "loom_tick", platform_getMilliseconds(), 8 }; if (LoomApplication::getReloadQueued()) { LoomApplication::reloadMainAssembly(); } else { LSLuaState *vm = LoomApplication::getRootVM(); if (vm) { // https://theengineco.atlassian.net/browse/LOOM-468 // decouple debugger enabled from connection time // as the debugger matures this may change a bit if (LoomApplicationConfig::waitForDebugger() > 0) { vm->invokeStaticMethod("system.debugger.DebuggerClient", "update"); } LoomApplication::ticks.invoke(); } } loom_asset_pump(); platform_HTTPUpdate(); GFX::Texture::tick(); lualoom_gc_update(LoomApplication::getRootVM()->VM()); if(Loom2D::Stage::smMainStage) Loom2D::Stage::smMainStage->invokeRenderStage(); finishProfilerBlock(&p); }
/* * Static methods use the lsr_method closure which is generated at class initialization time * Instance methods are bound to a generated lsr_method closure the first time the method is referenced (at runtime) * lsr_method is a thin wrapper which handles catching native calls for profiling, default arguments, etc */ int lsr_method(lua_State *L) { int nargs = lua_gettop(L); MethodBase *method = (MethodBase *)lua_topointer(L, lua_upvalueindex(1)); bool staticCall = method->isStatic(); if (staticCall) { lua_pushvalue(L, lua_upvalueindex(2)); lua_insert(L, 1); // method } else { lua_pushvalue(L, lua_upvalueindex(2)); lua_insert(L, 1); // this (can be a loomscript table or luabridge userdata lua_pushvalue(L, lua_upvalueindex(3)); lua_insert(L, 1); // method } int dargs = nargs; int fidx = method->getFirstDefaultParm(); int varArgIdx = method->getVarArgIndex(); int varArgVectorIdx = lua_gettop(L); // don't consider the varargs in when // checking whether we need to insert default arguments if ((fidx != -1) && (varArgIdx != -1)) { dargs--; } if (dargs < method->getNumParameters()) { // TODO: Report line numbers LOOM-603 // if we have var args and not enough parameters, VM will insert null for ...args value // otherwise, we have a compiler error if (varArgIdx < 0) { lmAssert(fidx >= 0, "Method '%s::%s' called with too few arguments.", method->getDeclaringType()->getFullName().c_str(), method->getStringSignature().c_str()); } bool inserted = false; for (int i = dargs; i < method->getNumParameters(); i++) { if (i == varArgIdx) { break; } lua_pushvalue(L, lua_upvalueindex(i - fidx + (staticCall ? 3 : 4))); inserted = true; nargs++; } // if we inserted *and* have var args, we // need to shift the var args to the end if (inserted && (varArgIdx != -1)) { lua_pushvalue(L, varArgVectorIdx); lua_remove(L, varArgVectorIdx); } } LSLuaState *ls = LSLuaState::getLuaState(L); // error handling lua_getglobal(L, "__ls_traceback"); lua_insert(L, 1); if (lua_pcall(L, nargs + (staticCall ? 0 : 1), LUA_MULTRET, 1)) { ls->triggerRuntimeError("Error calling %s:%s", method->getDeclaringType()->getFullName().c_str(), method->getName()); } // get rid of the traceback lua_remove(L, 1); int nreturn = lua_gettop(L); if (nreturn == 1) { if (method->isNative() && method->isMethod() && lua_isuserdata(L, -1)) { lualoom_pushnative_userdata(L, ((MethodInfo *)method)->getReturnType(), -1); } } return nreturn; }
void loom_tick() { if (atomic_load32(&gLoomTicking) < 1) { // Signal that the app has really stopped execution if (atomic_load32(&gLoomPaused) == 0) { atomic_store32(&gLoomPaused, 1); } // Sleep for longer while paused. // Since graphics aren't running in a paused state, there is no yielding // we would otherwise run in a busy loop without sleeping. loom_thread_sleep(30); return; } atomic_store32(&gLoomPaused, 0); Telemetry::beginTick(); LOOM_PROFILE_START(loom_tick); LSLuaState *vm = NULL; vm = LoomApplication::getReloadQueued() ? NULL : LoomApplication::getRootVM(); // Mark the main thread for NativeDelegates. On some platforms this // may change so we remark every frame. NativeDelegate::markMainThread(); if (vm) NativeDelegate::executeDeferredCalls(vm->VM()); performance_tick(); profilerBlock_t p = { "loom_tick", platform_getMilliseconds(), 17 }; if (LoomApplication::getReloadQueued()) { LoomApplication::reloadMainAssembly(); } else { if (vm) { // https://theengineco.atlassian.net/browse/LOOM-468 // decouple debugger enabled from connection time // as the debugger matures this may change a bit if (LoomApplicationConfig::waitForDebugger() > 0) { vm->invokeStaticMethod("system.debugger.DebuggerClient", "update"); } LoomApplication::ticks.invoke(); } } loom_asset_pump(); platform_HTTPUpdate(); GFX::Texture::tick(); if (Loom2D::Stage::smMainStage) Loom2D::Stage::smMainStage->invokeRenderStage(); finishProfilerBlock(&p); LOOM_PROFILE_END(loom_tick); LOOM_PROFILE_ZERO_CHECK() Telemetry::endTick(); }