void CommandCopyPasteHeightmap::Execute() { LandscapeEditorHeightmap* editor = GetEditor(); if (!editor) { SetState(STATE_INVALID); return; } // Apply new heightmap if (heightmap) { if (editor->IsActive()) { Heightmap* heightmap = editor->GetHeightmap(); heightmap->Load(heightmapRedoFilename); editor->UpdateHeightmap(heightmap, updatedRect); } else { UpdateLandscapeHeightmap(heightmapRedoFilename); } } // Apply new tilemap if (tilemap) { UpdateLandscapeTilemap(tilemapRedoImage); } }
void CommandCopyPasteHeightmap::Cancel() { // Restore old heightmap if (heightmap) { LandscapeEditorHeightmap* editor = GetEditor(); if (!editor) return; if (editor->IsActive()) { Heightmap* heightmap = editor->GetHeightmap(); heightmap->Load(heightmapUndoFilename); editor->UpdateHeightmap(heightmap, updatedRect); } else { UpdateLandscapeHeightmap(heightmapUndoFilename); } } // Restore old tilemap if (tilemap) { UpdateLandscapeTilemap(tilemapUndoImage); } }
void CommandDrawHeightmap::Cancel() { LandscapeEditorHeightmap* editor = GetEditor(); if (editor) { Heightmap* heightmap; editor->GetHeightmap(&heightmap); heightmap->Load(undoFilename); editor->UpdateHeightmap(heightmap); } }
CommandDrawHeightmap::CommandDrawHeightmap() : Command(COMMAND_UNDO_REDO) { redoFilename = ""; LandscapeEditorHeightmap* editor = GetEditor(); if (editor) { Heightmap* heightmap; editor->GetHeightmap(&heightmap); undoFilename = SaveHeightmap(heightmap, "_" + GetRandomString(10)); } }
void CommandDrawHeightmap::Cancel() { LandscapeEditorHeightmap* editor = GetEditor(); if (!editor) return; if (editor->IsActive()) { Heightmap* heightmap = editor->GetHeightmap(); heightmap->Load(undoFilename); editor->UpdateHeightmap(heightmap, updatedRect); } else { UpdateLandscapeHeightmap(undoFilename); } }
void CommandDrawHeightmap::Execute() { LandscapeEditorHeightmap* editor = GetEditor(); if (editor == NULL) { SetState(STATE_INVALID); return; } if (editor->IsActive()) { Heightmap* heightmap = editor->GetHeightmap(); heightmap->Load(redoFilename); editor->UpdateHeightmap(heightmap, updatedRect); } else { UpdateLandscapeHeightmap(redoFilename); } }
void CommandDrawHeightmap::Execute() { LandscapeEditorHeightmap* editor = GetEditor(); if (editor == NULL) { SetState(STATE_INVALID); return; } Heightmap* heightmap; editor->GetHeightmap(&heightmap); if (redoFilename == "") { redoFilename = SaveHeightmap(heightmap, "_" + GetRandomString(10)); } else { heightmap->Load(redoFilename); editor->UpdateHeightmap(heightmap); } }