예제 #1
0
static void ase_file_write_layer_chunk(FILE *f, Layer *layer)
{
  ase_file_write_start_chunk(f, ASE_FILE_CHUNK_LAYER);

  // Flags
  fputw(layer->getFlags(), f);

  /* layer type */
  fputw(layer->is_image() ? 0: (layer->is_folder() ? 1: -1), f);

  /* layer child level */
  LayerFolder* parent = layer->get_parent();
  int child_level = -1;
  while (parent != NULL) {
    child_level++;
    parent = parent->get_parent();
  }
  fputw(child_level, f);

  /* default width & height, and blend mode */
  fputw(0, f);
  fputw(0, f);
  fputw(layer->is_image() ? static_cast<LayerImage*>(layer)->getBlendMode(): 0, f);

  /* padding */
  ase_file_write_padding(f, 4);

  /* layer name */
  ase_file_write_string(f, layer->getName());

  ase_file_write_close_chunk(f);

  /* fop_error(fop, "Layer name \"%s\" child level: %d\n", layer->name, child_level); */
}
예제 #2
0
/**
 * Removes and destroys the specified layer.
 */
void UndoTransaction::removeLayer(Layer* layer)
{
  ASSERT(layer);

  LayerFolder* parent = layer->get_parent();

  // if the layer to be removed is the selected layer
  if (layer == m_sprite->getCurrentLayer()) {
    Layer* layer_select = NULL;

    // select: previous layer, or next layer, or parent(if it is not the
    // main layer of sprite set)
    if (layer->get_prev())
      layer_select = layer->get_prev();
    else if (layer->get_next())
      layer_select = layer->get_next();
    else if (parent != m_sprite->getFolder())
      layer_select = parent;

    // select other layer
    setCurrentLayer(layer_select);
  }

  // remove the layer
  if (isEnabled())
    m_undoHistory->pushUndoer(new undoers::RemoveLayer(m_undoHistory->getObjects(),
        layer));

  parent->remove_layer(layer);

  // destroy the layer
  delete layer;
}
예제 #3
0
void AddLayer::revert(ObjectsContainer* objects, UndoersCollector* redoers)
{
  LayerFolder* folder = objects->getObjectT<LayerFolder>(m_folderId);
  Layer* layer = objects->getObjectT<Layer>(m_layerId);

  redoers->pushUndoer(new RemoveLayer(objects, layer));

  folder->remove_layer(layer);
  delete layer;
}
예제 #4
0
void MoveLayer::revert(ObjectsContainer* objects, UndoersCollector* redoers)
{
  LayerFolder* folder = objects->getObjectT<LayerFolder>(m_folderId);
  Layer* layer = objects->getObjectT<Layer>(m_layerId);
  Layer* after = (m_afterId ? objects->getObjectT<Layer>(m_afterId): NULL);

  // Backup the current layer position
  redoers->pushUndoer(new MoveLayer(objects, layer));

  // Restack the layer
  folder->stackLayer(layer, after);
}
예제 #5
0
void RemoveLayer::revert(ObjectsContainer* objects, UndoersCollector* redoers)
{
    Document* document = objects->getObjectT<Document>(m_documentId);
    LayerFolder* folder = objects->getObjectT<LayerFolder>(m_folderId);
    Layer* after = (m_afterId != 0 ? objects->getObjectT<Layer>(m_afterId): NULL);

    // Read the layer from the stream
    LayerSubObjectsSerializerImpl serializer(objects, folder->sprite());
    Layer* layer = read_object<Layer>(objects, m_stream, serializer);

    document->getApi(redoers).addLayer(folder, layer, after);
}
예제 #6
0
void Document::copyLayerContent(const Layer* sourceLayer0, Document* destDoc, Layer* destLayer0) const
{
  // Copy the layer name
  destLayer0->setName(sourceLayer0->name());

  if (sourceLayer0->isImage() && destLayer0->isImage()) {
    const LayerImage* sourceLayer = static_cast<const LayerImage*>(sourceLayer0);
    LayerImage* destLayer = static_cast<LayerImage*>(destLayer0);

    // copy cels
    CelConstIterator it = sourceLayer->getCelBegin();
    CelConstIterator end = sourceLayer->getCelEnd();

    for (; it != end; ++it) {
      const Cel* sourceCel = *it;
      if (sourceCel->frame() > destLayer->sprite()->lastFrame())
        break;

      base::UniquePtr<Cel> newCel(new Cel(*sourceCel));

      const Image* sourceImage = sourceCel->image();
      ASSERT(sourceImage != NULL);

      Image* newImage = Image::createCopy(sourceImage);
      newCel->setImage(destLayer->sprite()->stock()->addImage(newImage));

      destLayer->addCel(newCel);
      newCel.release();
    }
  }
  else if (sourceLayer0->isFolder() && destLayer0->isFolder()) {
    const LayerFolder* sourceLayer = static_cast<const LayerFolder*>(sourceLayer0);
    LayerFolder* destLayer = static_cast<LayerFolder*>(destLayer0);

    LayerConstIterator it = sourceLayer->getLayerBegin();
    LayerConstIterator end = sourceLayer->getLayerEnd();

    for (; it != end; ++it) {
      Layer* sourceChild = *it;
      base::UniquePtr<Layer> destChild(NULL);

      if (sourceChild->isImage()) {
        destChild.reset(new LayerImage(destLayer->sprite()));
        copyLayerContent(sourceChild, destDoc, destChild);
      }
      else if (sourceChild->isFolder()) {
        destChild.reset(new LayerFolder(destLayer->sprite()));
        copyLayerContent(sourceChild, destDoc, destChild);
      }
      else {
        ASSERT(false);
      }

      ASSERT(destChild != NULL);

      // Add the new layer in the sprite.

      Layer* newLayer = destChild.release();
      Layer* afterThis = destLayer->getLastLayer();

      destLayer->addLayer(newLayer);
      destChild.release();

      destLayer->stackLayer(newLayer, afterThis);
    }
  }
  else  {
    ASSERT(false && "Trying to copy two incompatible layers");
  }
}
예제 #7
0
파일: document.cpp 프로젝트: jod4/aseprite
void Document::copyLayerContent(const Layer* sourceLayer0, Document* destDoc, Layer* destLayer0) const
{
  LayerFlags dstFlags = sourceLayer0->flags();

  // Remove the "background" flag if the destDoc already has a background layer.
  if (((int)dstFlags & (int)LayerFlags::Background) == (int)LayerFlags::Background &&
      (destDoc->sprite()->backgroundLayer())) {
    dstFlags = (LayerFlags)((int)dstFlags & ~(int)(LayerFlags::BackgroundLayerFlags));
  }

  // Copy the layer name
  destLayer0->setName(sourceLayer0->name());
  destLayer0->setFlags(dstFlags);

  if (sourceLayer0->isImage() && destLayer0->isImage()) {
    const LayerImage* sourceLayer = static_cast<const LayerImage*>(sourceLayer0);
    LayerImage* destLayer = static_cast<LayerImage*>(destLayer0);

    // copy cels
    CelConstIterator it = sourceLayer->getCelBegin();
    CelConstIterator end = sourceLayer->getCelEnd();

    std::map<ObjectId, Cel*> linked;

    for (; it != end; ++it) {
      const Cel* sourceCel = *it;
      if (sourceCel->frame() > destLayer->sprite()->lastFrame())
        break;

      base::UniquePtr<Cel> newCel;

      auto it = linked.find(sourceCel->data()->id());
      if (it != linked.end()) {
        newCel.reset(Cel::createLink(it->second));
        newCel->setFrame(sourceCel->frame());
      }
      else {
        newCel.reset(Cel::createCopy(sourceCel));
        linked.insert(std::make_pair(sourceCel->data()->id(), newCel.get()));
      }

      destLayer->addCel(newCel);
      newCel.release();
    }
  }
  else if (sourceLayer0->isFolder() && destLayer0->isFolder()) {
    const LayerFolder* sourceLayer = static_cast<const LayerFolder*>(sourceLayer0);
    LayerFolder* destLayer = static_cast<LayerFolder*>(destLayer0);

    LayerConstIterator it = sourceLayer->getLayerBegin();
    LayerConstIterator end = sourceLayer->getLayerEnd();

    for (; it != end; ++it) {
      Layer* sourceChild = *it;
      base::UniquePtr<Layer> destChild(NULL);

      if (sourceChild->isImage()) {
        destChild.reset(new LayerImage(destLayer->sprite()));
        copyLayerContent(sourceChild, destDoc, destChild);
      }
      else if (sourceChild->isFolder()) {
        destChild.reset(new LayerFolder(destLayer->sprite()));
        copyLayerContent(sourceChild, destDoc, destChild);
      }
      else {
        ASSERT(false);
      }

      ASSERT(destChild != NULL);

      // Add the new layer in the sprite.

      Layer* newLayer = destChild.release();
      Layer* afterThis = destLayer->getLastLayer();

      destLayer->addLayer(newLayer);
      destChild.release();

      destLayer->stackLayer(newLayer, afterThis);
    }
  }
  else  {
    ASSERT(false && "Trying to copy two incompatible layers");
  }
}
예제 #8
0
void Document::copyLayerContent(const Layer* sourceLayer0, Document* destDoc, Layer* destLayer0) const
{
  DocumentUndo* undo = destDoc->getUndo();

  // Copy the layer name
  destLayer0->setName(sourceLayer0->getName());

  if (sourceLayer0->isImage() && destLayer0->isImage()) {
    const LayerImage* sourceLayer = static_cast<const LayerImage*>(sourceLayer0);
    LayerImage* destLayer = static_cast<LayerImage*>(destLayer0);

    // copy cels
    CelConstIterator it = sourceLayer->getCelBegin();
    CelConstIterator end = sourceLayer->getCelEnd();

    for (; it != end; ++it) {
      const Cel* sourceCel = *it;
      UniquePtr<Cel> newCel(new Cel(*sourceCel));

      ASSERT((sourceCel->getImage() >= 0) &&
             (sourceCel->getImage() < sourceLayer->getSprite()->getStock()->size()));

      const Image* sourceImage = sourceLayer->getSprite()->getStock()->getImage(sourceCel->getImage());
      ASSERT(sourceImage != NULL);

      Image* newImage = Image::createCopy(sourceImage);
      newCel->setImage(destLayer->getSprite()->getStock()->addImage(newImage));

      if (undo->isEnabled()) {
        undo->pushUndoer(new undoers::AddImage(undo->getObjects(),
            destLayer->getSprite()->getStock(),
            newCel->getImage()));
      }

      destLayer->addCel(newCel);
      newCel.release();
    }
  }
  else if (sourceLayer0->isFolder() && destLayer0->isFolder()) {
    const LayerFolder* sourceLayer = static_cast<const LayerFolder*>(sourceLayer0);
    LayerFolder* destLayer = static_cast<LayerFolder*>(destLayer0);

    LayerConstIterator it = sourceLayer->getLayerBegin();
    LayerConstIterator end = sourceLayer->getLayerEnd();

    for (; it != end; ++it) {
      Layer* sourceChild = *it;
      UniquePtr<Layer> destChild(NULL);

      if (sourceChild->isImage()) {
        destChild.reset(new LayerImage(destLayer->getSprite()));
        copyLayerContent(sourceChild, destDoc, destChild);
      }
      else if (sourceChild->isFolder()) {
        destChild.reset(new LayerFolder(destLayer->getSprite()));
        copyLayerContent(sourceChild, destDoc, destChild);
      }
      else {
        ASSERT(false);
      }

      ASSERT(destChild != NULL);

      // Add the new layer in the sprite.
      destDoc->getApi().addLayer(destLayer,
                                 destChild.release(),
                                 destLayer->getLastLayer());
    }
  }
  else  {
    ASSERT(false && "Trying to copy two incompatible layers");
  }
}