예제 #1
0
파일: main.cpp 프로젝트: gortega56/Rig3D
	void VShutdown() override
	{
		mVertexShader->~IShader();
		mPixelShader->~IShader();
		mShaderResource->~IShaderResource();
		mCubeMesh->~IMesh();
		mAllocator.Free();
	}
예제 #2
0
파일: main.cpp 프로젝트: gortega56/Rig3D
 void VShutdown() override
 {
     mQuadMesh->~IMesh();
     mCubeMesh->~IMesh();
     mVertexShader->~IShader();
     mPixelShader->~IShader();
     mSCPixelShader->~IShader();
     mQuadVertexShader->~IShader();
     mQuadBlurPixelShader->~IShader();
     mMotionBlurPixelShader->~IShader();
     mSphereShaderResource->~IShaderResource();
     mBlurShaderResource->~IShaderResource();
     mRenderContext->~IRenderContext();
     mAllocator.Free();
 }
예제 #3
0
	void VShutdown() override
	{
		mBezierMesh->~IMesh();
		mAllocator.Free();
	}