/** * Some data on this window has become invalid. * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ virtual void OnInvalidateData(int data = 0, bool gui_scope = true) { switch (data) { case 0: /* Rescan files */ this->selected = NULL; _load_check_data.Clear(); if (!gui_scope) break; BuildFileList(); /* FALL THROUGH */ case 1: /* Selection changes */ if (!gui_scope) break; if (_saveload_mode == SLD_LOAD_GAME || _saveload_mode == SLD_LOAD_SCENARIO) { this->SetWidgetDisabledState(WID_SL_LOAD_BUTTON, this->selected == NULL || _load_check_data.HasErrors() || !(_load_check_data.grf_compatibility != GLC_NOT_FOUND || _settings_client.gui.UserIsAllowedToChangeNewGRFs())); this->SetWidgetDisabledState(WID_SL_NEWGRF_INFO, !_load_check_data.HasNewGrfs()); this->SetWidgetDisabledState(WID_SL_MISSING_NEWGRFS, !_load_check_data.HasNewGrfs() || _load_check_data.grf_compatibility == GLC_ALL_GOOD); } break; case 2: /* _fios_items changed */ this->vscroll->SetCount(_fios_items.Length()); this->selected = NULL; _load_check_data.Clear(); break; } }
virtual void OnInvalidateData(int data) { switch (data) { case 0: /* Rescan files */ this->selected = NULL; _load_check_data.Clear(); BuildFileList(); /* FALL THROUGH */ case 1: /* Selection changes */ if (_saveload_mode == SLD_LOAD_GAME || _saveload_mode == SLD_LOAD_SCENARIO) { this->SetWidgetDisabledState(SLWW_LOAD_BUTTON, this->selected == NULL || _load_check_data.HasErrors()); this->SetWidgetDisabledState(SLWW_NEWGRF_INFO, !_load_check_data.HasNewGrfs()); } break; } }
virtual void OnClick(Point pt, int widget, int click_count) { switch (widget) { case SLWW_SORT_BYNAME: // Sort save names by name _savegame_sort_order = (_savegame_sort_order == SORT_BY_NAME) ? SORT_BY_NAME | SORT_DESCENDING : SORT_BY_NAME; _savegame_sort_dirty = true; this->SetDirty(); break; case SLWW_SORT_BYDATE: // Sort save names by date _savegame_sort_order = (_savegame_sort_order == SORT_BY_DATE) ? SORT_BY_DATE | SORT_DESCENDING : SORT_BY_DATE; _savegame_sort_dirty = true; this->SetDirty(); break; case SLWW_HOME_BUTTON: // OpenTTD 'button', jumps to OpenTTD directory FiosBrowseTo(&o_dir); this->InvalidateData(); break; case SLWW_LOAD_BUTTON: if (this->selected != NULL && !_load_check_data.HasErrors()) { _switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_SCENARIO : SM_LOAD; const char *name = FiosBrowseTo(this->selected); SetFiosType(this->selected->type); strecpy(_file_to_saveload.name, name, lastof(_file_to_saveload.name)); strecpy(_file_to_saveload.title, this->selected->title, lastof(_file_to_saveload.title)); delete this; } break; case SLWW_NEWGRF_INFO: if (_load_check_data.HasNewGrfs()) { ShowNewGRFSettings(false, false, false, &_load_check_data.grfconfig); } break; case SLWW_DRIVES_DIRECTORIES_LIST: { // Click the listbox int y = (pt.y - this->GetWidget<NWidgetBase>(SLWW_DRIVES_DIRECTORIES_LIST)->pos_y - WD_FRAMERECT_TOP) / this->resize.step_height; if (y < 0 || (y += this->vscroll.GetPosition()) >= this->vscroll.GetCount()) return; const FiosItem *file = _fios_items.Get(y); const char *name = FiosBrowseTo(file); if (name != NULL) { if (click_count == 1) { if (this->selected != file) { this->selected = file; _load_check_data.Clear(); if (file->type == FIOS_TYPE_FILE || file->type == FIOS_TYPE_SCENARIO) { SaveOrLoad(name, SL_LOAD_CHECK, NO_DIRECTORY, false); } this->InvalidateData(1); } if (_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO) { /* Copy clicked name to editbox */ ttd_strlcpy(this->text.buf, file->title, this->text.maxsize); UpdateTextBufferSize(&this->text); this->SetWidgetDirty(SLWW_SAVE_OSK_TITLE); } } else if (!_load_check_data.HasErrors()) { this->selected = file; if (_saveload_mode == SLD_LOAD_GAME || _saveload_mode == SLD_LOAD_SCENARIO) { this->OnClick(pt, SLWW_LOAD_BUTTON, 1); } else if (_saveload_mode == SLD_LOAD_HEIGHTMAP) { SetFiosType(file->type); strecpy(_file_to_saveload.name, name, lastof(_file_to_saveload.name)); strecpy(_file_to_saveload.title, file->title, lastof(_file_to_saveload.title)); delete this; ShowHeightmapLoad(); } } } else { /* Changed directory, need refresh. */ this->InvalidateData(); } break; } case SLWW_CONTENT_DOWNLOAD: if (!_network_available) { ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR); } else { #if defined(ENABLE_NETWORK) switch (_saveload_mode) { default: NOT_REACHED(); case SLD_LOAD_SCENARIO: ShowNetworkContentListWindow(NULL, CONTENT_TYPE_SCENARIO); break; case SLD_LOAD_HEIGHTMAP: ShowNetworkContentListWindow(NULL, CONTENT_TYPE_HEIGHTMAP); break; } #endif } break; case SLWW_DELETE_SELECTION: case SLWW_SAVE_GAME: // Delete, Save game break; } }
virtual void OnClick(Point pt, int widget, int click_count) { switch (widget) { case WID_SL_SORT_BYNAME: // Sort save names by name _savegame_sort_order = (_savegame_sort_order == SORT_BY_NAME) ? SORT_BY_NAME | SORT_DESCENDING : SORT_BY_NAME; _savegame_sort_dirty = true; this->SetDirty(); break; case WID_SL_SORT_BYDATE: // Sort save names by date _savegame_sort_order = (_savegame_sort_order == SORT_BY_DATE) ? SORT_BY_DATE | SORT_DESCENDING : SORT_BY_DATE; _savegame_sort_dirty = true; this->SetDirty(); break; case WID_SL_HOME_BUTTON: // OpenTTD 'button', jumps to OpenTTD directory FiosBrowseTo(&o_dir); this->InvalidateData(); break; case WID_SL_LOAD_BUTTON: if (this->selected != NULL && !_load_check_data.HasErrors() && (_load_check_data.grf_compatibility != GLC_NOT_FOUND || _settings_client.gui.UserIsAllowedToChangeNewGRFs())) { _switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_SCENARIO : SM_LOAD_GAME; const char *name = FiosBrowseTo(this->selected); SetFiosType(this->selected->type); strecpy(_file_to_saveload.name, name, lastof(_file_to_saveload.name)); strecpy(_file_to_saveload.title, this->selected->title, lastof(_file_to_saveload.title)); ClearErrorMessages(); delete this; } break; case WID_SL_NEWGRF_INFO: if (_load_check_data.HasNewGrfs()) { ShowNewGRFSettings(false, false, false, &_load_check_data.grfconfig); } break; case WID_SL_MISSING_NEWGRFS: if (!_network_available) { ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR); } else { #if defined(ENABLE_NETWORK) ShowMissingContentWindow(_load_check_data.grfconfig); #endif } break; case WID_SL_DRIVES_DIRECTORIES_LIST: { // Click the listbox int y = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_SL_DRIVES_DIRECTORIES_LIST, WD_FRAMERECT_TOP); if (y == INT_MAX) return; const FiosItem *file = _fios_items.Get(y); const char *name = FiosBrowseTo(file); if (name != NULL) { if (click_count == 1) { if (this->selected != file) { this->selected = file; _load_check_data.Clear(); if (file->type == FIOS_TYPE_FILE || file->type == FIOS_TYPE_SCENARIO) { SaveOrLoad(name, SL_LOAD_CHECK, NO_DIRECTORY, false); } this->InvalidateData(1); } if (_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO || _saveload_mode == SLD_SAVE_HEIGHTMAP) { /* Copy clicked name to editbox */ this->filename_editbox.text.Assign(file->title); this->SetWidgetDirty(WID_SL_SAVE_OSK_TITLE); } } else if (!_load_check_data.HasErrors()) { this->selected = file; if (_saveload_mode == SLD_LOAD_GAME || _saveload_mode == SLD_LOAD_SCENARIO) { this->OnClick(pt, WID_SL_LOAD_BUTTON, 1); } else if (_saveload_mode == SLD_LOAD_HEIGHTMAP) { SetFiosType(file->type); strecpy(_file_to_saveload.name, name, lastof(_file_to_saveload.name)); strecpy(_file_to_saveload.title, file->title, lastof(_file_to_saveload.title)); delete this; ShowHeightmapLoad(); } } } else { /* Changed directory, need refresh. */ this->InvalidateData(); } break; } case WID_SL_CONTENT_DOWNLOAD: if (!_network_available) { ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR); } else { #if defined(ENABLE_NETWORK) switch (_saveload_mode) { default: NOT_REACHED(); case SLD_LOAD_SCENARIO: ShowNetworkContentListWindow(NULL, CONTENT_TYPE_SCENARIO); break; case SLD_LOAD_HEIGHTMAP: ShowNetworkContentListWindow(NULL, CONTENT_TYPE_HEIGHTMAP); break; } #endif } break; case WID_SL_DELETE_SELECTION: // Delete break; case WID_SL_SAVE_GAME: // Save game /* Note, this is also called via the OSK; and we need to lower the button. */ this->HandleButtonClick(WID_SL_SAVE_GAME); break; } }
/** * Some data on this window has become invalid. * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ virtual void OnInvalidateData(int data = 0, bool gui_scope = true) { switch (data) { case SLIWD_RESCAN_FILES: /* Rescan files */ this->selected = NULL; _load_check_data.Clear(); if (!gui_scope) break; _fios_path_changed = true; this->fios_items.BuildFileList(this->abstract_filetype, this->fop); this->vscroll->SetCount(this->fios_items.Length()); this->selected = NULL; _load_check_data.Clear(); /* We reset the files filtered */ this->OnInvalidateData(SLIWD_FILTER_CHANGES); FALLTHROUGH; case SLIWD_SELECTION_CHANGES: /* Selection changes */ if (!gui_scope) break; if (this->fop != SLO_LOAD) break; switch (this->abstract_filetype) { case FT_HEIGHTMAP: this->SetWidgetDisabledState(WID_SL_LOAD_BUTTON, this->selected == NULL || _load_check_data.HasErrors()); break; case FT_SAVEGAME: case FT_SCENARIO: { bool disabled = this->selected == NULL || _load_check_data.HasErrors(); if (!_settings_client.gui.UserIsAllowedToChangeNewGRFs()) { disabled |= _load_check_data.HasNewGrfs() && _load_check_data.grf_compatibility == GLC_NOT_FOUND; } this->SetWidgetDisabledState(WID_SL_LOAD_BUTTON, disabled); this->SetWidgetDisabledState(WID_SL_NEWGRF_INFO, !_load_check_data.HasNewGrfs()); this->SetWidgetDisabledState(WID_SL_MISSING_NEWGRFS, !_load_check_data.HasNewGrfs() || _load_check_data.grf_compatibility == GLC_ALL_GOOD); break; } default: NOT_REACHED(); } break; case SLIWD_FILTER_CHANGES: /* Filter changes */ this->fios_items_shown.Resize(this->fios_items.Length()); uint items_shown_count = 0; ///< The number of items shown in the list /* We pass through every fios item */ for (uint i = 0; i < this->fios_items.Length(); i++) { if (this->string_filter.IsEmpty()) { /* We don't filter anything out if the filter editbox is empty */ this->fios_items_shown[i] = true; items_shown_count++; } else { this->string_filter.ResetState(); this->string_filter.AddLine(this->fios_items[i].title); /* We set the vector to show this fios element as filtered depending on the result of the filter */ this->fios_items_shown[i] = this->string_filter.GetState(); if (this->fios_items_shown[i]) items_shown_count++; if (&(this->fios_items[i]) == this->selected && this->fios_items_shown[i] == false) { /* The selected element has been filtered out */ this->selected = NULL; this->OnInvalidateData(SLIWD_SELECTION_CHANGES); } } } this->vscroll->SetCount(items_shown_count); break; } }