/// Clear 'online' status for all accounts with characters in this realm void ClearOnlineAccounts() { // Reset online status for all accounts with characters on the current realm LoginDatabase.DirectPExecute("UPDATE account SET online = 0 WHERE online > 0 AND id IN (SELECT acctid FROM realmcharacters WHERE realmid = %d)", realmID); // Reset online status for all characters CharacterDatabase.DirectExecute("UPDATE characters SET online = 0 WHERE online <> 0"); // Battleground instance ids reset at server restart CharacterDatabase.DirectExecute("UPDATE character_battleground_data SET instanceId = 0"); }
/// Launch the Trinity server extern int main(int argc, char** argv) { std::string configFile = _TRINITY_CORE_CONFIG; std::string configService; auto vm = GetConsoleArguments(argc, argv, configFile, configService); // exit if help is enabled if (vm.count("help")) return 0; #ifdef _WIN32 if (configService.compare("install") == 0) return WinServiceInstall() == true ? 0 : 1; else if (configService.compare("uninstall") == 0) return WinServiceUninstall() == true ? 0 : 1; else if (configService.compare("run") == 0) WinServiceRun(); #endif std::string configError; if (!sConfigMgr->LoadInitial(configFile, configError)) { printf("Error in config file: %s\n", configError.c_str()); return 1; } if (sConfigMgr->GetBoolDefault("Log.Async.Enable", false)) { // If logs are supposed to be handled async then we need to pass the io_service into the Log singleton Log::instance(&_ioService); } TC_LOG_INFO("server.worldserver", "%s (worldserver-daemon)", _FULLVERSION); TC_LOG_INFO("server.worldserver", "<Ctrl-C> to stop.\n"); TC_LOG_INFO("server.worldserver", " ______ __"); TC_LOG_INFO("server.worldserver", "/\\__ _\\ __ __/\\ \\__"); TC_LOG_INFO("server.worldserver", "\\/_/\\ \\/ _ __ /\\_\\ ___ /\\_\\ \\, _\\ __ __"); TC_LOG_INFO("server.worldserver", " \\ \\ \\/\\`'__\\/\\ \\ /' _ `\\/\\ \\ \\ \\/ /\\ \\/\\ \\"); TC_LOG_INFO("server.worldserver", " \\ \\ \\ \\ \\/ \\ \\ \\/\\ \\/\\ \\ \\ \\ \\ \\_\\ \\ \\_\\ \\"); TC_LOG_INFO("server.worldserver", " \\ \\_\\ \\_\\ \\ \\_\\ \\_\\ \\_\\ \\_\\ \\__\\\\/`____ \\"); TC_LOG_INFO("server.worldserver", " \\/_/\\/_/ \\/_/\\/_/\\/_/\\/_/\\/__/ `/___/> \\"); TC_LOG_INFO("server.worldserver", " C O R E /\\___/"); TC_LOG_INFO("server.worldserver", "http://TrinityCore.org \\/__/\n"); TC_LOG_INFO("server.worldserver", "Using configuration file %s.", configFile.c_str()); TC_LOG_INFO("server.worldserver", "Using SSL version: %s (library: %s)", OPENSSL_VERSION_TEXT, SSLeay_version(SSLEAY_VERSION)); TC_LOG_INFO("server.worldserver", "Using Boost version: %i.%i.%i", BOOST_VERSION / 100000, BOOST_VERSION / 100 % 1000, BOOST_VERSION % 100); OpenSSLCrypto::threadsSetup(); // Seed the OpenSSL's PRNG here. // That way it won't auto-seed when calling BigNumber::SetRand and slow down the first world login BigNumber seed; seed.SetRand(16 * 8); /// worldserver PID file creation std::string pidFile = sConfigMgr->GetStringDefault("PidFile", ""); if (!pidFile.empty()) { if (uint32 pid = CreatePIDFile(pidFile)) TC_LOG_INFO("server.worldserver", "Daemon PID: %u\n", pid); else { TC_LOG_ERROR("server.worldserver", "Cannot create PID file %s.\n", pidFile.c_str()); return 1; } } // Set signal handlers (this must be done before starting io_service threads, because otherwise they would unblock and exit) boost::asio::signal_set signals(_ioService, SIGINT, SIGTERM); #if PLATFORM == PLATFORM_WINDOWS signals.add(SIGBREAK); #endif signals.async_wait(SignalHandler); // Start the Boost based thread pool int numThreads = sConfigMgr->GetIntDefault("ThreadPool", 1); std::vector<std::thread> threadPool; if (numThreads < 1) numThreads = 1; for (int i = 0; i < numThreads; ++i) threadPool.push_back(std::thread(boost::bind(&boost::asio::io_service::run, &_ioService))); // Set process priority according to configuration settings SetProcessPriority("server.worldserver"); // Start the databases if (!StartDB()) { ShutdownThreadPool(threadPool); return 1; } // Set server offline (not connectable) LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = (flag & ~%u) | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, REALM_FLAG_INVALID, realmID); // Initialize the World sWorld->SetInitialWorldSettings(); // Launch CliRunnable thread std::thread* cliThread = nullptr; #ifdef _WIN32 if (sConfigMgr->GetBoolDefault("Console.Enable", true) && (m_ServiceStatus == -1)/* need disable console in service mode*/) #else if (sConfigMgr->GetBoolDefault("Console.Enable", true)) #endif { cliThread = new std::thread(CliThread); } // Start the Remote Access port (acceptor) if enabled AsyncAcceptor* raAcceptor = nullptr; if (sConfigMgr->GetBoolDefault("Ra.Enable", false)) raAcceptor = StartRaSocketAcceptor(_ioService); // Start soap serving thread if enabled std::thread* soapThread = nullptr; if (sConfigMgr->GetBoolDefault("SOAP.Enabled", false)) { soapThread = new std::thread(TCSoapThread, sConfigMgr->GetStringDefault("SOAP.IP", "127.0.0.1"), uint16(sConfigMgr->GetIntDefault("SOAP.Port", 7878))); } // Start up TriniChat boost::thread* triniChatThread = nullptr; if (sIRC->Active == 1) { triniChatThread = new boost::thread(TrinityChatThread); } else TC_LOG_ERROR("misc", "*** TriniChat Is Disabled. *"); // Launch the worldserver listener socket uint16 worldPort = uint16(sWorld->getIntConfig(CONFIG_PORT_WORLD)); std::string worldListener = sConfigMgr->GetStringDefault("BindIP", "0.0.0.0"); sWorldSocketMgr.StartNetwork(_ioService, worldListener, worldPort); // Set server online (allow connecting now) LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag & ~%u, population = 0 WHERE id = '%u'", REALM_FLAG_INVALID, realmID); // Start the freeze check callback cycle in 5 seconds (cycle itself is 1 sec) if (int coreStuckTime = sConfigMgr->GetIntDefault("MaxCoreStuckTime", 0)) { _maxCoreStuckTimeInMs = coreStuckTime * 1000; _freezeCheckTimer.expires_from_now(boost::posix_time::seconds(5)); _freezeCheckTimer.async_wait(FreezeDetectorHandler); TC_LOG_INFO("server.worldserver", "Starting up anti-freeze thread (%u seconds max stuck time)...", coreStuckTime); } TC_LOG_INFO("server.worldserver", "%s (worldserver-daemon) ready...", _FULLVERSION); sScriptMgr->OnStartup(); WorldUpdateLoop(); // Shutdown starts here ShutdownThreadPool(threadPool); sScriptMgr->OnShutdown(); sWorld->KickAll(); // save and kick all players sWorld->UpdateSessions(1); // real players unload required UpdateSessions call // unload battleground templates before different singletons destroyed sBattlegroundMgr->DeleteAllBattlegrounds(); sWorldSocketMgr.StopNetwork(); sInstanceSaveMgr->Unload(); sMapMgr->UnloadAll(); // unload all grids (including locked in memory) sObjectAccessor->UnloadAll(); // unload 'i_player2corpse' storage and remove from world sScriptMgr->Unload(); sOutdoorPvPMgr->Die(); // set server offline LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, realmID); // Clean up threads if any if (soapThread != nullptr) { soapThread->join(); delete soapThread; } // Clean TrinityChat if (triniChatThread != nullptr) { // for some reason on win32 "sIRC->Active && !World::IsStopped()" fail to go false in time and the thread is stalled // so we make sure the condition to live will fail from here, since we are shutting down... sIRC->Active = 0; triniChatThread->join(); delete triniChatThread; } delete raAcceptor; ///- Clean database before leaving ClearOnlineAccounts(); StopDB(); TC_LOG_INFO("server.worldserver", "Halting process..."); if (cliThread != nullptr) { #ifdef _WIN32 CancelSynchronousIo(cliThread->native_handle()); #endif cliThread->join(); delete cliThread; } OpenSSLCrypto::threadsCleanup(); // 0 - normal shutdown // 1 - shutdown at error // 2 - restart command used, this code can be used by restarter for restart Trinityd return World::GetExitCode(); }
/// Launch the Trinity server extern int main(int argc, char** argv) { std::string configFile = _TRINITY_CORE_CONFIG; std::string configService; auto vm = GetConsoleArguments(argc, argv, configFile, configService); // exit if help is enabled if (vm.count("help")) return 0; #ifdef _WIN32 if (configService.compare("install") == 0) return WinServiceInstall() == true ? 0 : 1; else if (configService.compare("uninstall") == 0) return WinServiceUninstall() == true ? 0 : 1; else if (configService.compare("run") == 0) WinServiceRun(); #endif if (!sConfigMgr->LoadInitial(configFile)) { printf("Invalid or missing configuration file : %s\n", configFile.c_str()); printf("Verify that the file exists and has \'[worldserver]' written in the top of the file!\n"); return 1; } if (sConfigMgr->GetBoolDefault("Log.Async.Enable", false)) { // If logs are supposed to be handled async then we need to pass the io_service into the Log singleton Log::instance(&_ioService); } TC_LOG_INFO("server.worldserver", "%s (worldserver-daemon)", _FULLVERSION); TC_LOG_INFO("server.worldserver", "<Ctrl-C> to stop.\n"); TC_LOG_INFO("server.worldserver", " ______ __"); TC_LOG_INFO("server.worldserver", "/\\__ _\\ __ __/\\ \\__"); TC_LOG_INFO("server.worldserver", "\\/_/\\ \\/ _ __ /\\_\\ ___ /\\_\\ \\, _\\ __ __"); TC_LOG_INFO("server.worldserver", " \\ \\ \\/\\`'__\\/\\ \\ /' _ `\\/\\ \\ \\ \\/ /\\ \\/\\ \\"); TC_LOG_INFO("server.worldserver", " \\ \\ \\ \\ \\/ \\ \\ \\/\\ \\/\\ \\ \\ \\ \\ \\_\\ \\ \\_\\ \\"); TC_LOG_INFO("server.worldserver", " \\ \\_\\ \\_\\ \\ \\_\\ \\_\\ \\_\\ \\_\\ \\__\\\\/`____ \\"); TC_LOG_INFO("server.worldserver", " \\/_/\\/_/ \\/_/\\/_/\\/_/\\/_/\\/__/ `/___/> \\"); TC_LOG_INFO("server.worldserver", " C O R E /\\___/"); TC_LOG_INFO("server.worldserver", "http://TrinityCore.org \\/__/\n"); TC_LOG_INFO("server.worldserver", "Using configuration file %s.", configFile.c_str()); TC_LOG_INFO("server.worldserver", "Using SSL version: %s (library: %s)", OPENSSL_VERSION_TEXT, SSLeay_version(SSLEAY_VERSION)); TC_LOG_INFO("server.worldserver", "Using Boost version: %i.%i.%i", BOOST_VERSION / 100000, BOOST_VERSION / 100 % 1000, BOOST_VERSION % 100); OpenSSLCrypto::threadsSetup(); // Seed the OpenSSL's PRNG here. // That way it won't auto-seed when calling BigNumber::SetRand and slow down the first world login BigNumber seed; seed.SetRand(16 * 8); /// worldserver PID file creation std::string pidFile = sConfigMgr->GetStringDefault("PidFile", ""); if (!pidFile.empty()) { if (uint32 pid = CreatePIDFile(pidFile)) TC_LOG_INFO("server.worldserver", "Daemon PID: %u\n", pid); else { TC_LOG_ERROR("server.worldserver", "Cannot create PID file %s.\n", pidFile.c_str()); return 1; } } // Set signal handlers (this must be done before starting io_service threads, because otherwise they would unblock and exit) boost::asio::signal_set signals(_ioService, SIGINT, SIGTERM); #if PLATFORM == PLATFORM_WINDOWS signals.add(SIGBREAK); #endif signals.async_wait(SignalHandler); // Start the Boost based thread pool int numThreads = sConfigMgr->GetIntDefault("ThreadPool", 1); std::vector<std::thread> threadPool; if (numThreads < 1) numThreads = 1; for (int i = 0; i < numThreads; ++i) threadPool.push_back(std::thread(boost::bind(&boost::asio::io_service::run, &_ioService))); // Set process priority according to configuration settings SetProcessPriority("server.worldserver"); // Start the databases if (!StartDB()) return 1; // Set server offline (not connectable) LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = (flag & ~%u) | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, REALM_FLAG_INVALID, realmID); // Initialize the World sWorld->SetInitialWorldSettings(); // Launch CliRunnable thread std::thread* cliThread = nullptr; #ifdef _WIN32 if (sConfigMgr->GetBoolDefault("Console.Enable", true) && (m_ServiceStatus == -1)/* need disable console in service mode*/) #else if (sConfigMgr->GetBoolDefault("Console.Enable", true)) #endif { cliThread = new std::thread(CliThread); } // Start the Remote Access port (acceptor) if enabled AsyncAcceptor<RASession>* raAcceptor = nullptr; if (sConfigMgr->GetBoolDefault("Ra.Enable", false)) raAcceptor = StartRaSocketAcceptor(_ioService); // Start soap serving thread if enabled std::thread* soapThread = nullptr; if (sConfigMgr->GetBoolDefault("SOAP.Enabled", false)) { soapThread = new std::thread(TCSoapThread, sConfigMgr->GetStringDefault("SOAP.IP", "127.0.0.1"), uint16(sConfigMgr->GetIntDefault("SOAP.Port", 7878))); } // Launch the worldserver listener socket uint16 worldPort = uint16(sWorld->getIntConfig(CONFIG_PORT_WORLD)); std::string worldListener = sConfigMgr->GetStringDefault("BindIP", "0.0.0.0"); bool tcpNoDelay = sConfigMgr->GetBoolDefault("Network.TcpNodelay", true); AsyncAcceptor<WorldSocket> worldAcceptor(_ioService, worldListener, worldPort, tcpNoDelay); sScriptMgr->OnStartup(); // Set server online (allow connecting now) LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag & ~%u, population = 0 WHERE id = '%u'", REALM_FLAG_INVALID, realmID); // Start the freeze check callback cycle in 5 seconds (cycle itself is 1 sec) if (int coreStuckTime = sConfigMgr->GetIntDefault("MaxCoreStuckTime", 0)) { _maxCoreStuckTimeInMs = coreStuckTime * 1000; _freezeCheckTimer.expires_from_now(boost::posix_time::seconds(5)); _freezeCheckTimer.async_wait(FreezeDetectorHandler); TC_LOG_INFO("server.worldserver", "Starting up anti-freeze thread (%u seconds max stuck time)...", coreStuckTime); } TC_LOG_INFO("server.worldserver", "%s (worldserver-daemon) ready...", _FULLVERSION); WorldUpdateLoop(); // Shutdown starts here _ioService.stop(); for (auto& thread : threadPool) { thread.join(); } sScriptMgr->OnShutdown(); sWorld->KickAll(); // save and kick all players sWorld->UpdateSessions(1); // real players unload required UpdateSessions call // unload battleground templates before different singletons destroyed sBattlegroundMgr->DeleteAllBattlegrounds(); sMapMgr->UnloadAll(); // unload all grids (including locked in memory) sObjectAccessor->UnloadAll(); // unload 'i_player2corpse' storage and remove from world sScriptMgr->Unload(); sOutdoorPvPMgr->Die(); // set server offline LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, realmID); // Clean up threads if any if (soapThread != nullptr) { soapThread->join(); delete soapThread; } if (raAcceptor != nullptr) delete raAcceptor; ///- Clean database before leaving ClearOnlineAccounts(); StopDB(); TC_LOG_INFO("server.worldserver", "Halting process..."); if (cliThread != nullptr) { #ifdef _WIN32 // this only way to terminate CLI thread exist at Win32 (alt. way exist only in Windows Vista API) //_exit(1); // send keyboard input to safely unblock the CLI thread INPUT_RECORD b[4]; HANDLE hStdIn = GetStdHandle(STD_INPUT_HANDLE); b[0].EventType = KEY_EVENT; b[0].Event.KeyEvent.bKeyDown = TRUE; b[0].Event.KeyEvent.uChar.AsciiChar = 'X'; b[0].Event.KeyEvent.wVirtualKeyCode = 'X'; b[0].Event.KeyEvent.wRepeatCount = 1; b[1].EventType = KEY_EVENT; b[1].Event.KeyEvent.bKeyDown = FALSE; b[1].Event.KeyEvent.uChar.AsciiChar = 'X'; b[1].Event.KeyEvent.wVirtualKeyCode = 'X'; b[1].Event.KeyEvent.wRepeatCount = 1; b[2].EventType = KEY_EVENT; b[2].Event.KeyEvent.bKeyDown = TRUE; b[2].Event.KeyEvent.dwControlKeyState = 0; b[2].Event.KeyEvent.uChar.AsciiChar = '\r'; b[2].Event.KeyEvent.wVirtualKeyCode = VK_RETURN; b[2].Event.KeyEvent.wRepeatCount = 1; b[2].Event.KeyEvent.wVirtualScanCode = 0x1c; b[3].EventType = KEY_EVENT; b[3].Event.KeyEvent.bKeyDown = FALSE; b[3].Event.KeyEvent.dwControlKeyState = 0; b[3].Event.KeyEvent.uChar.AsciiChar = '\r'; b[3].Event.KeyEvent.wVirtualKeyCode = VK_RETURN; b[3].Event.KeyEvent.wVirtualScanCode = 0x1c; b[3].Event.KeyEvent.wRepeatCount = 1; DWORD numb; WriteConsoleInput(hStdIn, b, 4, &numb); #endif cliThread->join(); delete cliThread; } OpenSSLCrypto::threadsCleanup(); // 0 - normal shutdown // 1 - shutdown at error // 2 - restart command used, this code can be used by restarter for restart Trinityd return World::GetExitCode(); }