void LogonCommHandler::UpdateSockets() { mapLock.Acquire(); map<LogonServer*, LogonCommClientSocket*>::iterator itr = logons.begin(); LogonCommClientSocket * cs; uint32 t = (uint32)UNIXTIME; for(; itr != logons.end(); ++itr) { cs = itr->second; if(cs != 0) { if(!pings) continue; if(cs->IsDeleted() || !cs->IsConnected()) { cs->_id = 0; itr->second = 0; continue; } if(cs->last_pong < t && ((t - cs->last_pong) > 60)) { // no pong for 60 seconds -> remove the socket printf(" >> realm id %u connection dropped due to pong timeout.\n", (unsigned int)itr->first->ID); cs->_id = 0; cs->Disconnect(); itr->second = 0; continue; } if( (t - cs->last_ping) > 15 ) { // send a ping packet. cs->SendPing(); } } else { // check retry time if(t >= itr->first->RetryTime) { Connect(itr->first); } } } mapLock.Release(); }
void LogonCommHandler::Connect(LogonServer * server) { server->RetryTime = (uint32)UNIXTIME + 10; server->Registered = false; LogonCommClientSocket * conn = ConnectToLogon(server->Address, server->Port); logons[server] = conn; if(conn == 0) { Log.Notice("LogonCommClient", "Connection failed. Will try again in 10 seconds."); return; } Log.Notice("LogonCommClient", "Authenticating..."); uint32 tt = (uint32)UNIXTIME + 10; conn->SendChallenge(); while(!conn->authenticated) { if((uint32)UNIXTIME >= tt) { Log.Notice("LogonCommClient", "Authentication timed out."); conn->Disconnect(); logons[server]=NULL; return; } Sleep(50); } if(conn->authenticated != 1) { Log.Notice("LogonCommClient","Authentication failed."); logons[server] = 0; conn->Disconnect(); return; } Log.Notice("LogonCommClient","Authentication OK."); Log.Notice("LogonCommClient", "Logonserver was connected on [%s:%u].", server->Address.c_str(), server->Port ); // Send the initial ping conn->SendPing(); Log.Notice("LogonCommClient", "Registering Realms..."); conn->_id = server->ID; RequestAddition(conn); uint32 st = (uint32)UNIXTIME + 10; // Wait for register ACK while(server->Registered == false) { // Don't wait more than.. like 10 seconds for a registration if((uint32)UNIXTIME >= st) { Log.Notice("LogonCommClient", "Realm registration timed out."); logons[server] = 0; conn->Disconnect(); break; } Sleep(50); } if(!server->Registered) return; // Wait for all realms to register Sleep(200); Log.Notice("LogonCommClient", "Logonserver latency is %ums.", conn->latency); }
void LogonCommHandler::Connect(LogonServer * server) { sLog.outColor(TNORMAL, " >> connecting to `%s` on `%s:%u`...", server->Name.c_str(), server->Address.c_str(), server->Port); server->RetryTime = uint32(time(NULL) + 10); server->Registered = false; LogonCommClientSocket * conn = ConnectToLogon(server->Address, server->Port); logons[server] = conn; if(conn == 0) { sLog.outColor(TRED, " fail!\n server connection failed. I will try again later."); sLog.outColor(TNORMAL, "\n"); return; } sLog.outColor(TGREEN, " ok!\n"); sLog.outColor(TNORMAL, " >> authenticating...\n"); sLog.outColor(TNORMAL, " >> "); uint32 tt = uint32(time(NULL) + 10); conn->SendChallenge(); sLog.outColor(TNORMAL, " >> result:"); while(!conn->authenticated) { if((uint32)time(NULL) >= tt) { sLog.outColor(TYELLOW, " timeout.\n"); return; } Sleep(50); } if(conn->authenticated != 1) { sLog.outColor(TRED, " failure.\n"); logons[server] = 0; conn->Disconnect(); return; } else sLog.outColor(TGREEN, " ok!\n"); // Send the initial ping conn->SendPing(); sLog.outColor(TNORMAL, " >> registering realms... "); conn->_id = server->ID; RequestAddition(conn); uint32 st = uint32(time(NULL) + 10); // Wait for register ACK while(server->Registered == false) { // Don't wait more than.. like 10 seconds for a registration if((uint32)time(NULL) >= st) { sLog.outColor(TYELLOW, "timeout."); logons[server] = 0; conn->Disconnect(); break; } Sleep(50); } if(!server->Registered) return; // Wait for all realms to register Sleep(200); sLog.outColor(TNORMAL, "\n >> ping test: "); sLog.outColor(TYELLOW, "%ums", conn->latency); sLog.outColor(TNORMAL, "\n"); }