예제 #1
0
	LOD_QSDecimator *
LOD_QSDecimator::
New(
	LOD_ManMesh2 &mesh,
	LOD_ExternNormalEditor &face_editor,
	LOD_ExternBufferEditor &extern_editor
){

	MEM_SmartPtr<LOD_QSDecimator> output 
		= new LOD_QSDecimator(mesh,face_editor,extern_editor);

	MEM_SmartPtr<LOD_EdgeCollapser > collapser(LOD_EdgeCollapser::New());
	MEM_SmartPtr<LOD_QuadricEditor> q_editor(LOD_QuadricEditor::New(mesh));

	if (
		output == NULL ||
		collapser == NULL ||
		q_editor == NULL 
	) {
		return NULL;
	}
	output->m_collapser = collapser.Release();
	output->m_quadric_editor = q_editor.Release();
	return output.Release();
}	
예제 #2
0
파일: main.cpp 프로젝트: BHCLL/blendocv
	 LOD_Decimation_InfoPtr 
NewVertsFromFile(
	char * file_name,
	MT_Vector3 &min,
	MT_Vector3 &max
) {

	min = MT_Vector3(MT_INFINITY,MT_INFINITY,MT_INFINITY);
	max = MT_Vector3(-MT_INFINITY,-MT_INFINITY,-MT_INFINITY);

	
	PlyProperty vert_props[] = { /* list of property information for a vertex */
	  {"x", PLY_FLOAT, PLY_FLOAT, offsetof(LoadVertex,x), 0, 0, 0, 0},
	  {"y", PLY_FLOAT, PLY_FLOAT, offsetof(LoadVertex,y), 0, 0, 0, 0},
	  {"z", PLY_FLOAT, PLY_FLOAT, offsetof(LoadVertex,z), 0, 0, 0, 0},
	};

	PlyProperty face_props[] = { /* list of property information for a vertex */
	  {"intensity", PLY_UCHAR, PLY_UCHAR, offsetof(LoadFace,intensity), 0, 0, 0, 0},
	  {"vertex_indices", PLY_INT, PLY_INT, offsetof(LoadFace,verts),
	   1, PLY_UCHAR, PLY_UCHAR, offsetof(LoadFace,nverts)},
	};
#if 0
	MEM_SmartPtr<std::vector<float> > verts = new std::vector<float>;
	MEM_SmartPtr<std::vector<float> > vertex_normals = new std::vector<float>;

	MEM_SmartPtr<std::vector<int> > faces = new std::vector<int>;
#else
	std::vector<float>* verts = new std::vector<float>;
	std::vector<float>*  vertex_normals = new std::vector<float>;

	std::vector<int> * faces = new std::vector<int>;
#endif

  int i,j;
  PlyFile *ply;
  int nelems;
  char **elist;
  int file_type;
  float version;
  int nprops;
  int num_elems;
  PlyProperty **plist;

  char *elem_name;

	LoadVertex load_vertex;
	LoadFace load_face;

  /* open a PLY file for reading */
  ply = ply_open_for_reading(file_name, &nelems, &elist, &file_type, &version);

 if (ply == NULL) return NULL;
  /* go through each kind of element that we learned is in the file */
  /* and read them */

  for (i = 0; i < nelems; i++) {

    /* get the description of the first element */

    elem_name = elist[i];
    plist = ply_get_element_description (ply, elem_name, &num_elems, &nprops);

    /* print the name of the element, for debugging */

    /* if we're on vertex elements, read them in */
    if (equal_strings ("vertex", elem_name)) {

      /* set up for getting vertex elements */

      ply_get_property (ply, elem_name, &vert_props[0]);
      ply_get_property (ply, elem_name, &vert_props[1]);
      ply_get_property (ply, elem_name, &vert_props[2]);

		// make some memory for the vertices		
  		verts->reserve(num_elems);

      /* grab all the vertex elements */
      for (j = 0; j < num_elems; j++) {

        /* grab and element from the file */
        ply_get_element (ply, (void *)&load_vertex);
		// pass the vertex into the mesh builder.
			
	
		if (load_vertex.x < min.x()) {
			min.x() = load_vertex.x;
		} else
		if (load_vertex.x > max.x()) {
			max.x()= load_vertex.x;
		}

		if (load_vertex.y < min.y()) {
			min.y() = load_vertex.y;
		} else
		if (load_vertex.y > max.y()) {
			max.y()= load_vertex.y;
		}

		if (load_vertex.z < min.z()) {
			min.z() = load_vertex.z;
		} else
		if (load_vertex.z > max.z()) {
			max.z()= load_vertex.z;
		}

		verts->push_back(load_vertex.x);
		verts->push_back(load_vertex.y);
		verts->push_back(load_vertex.z);

		vertex_normals->push_back(1.0f);
		vertex_normals->push_back(0.0f);
		vertex_normals->push_back(0.0f);


      }
    }

    /* if we're on face elements, read them in */
    if (equal_strings ("face", elem_name)) {

      /* set up for getting face elements */

 //     ply_get_property (ply, elem_name, &face_props[0]);
      ply_get_property (ply, elem_name, &face_props[1]);

      /* grab all the face elements */
      for (j = 0; j < num_elems; j++) {

        ply_get_element (ply, (void *)&load_face);

		faces->push_back(load_face.verts[0]);
		faces->push_back(load_face.verts[1]);
		faces->push_back(load_face.verts[2]);

		// free up the memory this pile of shit used to allocate the polygon's vertices

		free (load_face.verts);
      }

    }
  }
  /* close the PLY file */
  ply_close (ply);

  LOD_Decimation_InfoPtr output = new LOD_Decimation_Info;

  output->vertex_buffer = verts->begin();
  output->vertex_num = verts->size()/3;

  output->triangle_index_buffer = faces->begin();
  output->face_num = faces->size()/3;
  output->intern = NULL;
  output->vertex_normal_buffer = vertex_normals->begin();

  // memory leaks 'r' us	
#if 0
  verts.Release();
  vertex_normals.Release();
  faces.Release();
#endif
  return output;
}