MStatus DA_GridGenerator::compute(const MPlug &plug, MDataBlock &data) { MStatus stat; if (plug != aOutDynamicArray) return MS::kFailure; // // Control Inputs // double dWidth = data.inputValue(aWidth).asDouble(); double dHeight = data.inputValue(aHeight).asDouble(); int iResolutionX = data.inputValue(aResolutionX).asInt(); int iResolutionY = data.inputValue(aResolutionY).asInt(); short ePattern = data.inputValue(aPattern).asShort(); // Create output MFnArrayAttrsData fnOutDynamicArray; fnOutDynamicArray.create(); // Create position data MVectorArray outPositionPP = fnOutDynamicArray.vectorArray("position"); // // Create grid // double xOffset = dWidth / ((double)iResolutionX - 1); double yOffset = dHeight / ((double)iResolutionY - 1); // Keep brick pattern in range if (ePattern == 1) xOffset -= (xOffset/2) / double(iResolutionX); if (ePattern == 2) yOffset -= (yOffset/2) / double(iResolutionY); // Generate grid for(int i = 0; i < iResolutionX; i++) { for(int j = 0; j < iResolutionY; j++) { MVector position; position.x = -dWidth / 2; position.y = 0; position.z = -dHeight / 2; // Pattern offset if (ePattern == 1) position.x += (xOffset/2) * double(j % 2); if (ePattern == 2) position.z += (yOffset/2) * double(i % 2); position.x += xOffset * i; position.z += yOffset * j; outPositionPP.append( position ); } } // // Set output data // MDataHandle outArray = data.outputValue(aOutDynamicArray); outArray.set(fnOutDynamicArray.object()); // Set plug to clean data.setClean(aOutDynamicArray); // Done return MS::kSuccess; }
MStatus sweptEmitter::compute(const MPlug& plug, MDataBlock& block) // // Descriptions: // Call emit emit method to generate new particles. // { MStatus status; // Determine if we are requesting the output plug for this emitter node. // if( !(plug == mOutput) ) return( MS::kUnknownParameter ); // Get the logical index of the element this plug refers to, // because the node can be emitting particles into more // than one particle shape. // int multiIndex = plug.logicalIndex( &status ); McheckErr(status, "ERROR in plug.logicalIndex.\n"); // Get output data arrays (position, velocity, or parentId) // that the particle shape is holding from the previous frame. // MArrayDataHandle hOutArray = block.outputArrayValue(mOutput, &status); McheckErr(status, "ERROR in hOutArray = block.outputArrayValue.\n"); // Create a builder to aid in the array construction efficiently. // MArrayDataBuilder bOutArray = hOutArray.builder( &status ); McheckErr(status, "ERROR in bOutArray = hOutArray.builder.\n"); // Get the appropriate data array that is being currently evaluated. // MDataHandle hOut = bOutArray.addElement(multiIndex, &status); McheckErr(status, "ERROR in hOut = bOutArray.addElement.\n"); // Get the data and apply the function set. // MFnArrayAttrsData fnOutput; MObject dOutput = fnOutput.create ( &status ); McheckErr(status, "ERROR in fnOutput.create.\n"); // Check if the particle object has reached it's maximum, // hence is full. If it is full then just return with zero particles. // bool beenFull = isFullValue( multiIndex, block ); if( beenFull ) { return( MS::kSuccess ); } // Get deltaTime, currentTime and startTime. // If deltaTime <= 0.0, or currentTime <= startTime, // do not emit new pariticles and return. // MTime cT = currentTimeValue( block ); MTime sT = startTimeValue( multiIndex, block ); MTime dT = deltaTimeValue( multiIndex, block ); if( (cT <= sT) || (dT <= 0.0) ) { // We do not emit particles before the start time, // and do not emit particles when moving backwards in time. // // This code is necessary primarily the first time to // establish the new data arrays allocated, and since we have // already set the data array to length zero it does // not generate any new particles. // hOut.set( dOutput ); block.setClean( plug ); return( MS::kSuccess ); } // Get speed, direction vector, and inheritFactor attributes. // double speed = speedValue( block ); MVector dirV = directionVector( block ); double inheritFactor = inheritFactorValue( multiIndex, block ); // Get the position and velocity arrays to append new particle data. // MVectorArray fnOutPos = fnOutput.vectorArray("position", &status); MVectorArray fnOutVel = fnOutput.vectorArray("velocity", &status); // Convert deltaTime into seconds. // double dt = dT.as( MTime::kSeconds ); // Apply rotation to the direction vector MVector rotatedV = useRotation ( dirV ); // position, MVectorArray inPosAry; // velocity MVectorArray inVelAry; // emission rate MIntArray emitCountPP; // Get the swept geometry data // MObject thisObj = this->thisMObject(); MPlug sweptPlug( thisObj, mSweptGeometry ); if ( sweptPlug.isConnected() ) { MDataHandle sweptHandle = block.inputValue( mSweptGeometry ); // MObject sweptData = sweptHandle.asSweptGeometry(); MObject sweptData = sweptHandle.data(); MFnDynSweptGeometryData fnSweptData( sweptData ); // Curve emission // if (fnSweptData.lineCount() > 0) { int numLines = fnSweptData.lineCount(); for ( int i=0; i<numLines; i++ ) { inPosAry.clear(); inVelAry.clear(); emitCountPP.clear(); MDynSweptLine line = fnSweptData.sweptLine( i ); // ... process current line ... MVector p1 = line.vertex( 0 ); MVector p2 = line.vertex( 1 ); inPosAry.append( p1 ); inPosAry.append( p2 ); inVelAry.append( MVector( 0,0,0 ) ); inVelAry.append( MVector( 0,0,0 ) ); // emit Rate for two points on line emitCountPP.clear(); status = emitCountPerPoint( plug, block, 2, emitCountPP ); emit( inPosAry, inVelAry, emitCountPP, dt, speed, inheritFactor, rotatedV, fnOutPos, fnOutVel ); } } // Surface emission (nurb or polygon) // if (fnSweptData.triangleCount() > 0) { int numTriangles = fnSweptData.triangleCount(); for ( int i=0; i<numTriangles; i++ ) { inPosAry.clear(); inVelAry.clear(); emitCountPP.clear(); MDynSweptTriangle tri = fnSweptData.sweptTriangle( i ); // ... process current triangle ... MVector p1 = tri.vertex( 0 ); MVector p2 = tri.vertex( 1 ); MVector p3 = tri.vertex( 2 ); MVector center = p1 + p2 + p3; center /= 3.0; inPosAry.append( center ); inVelAry.append( MVector( 0,0,0 ) ); // emit Rate for two points on line emitCountPP.clear(); status = emitCountPerPoint( plug, block, 1, emitCountPP ); emit( inPosAry, inVelAry, emitCountPP, dt, speed, inheritFactor, rotatedV, fnOutPos, fnOutVel ); } } } // Update the data block with new dOutput and set plug clean. // hOut.set( dOutput ); block.setClean( plug ); return( MS::kSuccess ); }