예제 #1
0
MStatus polyModifierCmd::cacheMeshData()
{
	MStatus status = MS::kSuccess;

	MFnDependencyNode depNodeFn;
	MFnDagNode dagNodeFn;

	MObject meshNode = fDagPath.node();
	MObject dupMeshNode;
	MPlug dupMeshNodeOutMeshPlug;

	// Duplicate the mesh
	//
	dagNodeFn.setObject( meshNode );
	dupMeshNode = dagNodeFn.duplicate();

	MDagPath dupMeshDagPath;
	MDagPath::getAPathTo( dupMeshNode, dupMeshDagPath );
	dupMeshDagPath.extendToShape();

	depNodeFn.setObject( dupMeshDagPath.node() );
	dupMeshNodeOutMeshPlug = depNodeFn.findPlug( "outMesh", &status );
	MCheckStatus( status, "Could not retrieve outMesh" );

	// Retrieve the meshData
	//
	status = dupMeshNodeOutMeshPlug.getValue( fMeshData );
	MCheckStatus( status, "Could not retrieve meshData" );

	// Delete the duplicated node
	//
	MGlobal::deleteNode( dupMeshNode );

	return status;
}
예제 #2
0
std::pair< EntityNode*, EntityInstanceNode*> EntityNode::CreateInstance( const Asset::EntityInstancePtr& entity )
{
    EntityNode* artClass = &Get( entity->GetEntity()->GetPath() );
    M_EntityNode::iterator instItor = artClass->m_Instances.find( entity->m_ID );

    EntityInstanceNode* entityNode = NULL;
    if( instItor == artClass->m_Instances.end() )
    {
        MFnDagNode nodeFn;
        MObject instanceObject = nodeFn.create( EntityInstanceNode::s_TypeID, entity->GetName().c_str() );
        nodeFn.setDoNotWrite( true );

        entityNode = static_cast< EntityInstanceNode* >( nodeFn.userNode() );

        artClass->m_Instances[ entity->m_ID ] = entityNode;
        entityNode->SetBackingEntity( entity );
        entityNode->Show( *artClass );
    }
    else
    {
        entityNode = instItor->second;
        entityNode->SetBackingEntity( entity );
    }

    return std::pair< EntityNode*, EntityInstanceNode* >( artClass, entityNode );
}
예제 #3
0
// --------------------------------------------------------------------------------------------
MStatus polyModifierCmd::processMeshNode( modifyPolyData& data )
// --------------------------------------------------------------------------------------------
{
	MStatus status = MS::kSuccess;

	// Declare our function sets. Use MFnDagNode here so
	// we can retrieve the parent transform.
	//
	MFnDagNode dagNodeFn;
	

	// Use the DAG path to retrieve our mesh shape node. 
	//
	data.meshNodeShape = fDagPath.node();
	dagNodeFn.setObject( data.meshNodeShape );

	// ASSERT: meshNodeShape node should have a parent transform!
	//
	MStatusAssert( (0 < dagNodeFn.parentCount()),
				   "0 < dagNodeFn.parentCount() -- meshNodeshape has no parent transform" );
	data.meshNodeTransform = dagNodeFn.parent(0);
	
	data.meshNodeDestPlug = dagNodeFn.findPlug( "inMesh" );
	data.meshNodeDestAttr = data.meshNodeDestPlug.attribute();



	return status;
}
void RadiosityRenderer::printTransformData(const MDagPath& dagPath)
{
    printf("got");
	
	
	//This method simply determines the transformation information on the DAG node and prints it out.
    MStatus status;
    MObject transformNode = dagPath.transform(&status);
    // This node has no transform - i.e., it’s the world node
    if (!status && status.statusCode () == MStatus::kInvalidParameter)
        return;
    MFnDagNode transform (transformNode, &status);
    if (!status) {
        status.perror("MFnDagNode constructor");
        return;
    }
    MTransformationMatrix matrix (transform.transformationMatrix());
	//cout << " translation: " << matrix.translation(MSpace::kWorld)
	//<< endl;
    double threeDoubles[3];
    MTransformationMatrix::RotationOrder rOrder;
    matrix.getRotation (threeDoubles, rOrder, MSpace::kWorld);
	
	cout << " rotation: ["
	<< threeDoubles[0] << ", "
	<< threeDoubles[1] << ", "
	<< threeDoubles[2] << "]\n";
    matrix.getScale (threeDoubles, MSpace::kWorld);
	
	cout << " scale: ["
	<< threeDoubles[0] << ", "
	<< threeDoubles[1] << ", "
	<< threeDoubles[2] << "]\n";
	
}
    // ------------------------------------------------------
    // Unlike Maya's default behavior, we want to consider set membership to be inheritable
    bool SetHelper::isMemberOfSet ( const MDagPath& dagPath, MFnSet& Set )
    {
        if ( Set.isMember ( dagPath ) )
        {
            return true;
        }

        else
        {
            MFnDagNode dagNode ( dagPath );
            MSelectionList setMembers;
            Set.getMembers ( setMembers, true );

            for ( unsigned int i = 0; i < setMembers.length(); ++i )
            {
                MObject memberObject;

                if ( setMembers.getDependNode ( i, memberObject ) )
                {
                    if ( dagNode.isChildOf ( memberObject ) )
                    {
                        return true;
                    }
                }
            }
        }

        return false;
    }
    // ------------------------------------------------------------
    void SceneGraph::findForcedNodes()
    {
        MStatus status;

        if ( mExportSelectedOnly )
        {
            MSelectionList selectedItems;
            MGlobal::getActiveSelectionList ( selectedItems );
            uint selectedCount = selectedItems.length();
            MDagPathArray queue;

            for ( uint i = 0; i < selectedCount; ++i )
            {
                MDagPath selectedPath;
                status = selectedItems.getDagPath ( i, selectedPath );
                if ( status == MStatus::kSuccess ) queue.append ( selectedPath );
            }

            while ( queue.length() > 0 )
            {
                MDagPath selectedPath = queue[queue.length() - 1];
                queue.remove ( queue.length() - 1 );

                // Queue up the children.
                uint childCount = selectedPath.childCount();
                for ( uint i = 0; i < childCount; ++i )
                {
                    MObject node = selectedPath.child ( i );
                    MDagPath childPath = selectedPath;
                    childPath.push ( node );
                    queue.append ( childPath );
                }

                // Look for a mesh
                if ( selectedPath.node().hasFn ( MFn::kMesh ) )
                {
                    // export forced nodes in path
                    addForcedNodes ( selectedPath );
                }
            }
        }
        else
        {
            for ( MItDag dagIt ( MItDag::kBreadthFirst ); !dagIt.isDone(); dagIt.next() )
            {
                MDagPath currentPath;
                status = dagIt.getPath ( currentPath );
                if ( status == MStatus::kSuccess )
                {
                    MFnDagNode node ( currentPath );
                    String nodeName = node.name().asChar();
                    if ( currentPath.node().hasFn ( MFn::kMesh ) )
                    {
                        // export forced nodes in path
                        addForcedNodes ( currentPath );
                    }
                }
            }
        }
    }
예제 #7
0
void SGToolContext::toolOnSetup(MEvent& evt)
{
	MStatus status;
	SGPermit permit;

	SGKey::initializeKeys();
	SGMouse::initializeButtons();

	SGMesh::getSelection(SGToolCondition::option.symInfo);
	SGSelection::sels.initialize(SGMesh::pMesh);

	M3dView activeView = M3dView().active3dView();
	manip = (SGManip*)SGManip::newManipulator(Names::manipName, m_oManip);
	if (!manip) sgPrintf("manip is null");
	this->addManipulator(m_oManip);

	toolWidget = new SGWidget(MQtUtil::mainWindow());
	toolWidget->startEvent();

	this->setCursor( MCursor::editCursor );

	if ( SGMesh::pMesh->dagPath.node().isNull() ) {
		//MGlobal::displayWarning("Select mesh first");
	}
	else {
		MFnMesh fnMesh = SGMesh::pMesh->dagPath;
		MFnDagNode dagNode = fnMesh.parent(0);
		char buffer[128];
		sprintf(buffer, "maintainActiveChangeSelectMode %s", dagNode.partialPathName().asChar() );
		MGlobal::executeCommand(buffer);
	}

	SGMarkingMenu::menu.setDefaultMenu();
	SGToolCondition::toolIsOn = true;
}
예제 #8
0
CBaseNode *CMayaNode::GetChild(int childId)
{
    MStatus status;
    MFnDagNode dagNode (m_dagPath, &status);
    if (status != MS::kSuccess)
        return 0;

    MObject objChild = dagNode.child (childId, &status);
    if (status != MS::kSuccess)
        return 0;

    MFnDagNode	childDagNode (objChild, &status);
    if (status != MS::kSuccess)
        return 0;

    MDagPath childPath;
    if (childDagNode.getPath (childPath) != MS::kSuccess)
        return 0;

    CMayaNode *pNode = new CMayaNode;
    if (!pNode->Create (childPath))
    {
        delete pNode;
        return 0;
    }

    return pNode;
}
예제 #9
0
int CMayaNode::GetChildCount()
{
    MStatus status;
    MFnDagNode dagNode (m_dagPath, &status);
    if (status != MS::kSuccess)
        return 0;

    return dagNode.childCount();
}
예제 #10
0
void tLocatorMgr::scanScene(const float lframe__, const int sample__,
						  boost::shared_ptr< liqRibHT > &htable__,
						  int &count__,
						  MStatus &returnStatus__)
{
	CM_TRACE_FUNC("tLocatorMgr::scanScene("<<lframe__<<","<<sample__<<",htable__,count__,returnStatus__)");

	//[refactor 10] beg from scanScene()
	MItDag dagCoordSysIterator( MItDag::kDepthFirst, MFn::kLocator, &returnStatus__);

	for (; !dagCoordSysIterator.isDone(); dagCoordSysIterator.next()) 
	{
#if (Refactoring == 0)
		LIQ_CHECK_CANCEL_REQUEST;
#endif
		MDagPath path;
		MObject currentNode;
		currentNode = dagCoordSysIterator.item();
		MFnDagNode dagNode;
		dagCoordSysIterator.getPath( path );
		if(MS::kSuccess != returnStatus__) 
			continue;
		if(!currentNode.hasFn(MFn::kDagNode)) 
			continue;
		returnStatus__ = dagNode.setObject( currentNode );
		if(MS::kSuccess != returnStatus__) 
			continue;

		// scanScene: if it's a coordinate system then insert it into the hash table
		if( dagNode.typeName() == "liquidCoordSys" ) 
		{
			int coordType = 0;
			MPlug typePlug = dagNode.findPlug( "type", &returnStatus__ );
			if( MS::kSuccess == returnStatus__ ) 
				typePlug.getValue( coordType );

			bool useSamples( ( sample__ > 0 ) && isObjectMotionBlur( path ) );

			ObjectType mrttype = getMRTType(currentNode, coordType);
			ObjectType mrttype_shouldbe = ( coordType == 5 )? MRT_ClipPlane : MRT_Coord;
			if( mrttype != mrttype_shouldbe ){
				liquidMessage2(messageError, "mrttype[%d] should be %d", mrttype_shouldbe);
			}
			htable__->insert( path, 
				lframe__, 
				( useSamples )? sample__ : 0, 
				mrttype, //( coordType == 5 )? MRT_ClipPlane : MRT_Coord, 
				count__++ );
			continue;
		}
	}
	//[refactor 10] end from scanScene()
}
예제 #11
0
bool IsPathTemplated(MDagPath& path)
{
    MStatus stat = MStatus::kSuccess;
    while (stat == MStatus::kSuccess)
    {
        MFnDagNode node;
        node.setObject(path.node());
        if (IsTemplated(node))
            return true;
        stat = path.pop();
    }
    return false;
}
예제 #12
0
void EntityInstanceNode::Hide()
{
    MFnTransform transformFn( thisMObject() );

    u32 len = transformFn.childCount();

    MFnDagNode nodeFn;
    for( u32 i = 0; i < len; ++i )
    {
        nodeFn.setObject( transformFn.child( 0 ) );
        MDagPath path;
        nodeFn.getPath( path );        
        MGlobal::deleteNode( path.node() );
    }
}
    // ------------------------------------------------------------
    SceneElement* SceneGraph::createSceneElement ( 
        const MDagPath &dagPath,
        SceneElement* parentSceneElement )
    {
        // Create a new scene element
        SceneElement* sceneElement = new SceneElement ( dagPath );

        // Attach a function set
        MFnDependencyNode fn ( dagPath.node() );

        // Check for multiple instances.
        bool isInstanced = dagPath.isInstanced ();
        if ( parentSceneElement == 0 )
        {
//             dagPath.getAllPathsTo ( ) ()
        }

        // Get the node name
        String nodeName = DocumentExporter::mayaNameToColladaName ( fn.name() );
        sceneElement->setNodeName ( nodeName );

        // Check if it's a node to export and
        // tell the scene node to be transformed or not.
        bool isForced = false;
        bool isVisible = false;
        bool isExportNode = getIsExportNode ( dagPath, isForced, isVisible );
        sceneElement->setIsForced ( isForced );
        sceneElement->setIsVisible ( isVisible );

        // Check for a file reference
        MFnDagNode dagFn ( dagPath );
        bool isLocal = !dagFn.isFromReferencedFile();
        if ( ExportOptions::exportXRefs() && ExportOptions::dereferenceXRefs()) isLocal = true;
        if ( !isLocal && !ExportOptions::exportXRefs() ) isExportNode = false;
        sceneElement->setIsExportNode ( isExportNode );
        sceneElement->setIsLocal ( isLocal );

        if ( parentSceneElement != NULL )
        {
            if ( !sceneElement->containsParentElement ( parentSceneElement ) )
                sceneElement->addParentElement ( parentSceneElement );

            if ( !parentSceneElement->containsChildElement ( sceneElement ) )
                parentSceneElement->addChildElement ( sceneElement );
        }

        return sceneElement;
    }
예제 #14
0
MStatus sgBDataCmd_key::importData()
{
	MStatus status;

	MTime::Unit currentUnit = MTime().unit();

	MPlugArray connections;

	sgObject_keyData& objectKeyData = m_objectKeyDataImport;
	MObject& oTarget = objectKeyData.oTargetNode;
	MDoubleArray& dArrTime = objectKeyData.dArrTime;
	MTime::Unit unit = (MTime::Unit)objectKeyData.unit;
	MFnDagNode fnNode = oTarget;

	MPlugArray targetPlugs;

	unsigned int numAttr = objectKeyData.namesAttribute.length();
	unsigned int lengthTime = dArrTime.length();

	for( unsigned int j=0; j<numAttr; j++ )
	{
		if( numAttr <= j ) break;
		MPlug targetPlug = fnNode.findPlug( objectKeyData.namesAttribute[j] );
		
		targetPlug.connectedTo( connections, true, false );
		if( connections.length() ){
			m_dgMod_connection.disconnect( connections[0], targetPlug );
			m_dgMod_delete.deleteNode( connections[0].node() );
		}
		m_dgMod_connection.doIt();
		m_dgMod_delete.doIt();

		MObject oAnimCurve = MFnAnimCurve().create( targetPlug );
		m_oArrKeyAfter.append( oAnimCurve );
		MFnAnimCurve fnAnimCurve( oAnimCurve );
		for( unsigned int k=0; k<lengthTime; k++ )
		{
			double& dTime  = dArrTime[k];
			double& dValue = objectKeyData.dArrValuesArray[ k*numAttr+j ];

			MTime mTime( dTime, unit );
			mTime.setUnit( currentUnit );
			fnAnimCurve.addKeyframe( mTime, dValue );
		}
	}

	return MS::kSuccess;
};
MStatus testSelectAddAttribute::doIt( const MArgList& args )

{
    MDagPath node;
    MObject component;
    MSelectionList list;
    MFnDagNode nodeFn;
    MGlobal::getActiveSelectionList( list );
    for ( unsigned int index = 0; index < list.length(); index++ )
    {
        list.getDagPath( index, node, component );
        nodeFn.setObject( node );
        cout<<nodeFn.name().asChar( ) << "is selected" << endl;
    }
    return MS::kSuccess;
}
예제 #16
0
EntityNode& EntityNode::Get( const Helium::Path& path, bool createIfNotExisting )
{
    MFnDagNode dagFn;

    try
    {
        M_IdClassTransform::iterator findItor = s_ClassTransformsMap.find( path.Hash() );
        if( findItor != s_ClassTransformsMap.end() )
        {
            return *findItor->second;
        }
        else if ( createIfNotExisting )
        {
            // we couldn't find it, so create it and return the loaded art class
            Asset::AssetClassPtr assetClass = Asset::AssetClass::LoadAssetClass( path );

            if ( assetClass.ReferencesObject() )
            {
                tstring artFilePath = assetClass->GetPath().Get();

                MObject classTransform = dagFn.create( EntityNode::s_TypeID, assetClass->GetShortName().c_str() );
                dagFn.setDoNotWrite( true );

                EntityNode* artClass = static_cast<EntityNode*>( dagFn.userNode() );

                artClass->m_AssetPath = path;
                artClass->SetArtFilePath( artFilePath.c_str() );

                s_ClassTransformsMap[ path.Hash() ] = artClass;
                artClass->LoadArt();

                return *artClass;
            }
        }
    }
    catch (Helium::Exception& )
    {
        if ( createIfNotExisting )
        {
            MGlobal::displayError( MString("Unable to create EntityNode!") );
        }
    }

    return EntityNode::Null;
}
예제 #17
0
void
exportCurve(MFnDagNode & theDagNode, WorldBuilderBase & theParentTransform, SceneBuilder & theSceneBuilder) {
    MAKE_SCOPE_TIMER(CurveExporter_exportCurve);

    if (theDagNode.isIntermediateObject()) {
        return;
    }

    string myCurveName = string(theDagNode.name().asChar());
    DB(AC_TRACE << "Exporting curve: " << myCurveName << endl);

    MFnNurbsCurve myMCurve(theDagNode.object());

    DB(
        cerr << "Number of cvs: " << myMCurve.numCVs() << endl;
        cerr << "Number of spans: " << myMCurve.numSpans() << endl;
        cerr << "Number of knots: " << myMCurve.numKnots() << endl;
        cerr << "Degree: " << myMCurve.degree() << endl;
        cerr << "Length: " << myMCurve.length() << endl;

        for (double d = 0.0; d <= 1.0; d += 0.1) {
            MPoint myPoint;
            myMCurve.getPointAtParam(d, myPoint);
            cerr << "Point at param " << d << ": " << myPoint.x << ", " << myPoint.y << ", " << myPoint.z << endl;
        }

        int myCvCount = myMCurve.numCVs();
        for (int i = 0; i < myCvCount; ++i) {
            MPoint myPoint;
            myMCurve.getCV(i, myPoint);
            cerr << "CV " << i << ": " << myPoint.x << ", " << myPoint.y << ", " << myPoint.z << endl;
        }

        int myKnotCount = myMCurve.numKnots();
        for (int i = 0; i < myKnotCount; ++i) {
            double knotParam;
            knotParam = myMCurve.knot(i);

            MPoint myPoint;
            myMCurve.getPointAtParam(knotParam, myPoint);
            cerr << "Point at knot# " << i << ": " << myPoint.x << ", " << myPoint.y << ", " << myPoint.z << endl;

        }
    )
예제 #18
0
MStatus unShowAvailableSystems::doIt( const MArgList& args )
{
	MItDag dagIter;
	MFnDagNode worldDag (dagIter.root());
	MDagPath worldPath;
	worldDag.getPath(worldPath);

	std::string str;
	findAvailableSystems(str,worldPath);
	if(!str.empty())
	{
		MessageBox(0,str.c_str(),"Particle or Ribbon Systems",0);
	}
	else
	{
		MessageBox(0,"no particle or ribbon system yet","Particle or Ribbon Systems",0);
	}

	return MS::kSuccess;
}
MStatus	Molecule3Cmd::undoIt()
{
	MDGModifier dgMod;
	MFnDagNode dagFn;
	MObject child;
	
	unsigned int i;
	for( i=0; i < objTransforms.length(); i++ )
	{
		// N.B. It is important to delete the child shape before
		// the transform node, otherwise Maya will crash.
		dagFn.setObject( objTransforms[i] );
		child = dagFn.child( 0 );
		dgMod.deleteNode( child );
		
		dgMod.deleteNode( objTransforms[i] );
	}
	
	return dgMod.doIt();
}
예제 #20
0
void DMPDSExporter::fillSkeleton( DMPParameters* param )
{
	MStatus stat;
	mSkelData.clear();
	if (!param->bExportSkeleton)
	{
		return;
	}
	mSkelData.skeleton.name = param->skeletonFileName.asUTF8();


	// Get the selection list
	MSelectionList activeList;
	stat = MGlobal::getActiveSelectionList(activeList);
	if(param->bExportAll)
	{
		// We are exporting the whole scene
		MItDag dagIter;
		MFnDagNode worldDag (dagIter.root());
		MDagPath worldPath;
		worldDag.getPath(worldPath);
		traverseSubSkeleton(param, worldPath);
	}
	else
	{
		if (MStatus::kSuccess != stat)
		{
			return;
		}
		MItSelectionList iter(activeList);

		for ( ; !iter.isDone(); iter.next())
		{								
			MDagPath dagPath;
			iter.getDagPath(dagPath);
			traverseSubSkeleton(param, dagPath); 
		}	
	}
	// may lose selection while exporting, so reset it.
	MGlobal::setActiveSelectionList(activeList);
}
예제 #21
0
    // ------------------------------------------------------
    bool SetHelper::isExcluded ( const MDagPath& dagPath )
    {
        MFnDagNode dagNode ( dagPath );

        if ( dagNode.name() == "world" )
            return false;

        bool bContainedInSet = false;

        for ( unsigned int i = 0; i < SetHelper::setObjects.size(); ++i )
        {
#  if MAYA_API_VERSION < 600
            MObject o = SetHelper::setObjects[i];
#  else
            MObject o = SetHelper::setObjects[i].object();
#  endif
            MFnSet currentSet ( o );

            if ( isMemberOfSet ( dagPath, currentSet ) )
            {
                bContainedInSet = true;
                break;
            }
        }

        if ( setMode == kExcluding )
        {
            return bContainedInSet;
        }

        else if ( setMode == kIncludeOnly )
        {
            return !bContainedInSet;
        }

        else
        {
            return false;
        }
    }
예제 #22
0
bool polyExporter::isVisible(MFnDagNode & fnDag, MStatus& status) 
//Summary:	determines if the given DAG node is currently visible
//Args   :	fnDag - the DAG node to check
//Returns:	true if the node is visible;		
//			false otherwise
{
	if(fnDag.isIntermediateObject())
		return false;

	MPlug visPlug = fnDag.findPlug("visibility", &status);
	if (MStatus::kFailure == status) {
		MGlobal::displayError("MPlug::findPlug");
		return false;
	} else {
		bool visible;
		status = visPlug.getValue(visible);
		if (MStatus::kFailure == status) {
			MGlobal::displayError("MPlug::getValue");
		}
		return visible;
	}
}
void Exporter::createSceneGraph(MFnDagNode& path, int parentIndex)
{
	Node output;
	std::vector<std::string> pathparts;
	output.name = path.fullPathName().asChar();
	splitStringToVector(output.name, pathparts, "|");
	output.name = pathparts[pathparts.size() - 1];
	if (!strcmp(output.name.c_str(), "persp"))
		return;
	else if (!strcmp(output.name.c_str(), "top"))
		return;
	else if (!strcmp(output.name.c_str(), "side"))
		return;
	else if (!strcmp(output.name.c_str(), "front"))
		return;
	output.parent = parentIndex;
	output.transform = path.transformationMatrix().matrix;



	scene_.sceneGraph.push_back(output);
	int children = path.childCount();
	int parent = scene_.sceneGraph.size() - 1;
	for (int i = 0; i < children; i++)
	{
		cout << path.child(i).apiTypeStr() << endl;
		if (!strcmp(path.child(i).apiTypeStr(), "kMesh")){
			scene_.sceneGraph[parent].type = 1;
			MFnMesh mesh(path.child(i));
			MDagPath dag_path;
			MItDag dag_iter(MItDag::kBreadthFirst, MFn::kMesh);
			int y = 0;
			while (!dag_iter.isDone())
			{
				if (dag_iter.getPath(dag_path))
				{
					MFnDagNode dag_node = dag_path.node();
					if (!dag_node.isIntermediateObject())
					{
						if (!strcmp(mesh.partialPathName().asChar(), dag_node.partialPathName().asChar()))
							scene_.sceneGraph[parent].mesh = y;
						y++;
					}
				}
				dag_iter.next();
			}
		}
//		else if (!strcmp(path.child(i).apiTypeStr(), "kCamera")); kan l�gga till fler typer h�r
		else
		createSceneGraph(MFnDagNode(path.child(i)), parent);
	}


}
예제 #24
0
    //---------------------------------------------------
    void DagHelper::setArrayPlugSize ( MPlug& plug, uint size )
    {
        if ( plug.node().isNull() ) return;

#if MAYA_API_VERSION >= 800
        MStatus status = plug.setNumElements ( size );
        CHECK_STAT ( status );

#else
        MObject node = plug.node();
        MString plugPath = plug.info();
        if ( node.hasFn ( MFn::kDagNode ) )
        {
            MFnDagNode dagFn ( node );
            int dot = plugPath.index ( '.' );
            plugPath = dagFn.fullPathName() + plugPath.substring ( dot, plugPath.length() );
        }

        MString command = MString ( "setAttr -s " ) + size + " \"" + plugPath + "\";";

        MGlobal::executeCommand ( command );
#endif // MAYA 8.00+
    }
    // ------------------------------------------------------------
    bool SceneGraph::createChildSceneElements ( SceneElement* sceneElement )
    {
        // Get the current path
        MDagPath dagPath = sceneElement->getPath();

        // Now, whip through this node's DAG children
        MFnDagNode dagFn ( dagPath );

        uint childCount = dagFn.childCount();
        for ( uint i = 0; i < childCount; ++i )
        {
            MObject child = dagFn.child ( i );
            MDagPath childDagPath = dagPath;
            childDagPath.push ( child );

            SceneElement* childSceneElement = createSceneElement ( childDagPath, sceneElement );

            // Recursive call to take the children
            createChildSceneElements ( childSceneElement );
        }

        return true;
    }
예제 #26
0
void EntityNode::AddToInstances( MObject &addedNode )
{
    MStatus stat;

    MFnDagNode instanceFn;
    MFnDagNode nodeFn( addedNode );
    MDagPath source;
    nodeFn.getPath( source );

    M_EntityNode::iterator itor = m_Instances.begin();
    M_EntityNode::iterator end  = m_Instances.end();
    for( ; itor != end; ++itor)
    {
        instanceFn.setObject( itor->second->thisMObject() );

        instanceFn.setObject( instanceFn.parent( 0 ) );
        MDagPath parent;
        instanceFn.getPath( parent );

        MDagPath result;
        Maya::duplicate( source, parent, result, true );
    }
}
예제 #27
0
asl::Vector4f
getLineColor(MFnDagNode & theDagNode) {
    float myR = 1.0;
    float myG = 1.0;
    float myB = 1.0;
    float myA = 1.0;

    MObject myParent = theDagNode.parent(0);
    getCustomAttribute(myParent, "ac_linecolor_r", myR);
    getCustomAttribute(myParent, "ac_linecolor_g", myG);
    getCustomAttribute(myParent, "ac_linecolor_b", myB);
    getCustomAttribute(myParent, "ac_linecolor_alpha", myA);

    return asl::Vector4f(myR, myG, myB, myA);
}
예제 #28
0
bool IsVisible(MFnDagNode& node)
{
    MStatus stat;

    if (node.isIntermediateObject())
        return false;

    bool visibility = true;
    MFnDependencyNode depFn(node.object(), &stat);
    if (!stat)
        MGlobal::displayInfo("Problem getting dep from " + node.name());

    if (!getBool(MString("visibility"), depFn, visibility))
        MGlobal::displayInfo("Problem getting visibility attr from " + node.name());

    if (!visibility)
        return false;

    getBool(MString("overrideVisibility"), depFn, visibility);
    if (!visibility)
        return false;

    return true;
}
예제 #29
0
	void IterateSelection()
	{
		unsigned int i;
		MSelectionList list;
		MDagPath dagpath;
		MFnDagNode fnnode;

		MGlobal::getActiveSelectionList(list);

		for(i = 0; i < list.length(); i++)
		{
			list.getDagPath(i, dagpath);
			fnnode.setObject(dagpath);
			cout << fnnode.name().asChar() << " of type " << fnnode.typeName().asChar() << " is selected" << endl;

			cout << "has " << fnnode.childCount() << " children" << endl;

			//Iterate the children
			for(int j = 0; j < fnnode.childCount(); j++)
			{
				MObject childobj;
				MFnDagNode fnchild;

				childobj = fnnode.child(j);
				fnchild.setObject(childobj);

				cout << "child " << j << " is a " << fnchild.typeName().asChar() << endl;

				//MFn::Type type = fnchild.type()
				//if(fnchild.type() == MFn::kMesh)
				//DumpMesh(dagpath);
				//DumpMesh2(dagpath);
				IterateWorldMeshesInSelection();
			}
		}
	}
예제 #30
0
bool IsTemplated(MFnDagNode& node)
{
    MStatus status;

    MFnDependencyNode depFn(node.object());
    bool isTemplate = false;
    getBool(MString("template"), depFn, isTemplate);
    if (isTemplate)
        return true;
    int intTempl = 0;
    getInt(MString("overrideDisplayType"), depFn, intTempl);
    if (intTempl == 1)
        return true;

    return false;
}