int MMenuItem::GetWidth() { MFont* pFont = GetFont(); const char* szText = GetText(); return pFont->GetWidth(szText) + MENUITEM_MARGIN_X; }
void Mint::DrawIndicator(MDrawContext* pDC, MRECT& r) { MFont* pFont = pDC->GetFont(); int nFontHeight = pFont->GetHeight(); // ÇØ´ç ¾ð¾î¿¡ µû¶ó Ç¥±â const char* szLanguageIndicator = GetLanguageIndicatorString(); int nIdicatorWidth = pFont->GetWidth(szLanguageIndicator); MCOLOR c = pDC->GetColor(); MRECT fr(r.x+r.w-nIdicatorWidth-4, r.y+2, nIdicatorWidth+3, r.h-4); if(IsNativeIME()==true){ pDC->SetColor(MCOLOR(130,130,130)); pDC->FillRectangle(fr); pDC->SetColor(MCOLOR(0, 0, 0)); pDC->Text(r.x+r.w-nIdicatorWidth-2, r.y + (r.h-nFontHeight)/2, szLanguageIndicator); } else{ // pDC->SetColor(MCOLOR(0, 0, 0)); // pDC->FillRectangle(fr); // pDC->SetColor(MCOLOR(DEFCOLOR_NORMAL)); } // pDC->Text(r.x+r.w-nIdicatorWidth-2, r.y + (r.h-nFontHeight)/2, szLanguageIndicator); pDC->SetColor(c); }
void ZToolTip::SetBounds(void) { MFont* pFont = GetFont(); char szName[MWIDGET_NAME_LENGTH]; RemoveAnd(szName, m_bUseParentName==true?GetParent()->m_szName:m_szName); int nWidth = pFont->GetWidthWithoutAmpersand(szName); int nHeight = pFont->GetHeight(); int x, y; GetPosAlignedWithParent(x, y, nWidth, nHeight); // 최소사이즈 16 size bitmap 일경우.. 32x32 규정? int w = max(nWidth+ZTOOLTIP_WIDTH_GAP*2,32); int h = max(nHeight+ZTOOLTIP_HEIGHT_GAP*2,32); if(w) { // int line = (w / (ZTOOLTIP_MAX_W-20))+1; int _max=0; int line = GetLineCount( szName , _max ); int _max_w = MAX_TOOLTIP_LINE_STRING*(pFont->GetWidth("b")); if(line) { w = _max_w; h = h + ((nHeight + ZTOOLTIP_LINE_GAP) * line); } // else w = min(w,_max_w); } MWidget::SetBounds(MRECT(x-ZTOOLTIP_WIDTH_GAP, y-ZTOOLTIP_HEIGHT_GAP,w,h)); }
// ¸ÖƼ¶óÀÎ Áö¿øÀ» À§ÇØ ±ÛÀÚ ´ÜÀ§ Ãâ·Â int Mint::DrawCompositionAttribute(MDrawContext* pDC, MPOINT& p, const char* szComposition, int i) { if(i>=(int)strlen(szComposition)) return 0; //if(pMint->GetPrimaryLanguageIdentifier()!=LANG_JAPANESE) return; const BYTE* pCompAttr = GetCompositionAttributes(); DWORD nCompAttrSize = GetCompositionAttributeSize(); if(i>=(int)nCompAttrSize) return 0; // Composition Attribute ¹üÀ§¸¦ ¹þ¾î³ª´Â °æ¿ì MFont* pFont = pDC->GetFont(); int nFontHeight = pFont->GetHeight(); MCOLOR c = pDC->GetColor(); int nCharSize = 1; bool bTwoByteChar = IsHangul(szComposition[i]); if(bTwoByteChar) nCharSize = 2; int nWidth = pFont->GetWidth(&(szComposition[i]), nCharSize); if(pCompAttr[i]==ATTR_TARGET_CONVERTED) // º¯È¯µÉ ³»¿ë pDC->SetColor(MCOLOR(255, 0, 0, 128)); else if(pCompAttr[i]==ATTR_TARGET_NOTCONVERTED) // º¯È¯µÇÁö ¾Ê´Â ³»¿ë pDC->SetColor(MCOLOR(0, 196, 0, 128)); else // º¯È¯ °¡´É Àý pDC->SetColor(MCOLOR(128, 128, 128, 128)); pDC->FillRectangle(p.x, p.y, nWidth, nFontHeight); pDC->SetColor(c); return nWidth; }
void ZRoomListBox::OnDraw( MDrawContext* pDC ) { MBitmap* pBitmap; MRECT rect; map<string, MBitmap*>::iterator iter; map<MMATCH_GAMETYPE, MBitmap*>::iterator iterIcon; int pressed_reposition = 0; int index = 0; for( int i = 0; i < NUM_DISPLAY_ROOM; ++i ) { bool bRoomFull = false; if( m_Selection == i ) pressed_reposition = 1; else pressed_reposition = 0; const char* mapName = MGetBannerName( m_pMapInfo[i].map_name); if( m_pMapInfo[i].IsEmpty ) { continue; } rect = GetInitialClientRect(); int width = (int)( m_iGapWidth + ( m_RoomWidth + m_iGapWidth*2 + m_iGapCenter ) * ( index%2 ) ); int height = (int)( m_iGapHeight + ( m_RoomHeight + m_iGapHeight ) * (int)(index*0.5f)); if( m_pMapInfo[i].nPeople >= m_pMapInfo[i].nMaxPeople ) { bRoomFull = true; } iter = find_if( m_pMapImage.begin(), m_pMapImage.end(), string_key_equal<string, MBitmap*>(mapName)); if( iter != m_pMapImage.end() ) { pBitmap = iter->second; if( pBitmap != 0 ) { if( ( m_pMapInfo[i].roomState == GMAE_CLOSED ) || bRoomFull ) pDC->SetBitmapColor(125,125,125,255); else pDC->SetBitmapColor(255,255,255,255); pDC->SetBitmap( pBitmap ); pDC->Draw( width + pressed_reposition, height + pressed_reposition, m_RoomWidth, m_RoomHeight ); } if(m_pRoomFrame!=0) { pDC->SetBitmap(m_pRoomFrame); pDC->Draw(width + pressed_reposition, height + pressed_reposition, m_RoomWidth * 0.75, m_RoomHeight, 0, 0, 512, 32 ); } } char szBuf[128]; MRECT r; r.x = width + m_RoomWidth*0.01f + pressed_reposition; r.y = height + m_RoomHeight*0.1f + pressed_reposition; r.w = m_RoomWidth*0.1; r.h = m_RoomHeight *0.5; sprintf_safe(szBuf,"%03d", m_pMapInfo[i].RoomNumber); pDC->SetFont( MFontManager::Get("FONTc8b") ); pDC->SetColor( 0,0,0); pDC->Text( MRECT( r.x+1, r.y+1, r.w, r.h), szBuf); if( m_pMapInfo[i].roomState == GMAE_CLOSED || bRoomFull ) pDC->SetColor( 115,146,173 ); else pDC->SetColor( 181, 247, 66 ); pDC->Text( r, szBuf ); r.x = width + m_RoomWidth*0.01f + pressed_reposition; r.y = height + m_RoomHeight*0.5f + pressed_reposition; r.w = m_RoomWidth*0.1f; r.h = m_RoomHeight*0.5f; sprintf_safe(szBuf,"%d/%d", m_pMapInfo[i].nPeople, m_pMapInfo[i].nMaxPeople ); pDC->SetColor( 0,0,0); pDC->Text( MRECT( r.x+1, r.y+1, r.w, r.h), szBuf); if( m_pMapInfo[i].roomState == GMAE_CLOSED || bRoomFull ) pDC->SetColor( 115,146,173 ); else pDC->SetColor( 181, 247, 66 ); pDC->Text( r, szBuf ); pDC->SetFont( MFontManager::Get("FONTc8b") ); r.x = width + m_RoomWidth*0.12 + pressed_reposition; r.y = height + pressed_reposition; r.w = m_RoomWidth*0.75; r.h = m_RoomHeight; MFont * pFont = pDC->GetFont(); char szBufTemp[SMI_MAPNAME_LENGTH]; int strLength = 0; int RoomWidth = pFont->GetWidth(m_pMapInfo[i].room_name); if( RoomWidth > m_RoomWidth*0.7 ) { while( strLength < 29 ) { if( m_pMapInfo[i].map_name[strLength] == '0' ) strcpy_safe( szBufTemp, m_pMapInfo[i].room_name ); if( ((unsigned char)m_pMapInfo[i].room_name[strLength]) > 127 ) strLength += 2; else ++strLength; } strncpy_safe( szBufTemp, m_pMapInfo[i].room_name, strLength*sizeof(char) ); szBufTemp[strLength] = '\0'; strcat_safe( szBufTemp, "..." ); pDC->SetColor( 0,0,0); pDC->Text( MRECT( r.x+1, r.y+1, r.w, r.h), szBufTemp, MAM_LEFT); if( m_pMapInfo[i].roomState == GMAE_CLOSED || bRoomFull ) pDC->SetColor( 115,146,173 ); else pDC->SetColor( 255, 255, 255 ); pDC->Text(r, szBufTemp, MAM_LEFT ); } else { pDC->SetColor( 0,0,0); pDC->Text( MRECT( r.x+1, r.y+1, r.w, r.h), m_pMapInfo[i].room_name, MAM_LEFT); if( m_pMapInfo[i].roomState == GMAE_CLOSED || bRoomFull ) pDC->SetColor( 115,146,173 ); else pDC->SetColor( 255, 255, 255 ); pDC->Text(r, m_pMapInfo[i].room_name, MAM_LEFT ); } r.x = width + m_RoomWidth*0.75f + pressed_reposition; r.y = height + pressed_reposition; r.w = m_RoomWidth * 0.2f ; r.h = m_RoomHeight; if( m_pMapInfo[i].bLimitLevel ) { char szBufTemp[64]; sprintf_safe( szBufTemp, "%d~%d", max(m_pMapInfo[i].nMasterLevel - m_pMapInfo[i].nLimitLevel,1), m_pMapInfo[i].nMasterLevel + m_pMapInfo[i].nLimitLevel); pDC->SetColor( 0,0,0); pDC->Text( MRECT( r.x+1, r.y+1, r.w, r.h), szBufTemp); if( m_pMapInfo[i].roomState == GMAE_CLOSED || bRoomFull ) pDC->SetColor( 100, 100, 100 ); else pDC->SetColor( 181, 247, 66 ); pDC->Text( r, szBufTemp ); } if (m_pMapInfo[i].bPrivate) { // 비밀방이면 게임모드 아이콘대신 열쇠아이콘이 나온다. // 열쇠아이콘은 하드코드됨. 나중에 일반화해서 xml로 빼놔야할 듯.. #define FN_ROOMLIST_PRIVATE_KEY "in_key.png" pBitmap = MBitmapManager::Get(FN_ROOMLIST_PRIVATE_KEY); if (pBitmap != NULL) { float x, y; x = width + m_RoomWidth*0.9 + pressed_reposition; y = height + pressed_reposition + ((m_RoomHeight-pBitmap->GetHeight())/2); pDC->SetBitmap( pBitmap ); pDC->Draw(x, y, pBitmap->GetWidth(), pBitmap->GetHeight()); } } else { iterIcon = m_pIconImage.find( m_pMapInfo[i].nGame_Type ); if( iterIcon != m_pIconImage.end() ) { pBitmap = iterIcon->second; if( pBitmap != 0) { r.x = width + m_RoomWidth*0.9 + pressed_reposition; r.y = height + m_RoomHeight/4.7 + pressed_reposition; // 아이콘 if( m_pMapInfo[i].roomState == GMAE_CLOSED || bRoomFull ) { pDC->SetBitmapColor(100,100,100,100); } else { pDC->SetBitmapColor(255,255,255,255); } pDC->SetBitmap( pBitmap ); pDC->Draw(r.x, height + pressed_reposition, m_RoomHeight, m_RoomHeight); } } } // 플레이 중이면 플레이 아이콘을 표시한다. if ( m_pMapInfo[i].roomState == GAME_PLAYING) { // 역시 플레이 아이콘도 하드코딩... -_-; #define FN_ROOMLIST_PLAYICON "icon_play.tga" pBitmap = MBitmapManager::Get( FN_ROOMLIST_PLAYICON); if (pBitmap != NULL) { float x, y; x = width + (m_RoomWidth * 0.955) + pressed_reposition; y = height + (m_RoomHeight * 0.54) + pressed_reposition; pDC->SetBitmap( pBitmap ); pDC->Draw(x, y, (m_RoomHeight * 0.5), (m_RoomHeight * 0.5)); } } //왓구(테두리) if( i == m_Selection) { if( m_pMapInfo[i].roomState == GMAE_CLOSED || bRoomFull) pDC->SetColor(115,146,173); else pDC->SetColor( 181, 247, 66 ); } else pDC->SetColor(128,128,128,255); pDC->Rectangle(width+pressed_reposition, height+pressed_reposition, m_RoomWidth, m_RoomHeight ); ++index; } pDC->SetOpacity( 255 ); pDC->SetBitmapColor(255,255,255,255); }