예제 #1
0
void exportMeshToDassault(GModel *gm, const std::string &fn, int dim)
{
  FILE *f = fopen(fn.c_str(),"w");

  int numVertices = gm->indexMeshVertices(true);
  std::vector<GEntity*> entities;
  gm->getEntities(entities);
  fprintf(f,"%d %d\n", numVertices, dim);
  for(unsigned int i = 0; i < entities.size(); i++)
    for(unsigned int j = 0; j < entities[i]->mesh_vertices.size(); j++){
      MVertex *v = entities[i]->mesh_vertices[j];
      if (dim == 2)
        fprintf(f,"%d %22.15E %22.15E\n", v->getIndex(), v->x(), v->y());
      else if (dim == 3)
        fprintf(f,"%d %22.15E %22.15E %22.5E\n", v->getIndex(), v->x(),
                v->y(), v->z());
    }

  if (dim == 2){
    int nt = 0;
    int order  = 0;
    for (GModel::fiter itf = gm->firstFace(); itf != gm->lastFace(); ++itf){
      std::vector<MTriangle*> &tris = (*itf)->triangles;
      nt += tris.size();
      if (tris.size())order = tris[0]->getPolynomialOrder();
    }
    fprintf(f,"%d %d\n", nt,(order+1)*(order+2)/2);
    int count = 1;
    for (GModel::fiter itf = gm->firstFace(); itf != gm->lastFace(); ++itf){
      std::vector<MTriangle*> &tris = (*itf)->triangles;
      for (size_t i=0;i<tris.size();i++){
	MTriangle *t = tris[i];
	fprintf(f,"%d ", count++);
	for (int j=0;j<t->getNumVertices();j++){
	  fprintf(f,"%d ", t->getVertex(j)->getIndex());
	}
	fprintf(f,"\n");
      }
    }
    int ne = 0;
    for (GModel::eiter ite = gm->firstEdge(); ite != gm->lastEdge(); ++ite){
      std::vector<MLine*> &l = (*ite)->lines;
      ne += l.size();
    }
    fprintf(f,"%d %d\n", ne,(order+1));
    count = 1;
    for (GModel::eiter ite = gm->firstEdge(); ite != gm->lastEdge(); ++ite){
      std::vector<MLine*> &l = (*ite)->lines;
      for (size_t i=0;i<l.size();i++){
	MLine *t = l[i];
	fprintf(f,"%d ", count++);
	for (int j=0;j<t->getNumVertices();j++){
	  fprintf(f,"%d ", t->getVertex(j)->getIndex());
	}
	fprintf(f,"%d \n",(*ite)->tag());
      }
    }
  }
  fclose(f);
}
예제 #2
0
void backgroundMesh2D::create_mesh_copy()
{
    // TODO: useful to extend it to other elements ???
    //std::set<SPoint2> myBCNodes;
    GFace *face = dynamic_cast<GFace*>(gf);
    if(!face) {
        Msg::Error("Entity is not a face in background mesh");
        return;
    }
    for (unsigned int i = 0; i < face->triangles.size(); i++) {
        MTriangle *e = face->triangles[i];
        MVertex *news[3];
        for (int j=0; j<3; j++) {
            MVertex *v = e->getVertex(j);
            std::map<MVertex*,MVertex*>::iterator it = _3Dto2D.find(v);
            MVertex *newv =0;
            if (it == _3Dto2D.end()) {
                SPoint2 p;
                reparamMeshVertexOnFace(v, face, p);
                newv = new MVertex (p.x(), p.y(), 0.0);// creates new vertex with xyz= u,v,0.
                vertices.push_back(newv);
                _3Dto2D[v] = newv;
                _2Dto3D[newv] = v;
                //if(v->onWhat()->dim()<2) myBCNodes.insert(p);
            }
            else newv = it->second;
            news[j] = newv;
        }
        elements.push_back(new MTriangle(news[0],news[1],news[2]));
    }
}
예제 #3
0
// build the BDS from a list of GFace
// This is a TRUE copy
BDS_Mesh *gmsh2BDS(std::list<GFace*> &l)
{
  BDS_Mesh *m = new BDS_Mesh;
  for (std::list<GFace*>::iterator it = l.begin(); it != l.end(); ++it){
    GFace *gf = *it;
    m->add_geom(gf->tag(), 2);
    BDS_GeomEntity *g2 = m->get_geom(gf->tag(), 2);
    for (unsigned int i = 0; i < gf->triangles.size(); i++){
      MTriangle *e = gf->triangles[i];
      BDS_Point *p[3];
      for (int j = 0; j < 3; j++){
        p[j] = m->find_point(e->getVertex(j)->getNum());
        if (!p[j]) {
          p[j] = m->add_point(e->getVertex(j)->getNum(), e->getVertex(j)->x(),
                              e->getVertex(j)->y(), e->getVertex(j)->z());
          SPoint2 param;
          reparamMeshVertexOnFace(e->getVertex(j), gf, param);
          p[j]->u = param[0];
          p[j]->v = param[1];
          m->add_geom(e->getVertex(j)->onWhat()->tag(),
                      e->getVertex(j)->onWhat()->dim());
          BDS_GeomEntity *g = m->get_geom(e->getVertex(j)->onWhat()->tag(),
                                          e->getVertex(j)->onWhat()->dim());
          p[j]->g = g;
        }
      }
      BDS_Face *f = m->add_triangle(p[0]->iD, p[1]->iD, p[2]->iD);
      f->g = g2;
    }
  }
  return m;
}
예제 #4
0
int GModel::writeMAIL(const std::string &name, bool saveAll, double scalingFactor)
{
  // CEA triangulation (.mail format) for Eric Darrigrand. Note that
  // we currently don't save the edges of the triangulation (the last
  // part of the file).
  FILE *fp = Fopen(name.c_str(), "w");
  if(!fp){
    Msg::Error("Unable to open file '%s'", name.c_str());
    return 0;
  }

  if(noPhysicalGroups()) saveAll = true;

  int numVertices = indexMeshVertices(saveAll), numTriangles = 0;
  for(fiter it = firstFace(); it != lastFace(); ++it)
    if(saveAll || (*it)->physicals.size())
      numTriangles += (*it)->triangles.size();

  fprintf(fp, " %d %d\n", numVertices, numTriangles);

  std::vector<GEntity*> entities;
  getEntities(entities);
  for(unsigned int i = 0; i < entities.size(); i++){
    for(unsigned int j = 0; j < entities[i]->mesh_vertices.size(); j++){
      MVertex *v = entities[i]->mesh_vertices[j];
      fprintf(fp, " %19.10E %19.10E %19.10E\n", v->x() * scalingFactor,
              v->y() * scalingFactor, v->z() * scalingFactor);
    }
  }

  for(fiter it = firstFace(); it != lastFace(); ++it){
    if(saveAll || (*it)->physicals.size()){
      for(unsigned int i = 0; i < (*it)->triangles.size(); i++){
        MTriangle *t = (*it)->triangles[i];
        fprintf(fp, " %d %d %d\n", t->getVertex(0)->getIndex(),
                t->getVertex(1)->getIndex(), t->getVertex(2)->getIndex());
      }
    }
  }

  // TODO write edges (with signs)
  for(fiter it = firstFace(); it != lastFace(); ++it){
    if(saveAll || (*it)->physicals.size()){
      for(unsigned int i = 0; i < (*it)->triangles.size(); i++){
        //MTriangle *t = (*it)->triangles[i];
        fprintf(fp, " %d %d %d\n", 0, 0, 0);
      }
    }
  }

  fclose(fp);
  return 1;
}
예제 #5
0
void Centerline::createFaces()
{
  std::vector<std::vector<MTriangle*> > faces;

  std::multimap<MEdge, MTriangle*, Less_Edge> e2e;
  for(unsigned int i = 0; i < triangles.size(); ++i)
    for(int j = 0; j < 3; j++)
      e2e.insert(std::make_pair(triangles[i]->getEdge(j), triangles[i]));
  while(!e2e.empty()){
    std::set<MTriangle*> group;
    std::set<MEdge, Less_Edge> touched;
    group.clear();
    touched.clear();
    std::multimap<MEdge, MTriangle*, Less_Edge>::iterator ite = e2e.begin();
    MEdge me = ite->first;
    while (theCut.find(me) != theCut.end()){
      ite++;
      me = ite->first;
    }
    recurConnectByMEdge(me,e2e, group, touched, theCut);
    std::vector<MTriangle*> temp;
    temp.insert(temp.begin(), group.begin(), group.end());
    faces.push_back(temp);
    for(std::set<MEdge, Less_Edge>::iterator it = touched.begin();
        it != touched.end(); ++it)
      e2e.erase(*it);
  }
  Msg::Info("Centerline: action (cutMesh) has cut surface mesh in %d faces ",
            (int)faces.size());

  //create discFaces
  for(unsigned int i = 0; i < faces.size(); ++i){
    int numF = current->getMaxElementaryNumber(2) + 1;
    discreteFace *f = new discreteFace(current, numF);
    current->add(f);
    discFaces.push_back(f);
    std::set<MVertex*> myVertices;
    std::vector<MTriangle*> myFace = faces[i];
    for(unsigned int j= 0; j< myFace.size(); j++){
      MTriangle *t = myFace[j];
      f->triangles.push_back(t);
      for (int k= 0; k< 3; k++){
	MVertex *v = t->getVertex(k);
	myVertices.insert(v);
	v->setEntity(f);
      }
    }
    f->mesh_vertices.insert(f->mesh_vertices.begin(),
  			    myVertices.begin(), myVertices.end());
  }
}
예제 #6
0
void printJacobians(GModel *m, const char *nm)
{
  const int n = 100;
  double D[n][n], X[n][n], Y[n][n], Z[n][n];

  FILE *f = Fopen(nm,"w");
  fprintf(f,"View \"\"{\n");
  for(GModel::fiter it = m->firstFace(); it != m->lastFace(); ++it){
    for(unsigned int j = 0; j < (*it)->triangles.size(); j++){
      MTriangle *t = (*it)->triangles[j];
      for(int i = 0; i < n; i++){
        for(int k = 0; k < n - i; k++){
          SPoint3 pt;
          double u = (double)i / (n - 1);
          double v = (double)k / (n - 1);
          t->pnt(u, v, 0, pt);
          D[i][k] = 0.; //mesh_functional_distorsion_2D(t, u, v);
          //X[i][k] = u;
          //Y[i][k] = v;
          //Z[i][k] = 0.0;
          X[i][k] = pt.x();
          Y[i][k] = pt.y();
          Z[i][k] = pt.z();
        }
      }
      for(int i= 0; i < n -1; i++){
        for(int k = 0; k < n - i -1; k++){
          fprintf(f,"ST(%g,%g,%g,%g,%g,%g,%g,%g,%g){%22.15E,%22.15E,%22.15E};\n",
                  X[i][k],Y[i][k],Z[i][k],
                  X[i+1][k],Y[i+1][k],Z[i+1][k],
                  X[i][k+1],Y[i][k+1],Z[i][k+1],
                  D[i][k],
                  D[i+1][k],
                  D[i][k+1]);
          if (i != n-2 && k != n - i -2)
            fprintf(f,"ST(%g,%g,%g,%g,%g,%g,%g,%g,%g){%22.15E,%22.15E,%22.15E};\n",
                    X[i+1][k],Y[i+1][k],Z[i+1][k],
                    X[i+1][k+1],Y[i+1][k+1],Z[i+1][k+1],
                    X[i][k+1],Y[i][k+1],Z[i][k+1],
                    D[i+1][k],
                    D[i+1][k+1],
                    D[i][k+1]);
        }
      }
    }
  }
  fprintf(f,"};\n");
  fclose(f);
}
예제 #7
0
파일: GRegion.cpp 프로젝트: fmach/agros2d
double GRegion::computeSolidProperties(std::vector<double> cg,
                                       std::vector<double> inertia)
{
  std::list<GFace*>::iterator it = l_faces.begin();
  std::list<int>::iterator itdir = l_dirs.begin();
  double volumex = 0;
  double volumey = 0;
  double volumez = 0;
  double surface = 0;
  cg[0] = cg[1] = cg[2] = 0.0;
  for ( ; it != l_faces.end(); ++it,++itdir){
    for (unsigned int i = 0; i < (*it)->triangles.size(); ++i){
      MTriangle *e = (*it)->triangles[i];
      int npt;
      IntPt *pts;
      e->getIntegrationPoints (2*(e->getPolynomialOrder()-1)+3, &npt, &pts);
      for (int j=0;j<npt;j++){
	SPoint3 pt;
	// compute x,y,z of the integration point
	e->pnt(pts[j].pt[0], pts[j].pt[1], pts[j].pt[2], pt);
	double jac[3][3];
	// compute normal
	double detJ = e->getJacobian(pts[j].pt[0], pts[j].pt[1], pts[j].pt[2], jac);
	SVector3 n(jac[2][0], jac[2][1], jac[2][2]);
	n.normalize();
	n *= (double)*itdir;
	surface += detJ* pts[j].weight;
	volumex += detJ * n.x() * pt.x() * pts[j].weight;
	volumey += detJ * n.y() * pt.y() * pts[j].weight;
	volumez += detJ * n.z() * pt.z() * pts[j].weight;
	cg[0] += detJ * n.x() * (pt.x() * pt.x()) * pts[j].weight * 0.5;
	cg[1] += detJ * n.y() * (pt.y() * pt.y()) * pts[j].weight * 0.5;
	cg[2] += detJ * n.z() * (pt.z() * pt.z()) * pts[j].weight * 0.5;
      }
    }
  }

  printf("%g -- %g %g %g\n", surface, volumex, volumey, volumez);

  double volume = volumex;

  cg[0] /= volume;
  cg[1] /= volume;
  cg[2] /= volume;

  it = l_faces.begin();
  itdir = l_dirs.begin();
  inertia[0] = inertia[1] = inertia[2] = inertia[3] = inertia[4] = inertia[5] = 0.0;

  for ( ; it != l_faces.end(); ++it,++itdir){
    for (unsigned int i = 0; i < (*it)->getNumMeshElements(); ++i){
      MElement *e = (*it)->getMeshElement(i);
      int npt;
      IntPt *pts;
      e->getIntegrationPoints(2 * (e->getPolynomialOrder() - 1) + 3, &npt, &pts);
      for (int j = 0; j < npt; j++){
	SPoint3 pt;
	// compute x,y,z of the integration point
	e->pnt(pts[j].pt[0], pts[j].pt[1], pts[j].pt[2], pt);
	double jac[3][3];
	// compute normal
	double detJ = e->getJacobian(pts[j].pt[0], pts[j].pt[1], pts[j].pt[2], jac);
	SVector3 n(jac[2][0], jac[2][1], jac[2][2]);
	n *= (double)*itdir;
	inertia[0] += pts[j].weight * detJ * n.x() *
          (pt.x() - cg[0]) * (pt.x() - cg[0]) * (pt.x() - cg[0]) / 3.0;
	inertia[1] += pts[j].weight * detJ * n.y() *
          (pt.y() - cg[1]) * (pt.y() - cg[1]) * (pt.y() - cg[1]) / 3.0;
	inertia[2] += pts[j].weight * detJ * n.z() *
          (pt.z() - cg[2]) * (pt.z() - cg[2]) * (pt.z() - cg[2]) / 3.0;
	inertia[3] += pts[j].weight * detJ * n.x() *
          (pt.y() - cg[1]) * (pt.x() - cg[0]) * (pt.x() - cg[0]) / 3.0;
	inertia[4] += pts[j].weight * detJ * n.x() *
          (pt.z() - cg[2]) * (pt.x() - cg[0]) * (pt.x() - cg[0]) / 3.0;
	inertia[5] += pts[j].weight * detJ * n.y() *
          (pt.z() - cg[2]) * (pt.y() - cg[1]) * (pt.y() - cg[1]) / 3.0;
      }
    }
  }
  return volume;
}
예제 #8
0
void highOrderTools::computeStraightSidedPositions()
{
  _clean();
  // compute straigh sided positions that are actually X,Y,Z positions
  // that are NOT always on curves and surfaces

  // points classified on model vertices shall not move !
  for(GModel::viter it = _gm->firstVertex(); it != _gm->lastVertex(); ++it){
    if ((*it)->points.size()){
      MPoint *p = (*it)->points[0];
      MVertex *v = p->getVertex(0);
      _straightSidedLocation [v] = SVector3((*it)->x(),(*it)->y(),(*it)->z());
      _targetLocation [v] = SVector3((*it)->x(),(*it)->y(),(*it)->z());
    }
  }

  //  printf("coucou2\n");
  // compute stright sided positions of vertices that are classified on model edges
  for(GModel::eiter it = _gm->firstEdge(); it != _gm->lastEdge(); ++it){
    for (unsigned int i=0;i<(*it)->lines.size();i++){
      MLine *l = (*it)->lines[i];
      int N = l->getNumVertices()-2;
      SVector3 p0((*it)->lines[i]->getVertex(0)->x(),
          (*it)->lines[i]->getVertex(0)->y(),
          (*it)->lines[i]->getVertex(0)->z());
      SVector3 p1((*it)->lines[i]->getVertex(1)->x(),
          (*it)->lines[i]->getVertex(1)->y(),
          (*it)->lines[i]->getVertex(1)->z());

      for (int j=1;j<=N;j++){
        const double xi = (double)(j)/(N+1);
        //	printf("xi = %g\n",xi);
        const SVector3 straightSidedPoint   = p0 *(1.-xi) + p1*xi;
        MVertex *v = (*it)->lines[i]->getVertex(j+1);
        if (_straightSidedLocation.find(v) == _straightSidedLocation.end()){
          _straightSidedLocation   [v] = straightSidedPoint;
          _targetLocation[v] = SVector3(v->x(),v->y(),v->z());
        }
      }
    }
  }

  //  printf("coucou3\n");
  // compute stright sided positions of vertices that are classified on model faces
  for(GModel::fiter it = _gm->firstFace(); it != _gm->lastFace(); ++it){
    for (unsigned int i=0;i<(*it)->mesh_vertices.size();i++){
      MVertex *v = (*it)->mesh_vertices[i];
      _targetLocation[v] = SVector3(v->x(),v->y(),v->z());
    }

    for (unsigned int i=0;i<(*it)->triangles.size();i++){
      MTriangle *t = (*it)->triangles[i];
      MFace face = t->getFace(0);
      const nodalBasis* fs = t->getFunctionSpace();
      for (int j=0;j<t->getNumVertices();j++){
        if (t->getVertex(j)->onWhat() == *it){
          const double t1 = fs->points(j, 0);
          const double t2 = fs->points(j, 1);
          SPoint3 pc = face.interpolate(t1, t2);
          _straightSidedLocation [t->getVertex(j)] =
            SVector3(pc.x(),pc.y(),pc.z());
        }
      }
    }
    for (unsigned int i=0;i<(*it)->quadrangles.size();i++){
      //      printf("coucou quad %d\n",i);
      MQuadrangle *q = (*it)->quadrangles[i];
      MFace face = q->getFace(0);
      const nodalBasis* fs = q->getFunctionSpace();
      for (int j=0;j<q->getNumVertices();j++){
        if (q->getVertex(j)->onWhat() == *it){
          const double t1 = fs->points(j, 0);
          const double t2 = fs->points(j, 1);
          SPoint3 pc = face.interpolate(t1, t2);
          _straightSidedLocation [q->getVertex(j)] =
            SVector3(pc.x(),pc.y(),pc.z());
        }
      }
    }
  }

  for(GModel::riter it = _gm->firstRegion(); it != _gm->lastRegion(); ++it){
    for (unsigned int i=0;i<(*it)->mesh_vertices.size();i++){
      MVertex *v = (*it)->mesh_vertices[i];
      _targetLocation[v] = SVector3(v->x(),v->y(),v->z());
    }
    for (unsigned int i=0;i<(*it)->tetrahedra.size();i++){
      _dim = 3;
      MTetrahedron *t = (*it)->tetrahedra[i];
      MTetrahedron t_1 ((*it)->tetrahedra[i]->getVertex(0),
          (*it)->tetrahedra[i]->getVertex(1),
          (*it)->tetrahedra[i]->getVertex(2),
          (*it)->tetrahedra[i]->getVertex(3));
      const nodalBasis* fs = t->getFunctionSpace();
      for (int j=0;j<t->getNumVertices();j++){
        if (t->getVertex(j)->onWhat() == *it){
          double t1 = fs->points(j, 0);
          double t2 = fs->points(j, 1);
          double t3 = fs->points(j, 2);
          SPoint3 pc; t_1.pnt(t1, t2, t3,pc);
          _straightSidedLocation [t->getVertex(j)] =
            SVector3(pc.x(),pc.y(),pc.z());
        }
      }
    }
    for (unsigned int i=0;i<(*it)->hexahedra.size();i++){
      _dim = 3;
      MHexahedron *h = (*it)->hexahedra[i];
      MHexahedron h_1 ((*it)->hexahedra[i]->getVertex(0),
          (*it)->hexahedra[i]->getVertex(1),
          (*it)->hexahedra[i]->getVertex(2),
          (*it)->hexahedra[i]->getVertex(3),
          (*it)->hexahedra[i]->getVertex(4),
          (*it)->hexahedra[i]->getVertex(5),
          (*it)->hexahedra[i]->getVertex(6),
          (*it)->hexahedra[i]->getVertex(7));
      const nodalBasis* fs = h->getFunctionSpace();
      for (int j=0;j<h->getNumVertices();j++){
        if (h->getVertex(j)->onWhat() == *it){
          double t1 = fs->points(j, 0);
          double t2 = fs->points(j, 1);
          double t3 = fs->points(j, 2);
          SPoint3 pc; h_1.pnt(t1, t2, t3,pc);
          _straightSidedLocation [h->getVertex(j)] =
            SVector3(pc.x(),pc.y(),pc.z());
        }
      }
    }
  }

  Msg::Info("highOrderTools has been set up : %d nodes are considered",
            _straightSidedLocation.size());
}
예제 #9
0
static void Subdivide(GFace *gf, bool splitIntoQuads, bool splitIntoHexas,
                      faceContainer &faceVertices)
{

  if(!splitIntoQuads && !splitIntoHexas){
    std::vector<MTriangle*> triangles2;
    for(unsigned int i = 0; i < gf->triangles.size(); i++){
      MTriangle *t = gf->triangles[i];
      if(t->getNumVertices() == 6){
        triangles2.push_back
          (new MTriangle(t->getVertex(0), t->getVertex(3), t->getVertex(5)));
        triangles2.push_back
          (new MTriangle(t->getVertex(3), t->getVertex(4), t->getVertex(5)));
        triangles2.push_back
          (new MTriangle(t->getVertex(3), t->getVertex(1), t->getVertex(4)));
        triangles2.push_back
          (new MTriangle(t->getVertex(5), t->getVertex(4), t->getVertex(2)));
      }
      delete t;
    }
    gf->triangles = triangles2;
  }

  std::vector<MQuadrangle*> quadrangles2;
  for(unsigned int i = 0; i < gf->quadrangles.size(); i++){
    MQuadrangle *q = gf->quadrangles[i];
    if(q->getNumVertices() == 9){
      quadrangles2.push_back
        (new MQuadrangle(q->getVertex(0), q->getVertex(4), q->getVertex(8), q->getVertex(7)));
      quadrangles2.push_back
        (new MQuadrangle(q->getVertex(4), q->getVertex(1), q->getVertex(5), q->getVertex(8)));
      quadrangles2.push_back
        (new MQuadrangle(q->getVertex(8), q->getVertex(5), q->getVertex(2), q->getVertex(6)));
      quadrangles2.push_back
        (new MQuadrangle(q->getVertex(7), q->getVertex(8), q->getVertex(6), q->getVertex(3)));
    }
    delete q;
  }
  if(splitIntoQuads || splitIntoHexas){
    for(unsigned int i = 0; i < gf->triangles.size(); i++){
      MTriangle *t = gf->triangles[i];
      if(t->getNumVertices() == 6){
        SPoint2 pt;
        SPoint3 ptx; t->pnt(0.5, 0.5, 0, ptx);
        bool reparamOK = true;
        for(int k = 0; k < 6; k++){
          SPoint2 temp;
          reparamOK &= reparamMeshVertexOnFace(t->getVertex(k), gf, temp);
          pt[0] += temp[0] / 6.;
          pt[1] += temp[1] / 6.;
        }
        MVertex *newv;
        if (reparamOK){
          GPoint gp = gf->point(pt);
          newv = new MFaceVertex(gp.x(), gp.y(), gp.z(), gf, pt[0], pt[1]);
        }
        else {
          newv = new MVertex(ptx.x(), ptx.y(), ptx.z(), gf);
        }
        gf->mesh_vertices.push_back(newv);
        if(splitIntoHexas) faceVertices[t->getFace(0)].push_back(newv);
        quadrangles2.push_back
          (new MQuadrangle(t->getVertex(0), t->getVertex(3), newv, t->getVertex(5)));
        quadrangles2.push_back
          (new MQuadrangle(t->getVertex(3), t->getVertex(1), t->getVertex(4), newv));
        quadrangles2.push_back
          (new MQuadrangle(t->getVertex(5), newv,t->getVertex(4), t->getVertex(2)));
        delete t;
      }
    }
    gf->triangles.clear();
  }
  gf->quadrangles = quadrangles2;

  for(unsigned int i = 0; i < gf->mesh_vertices.size(); i++)
    gf->mesh_vertices[i]->setPolynomialOrder(1);
  gf->deleteVertexArrays();
}