int main(int argc, char* argv[]) { cout<<"Fluid simulation"<<endl; // Defaults logging = true; sequential = false; render = true; deviceType = CL_DEVICE_TYPE_ALL; int targetFPS = 20; // Parse arguments for(int i = 0; i < argc; i++) { if(strcmp(argv[i], "-nolog") == 0) logging = false; else if(strcmp(argv[i], "-cpu") == 0) deviceType = CL_DEVICE_TYPE_CPU; else if(strcmp(argv[i], "-gpu") == 0) deviceType = CL_DEVICE_TYPE_GPU; else if(strcmp(argv[i], "-sequential") == 0) sequential = true; else if(strcmp(argv[i], "-fps") == 0) targetFPS = atoi(argv[i+1]); else if(strcmp(argv[i], "-norender") == 0) render = false; } //Start simulating! mainProgram.initialize(targetFPS); mainProgram.run(); }
int main( int argc, char ** argv, char **envp ) { openlog( SHEBANG, 0, LOG_LOCAL2 ); setlogmask( LOG_UPTO( LOG_INFO ) ); Main main; main.parseArgs( argc, argv, envp ); return main.run(); }
int main(int argc, char** argv) { Main* main = new Main(argc, argv); main->run(); delete main; return 0; }
int main(int argc, char* args[]) { if(argc > 1) { if(strcmp(args[1], "-f") == 0) { Main::flags |= SDL_FULLSCREEN; } } Main main; return main.run(); }
int main(int argc, char** argv) { signal(SIGINT, signal_handler); try { return main_program.run(argc, argv); } catch(std::exception& e) { cout << "Top Level Exception: " << e.what() << endl; } }
int main( int argc, char ** argv, char **envp ) { openlog( GPROJLIBTOOL, LOG_INFO, LOG_LOCAL2 ); setlogmask( LOG_UPTO( LOG_INFO ) ); try { Main main; main.parseArgs( argc, argv, envp ); main.run(); return EXIT_SUCCESS; } catch ( Ginger::Mishap & p ) { p.culprit( "Detected by", GPROJLIBTOOL ); p.report(); return EXIT_FAILURE; } }
s32 main(s32 argc, char* argv[]) { std::string log_name = get_option(argv, argc, "-l"); std::string rom = "../bin/Ca Da.gb"; // If a ROM isn't specified on command line, then execute the ROM specified here if (log_name == "-") { log_name = "../bin/GBS.log"; // If a log name isn't specified, use the default } if (argc >= 2) { rom = argv[1]; } if (!init_logging(log_name)) { log(ERROR, "Initialization of logging failed."); return exit(true); } Game game; if (!game.load(rom)) { log(ERROR, "Failed to load the ROM."); return exit(true); } Main* core = nullptr; switch (game.game_type) { case GAMEBOY_COLOR: case GAMEBOY: core = new GBMain(game); break; default: log(ERROR, "Unsupported game type: %d", game.game_type); return exit(true); } if (!core->initialize()) { log(ERROR, "Failed to initialize emulation core."); return exit(true); } core->run(); }
int main(int argc, char **argv) { Main m; return m.run(argc, argv); }
int main() { Uart::getInstance()->init((volatile uint32_t *)UART_BASE); Main *main = new Main(); return main->run(); }