예제 #1
0
void SimDynamicsWindow::addObject()
{
    ManipulationObjectPtr vitalis;
    std::string vitalisPath = "objects/VitalisWithPrimitives.xml";

    if (VirtualRobot::RuntimeEnvironment::getDataFileAbsolute(vitalisPath))
    {
        vitalis = ObjectIO::loadManipulationObject(vitalisPath);
    }

    if (vitalis)
    {
        vitalis->setMass(0.5f);
        float x, y, z;
        int counter = 0;

        do
        {
            x = float(rand() % 2000 - 1000);
            y = float(rand() % 2000 - 1000);
            z = float(rand() % 2000 + 100);
            Eigen::Matrix4f gp = vitalis->getGlobalPose();
            gp.block(0, 3, 3, 1) = Eigen::Vector3f(x, y, z);
            vitalis->setGlobalPose(gp);
            counter++;

            if (counter > 100)
            {
                cout << "Error, could not find valid pose" << endl;
                return;
            }
        }
        while (robot && CollisionChecker::getGlobalCollisionChecker()->checkCollision(robot, vitalis));

        SimDynamics::DynamicsObjectPtr dynamicsObjectVitalis = dynamicsWorld->CreateDynamicsObject(vitalis);
        dynamicsObjectVitalis->setPosition(Eigen::Vector3f(x, y, z));
        dynamicsObjects.push_back(dynamicsObjectVitalis);
        dynamicsWorld->addObject(dynamicsObjectVitalis);
        buildVisualization();
    }

}
예제 #2
0
    ManipulationObjectPtr ObjectIO::processManipulationObject(rapidxml::xml_node<char>* objectXMLNode, const std::string& basePath)
    {
        THROW_VR_EXCEPTION_IF(!objectXMLNode, "No <ManipulationObject> tag in XML definition");

        bool visuProcessed = false;
        bool colProcessed = false;
        VisualizationNodePtr visualizationNode;
        CollisionModelPtr collisionModel;
        bool useAsColModel = false;
        SceneObject::Physics physics;
        bool physicsDefined = false;
        std::vector<GraspSetPtr> graspSets;
        Eigen::Matrix4f globalPose = Eigen::Matrix4f::Identity();

        // get name
        std::string objName = processNameAttribute(objectXMLNode);

        // first check if there is an xml file to load
        rapidxml::xml_node<>* xmlFileNode = objectXMLNode->first_node("file", 0, false);

        if (xmlFileNode)
        {
            std::string xmlFile = processFileNode(xmlFileNode, basePath);
            ManipulationObjectPtr result = loadManipulationObject(xmlFile);

            if (!result)
            {
                return result;
            }

            if (!objName.empty())
            {
                result->setName(objName);
            }

            // update global pose
            rapidxml::xml_node<>* poseNode = objectXMLNode->first_node("globalpose", 0, false);

            if (poseNode)
            {
                processTransformNode(poseNode, objName, globalPose);
                result->setGlobalPose(globalPose);
            }

            return result;
        }



        THROW_VR_EXCEPTION_IF(objName.empty(), "ManipulationObject definition expects attribute 'name'");

        rapidxml::xml_node<>* node = objectXMLNode->first_node();

        while (node)
        {
            std::string nodeName = getLowerCase(node->name());

            if (nodeName == "visualization")
            {
                THROW_VR_EXCEPTION_IF(visuProcessed, "Two visualization tags defined in ManipulationObject '" << objName << "'." << endl);
                visualizationNode = processVisualizationTag(node, objName, basePath, useAsColModel);
                visuProcessed = true;

                if (useAsColModel)
                {
                    THROW_VR_EXCEPTION_IF(colProcessed, "Two collision tags defined in ManipulationObject '" << objName << "'." << endl);
                    std::string colModelName = objName;
                    colModelName += "_VISU_ColModel";
                    // todo: ID?
                    collisionModel.reset(new CollisionModel(visualizationNode, colModelName, CollisionCheckerPtr()));
                    colProcessed = true;
                }
            }
            else if (nodeName == "collisionmodel")
            {
                THROW_VR_EXCEPTION_IF(colProcessed, "Two collision tags defined in ManipulationObject '" << objName << "'." << endl);
                collisionModel = processCollisionTag(node, objName, basePath);
                colProcessed = true;
            }
            else if (nodeName == "physics")
            {
                THROW_VR_EXCEPTION_IF(physicsDefined, "Two physics tags defined in ManipulationObject '" << objName << "'." << endl);
                processPhysicsTag(node, objName, physics);
                physicsDefined = true;
            }
            else if (nodeName == "graspset")
            {
                GraspSetPtr gs = processGraspSet(node, objName);
                THROW_VR_EXCEPTION_IF(!gs, "Invalid grasp set in '" << objName << "'." << endl);
                graspSets.push_back(gs);

            }
            else if (nodeName == "globalpose")
            {
                processTransformNode(node, objName, globalPose);
            }
            else
            {
                THROW_VR_EXCEPTION("XML definition <" << nodeName << "> not supported in ManipulationObject <" << objName << ">." << endl);
            }

            node = node->next_sibling();
        }



        // build object
        ManipulationObjectPtr object(new ManipulationObject(objName, visualizationNode, collisionModel, physics));

        for (size_t i = 0; i < graspSets.size(); i++)
        {
            object->addGraspSet(graspSets[i]);
        }

        object->setGlobalPose(globalPose);

        return object;
    }