예제 #1
0
// Изменение иконки пользователя.
void OnUserSexChanged(BYTE *InBuffer) {
	String name;
	DWORD sex;

	try {
		//name
		GetStreamString(&InBuffer, &name);
		//ip
		GetStreamString(&InBuffer, NULL);
		//male
		GetStreamDword(&InBuffer, NULL);
		//new male
		GetStreamDword(&InBuffer, &sex);

		UpdateOnlineUserSex(name, sex);

        MapList params;
		params.insert(pair<String, String>("user", name));
		params.insert(pair<String, String>("sex", sex));

		String json_object = SetParametersObject(params);
		SendNotification("user_sex_changed", json_object, GetConnectionsRef(true));
	} catch (Exception *E) {
		throw(Format(e_user_sex_changed, ARRAYOFCONST((E->Message))));
	}
}
예제 #2
0
void DynamicMaterial::setTextures(MaterialEditor* src) {
    if(!m_material) return;
    if(m_stream) m_stream->build();

    // Textures
    m_material->setTexture("diffuseArray", src->getDiffuseArray());
    m_material->setTexture("normalArray", src->getNormalArray());
    if(m_stream) {
        m_stream->setTexture("diffuseArray", src->getDiffuseArray());
        m_stream->setTexture("normalArray", src->getNormalArray());
        printf("Textures set\n");
    }

    // Bind all the maps
    typedef std::set<const char*> MapList;
    MapList maps;
    for(size_t i=0; i<m_layers.size(); ++i) {
        if(m_layers[i]->map  && m_layers[i]->map[0])  maps.insert( m_layers[i]->map );
        if(m_layers[i]->map2 && m_layers[i]->map2[0]) maps.insert( m_layers[i]->map2 );
        update(i);
    }
    for(MapList::iterator i=maps.begin(); i!=maps.end(); ++i) {
        EditableTexture* map = src->getMap(*i);
        if(map) {
            m_material->setTexture(*i, map->getTexture());
            if(m_stream) {
                if(map->getTextureStream()) m_stream->addStream(*i, map->getTextureStream());
                else m_stream->setOverlayTexture(*i, map->getTexture());
            }
        }
    }
}
예제 #3
0
// Отключение от канала стороннего или виртуального пользователя.
void OnUserChannelDisconnect(BYTE *InBuffer) {
	String bot, channel, name;

	try {
		// virtual user.
		GetStreamString(&InBuffer, &bot);
		// channel.
		GetStreamString(&InBuffer, &channel);
		if (UserIsMonitoring(bot, channel)) {
            // name.
			GetStreamString(&InBuffer, &name);

			MapList params;
			params.insert(pair<String, String>("user", name));
			params.insert(pair<String, String>("channel", channel));

			String json_object = SetParametersObject(params);
			SendNotification("user_channel_disconnect", json_object, GetChannelConnections(channel));

			DeleteUserChannel(name, channel);

			// If channel watcher was disconnected, then find new watcher.
			if (name == bot) {
				ChangeChannelWatcher(channel);
			}
		}
	} catch (Exception *E) {
		throw(Format(e_user_channel_disconnect, ARRAYOFCONST((E->Message))));
	}
}
예제 #4
0
// Подключение к каналу стороннего пользователя.
void OnUserChannelConnect(BYTE *InBuffer) {
	String bot, name, channel, ip, query;
	DWORD male;

	try {
		//virtual user
		GetStreamString (&InBuffer, &bot);
		//channel
		GetStreamString(&InBuffer, &channel);

		// If this user is channel watcher.
		if (UserIsMonitoring(bot, channel)) {
			//name
			GetStreamString(&InBuffer, &name);
			//ip
			GetStreamString(&InBuffer, &ip);
			//male
			GetStreamDword(&InBuffer, &male);

			AddUserChannel(name, channel);

            MapList params;
			params.insert(pair<String, String>("user", name));
			params.insert(pair<String, String>("channel", channel));

			String json_object = SetParametersObject(params);
			SendNotification("user_channel_connect", json_object, GetChannelConnections(channel));
		}
	} catch (Exception *E) {
		throw(Format(e_user_channel_connect, ARRAYOFCONST((E->Message))));
	}
}
예제 #5
0
// Выход из чата.
void OnUserDisconnect(BYTE *InBuffer) {
	String name;

	try {
		//name
		GetStreamString(&InBuffer, &name);

		RemoveUserFromChannels(name);

		// Проверяем, является ли пользователь виртуальным. Если да, то проверяем список отслеживаний каналов.
		LogicalConnections::iterator connection = FindConnectionByUser(name);
		if (ConnectionExists(connection)) {
			UnsetConnectionUser(connection);
		}

		RemoveOnlineUser(name);

		MapList params;
		params.insert(pair<String, String>("user", name));

		String json_object = SetParametersObject(params);
		SendNotification("user_disconnect", json_object, GetConnectionsRef(true));
	} catch (Exception *E) {
		throw(Format(e_user_disconnect, ARRAYOFCONST((E->Message))));
	}
}
예제 #6
0
// Публикация в общий канал.
void OnPublicChannelMessage(BYTE *InBuffer) {
	String bot, name, channel, text;
	DWORD mode, male, image_length;

	try {
		//bot nick
		GetStreamString (&InBuffer, &bot);
		//nick
		GetStreamString(&InBuffer, &name);
		//ip
		GetStreamString(&InBuffer, NULL);
		//male
		GetStreamDword(&InBuffer, &male);
		//channel
		GetStreamString(&InBuffer, &channel);

		// Если виртуальный пользователь является пользователем, отслеживающим данный канал.
		if (UserIsMonitoring(bot, channel)) {
			//rezim
			GetStreamDword(&InBuffer, &mode);
			//text
			GetStreamString(&InBuffer, &text);

			GetStreamDword(&InBuffer, &image_length);

			MapList params;
			params.insert(pair<String, String>("sender", name));
			params.insert(pair<String, String>("channel", channel));
			params.insert(pair<String, String>("mode", mode));
			params.insert(pair<String, String>("message", text));

            if (image_length > 0) {
				String image_name = SaveData(InBuffer, image_length);
				if (!image_name.IsEmpty()) {
					params.insert(pair<String, String>("image", image_name));
				}
			}
			String json_object = SetParametersObject(params);
			SendNotification("public_mess", json_object, GetChannelConnections(channel));
	   	}
	} catch (Exception *E) {
		throw(Format(e_user_mess_recieve, ARRAYOFCONST((E->Message))));
	}
}
예제 #7
0
// Подключение к каналу виртуального пользователя.
void OnVirtualUserChannelConnect(BYTE *InBuffer) {
	String name, channel_name;

	try {
		// virtual user.
		GetStreamString (&InBuffer, &name);
		// channel.
		GetStreamString(&InBuffer, &channel_name);
		// topic.
		GetStreamString(&InBuffer, NULL);
		// greeting.
		GetStreamString(&InBuffer, NULL);

		LogicalConnections::iterator connection = FindConnectionByUser(name);
		OnlineUsersList::iterator user = GetConnectionUser(connection);
		ChannelsList::iterator channel = FindChannelByName(channel_name);
		StringList channel_users;
		if (!IsChannelMonitored(channel_name)) {
			AddChannelWatcher(name, channel_name);
			Channel channel_info = GetChannelInfo(channel_name);
			channel_users = GetChannelUsersList(name, channel_name);
			channel_info.online_users = channel_users.size();
			UpdateChannel(channel, GetChannelInfo(channel_name));
			for (unsigned int i = 0; i < channel_info.online_users; i++) {
				AddUserChannel(name, channel_name);
			}
		} else {
			AddUserChannel(name, channel_name);
			channel_users = GetChannelUsers(channel_name);
        }

		MapList params;
		params.insert(pair<String, String>("channel", channel_name));
		params.insert(pair<String, String>("topic", channel->topic));
		params.insert(pair<String, String>("greeting", channel->greeting));
		params.insert(pair<String, String>("users", "[" + implode(channel_users) + "]"));

		String json_object = SetParametersObject(params, true);
		SendNotification("virtual_user_channel_connect", json_object, connection, false);
	} catch (Exception *E) {
		throw(Format(e_virtual_user_channel_connect, ARRAYOFCONST((E->Message))));
	}
}
예제 #8
0
// Вход в чат.
void OnUserConnect(BYTE *InBuffer) {
	String name, ip, query;
	DWORD male;

	try {
		//name
		GetStreamString(&InBuffer, &name);
		//ip
		GetStreamString(&InBuffer, &ip);
		//male
		GetStreamDword(&InBuffer, &male);

		// Get user from registred users list, add it's reference to online users and update user info.
		UsersList::iterator user = FindUserByName(name);
		CFUserInfo user_info = GetUserInfo(name);
		OnlineUsersList::iterator online_user = AddOnlineUser(user, user_info.state, user_info.client_version, user_info.process, user_info.window_activity, user_info.downtime);
		UpdateUser(user, user_info.computer_id, user_info.ip, user_info.male);

		// If user is in authorization queue.
		AuthQueueMap::iterator auth_queue_item = FindAuthQueueByUser(name);
		if (IsAuthQueueElement(auth_queue_item)) {
			LogicalConnections::iterator connection = GetAuthQueueConnection(auth_queue_item);
			SetConnectionUser(connection, online_user);
			SetAuthorizationStatus(connection, 9);
			DeleteAuthQueueItem(auth_queue_item);
		}

		MapList params;
		params.insert(pair<String, String>("name", name));
		params.insert(pair<String, String>("ip", ip));
		params.insert(pair<String, String>("sex", male));

		String json_object = SetParametersObject(params, true);
		SendNotification("user_connect", json_object, GetConnectionsRef(true));
	} catch (Exception *E) {
		throw(Format(e_user_connect, ARRAYOFCONST((E->Message))));
	}
}
예제 #9
0
// Изменение темы.
void OnChannelTopicChanged(BYTE *InBuffer) {
	String bot, name, channel, topic;

	try {
		//bot_prop.name
		GetStreamString(&InBuffer, &bot);

		// Если виртуальный пользователь является пользователем, отслеживающим данный канал.
		if (UserIsMonitoring(bot, channel)) {
			//channel
			GetStreamString(&InBuffer, &channel);
			//name
			GetStreamString(&InBuffer, &name);
			//ip
			GetStreamString(&InBuffer, NULL);
			//male
			GetStreamDword(&InBuffer, NULL);
			//new theme
			GetStreamString(&InBuffer, &topic);

			int timestamp = time(NULL);

			UpdateChannelTopic(channel, topic, name, timestamp);

			MapList params;
			params.insert(pair<String, String>("channel", channel));
			params.insert(pair<String, String>("topic_editor", name));
			params.insert(pair<String, String>("topic", topic));
			params.insert(pair<String, String>("timestamp", timestamp));

			String json_object = SetParametersObject(params);
			SendNotification("channel_topic_changed", json_object, GetChannelConnections(channel));
		}
	} catch (Exception *E) {
		throw(Format(e_chnl_theme_changed, ARRAYOFCONST((E->Message))));
	}
}
예제 #10
0
bool DynamicMaterial::compile() {
    std::string source;

    // Inputs
    source +=
        "#version 130\n\n"
        "in vec3 worldNormal;\n"
        "in vec3 worldPos;\n\n"
        "uniform vec3 lightDirection;\n\n";

    // Samplers
    source +=
        "uniform sampler2DArray diffuseArray;\n"
        "uniform sampler2DArray normalArray;\n";

    // Maps
    typedef std::set<std::string> MapList;
    MapList maps;
    for(size_t i=0; i<m_layers.size(); ++i) {
        if(m_layers[i]->map  && m_layers[i]->map[0])  maps.insert( str(m_layers[i]->map) );
        if(m_layers[i]->map2 && m_layers[i]->map2[0]) maps.insert( str(m_layers[i]->map2) );
    }
    for(MapList::iterator i=maps.begin(); i!=maps.end(); ++i) source += "uniform sampler2D " + *i + "Map;\n";
    for(MapList::iterator i=maps.begin(); i!=maps.end(); ++i) source += "uniform vec4 " + *i + "Info;\n";
    source += "\n\n";

    // Variables
    for(size_t i=0; i<m_layers.size(); ++i) {
        std::string index = str(i);
        if(m_layers[i]->projection == PROJECTION_FLAT) source += "uniform vec2 scale" + index + ";\n";
        else source += "uniform vec3 scale" + index + ";\n";
        source += "uniform float opacity" + index + ";\n";
        if(m_layers[i]->type == LAYER_AUTO) source +=
                "uniform vec3 autoMin" + index + ";\n"
                "uniform vec3 autoMax" + index + ";\n"
                "uniform vec3 autoBlend" + index + ";\n";
    }

    source += "\n\n//Utility functions\n";

    // Functions
    source +=
        "vec4 sampleTriplanar(float map, vec3 coord, vec3 weights) {\n"
        "	vec4 c = vec4(coord.xyz, map);\n"
        "	return texture(diffuseArray, c.yzw)*weights.xxxx + texture(diffuseArray, c.zxw)*weights.yyyy + texture(diffuseArray, c.xyw)*weights.zzzz;\n"
        "}\n";

    source +=
        "vec4 sampleTriplanerNormal(float map, vec3 coord, vec3 normal, vec3 weights) {\n"
        "	vec4 c = vec4(coord.xyz, map);\n"
        "	vec4 nX = texture(normalArray, c.yzw);\n"
        "	vec4 nY = texture(normalArray, c.zxw);\n"
        "	vec4 nZ = texture(normalArray, c.xyw);\n"
        "	nX.xyz = nX.xyz * 2.0 - 1.0;\n"
        "	nY.xyz = nY.xyz * 2.0 - 1.0;\n"
        "	nZ.xyz = nZ.xyz * 2.0 - 1.0;\n"
        "	if(dot(nX.xyz, normal)<0.0) nX.x = -nX.x;\n"
        "	if(dot(nY.xyz, normal)<0.0) nY.y = -nY.y;\n"
        "	if(dot(nZ.xyz, normal)<0.0) nZ.z = -nZ.z;\n"
        "	vec3 result = normalize(nX.xyz*weights.xxx + nY.xyz*weights.yyy + nZ.xyz*weights.zzz);\n"
        "	return vec4(result, nX.w*weights.x + nY.w*weights.y + nZ.w*weights.z);\n"
        "}\n";

    source +=
        "float getAutoWeight(vec3 value, vec3 vmin, vec3 vmax, vec3 vblend) {\n"
//	"	vec3 ctr = (vmin + vmax) * 0.5;\n"
//	"	vec3 r = smoothstep(ctr - vmin, ctr - vmin + vblend, abs(value - ctr));\n"
        "	vec3 r = smoothstep(vmin-vblend, vmin, value) * smoothstep(vmax+vblend, vmax, value);\n"
        "	return r.x * r.y * r.z;\n"
        "}\n";

    source +=
        "vec4 sampleMap(sampler2D map, vec4 info, vec2 coord) {\n"
        "	coord = (coord - info.xy) * info.zw;\n"
        "	return texture(map, coord);\n"
        "}\n";

    source +=
        "vec4 sampleDiffuse(float map, vec2 coord) {\n"
        "	return texture(diffuseArray, vec3(coord, map));\n"
        "}\n";

    source +=
        "vec4 sampleNormal(float map, vec2 coord) {\n"
        "	vec4 n = texture(diffuseArray, vec3(coord, map));\n"
        "	return vec4(n.xyz * 2.0 - 1.0, n.w);\n"
        "}\n\n\n";

    // Main function
    source +=
        "// Main shader function\n"
        "void main() {\n"
        "	vec4 diffuse = vec4(1,1,1,1);\n"
        "	vec4 normal = vec4(0,1,0,0);\n"
        "	float gloss = 0.0;\n"
        "	float height;\n"
        "	float weight;\n"
        "	vec4 diff, norm;\n"
        "	vec3 triplanar = max( (abs(worldNormal) - 0.2) * 0.7, 0.0);\n"
        "	triplanar /= dot(triplanar, vec3(1,1,1));\n"
        "	vec3 autoValue = vec3(worldPos.y, 1.0 - worldNormal.y, 0.0);\n"
        "	\n";

    // Vertical projection data
    source +=
        "	vec3 vertical = vec3(triplanar.x, 0, triplanar.z);\n"
        "	vertical /= triplanar.y>0.99? 1: dot(vertical, vec3(1,1,1));\n\n";



    // Sample maps
    if(!maps.empty()) {
        source +=  "	// Sample maps\n";
        for(MapList::iterator i=maps.begin(); i!=maps.end(); ++i) {
            source +=  "	vec4 " + *i + "Sample = sampleMap(" + *i + "Map, " + *i + "Info, worldPos.xz);\n";
        }
        source += "\n";
    }

    // Apply layers
    const std::string rgba[] = { "r", "g", "b", "a" };
    for(size_t i=0; i<m_layers.size(); ++i) {
        std::string index = str(i);
        MaterialLayer* layer = m_layers[i];
        Colour colour(layer->colour);
        bool valid = true;

        source +=  "	// Layer " + str(layer->name) + "\n";

        switch(layer->type) {
        case LAYER_AUTO:
            source +=  "	weight = getAutoWeight(autoValue, autoMin"+index+", autoMax"+index+", autoBlend"+index+");\n";
            break;

        case LAYER_WEIGHT:
            if(!layer->map || !layer->map[0]) valid = false;
            else if(layer->mapData<4)
                source +=  "	weight = " + str(layer->map) + "Sample." + rgba[layer->mapData] + ";\n";
            else
                source +=  "	weight = 1.0 - dot(" + str(layer->map) + "Sample, vec4(1,1,1,1));\n";
            break;

        case LAYER_COLOUR:
            if(!layer->map || !layer->map[0]) valid = false;
            else source +=  "	diff = " + str(layer->map) + "Sample;\n	weight = 1.0;\n";
            break;
        case LAYER_INDEXED:
            // ToDo this one
            break;
        }
        if(!valid) {
            printf("Error: Layer %s references an invalid map\n", (const char*)layer->name);
            continue;
        }

        // Sample textures
        if(layer->type != LAYER_COLOUR) {
            if(layer->texture < 0) source +=
                    "	diff = vec4(" + str(colour.r) + ", " + str(colour.g) + ", " + str(colour.b) + ", 0);\n"
                    "	norm = vec4(0, 0, 1, 0);\n";
            else if(layer->projection == PROJECTION_VERTICAL) source +=
                    "	diff = sampleTriplanar("+str(layer->texture)+".0, worldPos * scale"+index+", vertical);\n"
                    "	norm = sampleTriplanerNormal("+str(layer->texture)+".0, worldPos * scale"+index+", worldNormal, vertical);\n";
            else if(layer->projection == PROJECTION_TRIPLANAR) source +=
                    "	diff = sampleTriplanar("+str(layer->texture)+".0, worldPos * scale"+index+", triplanar);\n"
                    "	norm = sampleTriplanerNormal("+str(layer->texture)+".0, worldPos * scale"+index+", worldNormal, triplanar);\n";
            else source +=
                    "	diff = sampleDiffuse("+str(layer->texture)+".0, worldPos.xz * scale"+index+");\n"
                    "	norm = sampleNormal("+str(layer->texture)+".0, worldPos.xz * scale"+index+");\n";
        }


        // Blending
        switch(layer->blend) {
        case BLEND_NORMAL:
        case BLEND_HEIGHT:
            source +=
                "	diffuse = mix(diffuse, diff, weight * opacity" + index + ");\n"
                "	normal = mix(normal, norm, weight * opacity" + index + ");\n";
            break;
        case BLEND_MULTIPLY:
            source +=
                "	diffuse *= mix(vec4(1,1,1,1), diff, weight * opacity" + index + ");\n";
            break;
        case BLEND_ADD:
            source +=
                "	diffuse += diff * weight * opacity" + index + ";\n";
            break;
        }

        source += "\n";
    }

    // Lighting (basic diffuse);
    source +=  "	// Lighting\n";
    source +=  "	gl_FragColor = diffuse * 0.1 + diffuse * 0.9 * dot(worldNormal, lightDirection);\n";
    source +=  "	gl_FragColor = vec4(diffuse.rgb, 1);\n";
    source += "}\n";

    // Vertex shader - todo: add concavity attribute
    static const char* vertexShader =
        "varying vec3 worldNormal;\n"
        "varying vec3 worldPos;\n"
        "void main() {\n"
        "	gl_Position = ftransform();\n"
        "	worldPos = gl_Vertex.xyz;\n"
        "	worldNormal = gl_Normal;\n"
        "}\n";

    // Compile shader
    const char* fragmentShader = source.c_str();
    VertexShader vert = Shader::createVertex(&vertexShader);
    FragmentShader frag = Shader::createFragment(&fragmentShader);
    Shader shader = Shader::link(vert, frag);


    // Setup material
    if(!m_material) m_material = new Material();
    m_material->setShader(shader);

    // Streamed material
    if(m_streaming) {
        if(!m_stream) m_stream = new MaterialStream(m_material);
        m_stream->updateShader();
    }

    // Initialise variables
    for(size_t i=0; i<m_layers.size(); ++i) {
        update(i);
    }


    // DEBUG: save generated shader
    FILE* fp = fopen("shader.glsl", "w");
    if(fp) fwrite(source.c_str(), 1, source.length(), fp);
    if(fp) fclose(fp);
    printf("Compiled shader\n");


    m_needsCompile = false;
    return false;
}