MaterialUnrecPtr Graphics3DExtrude::createDefaultMaterial(void) { MaterialChunkUnrecPtr TheMaterialChunk = MaterialChunk::create(); TheMaterialChunk->setAmbient(Color4f(0.4,0.4,0.4,1.0)); TheMaterialChunk->setDiffuse(Color4f(0.8,0.8,0.8,1.0)); TheMaterialChunk->setSpecular(Color4f(0.85,0.85,0.85,1.0)); TheMaterialChunk->setEmission(Color4f(0.0,0.0,0.0,1.0)); TheMaterialChunk->setShininess(50.0); TheMaterialChunk->setLit(true); TheMaterialChunk->setColorMaterial(true); ChunkMaterialUnrecPtr TheMaterial = ChunkMaterial::create(); TheMaterial->addChunk(TheMaterialChunk); return TheMaterial; }
void VTKPolyDataMapper::initGeometries(void) { NodeUnrecPtr pRoot = Node::create(); pRoot->setCore(Group::create()); setRoot(pRoot); for(UInt32 i = 0; i < 4; ++i) { GeometryUnrecPtr pGeo = Geometry::create(); ChunkMaterialUnrecPtr pMat = ChunkMaterial::create(); MaterialChunkUnrecPtr pMatChunk = MaterialChunk::create(); GeoPnt3fPropertyUnrecPtr pPoints = GeoPnt3fProperty ::create(); GeoUInt32PropertyUnrecPtr pLengths = GeoUInt32Property ::create(); GeoUInt8PropertyUnrecPtr pTypes = GeoUInt8Property ::create(); GeoColor4fPropertyUnrecPtr pColors = GeoColor4fProperty::create(); GeoVec3fPropertyUnrecPtr pNormals = GeoVec3fProperty ::create(); if(i < 2) { pMatChunk->setLit(false); } pMatChunk->setDiffuse (OSG::Color4f(1.0, 1.0, 1.0, 1.0)); pMatChunk->setSpecular (OSG::Color4f(0.0, 0.0, 0.0, 1.0)); pMatChunk->setShininess(10.0f); pMat->addChunk(pMatChunk); TwoSidedLightingChunkUnrecPtr pTSLChunk = TwoSidedLightingChunk::create(); pMat->addChunk(pTSLChunk); pGeo->setDlistCache(false ); pGeo->setMaterial (pMat ); pGeo->setPositions (pPoints ); pGeo->setLengths (pLengths); pGeo->setTypes (pTypes ); pGeo->setColors (pColors ); if(i > 1) { pGeo->setNormals(pNormals); } OSG::NodeUnrecPtr pGeoRoot = OSG::Node::create(); pGeoRoot->setCore (pGeo); pGeoRoot->setTravMask(0 ); pRoot->addChild(pGeoRoot); this->pushToGeometries (pGeo ); this->pushToMaterials (pMat ); this->pushToMaterialChunks(pMatChunk); this->pushToPositions (pPoints ); this->pushToLength (pLengths ); this->pushToTypes (pTypes ); this->pushToColors (pColors ); this->pushToNormals (pNormals ); this->pushToGeoRoots (pGeoRoot ); } }