예제 #1
0
  bool LayeredConstruction_Impl::insertLayer(unsigned layerIndex, 
                                             const Material& material) 
  {
    OS_ASSERT(material.model() == model());
    layerIndex = mf_clearNullLayers(layerIndex);

    unsigned n = numLayers();
    MaterialVector layers = this->layers();
    MaterialVector::iterator layersBegin = layers.begin();
    MaterialVector::iterator layersEnd = layers.end();
    MaterialVector::iterator insertAtIt = layersBegin;
    while ((static_cast<unsigned>(insertAtIt - layersBegin) < layerIndex) &&
           (insertAtIt != layersEnd)) 
    { ++insertAtIt; }
    layers.insert(insertAtIt, material);
    OS_ASSERT(layers.size() == ++n);
    if ((model().strictnessLevel() < StrictnessLevel::Final) || 
        LayeredConstruction::layersAreValid(layers)) 
    {
      IdfExtensibleGroup idfGroup = insertExtensibleGroup(layerIndex,StringVector());
      OS_ASSERT(!idfGroup.empty());
      ModelExtensibleGroup group = idfGroup.cast<ModelExtensibleGroup>();
      bool ok = group.setPointer(0,material.handle());
      OS_ASSERT(ok);
      return true;
    }

    return false;
  }
예제 #2
0
파일: SobeyView.cpp 프로젝트: zfbp/scgl
void CSobeyView::ComputerTimeLineLength(MaterialVector& timeLine)
{
    m_timeLineLength = 0;
    if (timeLine.empty())
        return;
    for (MaterialVector::iterator it = timeLine.begin(); it != timeLine.end(); ++it)
    {
        m_timeLineLength += abs(it->endTime - it->beginTime);
    }
}
예제 #3
0
파일: SobeyView.cpp 프로젝트: zfbp/scgl
void CSobeyView::ComputerTimeLineRect(MaterialVector& timeLine)
{
    ComputerTimeLineLength(timeLine);
    m_timeLineRect.clear();
    if (timeLine.empty())
        return;
    int top = 10;
    int left = 10;
    int width = 0;
    int height = 50;

    CRect windowRect;
    GetWindowRect(&windowRect);
    // 计算出窗体的大小作为比率
    int base = windowRect.right - windowRect.left - 20;
    for (MaterialVector::iterator it = timeLine.begin(); it != timeLine.end(); ++it)
    {
        left += width + 1;
        // 素材的宽度等于素材时间长度和时间线总长的比值乘以窗体大小
        width = abs(it->endTime - it->beginTime) * base / m_timeLineLength;
        m_timeLineRect.push_back(CRect(left, top, left + width, top + height));
    }
}