예제 #1
0
MatrixX3f Surface::compute_normals(const MatrixX3f& rr, const MatrixX3i& tris)
{
    printf("\tcomputing normals\n");
    // first, compute triangle normals
    MatrixX3f r1(tris.rows(),3); MatrixX3f r2(tris.rows(),3); MatrixX3f r3(tris.rows(),3);

    for(qint32 i = 0; i < tris.rows(); ++i)
    {
        r1.row(i) = rr.row(tris(i, 0));
        r2.row(i) = rr.row(tris(i, 1));
        r3.row(i) = rr.row(tris(i, 2));
    }

    MatrixX3f x = r2 - r1;
    MatrixX3f y = r3 - r1;
    MatrixX3f tri_nn(x.rows(),y.cols());
    tri_nn.col(0) = x.col(1).cwiseProduct(y.col(2)) - x.col(2).cwiseProduct(y.col(1));
    tri_nn.col(1) = x.col(2).cwiseProduct(y.col(0)) - x.col(0).cwiseProduct(y.col(2));
    tri_nn.col(2) = x.col(0).cwiseProduct(y.col(1)) - x.col(1).cwiseProduct(y.col(0));

    //   Triangle normals and areas
    MatrixX3f tmp = tri_nn.cwiseProduct(tri_nn);
    VectorXf normSize = tmp.rowwise().sum();
    normSize = normSize.cwiseSqrt();

    for(qint32 i = 0; i < normSize.size(); ++i)
        if(normSize(i) != 0)
            tri_nn.row(i) /= normSize(i);

    MatrixX3f nn = MatrixX3f::Zero(rr.rows(), 3);

    for(qint32 p = 0; p < tris.rows(); ++p)
    {
        Vector3i verts = tris.row(p);
        for(qint32 j = 0; j < verts.size(); ++j)
            nn.row(verts(j)) = tri_nn.row(p);
    }

    tmp = nn.cwiseProduct(nn);
    normSize = tmp.rowwise().sum();
    normSize = normSize.cwiseSqrt();

    for(qint32 i = 0; i < normSize.size(); ++i)
        if(normSize(i) != 0)
            nn.row(i) /= normSize(i);

    return nn;
}
예제 #2
0
Sphere Sphere::fit_sphere(const MatrixX3f& points)
{
    const VectorXf& x = points.col(0);
    const VectorXf& y = points.col(1);
    const VectorXf& z = points.col(2);

    VectorXf point_means = points.colwise().mean();

    VectorXf x_mean_free = x.array() - point_means(0);
    VectorXf y_mean_free = y.array() - point_means(1);
    VectorXf z_mean_free = z.array() - point_means(2);

    Matrix3f A;
    A << (x.cwiseProduct(x_mean_free)).mean(), 2*(x.cwiseProduct(y_mean_free)).mean(), 2*(x.cwiseProduct(z_mean_free)).mean(),
                                            0,   (y.cwiseProduct(y_mean_free)).mean(), 2*(y.cwiseProduct(z_mean_free)).mean(),
                                            0,                                      0,   (z.cwiseProduct(z_mean_free)).mean();

    Matrix3f A_T = A.transpose();
    A += A_T;

    Vector3f b;
    VectorXf sq_sum = x.array().pow(2)+y.array().pow(2)+z.array().pow(2);
    b << (sq_sum.cwiseProduct(x_mean_free)).mean(),
         (sq_sum.cwiseProduct(y_mean_free)).mean(),
         (sq_sum.cwiseProduct(z_mean_free)).mean();

    Vector3f center = A.ldlt().solve(b);

    MatrixX3f tmp(points.rows(),3);
    tmp.col(0) = x.array() - center(0);
    tmp.col(1) = y.array() - center(1);
    tmp.col(2) = z.array() - center(2);

    float r = sqrt(tmp.array().pow(2).rowwise().sum().mean());

    return Sphere(center, r);
}