void WorldSocket::WritePacketToBuffer(WorldPacket const& packet, MessageBuffer& buffer) { ServerPktHeader header; uint32 sizeOfHeader = SizeOfServerHeader[_authCrypt.IsInitialized()]; uint32 opcode = packet.GetOpcode(); uint32 packetSize = packet.size(); // Reserve space for buffer uint8* headerPos = buffer.GetWritePointer(); buffer.WriteCompleted(sizeOfHeader); if (packetSize > 0x400) { CompressedWorldPacket cmp; cmp.UncompressedSize = packetSize + 4; cmp.UncompressedAdler = adler32(adler32(0x9827D8F1, (Bytef*)&opcode, 4), packet.contents(), packetSize); // Reserve space for compression info - uncompressed size and checksums uint8* compressionInfo = buffer.GetWritePointer(); buffer.WriteCompleted(sizeof(CompressedWorldPacket)); uint32 compressedSize = CompressPacket(buffer.GetWritePointer(), packet); cmp.CompressedAdler = adler32(0x9827D8F1, buffer.GetWritePointer(), compressedSize); memcpy(compressionInfo, &cmp, sizeof(CompressedWorldPacket)); buffer.WriteCompleted(compressedSize); packetSize = compressedSize + sizeof(CompressedWorldPacket); opcode = SMSG_COMPRESSED_PACKET; } else if (!packet.empty()) buffer.Write(packet.contents(), packet.size()); if (_authCrypt.IsInitialized()) { header.Normal.Size = packetSize; header.Normal.Command = opcode; _authCrypt.EncryptSend((uint8*)&header, sizeOfHeader); } else { header.Setup.Size = packetSize + 4; header.Setup.Command = opcode; } memcpy(headerPos, &header, sizeOfHeader); }
void Battlenet::Session::SendResponse(uint32 token, pb::Message const* response) { Header header; header.set_token(token); header.set_service_id(0xFE); header.set_size(response->ByteSize()); uint16 headerSize = header.ByteSize(); EndianConvertReverse(headerSize); MessageBuffer packet; packet.Write(&headerSize, sizeof(headerSize)); uint8* ptr = packet.GetWritePointer(); packet.WriteCompleted(header.ByteSize()); header.SerializeToArray(ptr, header.ByteSize()); ptr = packet.GetWritePointer(); packet.WriteCompleted(response->ByteSize()); response->SerializeToArray(ptr, response->ByteSize()); AsyncWrite(&packet); }
void Battlenet::Session::SendRequest(uint32 serviceHash, uint32 methodId, pb::Message const* request) { Header header; header.set_service_id(0); header.set_service_hash(serviceHash); header.set_method_id(methodId); header.set_size(request->ByteSize()); header.set_token(_requestToken++); uint16 headerSize = header.ByteSize(); EndianConvertReverse(headerSize); MessageBuffer packet; packet.Write(&headerSize, sizeof(headerSize)); uint8* ptr = packet.GetWritePointer(); packet.WriteCompleted(header.ByteSize()); header.SerializeToArray(ptr, header.ByteSize()); ptr = packet.GetWritePointer(); packet.WriteCompleted(request->ByteSize()); request->SerializeToArray(ptr, request->ByteSize()); AsyncWrite(&packet); }
void Socket::WritePacketToBuffer(Packet const& packet, MessageBuffer& buffer) { ServerHeader header; uint32 sizeOfHeader = SizeOfServerHeader; uint32 opcode = packet.GetOpcode(); uint32 packetSize = packet.size(); // Reserve space for buffer uint8* headerPos = buffer.GetWritePointer(); buffer.WriteCompleted(sizeOfHeader); if (!packet.empty()) buffer.Write(packet.contents(), packet.size()); header.Size = packetSize; header.Command = opcode; memcpy(headerPos, &header, sizeOfHeader); }