void V8MessageEvent::dataAttributeGetterCustom(const v8::PropertyCallbackInfo<v8::Value>& info) { MessageEvent* event = V8MessageEvent::toNative(info.Holder()); v8::Handle<v8::Value> result; switch (event->dataType()) { case MessageEvent::DataTypeScriptValue: { result = V8HiddenValue::getHiddenValue(info.GetIsolate(), info.Holder(), V8HiddenValue::data(info.GetIsolate())); if (result.IsEmpty()) { if (!event->dataAsSerializedScriptValue()) { // If we're in an isolated world and the event was created in the main world, // we need to find the 'data' property on the main world wrapper and clone it. v8::Local<v8::Value> mainWorldData = V8HiddenValue::getHiddenValueFromMainWorldWrapper(info.GetIsolate(), event, V8HiddenValue::data(info.GetIsolate())); if (!mainWorldData.IsEmpty()) event->setSerializedData(SerializedScriptValue::createAndSwallowExceptions(mainWorldData, info.GetIsolate())); } if (event->dataAsSerializedScriptValue()) result = event->dataAsSerializedScriptValue()->deserialize(info.GetIsolate()); else result = v8::Null(info.GetIsolate()); } break; } case MessageEvent::DataTypeSerializedScriptValue: if (SerializedScriptValue* serializedValue = event->dataAsSerializedScriptValue()) { MessagePortArray ports = event->ports(); result = serializedValue->deserialize(info.GetIsolate(), &ports); } else { result = v8::Null(info.GetIsolate()); } break; case MessageEvent::DataTypeString: { result = V8HiddenValue::getHiddenValue(info.GetIsolate(), info.Holder(), V8HiddenValue::stringData(info.GetIsolate())); if (result.IsEmpty()) { String stringValue = event->dataAsString(); result = v8String(info.GetIsolate(), stringValue); } break; } case MessageEvent::DataTypeBlob: result = toV8(event->dataAsBlob(), info.Holder(), info.GetIsolate()); break; case MessageEvent::DataTypeArrayBuffer: result = V8HiddenValue::getHiddenValue(info.GetIsolate(), info.Holder(), V8HiddenValue::arrayBufferData(info.GetIsolate())); if (result.IsEmpty()) result = toV8(event->dataAsArrayBuffer(), info.Holder(), info.GetIsolate()); break; } // Overwrite the data attribute so it returns the cached result in future invocations. // This custom getter handler will not be called again. v8::PropertyAttribute dataAttr = static_cast<v8::PropertyAttribute>(v8::DontDelete | v8::ReadOnly); info.Holder()->ForceSet(v8AtomicString(info.GetIsolate(), "data"), result, dataAttr); v8SetReturnValue(info, result); }
void V8MessageEvent::dataAttributeGetterCustom( const v8::FunctionCallbackInfo<v8::Value>& info) { ScriptState* scriptState = ScriptState::current(info.GetIsolate()); auto privateCachedData = V8PrivateProperty::getMessageEventCachedData(info.GetIsolate()); v8::Local<v8::Value> cachedData = privateCachedData.get(scriptState->context(), info.Holder()); if (!cachedData.IsEmpty()) { v8SetReturnValue(info, cachedData); return; } MessageEvent* event = V8MessageEvent::toImpl(info.Holder()); v8::Local<v8::Value> result; switch (event->getDataType()) { case MessageEvent::DataTypeScriptValue: result = event->dataAsScriptValue().v8ValueFor(scriptState); if (result.IsEmpty()) result = v8::Null(info.GetIsolate()); break; case MessageEvent::DataTypeSerializedScriptValue: if (SerializedScriptValue* serializedValue = event->dataAsSerializedScriptValue()) { MessagePortArray ports = event->ports(); result = serializedValue->deserialize(info.GetIsolate(), &ports); } else { result = v8::Null(info.GetIsolate()); } break; case MessageEvent::DataTypeString: result = v8String(info.GetIsolate(), event->dataAsString()); break; case MessageEvent::DataTypeBlob: result = toV8(event->dataAsBlob(), info.Holder(), info.GetIsolate()); break; case MessageEvent::DataTypeArrayBuffer: result = toV8(event->dataAsArrayBuffer(), info.Holder(), info.GetIsolate()); break; } // Store the result as a private value so this callback returns the cached // result in future invocations. privateCachedData.set(scriptState->context(), info.Holder(), result); v8SetReturnValue(info, result); }
v8::Handle<v8::Value> V8MessageEvent::portsAccessorGetter(v8::Local<v8::String> name, const v8::AccessorInfo& info) { INC_STATS("DOM.MessageEvent.ports"); MessageEvent* event = V8MessageEvent::toNative(info.Holder()); MessagePortArray* ports = event->ports(); if (!ports || ports->isEmpty()) return v8::Null(); v8::Local<v8::Array> portArray = v8::Array::New(ports->size()); for (size_t i = 0; i < ports->size(); ++i) portArray->Set(v8::Integer::New(i), toV8((*ports)[i].get())); return portArray; }
v8::Handle<v8::Value> V8MessageEvent::portsAccessorGetter(v8::Local<v8::String> name, const v8::AccessorInfo& info) { MessageEvent* event = V8MessageEvent::toNative(info.Holder()); MessagePortArray* ports = event->ports(); if (!ports) return v8::Array::New(0); MessagePortArray portsCopy(*ports); v8::Local<v8::Array> portArray = v8::Array::New(portsCopy.size()); for (size_t i = 0; i < portsCopy.size(); ++i) portArray->Set(v8Integer(i, info.GetIsolate()), toV8(portsCopy[i].get(), info.Holder(), info.GetIsolate())); return portArray; }
v8::Handle<v8::Value> V8MessageEvent::dataAccessorGetter(v8::Local<v8::String> name, const v8::AccessorInfo& info) { INC_STATS("DOM.MessageEvent.data"); MessageEvent* event = V8MessageEvent::toNative(info.Holder()); v8::Handle<v8::Value> result; switch (event->dataType()) { case MessageEvent::DataTypeScriptValue: { ScriptValue scriptValue = event->dataAsScriptValue(); if (scriptValue.hasNoValue()) result = v8::Null(); else result = scriptValue.v8Value(); break; } case MessageEvent::DataTypeSerializedScriptValue: if (SerializedScriptValue* serializedValue = event->dataAsSerializedScriptValue()) result = serializedValue->deserialize(event->ports()); else result = v8::Null(); break; case MessageEvent::DataTypeString: { String stringValue = event->dataAsString(); result = v8::String::New(fromWebCoreString(stringValue), stringValue.length()); break; } case MessageEvent::DataTypeBlob: result = toV8(event->dataAsBlob()); break; case MessageEvent::DataTypeArrayBuffer: result = toV8(event->dataAsArrayBuffer()); break; } // Overwrite the data attribute so it returns the cached result in future invocations. // This custom handler (dataAccessGetter) will not be called again. v8::PropertyAttribute dataAttr = static_cast<v8::PropertyAttribute>(v8::DontDelete | v8::ReadOnly); info.Holder()->ForceSet(name, result, dataAttr); return result; }