void EventDispatcher::handle_local_queue() { shared_memory.app_local_queue.handle([](Message* const message) { message_map.send(message); }); }
void EventDispatcher::handle_lcd_frame_sync() { DisplayFrameSyncMessage message; message_map.send(&message); painter.paint_widget_tree(top_widget); }
void handle_baseband_queue() { std::array<uint8_t, Message::MAX_SIZE> message_buffer; while(const Message* const message = shared_memory.baseband_queue.pop(message_buffer)) { message_map.send(message); } }