예제 #1
0
bool Inventory2::loadPartial(MfcArchive &file) { // Inventory2_SerializePartially
	int numInvs = file.readUint32LE();

	for (int i = 0; i < numInvs; i++) {
		InventoryItem *t = new InventoryItem();
		t->itemId = file.readUint16LE();
		t->count = file.readUint16LE();
		_inventoryItems.push_back(t);
	}

	return true;
}
예제 #2
0
bool ExCommand::load(MfcArchive &file) {
	debug(5, "ExCommand::load()");

	_parentId = file.readUint16LE();
	_messageKind = file.readUint32LE();
	_x = file.readUint32LE();
	_y = file.readUint32LE();
	_field_14 = file.readUint32LE();
	_sceneClickX = file.readUint32LE();
	_sceneClickY = file.readUint32LE();
	_field_20 = file.readUint32LE();
	_field_24 = file.readUint32LE();
	_keyCode = file.readUint32LE();
	_field_2C = file.readUint32LE();
	_field_30 = file.readUint32LE();
	_field_34 = file.readUint32LE();

	_messageNum = file.readUint32LE();

	_field_3C = 0;

	if (g_fullpipe->_gameProjectVersion >= 12) {
		_excFlags = file.readUint32LE();
		_parId = file.readUint32LE();
	}

	return true;
}
예제 #3
0
bool ExCommand::load(MfcArchive &file) {
	debugC(5, kDebugLoading, "ExCommand::load()");

	_parentId = file.readUint16LE();
	_messageKind = file.readUint32LE();
	_x = file.readSint32LE();
	_y = file.readSint32LE();
	_field_14 = file.readUint32LE();
	_sceneClickX = file.readUint32LE();
	_sceneClickY = file.readUint32LE();
	_field_20 = file.readUint32LE();
	_field_24 = file.readUint32LE();
	_param = file.readUint32LE();
	_field_2C = file.readUint32LE();
	_field_30 = file.readUint32LE();
	_field_34 = file.readUint32LE();

	_messageNum = file.readUint32LE();

	_field_3C = 0;

	if (g_fp->_gameProjectVersion >= 12) {
		_excFlags = file.readUint32LE();
		_parId = file.readUint32LE();
	}

	_objtype = kObjTypeExCommand;

	return true;
}
예제 #4
0
파일: gfx.cpp 프로젝트: AlbanBedel/scummvm
bool PictureObject::load(MfcArchive &file, bool bigPicture) {
	debug(5, "PictureObject::load()");
	GameObject::load(file);

	if (bigPicture)
		_picture = new BigPicture();
	else
		_picture = new Picture();

	_picture->load(file);

	_pictureObject2List = new Common::Array<GameObject *>;

	int count = file.readUint16LE();

	if (count > 0) {
		GameObject *o = new GameObject();

		o->load(file);
		_pictureObject2List->push_back(o);
	}

	_ox2 = _ox;
	_oy2 = _oy;

#if 0
	_picture->displayPicture();
#endif

	return true;
}
예제 #5
0
파일: stateloader.cpp 프로젝트: 33d/scummvm
bool GameProject::load(MfcArchive &file) {
	debug(5, "GameProject::load()");

	_field_4 = 0;
	_headerFilename = 0;
	_field_10 = 12;

	g_fp->_gameProjectVersion = file.readUint32LE();
	g_fp->_pictureScale = file.readUint16LE();
	g_fp->_scrollSpeed = file.readUint32LE();

	_headerFilename = file.readPascalString();

	debug(1, "_gameProjectVersion = %d", g_fp->_gameProjectVersion);
	debug(1, "_pictureScale = %d", g_fp->_pictureScale);
	debug(1, "_scrollSpeed = %d", g_fp->_scrollSpeed);
	debug(1, "_headerFilename = %s", _headerFilename);

	_sceneTagList = new SceneTagList();

	_sceneTagList->load(file);

	if (g_fp->_gameProjectVersion >= 3)
		_field_4 = file.readUint32LE();

	if (g_fp->_gameProjectVersion >= 5) {
		file.readUint32LE();
		file.readUint32LE();
	}

	return true;
}
예제 #6
0
파일: gfx.cpp 프로젝트: AlbanBedel/scummvm
bool GameObject::load(MfcArchive &file) {
	debug(5, "GameObject::load()");
	_okeyCode = 0;
	_flags = 0;
	_field_20 = 0;

	_id = file.readUint16LE();

	_objectName = file.readPascalString();
	_ox = file.readUint32LE();
	_oy = file.readUint32LE();
	_priority = file.readUint16LE();

	if (g_fp->_gameProjectVersion >= 11) {
		_field_8 = file.readUint32LE();
	}

	return true;
}
예제 #7
0
bool Sc2::load(MfcArchive &file) {
    debugC(5, kDebugLoading, "Sc2::load()");

    _sceneId = file.readUint16LE();

    _motionController = (MotionController *)file.readClass();

    _count1 = file.readUint32LE();
    debugC(4, kDebugLoading, "count1: %d", _count1);
    if (_count1 > 0) {
        _data1 = (int32 *)malloc(_count1 * sizeof(int32));

        for (int i = 0; i < _count1; i++) {
            _data1[i] = file.readUint32LE();
        }
    } else {
        _data1 = 0;
    }

    _defPicAniInfosCount = file.readUint32LE();
    debugC(4, kDebugLoading, "defPicAniInfos: %d", _defPicAniInfosCount);
    if (_defPicAniInfosCount > 0) {
        _defPicAniInfos = (PicAniInfo **)malloc(_defPicAniInfosCount * sizeof(PicAniInfo *));

        for (int i = 0; i < _defPicAniInfosCount; i++) {
            _defPicAniInfos[i] = new PicAniInfo();

            _defPicAniInfos[i]->load(file);
        }
    } else {
        _defPicAniInfos = 0;
    }

    _picAniInfos = 0;
    _picAniInfosCount = 0;

    _entranceDataCount = file.readUint32LE();
    debugC(4, kDebugLoading, "_entranceData: %d", _entranceDataCount);

    if (_entranceDataCount > 0) {
        _entranceData = (EntranceInfo **)malloc(_entranceDataCount * sizeof(EntranceInfo *));

        for (int i = 0; i < _entranceDataCount; i++) {
            _entranceData[i] = new EntranceInfo();
            _entranceData[i]->load(file);
        }
    } else {
        _entranceData = 0;
    }

    if (file.size() - file.pos() > 0)
        error("Sc2::load(): (%d bytes left)", file.size() - file.pos());

    return true;
}
예제 #8
0
bool Interaction::load(MfcArchive &file) {
	debug(5, "Interaction::load()");

	_objectId1 = file.readUint16LE();
	_objectId2 = file.readUint16LE();
	_staticsId1 = file.readUint16LE();
	_staticsId2 = file.readUint16LE();
	_objectId3 = file.readUint16LE();
	_objectState2 = file.readUint32LE();
	_objectState1 = file.readUint32LE();
	_xOffs = file.readUint32LE();
	_yOffs = file.readUint32LE();
	_sceneId = file.readUint32LE();
	_flags = file.readUint32LE();
	_actionName = file.readPascalString();

	_messageQueue = (MessageQueue *)file.readClass();

	return true;
}
예제 #9
0
bool GameLoader::load(MfcArchive &file) {
    debugC(1, kDebugLoading, "GameLoader::load()");

    _gameName = file.readPascalString();
    debugC(1, kDebugLoading, "_gameName: %s", _gameName.c_str());

    _gameProject = new GameProject();

    _gameProject->load(file);

    g_fp->_gameProject = _gameProject;

    if (g_fp->_gameProjectVersion < 12) {
        error("Old gameProjectVersion: %d", g_fp->_gameProjectVersion);
    }

    _gameName = file.readPascalString();
    debugC(1, kDebugLoading, "_gameName: %s", _gameName.c_str());

    _inventory.load(file);

    _interactionController->load(file);

    debugC(1, kDebugLoading, "sceneTag count: %d", _gameProject->_sceneTagList->size());

    _sc2array.resize(_gameProject->_sceneTagList->size());

    int i = 0;
    for (SceneTagList::const_iterator it = _gameProject->_sceneTagList->begin(); it != _gameProject->_sceneTagList->end(); ++it, i++) {
        char tmp[12];

        snprintf(tmp, 11, "%04d.sc2", it->_sceneId);

        debugC(1, kDebugLoading, "sc: %s", tmp);

        _sc2array[i].loadFile((const char *)tmp);
    }

    _preloadItems.load(file);

    _field_FA = file.readUint16LE();
    _field_F8 = file.readUint16LE();

    debugC(1, kDebugLoading, "_field_FA: %d\n_field_F8: %d", _field_FA, _field_F8);

    _gameVar = (GameVar *)file.readClass();

    return true;
}
예제 #10
0
bool MessageQueue::load(MfcArchive &file) {
	debug(5, "MessageQueue::load()");

	_dataId = file.readUint16LE();

	int count = file.readUint16LE();

	assert(g_fullpipe->_gameProjectVersion >= 12);

	_queueName = file.readPascalString();

	for (int i = 0; i < count; i++) {
		ExCommand *tmp = (ExCommand *)file.readClass();

		_exCommands.push_back(tmp);
	}

	_id = -1;
	_field_14 = 0;
	_parId = 0;
	_isFinished = 0;

	return true;
}
예제 #11
0
파일: stateloader.cpp 프로젝트: 33d/scummvm
bool PicAniInfo::load(MfcArchive &file) {
	debug(5, "PicAniInfo::load()");

	type = file.readUint32LE();
	objectId = file.readUint16LE();
	field_6 = file.readUint16LE();
	field_8 = file.readUint32LE();
	sceneId = file.readUint16LE();
	field_E = file.readUint16LE();
	ox = file.readUint32LE();
	oy = file.readUint32LE();
	priority = file.readUint32LE();
	staticsId = file.readUint16LE();
	movementId = file.readUint16LE();
	dynamicPhaseIndex = file.readUint16LE();
	flags = file.readUint16LE();
	field_24 = file.readUint32LE();
	someDynamicPhaseIndex = file.readUint32LE();

	return true;
}
예제 #12
0
파일: gfx.cpp 프로젝트: AlbanBedel/scummvm
bool Background::load(MfcArchive &file) {
	debug(5, "Background::load()");
	_bgname = file.readPascalString();

	int count = file.readUint16LE();

	for (int i = 0; i < count; i++) {
		PictureObject *pct = new PictureObject();

		pct->load(file, i == 0);
		addPictureObject(pct);
	}

	assert(g_fp->_gameProjectVersion >= 4);

	_bigPictureArray1Count = file.readUint32LE();

	assert(g_fp->_gameProjectVersion >= 5);

	_bigPictureArray2Count = file.readUint32LE();

	_bigPictureArray = (BigPicture ***)calloc(_bigPictureArray1Count, sizeof(BigPicture **));

	debug(6, "bigPictureArray[%d][%d]", _bigPictureArray1Count, _bigPictureArray2Count);

	for (int i = 0; i < _bigPictureArray1Count; i++) {
		_bigPictureArray[i] = (BigPicture **)calloc(_bigPictureArray2Count, sizeof(BigPicture *));
		for (int j = 0; j < _bigPictureArray2Count; j++) {
			_bigPictureArray[i][j] = new BigPicture();

			_bigPictureArray[i][j]->load(file);
		}
	}

	return true;
}
예제 #13
0
bool Sound::load(MfcArchive &file, NGIArchive *archive) {
	debug(5, "Sound::load()");

	MemoryObject::load(file);

	_id = file.readUint32LE();
	_description = file.readPascalString();

	assert(g_fp->_gameProjectVersion >= 6);

	_objectId = file.readUint16LE();

	if (archive && archive->hasFile(_memfilename)) {
		Common::SeekableReadStream *s = archive->createReadStreamForMember(_memfilename);

		_soundData = (byte *)calloc(s->size(), 1);

		s->read(_soundData, s->size());

		delete s;
	}

	return true;
}
예제 #14
0
bool Inventory::load(MfcArchive &file) {
	debug(5, "Inventory::load()");

	_sceneId = file.readUint16LE();
	int numInvs = file.readUint32LE();

	for (int i = 0; i < numInvs; i++) {
		InventoryPoolItem *t = new InventoryPoolItem();
		t->id = file.readUint16LE();
		t->pictureObjectNormal = file.readUint16LE();
		t->pictureObjectId1 = file.readUint16LE();
		t->pictureObjectHover = file.readUint16LE();
		t->pictureObjectSelected = file.readUint16LE();
		t->flags = file.readUint32LE();
		t->field_C = 0;
		t->field_A = -536;
		_itemsPool.push_back(t);
	}

	return true;
}