예제 #1
0
TrackObjectPresentationInstancing::TrackObjectPresentationInstancing(const XMLNode& xml_node,
    scene::ISceneNode* parent,
    ModelDefinitionLoader& model_def_loader) : TrackObjectPresentationSceneNode(xml_node)
{
    m_instancing_group = NULL;
    m_fallback_scene_node = NULL;

    std::string instancing_model;
    xml_node.get("instancing_model", &instancing_model);

    m_node = irr_driver->getSceneManager()->addEmptySceneNode(parent);
    m_node->setPosition(m_init_xyz);
    m_node->setRotation(m_init_hpr);
    m_node->setScale(m_init_scale);
    m_node->updateAbsolutePosition();
    if (irr_driver->isGLSL())
    {
        m_instancing_group = model_def_loader.instanciate(m_node->getAbsolutePosition(),
            m_node->getAbsoluteTransformation().getRotationDegrees(), m_node->getAbsoluteTransformation().getScale(),
            instancing_model);
    }
    else
    {
        scene::IMesh* mesh = model_def_loader.getFirstMeshFor(instancing_model);
        scene::IMeshSceneNode* node = irr_driver->addMesh(mesh, m_node);
        node->grab();
        irr_driver->grabAllTextures(mesh);
        mesh->grab();
        World::getWorld()->getTrack()->addNode(node);

        m_fallback_scene_node = node;
    }
}
TrackObjectPresentationInstancing::TrackObjectPresentationInstancing(const XMLNode& xml_node,
    scene::ISceneNode* parent,
    ModelDefinitionLoader& model_def_loader) : TrackObjectPresentationSceneNode(xml_node)
{
    m_instancing_group = NULL;

    std::string instancing_model;
    xml_node.get("instancing_model", &instancing_model);

    m_node = irr_driver->getSceneManager()->addEmptySceneNode(parent);
    m_node->setPosition(m_init_xyz);
    m_node->setRotation(m_init_hpr);
    m_node->setScale(m_init_scale);
    m_node->updateAbsolutePosition();
    if (irr_driver->isGLSL())
    {
        m_instancing_group = model_def_loader.instanciate(m_node->getAbsolutePosition(),
            m_node->getAbsoluteTransformation().getRotationDegrees(), m_node->getAbsoluteTransformation().getScale(),
            instancing_model);
    }
    else
    {
        m_instancing_group = new STKInstancedSceneNode(model_def_loader.getFirstMeshFor(instancing_model),
            m_node, irr_driver->getSceneManager(), -1);
    }
}