GLUSboolean initGame(GLUSvoid) { if (!initEngine(GLUS_LOG_INFO, 7)) { return GLUS_FALSE; } OctreeFactory octreeFactory; OctreeSP octree = octreeFactory.createOctree(6, 1024, Point4(), 256.0f, 256.0f, 256.0f); GeneralEntityManager::getInstance()->setOctree(octree); //octree->setDebug(true); PrimitiveEntityFactory primitiveEntityFactory; FbxEntityFactory entityFactory; GlTfEntityEncoderFactory glTFentityEncoderFactory; ModelEntitySP entity; SurfaceMaterialFactory surfaceMaterialFactory; SurfaceMaterialSP surfaceMaterial; AnimationLayerSP animationLayer; vector<AnimationStackSP> allAnimStacks; Point4 position; string filename; // Textured cube with rotation animation Texture2DSP cubeTexture = Texture2DManager::getInstance()->createTexture("crate.tga"); surfaceMaterial = surfaceMaterialFactory.createSurfaceMaterial("Crate", Color::DEFAULT_EMISSIVE, Color::DEFAULT_AMBIENT, Color::DEFAULT_DIFFUSE, cubeTexture, Color::DEFAULT_SPECULAR, 0.0f); position = Point4(0.0f, 0.0f, -20.0f); ProgramSeparableSP vertextProgramSeparable = ProgramSeparableSP(new ProgramSeparable(GL_VERTEX_SHADER, "../GraphicsEngine/shader/Phong.vert.glsl")); ProgramSeparableSP fragmentProgramSeparable = ProgramSeparableSP(new ProgramSeparable(GL_FRAGMENT_SHADER, "../GraphicsEngine/shader/Phong.frag.glsl")); ProgramPipelineSP programPipeline = ProgramPipelineSP(new ProgramPipeline("Phong", ProgramManager::DEFAULT_PROGRAM_TYPE, vertextProgramSeparable, fragmentProgramSeparable)); surfaceMaterial->setProgramPipeline(programPipeline); animationLayer = AnimationLayerSP(new AnimationLayer()); animationLayer->addRotationValue(AnimationLayer::Y, 0.0f, 0.0f, LinearInterpolator::interpolator); animationLayer->addRotationValue(AnimationLayer::Y, 5.0f, 360.0f, LinearInterpolator::interpolator); allAnimStacks.clear(); allAnimStacks.push_back(AnimationStackSP(new AnimationStack("Rotation", 0.0f, 5.0f))); allAnimStacks[0]->addAnimationLayer(animationLayer); entity = primitiveEntityFactory.createCubePrimitiveEntity("CrateCube", 5.0f, 5.0f, 5.0f, surfaceMaterial, allAnimStacks); entity->setPosition(position); entity->setAnimation(0, 0); GeneralEntityManager::getInstance()->updateEntity(entity); // // Save as glTF // glTFentityEncoderFactory.saveGlTfModelFile(entity, "CrateCube"); // // Skinned and animated cylinder. // filename = "Skinned_Cylinder.fbx"; entity = entityFactory.loadFbxModelFile("Cylinder", filename, 1.0f); if (!entity.get()) { glusLogPrint(GLUS_LOG_ERROR, "File not found %s", filename.c_str()); return GLUS_FALSE; } position = Point4(5.0f, 0.0f, -20.0f); entity->setPosition(position); entity->setAnimation(0, 0); GeneralEntityManager::getInstance()->updateEntity(entity); // // Save as glTF // glTFentityEncoderFactory.saveGlTfModelFile(entity, "SkinnedCylinder"); // Lights Color ambient(0.5f, 0.5f, 0.5f, 1.0f); LightManager::getInstance()->setAmbientLightColor(ambient); Color specular(0.5f, 0.5f, 0.5f, 1.0f); LightSP directionalLight = LightSP(new DirectionalLight("DirectionalLight", Color::WHITE, specular)); LightManager::getInstance()->setLight("DirectionalLight", directionalLight); ProgramManagerProxy::setLightByType(ProgramManager::DEFAULT_PROGRAM_TYPE, 0, directionalLight, Point4(0.0f, 0.0f, 10.0f), Quaternion(90, Vector3(1.0f, 0.0f, 0.0f))); ProgramManagerProxy::setNumberLightsByType(ProgramManager::DEFAULT_PROGRAM_TYPE, 1); ProgramManagerProxy::setAmbientLightColorByType(ProgramManager::DEFAULT_PROGRAM_TYPE); ProgramManagerProxy::setNoShadowByType(ProgramManager::DEFAULT_PROGRAM_TYPE); // glEnable(GL_MULTISAMPLE); glEnable(GL_DEPTH_TEST); glEnable(GL_CULL_FACE); glClearColor(0.9f, 0.9f, 0.9f, 0.0f); glClearDepth(1.0f); return GLUS_TRUE; }
GLUSboolean initGame(GLUSvoid) { if (!initEngine(GLUS_LOG_INFO, 7)) { return GLUS_FALSE; } OctreeFactory octreeFactory; OctreeSP octree = octreeFactory.createOctree(6, 1024, Point4(), 256.0f, 256.0f, 256.0f); ModelEntityManager::getInstance()->setOctree(octree); //octree->setDebug(true); PrimitiveEntityFactory primitiveEntityFactory; FbxEntityFactory entityFactory; ModelEntitySP entity; SurfaceMaterialFactory surfaceMaterialFactory; SurfaceMaterialSP surfaceMaterial; AnimationLayerSP animationLayer; vector<AnimationStackSP> allAnimStacks; Point4 position; string filename; // Post processor PostProcessor2DSP postProcessor2D = PostProcessor2DSP(new PostProcessor2D(GL_RGB16F, GL_RGB, GL_BYTE)); postProcessor2D->setUseDoF(useDepthOfField); postProcessor2D->setAperture(aperture); postProcessor2D->setFocal(focal); postProcessor2D->setFocusedObject(focusedObject); PostProcessor2DManager::getInstance()->addPostProcessor("PostProcessor", postProcessor2D); // Post processor with multisample PostProcessor2DMultisampleSP postProcessor2DMultisample = PostProcessor2DMultisampleSP(new PostProcessor2DMultisample(4, GL_RGB16F, false)); postProcessor2DMultisample->setUseDoF(useDepthOfField); postProcessor2DMultisample->setAperture(aperture); postProcessor2DMultisample->setFocal(focal); postProcessor2DMultisample->setFocusedObject(focusedObject); PostProcessor2DMultisampleManager::getInstance()->addPostProcessor("PostProcessorMultisample", postProcessor2DMultisample); // Sky sphere SkySP sky = SkySP(new SkySphere(100.0f, 100.0f, 100.0f, "LobbyCube.dds")); SkyManager::getInstance()->setSky("Lobby", sky); SkyManager::getInstance()->setActiveSky("Lobby"); // Monkey surfaceMaterial = surfaceMaterialFactory.createSurfaceMaterial("Diamond", Color::BLACK, Color::BLACK, Color::BLACK, Color::BLACK, 0.0f, Color::WHITE, Color::WHITE, RI_DIAMOND, 0.0f); filename = "monkey.fbx"; entity = entityFactory.loadFbxFile("Monkey", filename, 1.0f, false, surfaceMaterial); if (!entity.get()) { glusLogPrint(GLUS_LOG_ERROR, "File not found %s", filename.c_str()); return GLUS_FALSE; } position = Point4(0.0f, 1.0f, -5.0f); entity->setPosition(position); ModelEntityManager::getInstance()->updateEntity(entity); // Plane filename = "seymourplane_triangulate.fbx"; entity = entityFactory.loadFbxFile("Plane0", filename, 0.1f); if (!entity.get()) { glusLogPrint(GLUS_LOG_ERROR, "File not found %s", filename.c_str()); return GLUS_FALSE; } position = Point4(5.0f, 2.0f, -5.0f); entity->setPosition(position); entity->setAnimation(0, 0); // Light up the material a little bit for (int32_t i = 0; i < entity->getModel()->getSurfaceMaterialCount(); i++) { entity->getModel()->getSurfaceMaterialAt(i)->setAmbient(Color(0.5f, 0.5f, 0.5f)); } ModelEntityManager::getInstance()->updateEntity(entity); // ... position = Point4(4.0f, 1.0f, -2.0f); entity = entity->getNewInstance("Plane1"); entity->setPosition(position); entity->setAnimation(0, 0); ModelEntityManager::getInstance()->updateEntity(entity); // ... position = Point4(6.0f, 3.0f, -8.0f); entity = entity->getNewInstance("Plane2"); entity->setPosition(position); entity->setAnimation(0, 0); ModelEntityManager::getInstance()->updateEntity(entity); // Duck filename = "duck_triangulate.fbx"; entity = entityFactory.loadFbxFile("Duck", filename, 0.01f); if (!entity.get()) { glusLogPrint(GLUS_LOG_ERROR, "File not found %s", filename.c_str()); return GLUS_FALSE; } position = Point4(-5.0f, 0.0f, -20.0f); entity->setPosition(position); // Light up the material a little bit for (int32_t i = 0; i < entity->getModel()->getSurfaceMaterialCount(); i++) { entity->getModel()->getSurfaceMaterialAt(i)->setAmbient(Color(0.5f, 0.5f, 0.5f)); } ModelEntityManager::getInstance()->updateEntity(entity); // Lights Color ambient(0.25f, 0.25f, 0.25f, 1.0f); Color specular(0.5f, 0.5f, 0.5f, 1.0f); LightSP directionalLight = LightSP(new DirectionalLight(Vector3(1.0f, 1.0f, 1.0f), ambient, Color::WHITE, specular)); LightManager::getInstance()->setLight("DirectionalLight", directionalLight); LightSP pointLight = LightSP(new PointLight(Point4(0.0f, 0.0f, 5.0f), 1.0f, 0.0f, 0.0f, ambient, Color::WHITE, specular)); LightManager::getInstance()->setLight("PointLight", pointLight); LightSP spotLight = LightSP(new SpotLight(Vector3(0.0f, 0.0f, -1.0f), 0.5f, 2.0f, Point4(0.0f, 0.0f, 10.0f), 1.0f, 0.0f, 0.0f, ambient, Color::WHITE, specular)); LightManager::getInstance()->setLight("SpotLight", spotLight); ProgramManagerProxy::setLightByType(ProgramManager::DEFAULT_PROGRAM_TYPE, directionalLight); // glEnable(GL_DEPTH_TEST); glEnable(GL_CULL_FACE); glClearColor(0.9f, 0.9f, 0.9f, 0.0f); glClearDepth(1.0f); return GLUS_TRUE; }
GLUSboolean initGame(GLUSvoid) { if (!initEngine(GLUS_LOG_INFO, 7)) { return GLUS_FALSE; } OctreeFactory octreeFactory; OctreeSP octree = octreeFactory.createOctree(6, 1024, Point4(), 256.0f, 256.0f, 256.0f); GeneralEntityManager::getInstance()->setOctree(octree); //octree->setDebug(true); PrimitiveEntityFactory primitiveEntityFactory; FbxEntityFactory entityFactory; ModelEntitySP entity; SurfaceMaterialFactory surfaceMaterialFactory; SurfaceMaterialSP surfaceMaterial; AnimationLayerSP animationLayer; vector<AnimationStackSP> allAnimStacks; Point4 position; string filename; // Sky sphere SkySP sky = SkySP(new SkySphere(100.0f, 100.0f, 100.0f, "SwedishRoyalCastle", "SwedishRoyalCastle_posx.jpg", "SwedishRoyalCastle_negx.jpg", "SwedishRoyalCastle_posy.jpg", "SwedishRoyalCastle_negy.jpg", "SwedishRoyalCastle_posz.jpg", "SwedishRoyalCastle_negz.jpg")); SkyManager::getInstance()->setSky("SwedishRoyalCastle", sky); SkyManager::getInstance()->setActiveSky("SwedishRoyalCastle"); // // // // Textured, transparent cube with rotation animation Texture2DSP cubeTexture = Texture2DManager::getInstance()->createTexture("Glass.bmp"); surfaceMaterial = surfaceMaterialFactory.createSurfaceMaterial("Glass", Color::WHITE, Color::BLACK_TRANSPARENT, Color::BLACK_TRANSPARENT, cubeTexture, Color::BLACK_TRANSPARENT, 0.0f); surfaceMaterial->setTransparency(0.5f); position = Point4(0.0f, 1.0f, -10.0f); animationLayer = AnimationLayerSP(new AnimationLayer()); animationLayer->addRotationValue(AnimationLayer::Y, 0.0f, 0.0f, LinearInterpolator::interpolator); animationLayer->addRotationValue(AnimationLayer::Y, 5.0f, 360.0f, LinearInterpolator::interpolator); allAnimStacks.clear(); allAnimStacks.push_back(AnimationStackSP(new AnimationStack("Rotation", 0.0f, 5.0f))); allAnimStacks[0]->addAnimationLayer(animationLayer); entity = primitiveEntityFactory.createCubePrimitiveEntity("GlassCube", 2.0f, 2.0f, 2.0f, surfaceMaterial, allAnimStacks); entity->setPosition(position); entity->setAnimation(0, 0); entity->getModel()->getRootNode()->setTransparentRecursive(true); GeneralEntityManager::getInstance()->updateEntity(entity); // Path animation PathSP path = PathSP(new OrientedLinePath(Quaternion(), entity->getPosition(), entity->getPosition() + Vector3(5.0f, 5.0f, -5.0f))); PathEntityManager::getInstance()->addEntity(entity, path); path->setSpeed(4.0f); path->setLooping(true); path->startPath(); // // // // Astro Boy filename = "astroBoy_walk.fbx"; entity = entityFactory.loadFbxModelFile("AstroBoy", filename, 0.2f); if (!entity.get()) { glusLogPrint(GLUS_LOG_ERROR, "File not found %s", filename.c_str()); return GLUS_FALSE; } position = Point4(0.0f, 0.0f, -20.0f); entity->setPosition(position); entity->setAnimation(0, 0); GeneralEntityManager::getInstance()->updateEntity(entity); // Path animation Quaternion baseRotation(90.0f, Vector3(0.0f, 1.0f, 0.0f)); path = PathSP(new OrientedCirclePath(baseRotation, entity->getPosition(), entity->getPosition() + Vector3(0.0f, 0.0f, -5.0f), false)); PathEntityManager::getInstance()->addEntity(entity, path); path->setSpeed(2.5f); path->setLooping(true); path->startPath(); // // // // Air plane filename = "seymourplane_triangulate.fbx"; entity = entityFactory.loadFbxModelFile("Plane0", filename, 0.1f); if (!entity.get()) { glusLogPrint(GLUS_LOG_ERROR, "File not found %s", filename.c_str()); return GLUS_FALSE; } position = Point4(-5.0f, 4.0f, -12.0f); entity->setPosition(position); entity->setAnimation(0, 0); GeneralEntityManager::getInstance()->updateEntity(entity); // baseRotation = Quaternion(-90.0f, Vector3(1.0f, 1.0f, 0.0f)); path = PathSP(new OrientedCirclePath(baseRotation, entity->getPosition(), entity->getPosition() + Vector3(0.0f, 0.0f, -3.0f), true, Vector3(1.0f, 1.0f, 0.0f))); PathEntityManager::getInstance()->addEntity(entity, path); path->setSpeed(5.0f); path->setLooping(true); path->startPath(); // // // entity = entity->getNewInstance("Plane1"); position = Point4(-5.0f, 4.0f, -11.0f); entity->setPosition(position); entity->setAnimation(0, 0); GeneralEntityManager::getInstance()->updateEntity(entity); // baseRotation = Quaternion(90.0f, Vector3(-1.0f, 1.0f, 0.0f)); path = PathSP(new OrientedCirclePath(baseRotation, entity->getPosition(), entity->getPosition() + Vector3(0.0f, 0.0f, -4.0f), false, Vector3(-1.0f, 1.0f, 0.0f))); PathEntityManager::getInstance()->addEntity(entity, path); path->setSpeed(3.0f); path->setLooping(true); path->startPath(); // // // // Full reflecting sphere with dynamic environment surfaceMaterial = surfaceMaterialFactory.createSurfaceMaterial("FullReflection", Color::BLACK, Color::BLACK, Color::BLACK, Color::BLACK, 0.0f, Color::WHITE, Color::BLACK, RI_VACUUM, 0.0f); position = Point4(-5.0f, 4.0f, -15.0f); entity = primitiveEntityFactory.createSpherePrimitiveEntity("FullReflectionSphere", 2.0f, 2.0f, 2.0f, surfaceMaterial); entity->setPosition(position); entity->setRefractiveIndex(RI_NOTHING); GeneralEntityManager::getInstance()->updateEntity(entity); // FrameBufferCubeMapSP framebufferCubeMap = DynamicEnvironmentManager::getInstance()->createCubeMap(entity, 1024); surfaceMaterial->setDynamicCubeMapTexture(framebufferCubeMap->getCubeMapTexture()); // // // // Entity exclude list entityExcludeList = EntityListSP(new EntityList()); GeneralEntityManager::getInstance()->setEntityExcludeList(entityExcludeList); // // // // Lights Color ambient(0.25f, 0.25f, 0.25f, 1.0f); LightManager::getInstance()->setAmbientLightColor(ambient); Color specular(0.5f, 0.5f, 0.5f, 1.0f); LightSP directionalLight = LightSP(new DirectionalLight("DirectionalLight", Color::WHITE, specular)); LightManager::getInstance()->setLight("DirectionalLight", directionalLight); ProgramManagerProxy::setLightByType(ProgramManager::DEFAULT_PROGRAM_TYPE, 0, directionalLight, Point4(0.0f, 0.0f, 10.0f), Quaternion(45, Vector3(1.0f, 0.0f, -1.0f))); ProgramManagerProxy::setNumberLightsByType(ProgramManager::DEFAULT_PROGRAM_TYPE, 1); ProgramManagerProxy::setAmbientLightColorByType(ProgramManager::DEFAULT_PROGRAM_TYPE); ProgramManagerProxy::setNoShadowByType(ProgramManager::DEFAULT_PROGRAM_TYPE); ProgramManagerProxy::setLightByType(ProgramManager::RENDER_TO_CUBEMAP_PROGRAM_TYPE, 0, directionalLight, Point4(0.0f, 0.0f, 10.0f), Quaternion(45, Vector3(1.0f, 0.0f, -1.0f))); ProgramManagerProxy::setNumberLightsByType(ProgramManager::RENDER_TO_CUBEMAP_PROGRAM_TYPE, 1); ProgramManagerProxy::setAmbientLightColorByType(ProgramManager::RENDER_TO_CUBEMAP_PROGRAM_TYPE); ProgramManagerProxy::setNoShadowByType(ProgramManager::RENDER_TO_CUBEMAP_PROGRAM_TYPE); // Basic OpenGL settings glEnable(GL_DEPTH_TEST); glEnable(GL_CULL_FACE); glClearDepth(1.0f); return GLUS_TRUE; }
GLUSboolean initGame(GLUSvoid) { if (!initEngine(GLUS_LOG_INFO, 7)) { return GLUS_FALSE; } OctreeFactory octreeFactory; OctreeSP octree = octreeFactory.createOctree(6, 1024, Point4(), 256.0f, 256.0f, 256.0f); GeneralEntityManager::getInstance()->setOctree(octree); //octree->setDebug(true); PrimitiveEntityFactory primitiveEntityFactory; FbxEntityFactory entityFactory; ModelEntitySP entity; SurfaceMaterialFactory surfaceMaterialFactory; SurfaceMaterialSP surfaceMaterial; AnimationLayerSP animationLayer; vector<AnimationStackSP> allAnimStacks; Point4 position; string filename; // Post processor PostProcessor2DSP postProcessor = PostProcessor2DSP(new PostProcessor2D(GL_RGB16F, GL_RGB, GL_BYTE)); postProcessor->setUseBloom(true); postProcessor->setUseExposure(true); postProcessor->setExposure(2.0f); postProcessor->setUseGamma(true); postProcessor->setGamma(2.2f); PostProcessor2DManager::getInstance()->addPostProcessor("PostProcessor", postProcessor); // Sky sphere SkySP sky = SkySP(new SkySphere(100.0f, 100.0f, 100.0f, "hills_positive_x.png", "hills_negative_x.png", "hills_positive_y.png", "hills_negative_y.png", "hills_positive_z.png", "hills_negative_z.png")); SkyManager::getInstance()->setSky("Hills", sky); sky = SkySP(new SkySphere(100.0f, 100.0f, 100.0f, "LobbyCube.dds")); SkyManager::getInstance()->setSky("Lobby", sky); sky = SkySP(new SkySphere(100.0f, 100.0f, 100.0f, "uffizi_cross.dds")); SkyManager::getInstance()->setSky("Uffizi", sky); SkyManager::getInstance()->setActiveSky("Uffizi"); SkyManager::getInstance()->setBrightColorEffect(writeBrightColor, brightColorLimit); // Teapot surfaceMaterial = surfaceMaterialFactory.createSurfaceMaterial("Reflective", Color::BLACK, Color::BLACK, Color::BLACK, Color::BLACK, 0.0f, Color::WHITE, Color::BLACK, 0.0f, 0.0f); filename = "teapot.fbx"; entity = entityFactory.loadFbxModelFile("Teapot", filename, 1.0f, false, surfaceMaterial); if (!entity.get()) { glusLogPrint(GLUS_LOG_ERROR, "File not found %s", filename.c_str()); return GLUS_FALSE; } position = Point4(0.0f, -2.0f, -15.0f); entity->setPosition(position); GeneralEntityManager::getInstance()->updateEntity(entity); // Yellow sphere surfaceMaterial = surfaceMaterialFactory.createSurfaceMaterial("Yellow", Color::BLACK, Color(0.2f, 0.2f, 0.0f), Color(0.8f, 0.8f, 0.0f), Color(0.9f, 0.9f, 9.0f), 20.0f); position = Point4(-10.0f, 0.0f, -15.0f); entity = primitiveEntityFactory.createSpherePrimitiveEntity("YellowSphere", 5.0f, 5.0f, 5.0f, surfaceMaterial); entity->setPosition(position); GeneralEntityManager::getInstance()->updateEntity(entity); // GeneralEntityManager::getInstance()->setBrightColorEffect(writeBrightColor, brightColorLimit); // Lights Color ambient(0.25f, 0.25f, 0.25f, 1.0f); LightManager::getInstance()->setAmbientLightColor(ambient); Color specular(0.5f, 0.5f, 0.5f, 1.0f); LightSP directionalLight = LightSP(new DirectionalLight("DirectionalLight", Color::WHITE, specular)); LightManager::getInstance()->setLight("DirectionalLight", directionalLight); ProgramManagerProxy::setLightByType(ProgramManager::DEFAULT_PROGRAM_TYPE, 0, directionalLight, Point4(0.0f, 0.0f, 10.0f), Quaternion(45, Vector3(1.0f, 0.0f, -1.0f))); ProgramManagerProxy::setNumberLightsByType(ProgramManager::DEFAULT_PROGRAM_TYPE, 1); ProgramManagerProxy::setAmbientLightColorByType(ProgramManager::DEFAULT_PROGRAM_TYPE); ProgramManagerProxy::setNoShadowByType(ProgramManager::DEFAULT_PROGRAM_TYPE); // glEnable(GL_MULTISAMPLE); glEnable(GL_DEPTH_TEST); glEnable(GL_CULL_FACE); glClearColor(0.9f, 0.9f, 0.9f, 0.0f); glClearDepth(1.0f); return GLUS_TRUE; }
GLUSboolean initGame(GLUSvoid) { if (!initEngine(GLUS_LOG_INFO, 7)) { return GLUS_FALSE; } OctreeFactory octreeFactory; OctreeSP octree = octreeFactory.createOctree(6, 1024, Point4(), 256.0f, 256.0f, 256.0f); GeneralEntityManager::getInstance()->setOctree(octree); //octree->setDebug(true); PrimitiveEntityFactory primitiveEntityFactory; FbxEntityFactory entityFactory; CameraEntityFactory cameraEntityFactory; LightEntityFactory lightEntityFactory; GroundEntityFactory groundEntityFactory; GroundEntitySP groundEntity; SurfaceMaterialFactory surfaceMaterialFactory; SurfaceMaterialSP surfaceMaterial; AnimationLayerSP animationLayer; vector<AnimationStackSP> allAnimStacks; Point4 position; string filename; // // // filename = "shadowscene.fbx"; modelEntity = entityFactory.loadFbxSceneFile("Shadow Scene", filename, 1.0f); if (!modelEntity.get()) { glusLogPrint(GLUS_LOG_ERROR, "File not found %s", filename.c_str()); return GLUS_FALSE; } modelEntity->setDebug(true); modelEntity->passLightsToManager(); modelEntity->passCamerasToManager(); GeneralEntityManager::getInstance()->updateEntity(modelEntity); // orthographicCameraShadowMap2D = OrthographicCameraShadowMap2DSP(new OrthographicCameraShadowMap2D(4096, 10.0f)); // // // currentCamera = CameraManager::getInstance()->getDefaultPerspectiveCamera(); // // // // Position the user User::defaultUser.setPosition(Point4(0.0f, 0.0f, 10.0f)); // Basic OpenGL settings glEnable(GL_DEPTH_TEST); glEnable(GL_CULL_FACE); glClearDepth(1.0f); // Needed when rendering the shadow map. This will avoid artifacts. glPolygonOffset(1.0f, 0.0f); return GLUS_TRUE; }