//---------------------------------------------------------------------
	void DefaultAxisAlignedBoxSceneQuery::execute(SceneQueryListener* listener)
	{
		// Iterate over all movable types
		Root::MovableObjectFactoryIterator factIt = 
			Root::getSingleton().getMovableObjectFactoryIterator();
		while(factIt.hasMoreElements())
		{
			SceneManager::MovableObjectIterator objItA = 
				mParentSceneMgr->getMovableObjectIterator(
				factIt.getNext()->getType());
			while (objItA.hasMoreElements())
			{
				MovableObject* a = objItA.getNext();
				// skip whole group if type doesn't match
				if (!(a->getTypeFlags() & mQueryTypeMask))
					break;

				if ((a->getQueryFlags() & mQueryMask) && 
					a->isInScene() &&
					mAABB.intersects(a->getWorldBoundingBox()))
				{
					if (!listener->queryResult(a)) return;
				}
			}
		}
	}
//---------------------------------------------------------------------
void PagingLandScapeOctreePlaneBoundedVolumeListSceneQuery::execute( SceneQueryListener* listener )
{
    PlaneBoundedVolumeList::iterator pi, piend;
    piend = mVolumes.end( );
    for ( pi = mVolumes.begin( ); pi != piend; ++pi )
    {
        std::list < SceneNode* > list;
        //find the nodes that intersect the AAB
        static_cast< PagingLandScapeOctreeSceneManager* >( mParentSceneMgr )->findNodesIn( *pi, list, 0 );

        //grab all moveables from the node that intersect...
        std::list < SceneNode* >::iterator it = list.begin( );
        while ( it != list.end( ) )
        {
            SceneNode::ObjectIterator oit = ( *it )->getAttachedObjectIterator( );
            while ( oit.hasMoreElements( ) )
            {
                MovableObject* m = oit.getNext( );
                if ( ( m->getQueryFlags( ) & mQueryMask ) && m->isInScene( ) &&	( *pi ).intersects( m->getWorldBoundingBox( ) ) )
                {
                    listener->queryResult( m );
                }
            }
            ++it;
        }
    }
}
	//---------------------------------------------------------------------
	void DefaultPlaneBoundedVolumeListSceneQuery::execute(SceneQueryListener* listener)
	{
		// Iterate over all movable types
		Root::MovableObjectFactoryIterator factIt = 
			Root::getSingleton().getMovableObjectFactoryIterator();
		while(factIt.hasMoreElements())
		{
			SceneManager::MovableObjectIterator objItA = 
				mParentSceneMgr->getMovableObjectIterator(
				factIt.getNext()->getType());
			while (objItA.hasMoreElements())
			{
				MovableObject* a = objItA.getNext();
				// skip whole group if type doesn't match
				if (!(a->getTypeFlags() & mQueryTypeMask))
					break;

				PlaneBoundedVolumeList::iterator pi, piend;
				piend = mVolumes.end();
				for (pi = mVolumes.begin(); pi != piend; ++pi)
				{
					PlaneBoundedVolume& vol = *pi;
					// Do AABB / plane volume test
					if ((a->getQueryFlags() & mQueryMask) && 
						a->isInScene() && 
						vol.intersects(a->getWorldBoundingBox()))
					{
						if (!listener->queryResult(a)) return;
						break;
					}
				}
			}
		}
	}
예제 #4
0
MovableObject* SceneNode::detachObject(unsigned short index)
{
	MovableObject* ret;
	if (index < sceneObjects_.size())
	{

		ObjectMap::iterator i = sceneObjects_.begin();
		// Increment (must do this one at a time)
		while (index--)++i;

		ret = i->second;
		sceneObjects_.erase(i);
		ret->notifyAttached((SceneNode*)0);

		// Make sure bounds get updated (must go right to the top)
		notifyUpdate( BoundsChangedBit );

		return ret;

	}
	else
	{
		SML_EXCEPT(Exception::ERR_ITEM_NOT_FOUND, "Object index out of bounds.");
	}
	return 0;

}
예제 #5
0
    //-----------------------------------------------------------------------
    MovableObject* SceneNode::detachObject(unsigned short index)
    {
        MovableObject* ret;
        if (index < mObjectsByName.size())
        {

            ObjectMap::iterator i = mObjectsByName.begin();
            // Increment (must do this one at a time)            
            while (index--)++i;

            ret = i->second;
            mObjectsByName.erase(i);
            ret->_notifyAttached((SceneNode*)0);

            // Make sure bounds get updated (must go right to the top)
            needUpdate();

            return ret;

        }
        else
        {
            OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, "Object index out of bounds.", "SceneNode::getAttchedEntity");
        }

    }
//---------------------------------------------------------------------
void PagingLandScapeOctreeRaySceneQuery::execute( RaySceneQueryListener* listener )
{
    std::list < SceneNode* > list;
    //find the nodes that intersect the AAB
    static_cast< PagingLandScapeOctreeSceneManager* >( mParentSceneMgr )->findNodesIn( mRay, list, 0 );

    //grab all movables from the node that intersect...
    std::list < SceneNode* >::iterator it = list.begin( );
    while ( it != list.end( ) )
    {
        SceneNode::ObjectIterator oit = ( *it )->getAttachedObjectIterator( );
        while ( oit.hasMoreElements( ) )
        {
            MovableObject* m = oit.getNext( );
            if ( ( m->getQueryFlags( ) & mQueryMask ) && m->isInScene( ) )
            {
                std::pair< bool, Real > result = mRay.intersects( m->getWorldBoundingBox( ) );

                if ( result.first )
                {
                    listener->queryResult( m, result.second );
                }
            }
        }
        ++it;
    }
}
예제 #7
0
  void RendererSystemComponent::DestroySceneNode(Ogre::SceneNode* sceneNode)
  {
    Ogre::Node::ChildNodeIterator children = sceneNode->getChildIterator();

    while(children.hasMoreElements())
    {
      SceneNode* childSceneNode = static_cast<SceneNode*>(children.getNext());
      this->DestroySceneNode(childSceneNode);
    }

    SceneNode::ObjectIterator objects = sceneNode->getAttachedObjectIterator();

    while(objects.hasMoreElements())
    {
      MovableObject* object = objects.getNext();

      if(object->getMovableType() == EntityFactory::FACTORY_TYPE_NAME)
      {
        Entity* entity = m_scene->GetSceneManager()->getEntity(object->getName());
        
        Ogre::Entity::ChildObjectListIterator childObjects = entity->getAttachedObjectIterator();

        while(childObjects.hasMoreElements())
        {
          m_scene->GetSceneManager()->destroyMovableObject(childObjects.getNext());
        }
      }

      m_scene->GetSceneManager()->destroyMovableObject(object);
    }

    sceneNode->removeAndDestroyAllChildren();
  }
Ogre::String ObjectControl::mousePressed(QPoint lastPos,float w,float h)
{
	using namespace Ogre;

	float RatioX = float(lastPos.x())/w;
	float RatioY = float(lastPos.y())/h;

	MovableObject* nodeM = getNode(RatioX,RatioY); 

	if( nodeM != NULL )
	{
		String name = nodeM->getParentSceneNode()->getName();

		if ( name == "move_widget_x" )
		{
			Vector3 objPos = Vector3(node->_getWorldAABB().getCenter());
			planeXNode->setPosition(objPos);
			planeYNode->setPosition(objPos);
			planeZNode->setPosition(objPos);
			currntOperation=MoveX;                
		}
		else if ( name == "move_widget_y" )
		{
			Vector3 objPos = Vector3(node->_getWorldAABB().getCenter());			
			planeXNode->setPosition(objPos);
			planeYNode->setPosition(objPos);
			planeZNode->setPosition(objPos);
			currntOperation=MoveY; 
		}
		else if ( name == "move_widget_z" )
		{
			Vector3 objPos = Vector3(node->_getWorldAABB().getCenter());						
			planeXNode->setPosition(objPos);
			planeYNode->setPosition(objPos);
			planeZNode->setPosition(objPos);
			currntOperation=MoveZ;                 
		}
		else if ( name == "rotate_widget_x"  ) currntOperation = RotateX;     
		else if ( name == "rotate_widget_y"  ) currntOperation = RotateY;
		else if ( name == "rotate_widget_z"  ) currntOperation = RotateZ;
		else if ( name == "scale_widget_x"   ) currntOperation = ScaleX;
		else if ( name == "scale_widget_y"   ) currntOperation = ScaleY;
		else if ( name == "scale_widget_z"   ) currntOperation = ScaleZ;
		else if ( name == "scale_widget_xyz" ) currntOperation = ScaleXYZ;
		else 
		{
			if		(currentMode==Move_Mode  ) selectObjectForEdit(name.c_str(),"move_widget"  );
			else if	(currentMode==Rotate_Mode) selectObjectForEdit(name.c_str(),"rotate_widget");
			else if	(currentMode==Scale_Mode ) selectObjectForEdit(name.c_str(),"scale_widget" );
		}

		return name;
	}
	else
	{
		reset();
		return "";
	}
}
예제 #9
0
	//-----------------------------------------------------------------------
	//-----------------------------------------------------------------------
	MovableObject* MovableObjectFactory::createInstance(
		const String& name, SceneManager* manager, 
		const NameValuePairList* params)
	{
		MovableObject* m = createInstanceImpl(name, params);
		m->_notifyCreator(this);
		m->_notifyManager(manager);
		return m;
	}
예제 #10
0
    //-------------------------------------------------------------------------
    void World::_applyCollision(void)
    {
        // Collision detection
        IntersectionSceneQueryResult& results = mIntersectionQuery->execute();

        // Movables to Movables
        SceneQueryMovableIntersectionList::iterator it, itend;
        itend = results.movables2movables.end();
        for (it = results.movables2movables.begin(); it != itend; ++it)
        {
            /* debugging
            MovableObject *mo1, *mo2;
            mo1 = it->first;
            mo2 = it->second;
            */

            // Get user defined objects (generic in OGRE)
            UserDefinedObject *uo1, *uo2;
            uo1 = it->first->getUserObject();
            uo2 = it->second->getUserObject();

            // Only perform collision if we have UserDefinedObject links
            if (uo1 && uo2)
            {
                // Cast to ApplicationObject
                ApplicationObject *ao1, *ao2;
                ao1 = static_cast<ApplicationObject*>(uo1);
                ao2 = static_cast<ApplicationObject*>(uo2);
                // Do detailed collision test
                ao1->testCollide(ao2);
            }
        }

        // Movables to World
        SceneQueryMovableWorldFragmentIntersectionList::iterator wit, witend;
        witend = results.movables2world.end();
        for (wit = results.movables2world.begin(); wit != witend; ++wit)
        {
            MovableObject *mo = wit->first;
            SceneQuery::WorldFragment *wf = wit->second;

            // Get user defined objects (generic in OGRE)
            UserDefinedObject *uo = mo->getUserObject();

            // Only perform collision if we have UserDefinedObject link
            if (uo)
            {
                // Cast to ApplicationObject
                ApplicationObject *ao = static_cast<ApplicationObject*>(uo);
                // Do detailed collision test
                ao->testCollide(wf);
            }
        }

    }
예제 #11
0
//-----------------------------------------------------------------------
void SceneNode::updateFromParent()
{
	if ( hasParent()  )
	{
		// Set level
		//level_ = getParent()->getLevel() + 1;

		derivedOrientation_ = getParentOrientation() * orientation_;
		/*if ( queryFlag( SceneNode::OrientationInheritedBit ) ) {
			// Combine orientation with that of parent
			derivedOrientation_ = getParentOrientation() * orientation_;
		} else {
			// No inheritance
			derivedOrientation_ = orientation_;
		}*/

		//derivedScale_ = parentScale * scale_;
		derivedScale_ = getParentScale();
		// Update scale
		/*if ( queryFlag( SceneNode::ScaleInheritedBit ) ) {
			// Scale own position by parent scale, NB just combine
			// as equivalent axes, no shearing
			//derivedScale_ = parentScale * scale_;
			derivedScale_ = getParentScale();
		} else {
			// No inheritance
			derivedScale_ = scale_;
		}*/

		// Change position vector based on parent's orientation & scale
		//derivedPosition_ = parentOrientation * (parentScale_ * position_);
		derivedPosition_ = getParentOrientation() * position_;

		// Add altered position vector to parents
		derivedPosition_ += getParentPosition();
	} else {
		level_ = 0;

		// Root node, no parent
		derivedOrientation_ = orientation_;
		derivedPosition_ = position_;
		derivedScale_ = scale_;
	}

	validWorldTransform_ = true;

	// Notify objects that it has been moved
	ObjectMap::const_iterator i;
	for (i = sceneObjects_.begin(); i != sceneObjects_.end(); ++i)
	{
		MovableObject* object = i->second;
		object->notifyMoved();
	}
}
예제 #12
0
    //-----------------------------------------------------------------------
    void SceneNode::detachAllObjects(void)
    {
		ObjectMap::iterator itr;
		for ( itr = mObjectsByName.begin(); itr != mObjectsByName.end(); ++itr )
		{
            MovableObject* ret = itr->second;
            ret->_notifyAttached((SceneNode*)0);
		}
        mObjectsByName.clear();
        // Make sure bounds get updated (must go right to the top)
        needUpdate();
    }
예제 #13
0
    //-----------------------------------------------------------------------
    void SceneNode::updateFromParentImpl(void) const
    {
        Node::updateFromParentImpl();

        // Notify objects that it has been moved
        ObjectMap::const_iterator i;
        for (i = mObjectsByName.begin(); i != mObjectsByName.end(); ++i)
        {
            MovableObject* object = i->second;
            object->_notifyMoved();
        }
    }
예제 #14
0
	void SceneNode::detachObject( MovableObject & object )
	{
		auto it = std::find_if( m_objects.begin(), m_objects.end(), [&object]( std::reference_wrapper< MovableObject > obj )
		{
			return obj.get().getName() == object.getName();
		} );

		if ( it != m_objects.end() )
		{
			m_objects.erase( it );
			object.attachTo( nullptr );
		}
	}
예제 #15
0
void SceneNode::detachAllObjects(void)
{
	ObjectMap::iterator itr;
	MovableObject* ret;
	for ( itr = sceneObjects_.begin(); itr != sceneObjects_.end(); itr++ )
	{
		ret = itr->second;
		ret->notifyAttached((SceneNode*)0);
	}
	sceneObjects_.clear();
	// Make sure bounds get updated (must go right to the top)
	notifyUpdate( BoundsChangedBit );
}
예제 #16
0
    //-----------------------------------------------------------------------
    SceneNode::~SceneNode()
    {
        // Detach all objects, do this manually to avoid needUpdate() call 
        // which can fail because of deleted items
		ObjectMap::iterator itr;
		for ( itr = mObjectsByName.begin(); itr != mObjectsByName.end(); ++itr )
		{
            MovableObject* ret = itr->second;
            ret->_notifyAttached((SceneNode*)0);
		}
        mObjectsByName.clear();

        OGRE_DELETE mWireBoundingBox;
    }
예제 #17
0
MovableObject* SceneNode::detachObject(const std::string& name)
{
	ObjectMap::iterator it = sceneObjects_.find(name);
	if (it == sceneObjects_.end())
	{
		SML_EXCEPT(Exception::ERR_ITEM_NOT_FOUND, "Object " + name + " is not attached to this node.");
	}
	MovableObject* ret = it->second;
	sceneObjects_.erase(it);
	ret->notifyAttached((SceneNode*)0);
	// Make sure bounds get updated (must go right to the top)
	notifyUpdate( BoundsChangedBit );

	return ret;
}
예제 #18
0
    //---------------------------------------------------------------------
    void PCZPlaneBoundedVolumeListSceneQuery::execute(SceneQueryListener* listener)
    {
        std::set<SceneNode*> checkedSceneNodes;

        PlaneBoundedVolumeList::iterator pi, piend;
        piend = mVolumes.end();
        for (pi = mVolumes.begin(); pi != piend; ++pi)
        {
            PCZSceneNodeList list;
            //find the nodes that intersect the Plane bounded Volume
            static_cast<PCZSceneManager*>( mParentSceneMgr ) -> findNodesIn( *pi, list, mStartZone, (PCZSceneNode*)mExcludeNode );

            //grab all moveables from the node that intersect...
            PCZSceneNodeList::iterator it, itend;
            itend = list.end();
            for (it = list.begin(); it != itend; ++it)
            {
                // avoid double-check same scene node
                if (!checkedSceneNodes.insert(*it).second)
                    continue;
                SceneNode::ObjectIterator oit = (*it) -> getAttachedObjectIterator();
                while( oit.hasMoreElements() )
                {
                    MovableObject * m = oit.getNext();
                    if( (m->getQueryFlags() & mQueryMask) && 
                        (m->getTypeFlags() & mQueryTypeMask) && 
                        m->isInScene() &&
                        (*pi).intersects( m->getWorldBoundingBox() ) )
                    {
                        listener -> queryResult( m );
                        // deal with attached objects, since they are not directly attached to nodes
                        if (m->getMovableType() == "Entity")
                        {
                            Entity* e = static_cast<Entity*>(m);
                            Entity::ChildObjectListIterator childIt = e->getAttachedObjectIterator();
                            while(childIt.hasMoreElements())
                            {
                                MovableObject* c = childIt.getNext();
                                if (c->getQueryFlags() & mQueryMask &&
                                    (*pi).intersects( c->getWorldBoundingBox()))
                                {
                                    listener->queryResult(c);
                                }
                            }
                        }
                    }
                }
            }
        }//for
        // reset startzone and exclude node
        mStartZone = 0;
        mExcludeNode = 0;
    }
예제 #19
0
int 
TCP_Socket::recvObj(int commitTag,
    MovableObject &theObject, FEM_ObjectBroker &theBroker, 
    ChannelAddress *theAddress)
{
    // first check address is the only address a TCP_socket can send to
    SocketAddress *theSocketAddress = 0;
    if (theAddress != 0) {
        if (theAddress->getType() == SOCKET_TYPE) 
            theSocketAddress = (SocketAddress *)theAddress;
        else {
            opserr << "TCP_Socket::recvObj() - a TCP_Socket ";
            opserr << "can only communicate with a TCP_Socket";
            opserr << " address given is not of type SocketAddress\n"; 
            return -1;	    
        }		    
        if (bcmp((char *) &other_Addr.addr_in, (char *) &theSocketAddress->address.addr, 
            theSocketAddress->addrLength) != 0) {

                opserr << "TCP_Socket::recvObj() - a TCP_Socket ";
                opserr << "can only communicate with one other TCP_Socket\n"; 
                return -1;
        }
    }

    return theObject.recvSelf(commitTag, *this, theBroker);
}
예제 #20
0
int 
UDP_Socket::recvObj(int commitTag,
    MovableObject &theObject, FEM_ObjectBroker &theBroker, 
    ChannelAddress *theAddress)
{
    int res = theObject.recvSelf(commitTag, *this, theBroker);
    if (res < 0) 
        return res;
    
    // check the address that message came from was correct
    if (theAddress != 0) {
        SocketAddress *theSocketAddress = 0;
        
        if (theAddress->getType() == SOCKET_TYPE) {
            theSocketAddress = (SocketAddress *)theAddress;
            
            if (memcmp((char *) &theSocketAddress->address.addr, (char *) &other_Addr.addr, 
                theSocketAddress->addrLength) != 0) {
                    opserr << "UDP_Socket::recvObj() - a UDP_Socket ";
                    opserr << "can only look at first incoming message\n"; 
                    opserr << "The last message did not come from write scource\n";
                    return -1;
            }
        }
        else {
            opserr << "UDP_Socket::recvObj() - a UDP_Socket ";
            opserr << "can only communicate with a UDP_Socket";
            opserr << " address given is not of type SocketAddress\n";
            return -1;
        }
    }
    
    return 0;
}
예제 #21
0
int 
UDP_Socket::sendObj(int commitTag,
    MovableObject &theObject, ChannelAddress *theAddress)
{
    // set up the address of the Socket to which data will be sent
    if (theAddress != 0) {
        SocketAddress *theSocketAddress = 0;
        
        if (theAddress->getType() == SOCKET_TYPE) {
            theSocketAddress = (SocketAddress *)theAddress;
            
            bcopy((char *) &theSocketAddress->address.addr, (char *) &other_Addr.addr, 
                theSocketAddress->addrLength);
            addrLength = theSocketAddress->addrLength;
        }
        else {
            opserr << "UDP_Socket::sendObj() - a UDP_Socket ";
            opserr << "can only communicate with a UDP_Socket";
            opserr << " address given is not of type SocketAddress\n";
            return -1;
        }
    }
    
    return theObject.sendSelf(commitTag, *this);
}
예제 #22
0
int 
FE_Datastore::sendObj(int commitTag,
		      MovableObject &theObject, 
		      ChannelAddress *theAddress)
{
  return theObject.sendSelf(commitTag, *this);
}
예제 #23
0
int FileChannel::sendObj(int commitTag,
			MovableObject &theObject, 
	   	  ChannelAddress *theAddress){
  if ( !theFile )
	return -1;

  return theObject.sendSelf(commitTag, *this); 
}
예제 #24
0
//服务的 Update 
 efd::AsyncResult MovementService::OnTick()
{
	efd::TimeType gameTime = m_pServiceManager->GetTime(efd::kCLASSID_GameTimeClock);
	efd::TimeType timeDelta = gameTime - m_lastUpdate;
	m_lastUpdate = gameTime;
	efd::map<egf::EntityID, MovableObjectPtr>::iterator iter = m_MovableObjectMap.begin();
	while (iter != m_MovableObjectMap.end())
	{
		MovableObject* pHandler = iter->second;
		pHandler->Update(timeDelta);
		iter++;
	}

	//继续  Tick 
	return efd::AsyncResult_Pending ;

}
예제 #25
0
    //-----------------------------------------------------------------------
    MovableObject* SceneNode::detachObject(const String& name)
    {
        ObjectMap::iterator it = mObjectsByName.find(name);
        if (it == mObjectsByName.end())
        {
            OGRE_EXCEPT(Exception::ERR_ITEM_NOT_FOUND, "Object " + name + " is not attached "
                "to this node.", "SceneNode::detachObject");
        }
        MovableObject* ret = it->second;
        mObjectsByName.erase(it);
        ret->_notifyAttached((SceneNode*)0);
        // Make sure bounds get updated (must go right to the top)
        needUpdate();
        
        return ret;

    }
예제 #26
0
파일: SubObject.cpp 프로젝트: mfichman/warp
/** Destructor */
SubObject::~SubObject() {

	// Destroy all attached entities and scene nodes
	unsigned short count = node_->numAttachedObjects();
	for (unsigned short i = 0; i < count; i++) {
		MovableObject* obj = node_->getAttachedObject(0U);
		node_->detachObject((unsigned short)0);
		node_->getCreator()->destroyMovableObject(obj->getName(), obj->getMovableType());
	}
	node_->getParentSceneNode()->removeAndDestroyChild(node_->getName());

	// Remove from world if the subobject was separated off
	if (body_.get()) { 
		body_->setUserPointer(0);
		game_->getWorld()->removeCollisionObject(body_.get()); 
	}
}
예제 #27
0
int 
FE_Datastore::recvObj(int commitTag,
		      MovableObject &theObject, 
		      FEM_ObjectBroker &theNewBroker,
		      ChannelAddress *theAddress)
{
  return theObject.recvSelf(commitTag, *this, theNewBroker);
}
예제 #28
0
    //---------------------------------------------------------------------
    void PCZRaySceneQuery::execute(RaySceneQueryListener* listener)
    {
        PCZSceneNodeList list;
        //find the nodes that intersect the Ray
        static_cast<PCZSceneManager*>( mParentSceneMgr ) -> findNodesIn( mRay, list, mStartZone, (PCZSceneNode*)mExcludeNode );

        //grab all moveables from the node that intersect...
        PCZSceneNodeList::iterator it = list.begin();
        while( it != list.end() )
        {
            SceneNode::ObjectIterator oit = (*it) -> getAttachedObjectIterator();
            while( oit.hasMoreElements() )
            {
                MovableObject * m = oit.getNext();
                if( (m->getQueryFlags() & mQueryMask) && 
                    (m->getTypeFlags() & mQueryTypeMask) && m->isInScene() )
                {
                    std::pair<bool, Real> result = mRay.intersects(m->getWorldBoundingBox());

                    if( result.first )
                    {
                        listener -> queryResult( m, result.second );
                        // deal with attached objects, since they are not directly attached to nodes
                        if (m->getMovableType() == "Entity")
                        {
                            Entity* e = static_cast<Entity*>(m);
                            Entity::ChildObjectListIterator childIt = e->getAttachedObjectIterator();
                            while(childIt.hasMoreElements())
                            {
                                MovableObject* c = childIt.getNext();
                                if (c->getQueryFlags() & mQueryMask)
                                {
                                    result = mRay.intersects(c->getWorldBoundingBox());
                                    if (result.first)
                                    {
                                        listener->queryResult(c, result.second);
                                    }
                                }
                            }
                        }
                    }
                }
            }
            ++it;
        }
        // reset startzone and exclude node
        mStartZone = 0;
        mExcludeNode = 0;
    }
예제 #29
0
int FileChannel::recvObj(int commitTag,
			MovableObject &theObject, 
			FEM_ObjectBroker &theBroker,
						  ChannelAddress *theAddress) {
  if ( !theFile )
	return -1;


  setCommitStep( commitTag );
  return theObject.recvSelf(commitTag, *this, theBroker);
}
예제 #30
0
AxisAlignedBox getWorldAABB(SceneNode* node)
{
	AxisAlignedBox aabb;

	// merge with attached objects
	for (int i=0; i<node->numAttachedObjects(); ++i)
	{
		MovableObject* o = node->getAttachedObject(i);
		aabb.merge(o->getWorldBoundingBox(true));
	}

	// merge with child nodes
	for (int i=0; i<node->numChildren(); ++i)
	{
		SceneNode* child = static_cast<SceneNode*>(node->getChild(i));
		aabb.merge( getWorldAABB(child) );
	}

	return aabb;
}