예제 #1
0
static void
AddObjectsForJoinTests(NURBSSet &nset, int &c1, int &c2, int &s1, int &s2)
{
	NURBSIndependentPoint pt;

	NURBSPointCurve *c = new NURBSPointCurve();
	c->SetName(GetString(IDS_J_PT_CRV1));
	c->SetNumPts(3);
	pt.SetPosition(0, Point3(100, 0, -100));
	c->SetPoint(0, pt);
	pt.SetPosition(0, Point3(200, 0, -100));
	c->SetPoint(1, pt);
	pt.SetPosition(0, Point3(200, 100, -100));
	c->SetPoint(2, pt);
	c1 = nset.AppendObject(c);

	c = new NURBSPointCurve();
	c->SetName(GetString(IDS_J_PT_CRV2));
	c->SetNumPts(3);
	pt.SetPosition(0, Point3(210, 110, -100));
	c->SetPoint(0, pt);
	pt.SetPosition(0, Point3(300, 200, -100));
	c->SetPoint(1, pt);
	pt.SetPosition(0, Point3(300, 100, -100));
	c->SetPoint(2, pt);
	c2 = nset.AppendObject(c);

	NURBSPointSurface *s = new NURBSPointSurface();
	s->SetName(GetString(IDS_J_PT_SRF1));
	s->SetNumPts(2, 2);
	pt.SetPosition(0, Point3(200, 0, -100));
	s->SetPoint(0, 0, pt);
	pt.SetPosition(0, Point3(200, 100, -100));
	s->SetPoint(0, 1, pt);
	pt.SetPosition(0, Point3(300, 0, -100));
	s->SetPoint(1, 0, pt);
	pt.SetPosition(0, Point3(300, 100, -100));
	s->SetPoint(1, 1, pt);
	s1 = nset.AppendObject(s);

	s = new NURBSPointSurface();
	s->SetName(GetString(IDS_J_PT_SRF2));
	s->SetNumPts(2, 2);
	pt.SetPosition(0, Point3(310, 0, -100));
	s->SetPoint(0, 0, pt);
	pt.SetPosition(0, Point3(310, 100, -100));
	s->SetPoint(0, 1, pt);
	pt.SetPosition(0, Point3(400, 0, -100));
	s->SetPoint(1, 0, pt);
	pt.SetPosition(0, Point3(400, 100, -100));
	s->SetPoint(1, 1, pt);
	s2 = nset.AppendObject(s);
}
예제 #2
0
static void
AddObjectsForBreakTests(NURBSSet &nset, int &c1, int &s1)
{
	NURBSCVCurve *c = new NURBSCVCurve();
	c->SetName(GetString(IDS_BREAK_CURVE));
	c->SetNumCVs(4);

	c->SetOrder(4);
	c->SetNumKnots(8);
	for (int k = 0; k < 4; k++) {
		c->SetKnot(k, 0.0);
		c->SetKnot(k+4, 1.0);
	}

	NURBSControlVertex cv;
	cv.SetPosition(0, Point3(200, 0, 50));
	c->SetCV(0, cv);
	cv.SetPosition(0, Point3(300, 0, 50));
	c->SetCV(1, cv);
	cv.SetPosition(0, Point3(300, -100, 50));
	c->SetCV(2, cv);
	cv.SetPosition(0, Point3(200, -100, 50));
	c->SetCV(3, cv);

	c1 = nset.AppendObject(c);
	NURBSCVSurface *s = new NURBSCVSurface();
	s->SetName(GetString(IDS_BREAK_SURFACE));
	s->SetNumCVs(4, 4);

	s->SetUOrder(4);
	s->SetVOrder(4);
	s->SetNumUKnots(8);
	s->SetNumVKnots(8);
	for (k = 0; k < 4; k++) {
		s->SetUKnot(k, 0.0);
		s->SetVKnot(k, 0.0);
		s->SetUKnot(k+4, 1.0);
		s->SetVKnot(k+4, 1.0);
	}

	for (int u = 0; u < 4; u++) {
		float up = 100.0f * ((float)u/3.0f);
		for (int v = 0; v < 4; v++) {
			float vp = 100.0f * ((float)v/3.0f);
			cv.SetPosition(0, Point3(-150.0f + up, -100.0f + vp, -200.0f));
			s->SetCV(u, v, cv);
		}
	}
	s1 = nset.AppendObject(s);
}
예제 #3
0
int
APITestUtil::MakeTestUVLoftSurface(NURBSSet &nset)
{
	Matrix3 scale = ScaleMatrix(Point3(50, 50, 50));
	Matrix3 rotate = RotateZMatrix(PI/2.0f);
	int cu0 = P1Curve(nset, scale * TransMatrix(Point3(0, 0, 0)));
	int cu1 = P1Curve(nset, scale * TransMatrix(Point3(0, 0, 20)));
	int cu2 = P1Curve(nset, scale * TransMatrix(Point3(0, 0, 40)));

	int cv0 = P2Curve(nset, TransMatrix(Point3(50, 50, 0)));
	int cv1 = P2Curve(nset, TransMatrix(Point3(-50, 50, 0)));
	int cv2 = P2Curve(nset, TransMatrix(Point3(-50, -50, 0)));
	int cv3 = P2Curve(nset, TransMatrix(Point3(50, -50, 0)));

	NURBSUVLoftSurface *s = new NURBSUVLoftSurface();
	s->SetName(GetString(IDS_UVLOFT_SURFACE));
	s->SetNSet(&nset);
	s->AppendUCurve(cu0);
	s->AppendUCurve(cu1);
	s->AppendUCurve(cu2);

	s->AppendVCurve(cv0);
	s->AppendVCurve(cv1);
	s->AppendVCurve(cv2);
	s->AppendVCurve(cv3);

	return nset.AppendObject(s);
}
예제 #4
0
int
APITestUtil::MakeTestCVSurface(NURBSSet &nset, Matrix3 mat, BOOL rigid)
{
	NURBSCVSurface *s = new NURBSCVSurface();
	s->SetRigid(rigid);
	s->SetName(GetString(IDS_CV_SURFACE));
	s->SetNumCVs(4, 4);

	s->SetUOrder(4);
	s->SetVOrder(4);
	s->SetNumUKnots(8);
	s->SetNumVKnots(8);
	for (int k = 0; k < 4; k++) {
		s->SetUKnot(k, 0.0);
		s->SetVKnot(k, 0.0);
		s->SetUKnot(k+4, 1.0);
		s->SetVKnot(k+4, 1.0);
	}

	NURBSControlVertex cv;
	for (int u = 0; u < 4; u++) {
		float up = 100.0f * ((float)u/3.0f);
		for (int v = 0; v < 4; v++) {
			float vp = 100.0f * ((float)v/3.0f);
			cv.SetPosition(0, mat * Point3(-150.0f + up, -100.0f + vp, 0.0f));
			TCHAR name[20];
			_stprintf(name, _T("%s[%d,%d]"), GetString(IDS_CV), u, v);
			cv.SetName(name);
			s->SetCV(u, v, cv);
		}
	}
	return nset.AppendObject(s);
}
예제 #5
0
int
APITestUtil::MakeTestPointSurface(NURBSSet &nset, Matrix3 mat)
{
	NURBSPointSurface *s = new NURBSPointSurface();
	s->SetName(GetString(IDS_POINT_SURFACE));
	s->SetNumPts(2, 2);
	NURBSIndependentPoint pt;
	pt.SetPosition(0, mat * Point3(20, 0, 0));
	TCHAR name[32];
	_stprintf(name, _T("%s [%d,%d]"), GetString(IDS_POINT), 0, 0);
	pt.SetName(name);
	s->SetPoint(0, 0, pt);
	pt.SetPosition(0, mat * Point3(20, 0, 100));
	_stprintf(name, _T("%s [%d,%d]"), GetString(IDS_POINT), 0, 1);
	pt.SetName(name);
	s->SetPoint(0, 1, pt);
	pt.SetPosition(0, mat * Point3(120, 0, 0));
	_stprintf(name, _T("%s [%d,%d]"), GetString(IDS_POINT), 1, 0);
	pt.SetName(name);
	s->SetPoint(1, 0, pt);
	pt.SetPosition(0, mat * Point3(120, 0, 100));
	_stprintf(name, _T("%s [%d,%d]"), GetString(IDS_POINT), 1, 1);
	pt.SetName(name);
	s->SetPoint(1, 1, pt);

	return nset.AppendObject(s);
}
예제 #6
0
int
APITestUtil::MakeTestPoint(NURBSSet &nset)
{
	NURBSIndependentPoint *p = new NURBSIndependentPoint();
	p->SetName(GetString(IDS_POINT));
	p->SetPosition(0, Point3(75, -75, 0));

	return nset.AppendObject(p);
}
예제 #7
0
int
APITestUtil::MakeTestOffsetSurface(NURBSSet &nset, int p)
{
	NURBSOffsetSurface *s = new NURBSOffsetSurface();
	s->SetName(GetString(IDS_OFFSET_SURFACE));
	s->SetNSet(&nset);

	s->SetParent(p);
	s->SetDistance(0, 20.0);
	return nset.AppendObject(s);
}
예제 #8
0
int
APITestUtil::MakeTestPointCPoint(NURBSSet &nset, int p1)
{
	NURBSPointConstPoint *p = new NURBSPointConstPoint();
	p->SetName(GetString(IDS_POINT_CONST_POINT));
	p->SetParent(p1);
	p->SetPointType(kNConstOffset);
	p->SetOffset(0, Point3(20, -20, 20));

	return nset.AppendObject(p);
}
예제 #9
0
int
APITestUtil::MakeTestCurveCPoint(NURBSSet &nset, int p1)
{
	NURBSCurveConstPoint *p = new NURBSCurveConstPoint();
	p->SetName(GetString(IDS_CURVE_CONST_POINT));
	p->SetParent(p1);
	p->SetUParam(0, 0.5);
	p->SetPointType(kNConstNormal);
	p->SetNormal(0, 15.0f);

	return nset.AppendObject(p);
}
예제 #10
0
static int
AddTestIsoCurve(NURBSSet &nset, NURBSId id)
{
	NURBSIsoCurve *c = new NURBSIsoCurve();
	c->SetName(GetString(IDS_ADDED_ISO_CURVE));
	c->SetNSet(&nset);

	c->SetParentId(id);
	c->SetParam(0, 0.6);
	c->SetDirection(FALSE); // not U
	return nset.AppendObject(c);
}
예제 #11
0
int
APITestUtil::MakeTestExtrudeSurface(NURBSSet &nset, int p1)
{
	NURBSExtrudeSurface *s = new NURBSExtrudeSurface();
	s->SetName(GetString(IDS_EXTRUDE_SURFACE));
	s->SetNSet(&nset);

	s->SetParent(p1);
	s->SetDistance(0, 50);
	s->FlipNormals(TRUE);

	return nset.AppendObject(s);
}
예제 #12
0
int
APITestUtil::MakeTestULoftSurface(NURBSSet &nset, int p1, int p2, int p3)
{
	NURBSULoftSurface *s = new NURBSULoftSurface();
	s->SetName(GetString(IDS_ULOFT_SURFACE));
	s->SetNSet(&nset);

	s->AppendCurve(p1, FALSE);
	s->AppendCurve(p2, FALSE);
	s->AppendCurve(p3, FALSE);
	s->FlipNormals(TRUE);
	return nset.AppendObject(s);
}
예제 #13
0
int
APITestUtil::MakeTestRuledSurface(NURBSSet &nset, int p1, int p2)
{
	NURBSRuledSurface *s = new NURBSRuledSurface();
	s->SetName(GetString(IDS_RULED_SURFACE));
	s->SetNSet(&nset);

	s->SetParent(0, p1);
	s->SetParent(1, p2);
	s->SetFlip(0, FALSE);
	s->SetFlip(1, FALSE);
	return nset.AppendObject(s);
}
예제 #14
0
int
APITestUtil::MakeTestBlendSurface(NURBSSet &nset, int p1, int p2)
{
	NURBSBlendSurface *s = new NURBSBlendSurface();
	s->SetName(GetString(IDS_BLEND_SURFACE));
	s->SetNSet(&nset);

	s->SetParent(0, p1);
	s->SetParent(1, p2);

	s->SetEdge(0, 1); // make it the High U edge

	return nset.AppendObject(s);
}
예제 #15
0
int
APITestUtil::MakeTestXFormSurface(NURBSSet &nset, int p)
{
	NURBSXFormSurface *s = new NURBSXFormSurface();
	s->SetName(GetString(IDS_XFORM_SURFACE));
	s->SetNSet(&nset);

	s->SetParent(p);
	Matrix3 mat;
	mat.IdentityMatrix();
	mat.SetTrans(Point3(-150, 150, 0));
	s->SetXForm(0, mat);
	return nset.AppendObject(s);
}
예제 #16
0
int
APITestUtil::MakeTestSurfCPoint(NURBSSet &nset, int p1)
{
	NURBSSurfConstPoint *p = new NURBSSurfConstPoint();
	p->SetName(GetString(IDS_SURF_CONST_POINT));
	p->SetParent(p1);
	p->SetUParam(0, 0.5);
	p->SetVParam(0, 0.6);
	p->SetPointType(kNConstTangent);
	p->SetUTangent(0, 15.0f);
	p->SetVTangent(0, 25.0f);

	return nset.AppendObject(p);
}
예제 #17
0
int
APITestUtil::MakeTestCurveSurface(NURBSSet &nset, int p1, int p2)
{
	NURBSCurveSurfaceIntersectionPoint *p = new NURBSCurveSurfaceIntersectionPoint();
	p->SetName(GetString(IDS_CURV_SURF_INT_POINT));
	p->SetNSet(&nset);

	p->SetParent(0, p1);
	p->SetParent(1, p2);

	p->SetSeed(0.5);

	return nset.AppendObject(p);
}
예제 #18
0
int
APITestUtil::MakeTestCurveCurve(NURBSSet &nset, int p1, int p2, BOOL trim)
{
	NURBSCurveCurveIntersectionPoint *p = new NURBSCurveCurveIntersectionPoint();
	p->SetName(GetString(IDS_CURVE_CURVE_POINT));
	p->SetNSet(&nset);

	p->SetParent(0, p1);
	p->SetParent(1, p2);
    p->SetCurveParam(0, 0.0);
    p->SetCurveParam(1, 0.0);
    p->SetTrimCurve(1, trim);

	return nset.AppendObject(p);
}
예제 #19
0
int
APITestUtil::MakeTestMirrorSurface(NURBSSet &nset, int p)
{
	NURBSMirrorSurface *s = new NURBSMirrorSurface();
	s->SetName(GetString(IDS_MIRROR_SURFACE));
	s->SetNSet(&nset);

	s->SetParent(p);
	Matrix3 mat;
	mat.IdentityMatrix();
	s->SetXForm(0, mat);
	s->SetAxis(kMirrorZ);
	s->SetDistance(0, 100.0);
	s->FlipNormals(TRUE);
	return nset.AppendObject(s);
}
예제 #20
0
static int
MakeCurveToLathe(NURBSSet &nset)
{
	NURBSPointCurve *c = new NURBSPointCurve();
	c->SetName(GetString(IDS_POINT_CURVE));
	c->SetNumPts(3);

	NURBSIndependentPoint pt;
	pt.SetPosition(0, Point3(200, 200, 0));
	c->SetPoint(0, pt);
	pt.SetPosition(0, Point3(250, 200, 100));
	c->SetPoint(1, pt);
	pt.SetPosition(0, Point3(200, 200, 150));
	c->SetPoint(2, pt);

	return nset.AppendObject(c);
}
예제 #21
0
int
APITestUtil::MakeTestLatheSurface(NURBSSet &nset)
{
	int p = MakeCurveToLathe(nset);

	NURBSLatheSurface *s = new NURBSLatheSurface();
	s->SetName(GetString(IDS_LATHE_SURFACE));
	s->SetNSet(&nset);

	s->SetParent(p);
	Matrix3 mat = TransMatrix(Point3(200, 200, 0));
	s->SetAxis(0, mat);

	s->FlipNormals(TRUE);

	return nset.AppendObject(s);
}
예제 #22
0
static int
P2Curve(NURBSSet &nset, Matrix3 mat)
{
	NURBSPointCurve *c = new NURBSPointCurve();
	c->SetName(GetString(IDS_POINT_CURVE));
	c->SetNumPts(3);

	NURBSIndependentPoint pt;
	pt.SetPosition(0, mat * Point3(0, 0, 0));
	c->SetPoint(0, pt);
	pt.SetPosition(0, mat * Point3(0, 0, 20));
	c->SetPoint(1, pt);
	pt.SetPosition(0, mat * Point3(0, 0, 40));
	c->SetPoint(2, pt);

	return nset.AppendObject(c);
}
예제 #23
0
int
APITestUtil::MakeTest1RailSweepSurface(NURBSSet &nset)
{
	int rail = P1Curve(nset, ScaleMatrix(Point3(50, 50, 50)));
	int cross = P1Curve(nset, ScaleMatrix(Point3(5, 5, 5)) *
							RotateYMatrix(PI/2.0f) *
							TransMatrix(Point3(50, 50, 0)));
	NURBS1RailSweepSurface *s = new NURBS1RailSweepSurface();
	s->SetName(GetString(IDS_1RAIL_SURFACE));
	s->SetNSet(&nset);

	s->SetParentRail(rail);
	s->AppendCurve(cross, FALSE);
	s->SetParallel(FALSE);
	s->FlipNormals(TRUE);

	return nset.AppendObject(s);
}
예제 #24
0
int
APITestUtil::MakeTest2RailSweepSurface(NURBSSet &nset)
{
	int rail1 = P1Curve(nset, ScaleMatrix(Point3(70, 70, 70)));
	int rail2 = P1Curve(nset, ScaleMatrix(Point3(90, 90, 90)));
	int cross = P1Curve(nset, ScaleMatrix(Point3(5, 5, 5)) *
							RotateYMatrix(PI/2.0f) *
							TransMatrix(Point3(70, 70, 0)));
	NURBS2RailSweepSurface *s = new NURBS2RailSweepSurface();
	s->SetName(GetString(IDS_2RAIL_SURFACE));
	s->SetNSet(&nset);

	s->SetRailParent(0, rail1);
	s->SetRailParent(1, rail2);
	s->AppendCurve(cross, FALSE);

	return nset.AppendObject(s);
}
예제 #25
0
static int
AddTestPointSurface(NURBSSet &nset)
{
	NURBSPointSurface *s = new NURBSPointSurface();
	s->SetName(GetString(IDS_ADDED_POINT_SURF));
	s->SetNumPts(2, 2);
	NURBSIndependentPoint pt;
	pt.SetPosition(0, Point3(20, 0, -100));
	s->SetPoint(0, 0, pt);
	pt.SetPosition(0, Point3(20, 0, -200));
	s->SetPoint(0, 1, pt);
	pt.SetPosition(0, Point3(120, 0, -100));
	s->SetPoint(1, 0, pt);
	pt.SetPosition(0, Point3(120, 0, -200));
	s->SetPoint(1, 1, pt);

	s->FlipNormals(TRUE);

	return nset.AppendObject(s);
}
예제 #26
0
static int
COS2(NURBSSet &nset, int p1)
{
	NURBSPointCurveOnSurface *c = new NURBSPointCurveOnSurface();
	c->SetName(GetString(IDS_POINT_COS_CURVE));
	c->SetNSet(&nset);

	c->SetParent(p1);
	c->SetNumPts(3);

	NURBSIndependentPoint pt;
	pt.SetPosition(0, Point3(0.1, 0.1, 0.0));
	c->SetPoint(0, pt);
	pt.SetPosition(0, Point3(0.75, 0.25, 0.0));
	c->SetPoint(1, pt);
	pt.SetPosition(0, Point3(0.9, 0.9, 0.0));
	c->SetPoint(2, pt);

	return nset.AppendObject(c);
}
예제 #27
0
int
APITestUtil::MakeTestMultiCurveTrimSurface(NURBSSet &nset)
{
	int srf = MakeTestCVSurface(nset, TransMatrix(Point3(100, 100, 150)));
	int cos1 = COS1(nset, srf);
	int cos2 = COS2(nset, srf);

	NURBSMultiCurveTrimSurface *s = new NURBSMultiCurveTrimSurface();
	s->SetName(GetString(IDS_MULTI_TRIM_SURFACE));
	s->SetNSet(&nset);

	s->SetSurfaceParent(srf);
	s->AppendCurve(cos1);
	s->AppendCurve(cos2);

    // Tell the surface to flip the orientation of the trim.
	s->SetFlipTrim(TRUE);

	return nset.AppendObject(s);
}
예제 #28
0
파일: prism.cpp 프로젝트: artemeliy/inf4715
Object*
BuildNURBSPrism(float side1, float side2, float side3, float height, int genUVs)
{
	float s13len=side1*side3;
	float theta = (float)acos((side2*side2 - side1*side1 - side3*side3)/(-2.0f*s13len));

	int prism_faces[5][4] = {{0, 1, 2, 2}, // bottom
							{1, 0, 4, 3}, // front
							{2, 1, 5, 4}, // left
							{0, 2, 3, 5}, // right
							{4, 3, 5, 5}};// top
	Point3 prism_verts[6] ={Point3(0.0f, 0.0f, 0.0f),
							Point3(side1,  0.0f, 0.0f),
							Point3(side3*(float)cos(theta), side3*(float)sin(theta), 0.0f),
							Point3(0.0f, 0.0f, height),
							Point3(side1,  0.0f, height),
							Point3(side3*(float)cos(theta), side3*(float)sin(theta), height)};

	NURBSSet nset;

	for (int face = 0; face < 5; face++) {
		Point3 bl = prism_verts[prism_faces[face][0]];
		Point3 br = prism_verts[prism_faces[face][1]];
		Point3 tl = prism_verts[prism_faces[face][2]];
		Point3 tr = prism_verts[prism_faces[face][3]];

		NURBSCVSurface *surf = new NURBSCVSurface();
		nset.AppendObject(surf);
		surf->SetUOrder(4);
		surf->SetVOrder(4);
		surf->SetNumCVs(4, 4);
		surf->SetNumUKnots(8);
		surf->SetNumVKnots(8);

		Point3 top, bot;
		for (int r = 0; r < 4; r++) {
			top = tl + (((float)r/3.0f) * (tr - tl));
			bot = bl + (((float)r/3.0f) * (br - bl));
			for (int c = 0; c < 4; c++) {
				NURBSControlVertex ncv;
				ncv.SetPosition(0, bot + (((float)c/3.0f) * (top - bot)));
				ncv.SetWeight(0, 1.0f);
				surf->SetCV(r, c, ncv);
			}
		}

		for (int k = 0; k < 4; k++) {
			surf->SetUKnot(k, 0.0);
			surf->SetVKnot(k, 0.0);
			surf->SetUKnot(k + 4, 1.0);
			surf->SetVKnot(k + 4, 1.0);
		}

		surf->Renderable(TRUE);
		surf->SetGenerateUVs(genUVs);
		if (height > 0.0f)
			surf->FlipNormals(TRUE);
		else
			surf->FlipNormals(FALSE);

		float sum = side1 + side2 + side3;
		float s1 = side1/sum;
		float s3 = 1.0f - side3/sum;
		switch(face) {
		case 0:
			surf->SetTextureUVs(0, 0, Point2(0.5f, 0.0f));
			surf->SetTextureUVs(0, 1, Point2(0.5f, 0.0f));
			surf->SetTextureUVs(0, 2, Point2(1.0f, 1.0f));
			surf->SetTextureUVs(0, 3, Point2(0.0f, 1.0f));
			break;
		case 1:
			surf->SetTextureUVs(0, 0, Point2(s1, 1.0f));
			surf->SetTextureUVs(0, 1, Point2(0.0f, 1.0f));
			surf->SetTextureUVs(0, 2, Point2(s1, 0.0f));
			surf->SetTextureUVs(0, 3, Point2(0.0f, 0.0f));
			break;
		case 2:
			surf->SetTextureUVs(0, 0, Point2(s3, 1.0f));
			surf->SetTextureUVs(0, 1, Point2(s1, 1.0f));
			surf->SetTextureUVs(0, 2, Point2(s3, 0.0f));
			surf->SetTextureUVs(0, 3, Point2(s1, 0.0f));
			break;
		case 3:
			surf->SetTextureUVs(0, 0, Point2(1.0f, 1.0f));
			surf->SetTextureUVs(0, 1, Point2(s3, 1.0f));
			surf->SetTextureUVs(0, 2, Point2(1.0f, 0.0f));
			surf->SetTextureUVs(0, 3, Point2(s3, 0.0f));
			break;
		case 4:
			surf->SetTextureUVs(0, 0, Point2(0.5f, 1.0f));
			surf->SetTextureUVs(0, 1, Point2(0.5f, 1.0f));
			surf->SetTextureUVs(0, 2, Point2(1.0f, 0.0f));
			surf->SetTextureUVs(0, 3, Point2(0.0f, 0.0f));
			break;
		}

		TCHAR bname[80];
		_stprintf(bname, _T("%s%02d"), GetString(IDS_CT_SURF), face);
		surf->SetName(bname);
	}

#define F(s1, s2, s1r, s1c, s2r, s2c) \
	fuse.mSurf1 = (s1); \
	fuse.mSurf2 = (s2); \
	fuse.mRow1 = (s1r); \
	fuse.mCol1 = (s1c); \
	fuse.mRow2 = (s2r); \
	fuse.mCol2 = (s2c); \
	nset.mSurfFuse.Append(1, &fuse);

	NURBSFuseSurfaceCV fuse;
	// Bottom(0) to Front (1)
	F(0, 1, 3, 0, 0, 0);
	F(0, 1, 2, 0, 1, 0);
	F(0, 1, 1, 0, 2, 0);
	F(0, 1, 0, 0, 3, 0);

	// Bottom(0) to Left (2)
	F(0, 2, 3, 0, 3, 0);
	F(0, 2, 3, 1, 2, 0);
	F(0, 2, 3, 2, 1, 0);
	F(0, 2, 3, 3, 0, 0);

	// Bottom(0) to Right (3)
	F(0, 3, 0, 0, 0, 0);
	F(0, 3, 0, 1, 1, 0);
	F(0, 3, 0, 2, 2, 0);
	F(0, 3, 0, 3, 3, 0);

	// Top(4) to Front (1)
	F(4, 1, 3, 0, 3, 3);
	F(4, 1, 2, 0, 2, 3);
	F(4, 1, 1, 0, 1, 3);
	F(4, 1, 0, 0, 0, 3);

	// Top(4) to Left (2)
	F(4, 2, 0, 0, 3, 3);
	F(4, 2, 0, 1, 2, 3);
	F(4, 2, 0, 2, 1, 3);
	F(4, 2, 0, 3, 0, 3);

	// Top(4) to Right (3)
	F(4, 3, 3, 0, 0, 3);
	F(4, 3, 3, 1, 1, 3);
	F(4, 3, 3, 2, 2, 3);
	F(4, 3, 3, 3, 3, 3);

	// Front(1) to Left (2)
	F(1, 2, 0, 1, 3, 1);
	F(1, 2, 0, 2, 3, 2);

	// Left(2) to Right (3)
	F(2, 3, 0, 1, 3, 1);
	F(2, 3, 0, 2, 3, 2);

	// Right(3) to Front (1)
	F(3, 1, 0, 1, 3, 1);
	F(3, 1, 0, 2, 3, 2);

	// Fuse the triangles together
	for (int i = 1; i < 4; i++) {
		F(0, 0, 0, 3, i, 3);
		F(4, 4, 0, 3, i, 3);
	}

	Matrix3 mat;
	mat.IdentityMatrix();
	Object *obj = CreateNURBSObject(NULL, &nset, mat);
	return obj;
}
예제 #29
0
Object *
BuildNURBSTorus(float radius, float radius2, BOOL sliceon, float pie1, float pie2, BOOL genUVs)
{
	NURBSSet nset;

	Point3 origin(0,0,0);
	Point3 symAxis(0,0,1);
	Point3 refAxis(0,1,0);

	float startAngle = 0.0f;
	float endAngle = TWOPI;
	if (sliceon && pie1 != pie2) {
		float sweep = pie2-pie1;
		if (sweep <= 0.0f) sweep += TWOPI;
		refAxis = Point3(Point3(0,1,0) * RotateZMatrix(pie1));
		endAngle = sweep;
	}


	// first the main surface
	NURBSCVSurface *surf = new NURBSCVSurface();
	nset.AppendObject(surf);
	surf->SetGenerateUVs(genUVs);

	surf->SetTextureUVs(0, 0, Point2(0.0f, 0.0f));
	surf->SetTextureUVs(0, 1, Point2(0.0f, 1.0f));
	surf->SetTextureUVs(0, 2, Point2(1.0f, 0.0f));
	surf->SetTextureUVs(0, 3, Point2(1.0f, 1.0f));

	surf->FlipNormals(TRUE);
	surf->Renderable(TRUE);
	TCHAR bname[80];
	TCHAR sname[80];
	_tcscpy(bname, GetString(IDS_RB_TORUS));
	_stprintf(sname, _T("%s%s"), bname, GetString(IDS_CT_SURF));
	surf->SetName(sname);

	if (sliceon && pie1 != pie2) {
		GenNURBSTorusSurface(radius, radius2, origin, symAxis, refAxis,
						startAngle, endAngle, -PI, PI, TRUE, *surf);
		// now create caps on the ends
		NURBSCapSurface *cap0 = new NURBSCapSurface();
		nset.AppendObject(cap0);
		cap0->SetGenerateUVs(genUVs);
		cap0->SetParent(0);
		cap0->SetEdge(2);
		cap0->FlipNormals(FALSE);
		cap0->Renderable(TRUE);
		TCHAR sname[80];
		_stprintf(sname, _T("%s%s%02d"), bname, GetString(IDS_CT_CAP), 0);
		cap0->SetName(sname);

		NURBSCapSurface *cap1 = new NURBSCapSurface();
		nset.AppendObject(cap1);
		cap1->SetGenerateUVs(genUVs);
		cap1->SetParent(0);
		cap1->SetEdge(3);
		cap1->FlipNormals(TRUE);
		cap1->Renderable(TRUE);
		_stprintf(sname, _T("%s%s%02d"), bname, GetString(IDS_CT_CAP), 1);
		cap1->SetName(sname);
	} else {
		GenNURBSTorusSurface(radius, radius2, origin, symAxis, refAxis,
						startAngle, endAngle, -PI, PI, FALSE, *surf);
    }


	Matrix3 mat;
	mat.IdentityMatrix();
	Object *ob = CreateNURBSObject(NULL, &nset, mat);
	return ob;
}
예제 #30
0
Object*
BuildNURBSPyramid(float width, float depth, float height, int genUVs)
{
	int pyramid_faces[5][4] = { {0, 1, 2, 3}, // bottom
							{2, 3, 4, 4}, // back
							{1, 0, 4, 4}, // front
							{3, 1, 4, 4}, // left
							{0, 2, 4, 4}};// right
	Point3 pyramid_verts[5] = { Point3(-0.5, -0.5, 0.0),
							Point3( 0.5, -0.5, 0.0),
							Point3(-0.5,  0.5, 0.0),
							Point3( 0.5,  0.5, 0.0),
							Point3( 0.0,  0.0, 1.0)};

	NURBSSet nset;

	for (int face = 0; face < 5; face++) {
		Point3 bl = pyramid_verts[pyramid_faces[face][0]];
		Point3 br = pyramid_verts[pyramid_faces[face][1]];
		Point3 tl = pyramid_verts[pyramid_faces[face][2]];
		Point3 tr = pyramid_verts[pyramid_faces[face][3]];

		Matrix3 size;
		size.IdentityMatrix();
		Point3 lwh(width, depth, height);
		size.Scale(lwh);

		bl = bl * size;
		br = br * size;
		tl = tl * size;
		tr = tr * size;

		NURBSCVSurface *surf = new NURBSCVSurface();
		nset.AppendObject(surf);
		surf->SetUOrder(4);
		surf->SetVOrder(4);
		surf->SetNumCVs(4, 4);
		surf->SetNumUKnots(8);
		surf->SetNumVKnots(8);

		Point3 top, bot;
		for (int r = 0; r < 4; r++) {
			top = tl + (((float)r/3.0f) * (tr - tl));
			bot = bl + (((float)r/3.0f) * (br - bl));
			for (int c = 0; c < 4; c++) {
				NURBSControlVertex ncv;
				ncv.SetPosition(0, bot + (((float)c/3.0f) * (top - bot)));
				ncv.SetWeight(0, 1.0f);
				surf->SetCV(r, c, ncv);
			}
		}

		for (int k = 0; k < 4; k++) {
			surf->SetUKnot(k, 0.0);
			surf->SetVKnot(k, 0.0);
			surf->SetUKnot(k + 4, 1.0);
			surf->SetVKnot(k + 4, 1.0);
		}

		surf->Renderable(TRUE);
		surf->SetGenerateUVs(genUVs);
		if (height > 0.0f)
			surf->FlipNormals(TRUE);
		else
			surf->FlipNormals(FALSE);

		switch(face) {
		case 0: // bottom
			surf->SetTextureUVs(0, 0, Point2(1.0f, 0.0f));
			surf->SetTextureUVs(0, 1, Point2(0.0f, 0.0f));
			surf->SetTextureUVs(0, 2, Point2(1.0f, 1.0f));
			surf->SetTextureUVs(0, 3, Point2(0.0f, 1.0f));
			break;
		default: // sides
			surf->SetTextureUVs(0, 0, Point2(0.5f, 1.0f));
			surf->SetTextureUVs(0, 1, Point2(0.5f, 1.0f));
			surf->SetTextureUVs(0, 2, Point2(0.0f, 0.0f));
			surf->SetTextureUVs(0, 3, Point2(1.0f, 0.0f));
			break;
		}

		TCHAR bname[80];
		_stprintf(bname, _T("%s%02d"), GetString(IDS_CT_SURF), face);
		surf->SetName(bname);
	}

#define F(s1, s2, s1r, s1c, s2r, s2c) \
	fuse.mSurf1 = (s1); \
	fuse.mSurf2 = (s2); \
	fuse.mRow1 = (s1r); \
	fuse.mCol1 = (s1c); \
	fuse.mRow2 = (s2r); \
	fuse.mCol2 = (s2c); \
	nset.mSurfFuse.Append(1, &fuse);

	NURBSFuseSurfaceCV fuse;
	// Fuse the degenerate peaks
	for (int i = 1; i < 5; i++) {
		for (int j = 1; j < 4; j++) {
			F(i, i, 0, 3, j, 3);
		}
	}

	// Fuse the peaks together
	F(1, 2, 0, 3, 0, 3);
	F(1, 3, 0, 3, 0, 3);
	F(1, 4, 0, 3, 0, 3);

	// Bottom(0) to Back (1)
	F(0, 1, 3, 3, 3, 0);
	F(0, 1, 2, 3, 2, 0);
	F(0, 1, 1, 3, 1, 0);
	F(0, 1, 0, 3, 0, 0);

	// Bottom(0) to Front (2)
	F(0, 2, 0, 0, 3, 0);
	F(0, 2, 1, 0, 2, 0);
	F(0, 2, 2, 0, 1, 0);
	F(0, 2, 3, 0, 0, 0);

	// Bottom(0) to Left (3)
	F(0, 3, 3, 0, 3, 0);
	F(0, 3, 3, 1, 2, 0);
	F(0, 3, 3, 2, 1, 0);
	F(0, 3, 3, 3, 0, 0);

	// Bottom(0) to Right (4)
	F(0, 4, 0, 0, 0, 0);
	F(0, 4, 0, 1, 1, 0);
	F(0, 4, 0, 2, 2, 0);
	F(0, 4, 0, 3, 3, 0);

	// Front (2)  to Right (4)
	F(2, 4, 3, 1, 0, 1);
	F(2, 4, 3, 2, 0, 2);

	// Right (4) to Back (1)
	F(4, 1, 3, 1, 0, 1);
	F(4, 1, 3, 2, 0, 2);

	// Back (1) to Left (3)
	F(1, 3, 3, 1, 0, 1);
	F(1, 3, 3, 2, 0, 2);

	// Left (3) to Front (2)
	F(3, 2, 3, 1, 0, 1);
	F(3, 2, 3, 2, 0, 2);

	Matrix3 mat;
	mat.IdentityMatrix();
	Object *obj = CreateNURBSObject(NULL, &nset, mat);
	return obj;
}