void setName(AttachmentContainer * const pContainer, std::string const &namestring) { if(pContainer == NULL) { FFATAL(("setName: no container?!?\n")); return; } // Get attachment pointer NameUnrecPtr name = NULL; Attachment *att = pContainer->findAttachment(Name::getClassType().getGroupId()); if(att == NULL) { name = Name::createDependent( pContainer->getFieldFlags()->_bNamespaceMask); pContainer->addAttachment(name); } else { name = dynamic_cast<Name *>(att); if(name == NULL) { FFATAL(("setName: Name Attachment is not castable to Name?!?\n")); return; } } name->editFieldPtr()->getValue().assign(namestring); }
void PlaneMoveManipulator::onCreate(const PlaneMoveManipulator* source) { // Skip direct parent, don't want the default geometry creation Transform::onCreate(source); SimpleMaterialUnrecPtr pMat = SimpleMaterial::create(); pMat->setDiffuse(Color3f(.5, .5, .5)); pMat->setLit (false ); setMaterialX(pMat); pMat = SimpleMaterial::create(); pMat->setDiffuse(Color3f(0, 1, 0)); pMat->setLit (false ); LineChunkUnrecPtr lc = LineChunk::create(); lc->setWidth(3); pMat->addChunk(lc); setMaterialY(pMat); pMat = SimpleMaterial::create(); pMat->setDiffuse(Color3f(0., 0., 1.)); pMat->setLit (true ); setMaterialZ(pMat); // SimpleMaterial *simpleMat; // Geometry *geo; setExternalUpdateHandler(NULL); // add a name attachment NameUnrecPtr nameN = Name::create(); nameN->editFieldPtr()->setValue("XYManipulator"); addAttachment(nameN); // make the axis line. Not really a handle, but easier to manage this way. GeoBuilder b; b.vertex(Pnt3f(0,0,0)); b.vertex(Pnt3f(0,getLength()[1],0)); b.line(0, 1); GeometryUnrecPtr g = b.getGeometry(); g->setMaterial(getMaterialY()); NodeUnrecPtr pNode = makeNodeFor(g); setTransYNode(pNode); // make the plane handle pNode = Node::create(); setTransXNode(pNode); g = makePlaneGeo(getLength()[0] / 2.f, getLength()[2] / 2.f, 1, 1); g->setMaterial(getMaterialX()); pNode = makeNodeFor(g); OSG::ComponentTransformUnrecPtr transHandleXC = ComponentTransform::create(); setHandleXNode(pNode); getTransXNode()->setCore (transHandleXC ); getTransXNode()->addChild(getHandleXNode()); transHandleXC->setTranslation(Vec3f(0, getLength()[1], 0)); transHandleXC->setRotation (Quaternion(Vec3f(1, 0, 0), osgDegree2Rad(90))); // // make the rotate handle pNode = Node::create(); setTransZNode(pNode); g = makeCylinderGeo(0.05f, 0.1f, 16, true, true, true); g->setMaterial(getMaterialZ()); pNode = makeNodeFor(g); OSG::ComponentTransformUnrecPtr transHandleZC = ComponentTransform::create(); setHandleZNode(pNode); getTransZNode()->setCore (transHandleZC ); getTransZNode()->addChild(getHandleZNode()); transHandleZC->setTranslation(Vec3f(0, getLength()[1], 0)); commitChanges(); }
void Manipulator::onCreate(const Manipulator* source) { Inherited::onCreate(source); SimpleMaterialUnrecPtr pMat; // SimpleMaterial *simpleMat; Geometry *geo; setExternalUpdateHandler(NULL); // add a name attachment NameUnrecPtr nameN = Name::create(); nameN->editFieldPtr()->setValue("XManipulator"); addAttachment(nameN); // make the axis lines NodeUnrecPtr pNode = makeCoordAxis(getLength()[0], 2.0, false); setAxisLinesN(pNode); // make the red x-axis transform and handle pNode = Node::create(); setTransXNode(pNode); OSG::ComponentTransformUnrecPtr transHandleXC = ComponentTransform::create(); pNode = makeHandleGeo(); setHandleXNode(pNode); pMat = SimpleMaterial::create(); setMaterialX (pMat ); getTransXNode()->setCore (transHandleXC ); getTransXNode()->addChild(getHandleXNode()); transHandleXC->setTranslation(Vec3f(getLength()[0], 0, 0) ); transHandleXC->setRotation (Quaternion(Vec3f(0, 0, 1), osgDegree2Rad(-90))); pMat->setDiffuse(Color3f(1, 0, 0)); pMat->setLit (true ); geo = dynamic_cast<Geometry *>(getHandleXNode()->getCore()); geo->setMaterial(pMat); // // make the green y-axis transform and handle pNode = Node::create(); setTransYNode(pNode); OSG::ComponentTransformUnrecPtr transHandleYC = ComponentTransform::create(); pNode = makeHandleGeo(); setHandleYNode(pNode); pMat = SimpleMaterial::create(); setMaterialY(pMat); getTransYNode()->setCore (transHandleYC ); getTransYNode()->addChild(getHandleYNode()); transHandleYC->setTranslation(Vec3f(0, getLength()[1], 0) ); // transHandleYC->setRotation ( Quaternion(Vec3f(0, 0, 1), osgDegree2Rad(-90))); pMat->setDiffuse(Color3f(0, 1, 0)); pMat->setLit (true ); geo = dynamic_cast<Geometry *>(getHandleYNode()->getCore()); geo->setMaterial(pMat); // // make the blue z-axis transform and handle pNode = Node::create(); setTransZNode(pNode); OSG::ComponentTransformUnrecPtr transHandleZC = ComponentTransform::create(); pNode = makeHandleGeo(); setHandleZNode(pNode); pMat = SimpleMaterial::create(); setMaterialZ (pMat); getTransZNode()->setCore (transHandleZC ); getTransZNode()->addChild(getHandleZNode()); transHandleZC->setTranslation(Vec3f(0, 0, getLength()[2]) ); transHandleZC->setRotation (Quaternion(Vec3f(1, 0, 0), osgDegree2Rad(90))); pMat->setDiffuse(Color3f(0, 0, 1)); pMat->setLit (true ); geo = dynamic_cast<Geometry *>(getHandleZNode()->getCore()); geo->setMaterial(pMat); // // make the yellow pivot transform and handle pNode = Node::create(); setPivotNode(pNode); OSG::ComponentTransformUnrecPtr transHandlePivotC = ComponentTransform::create(); pNode = makeSphere(2, 0.05f); setHandlePNode(pNode); pMat = SimpleMaterial::create(); setMaterialPivot (pMat); getPivotNode()->setCore (transHandlePivotC ); getPivotNode()->addChild(getHandlePNode()); transHandlePivotC->setTranslation(Vec3f(0, 0, 0)); pMat->setDiffuse(Color3f(1, 1, 0)); pMat->setLit (true ); geo = dynamic_cast<Geometry *>(getHandlePNode()->getCore()); geo->setMaterial(pMat); if (!getEnablePivot()) { getPivotNode()->setTravMask(0x0); } commitChanges(); }