예제 #1
0
void SceneReplication::HandleStartServer(StringHash eventType, VariantMap& eventData)
{
    Network* network = GetSubsystem<Network>();
    network->StartServer(SERVER_PORT);
    
    UpdateButtons();
}
예제 #2
0
파일: Chat.cpp 프로젝트: 3dicc/Urho3D
void Chat::HandleStartServer(StringHash eventType, VariantMap& eventData)
{
    Network* network = GetSubsystem<Network>();
    network->StartServer(CHAT_SERVER_PORT);
    
    UpdateButtons();
}
예제 #3
0
	void RunServer(unsigned short port, SocketTransportLayer transport)
	{
		// Start the server either in TCP or UDP mode.
		server = network.StartServer(port, transport, this, true);
		if (!server)
		{
			cout << "Unable to start server in port " << port << "!" << endl;
			return;
		}

		cout << "Server waiting for connection in port " << port << "." << endl;

		server->RunModalServer();
	}
예제 #4
0
int _tmain(int argc, _TCHAR* argv[])
{
	//
#ifdef WIN32
	WSADATA wsa_data;
	WSAStartup(0x0202, &wsa_data);
#endif
	MediaCreateSdp::GetInstance("\\test.h264");

	struct sockaddr_in sa;
	memset(&sa, 0, sizeof(sa));
	sa.sin_family = AF_INET;
	sa.sin_port = htons(1000);
	sa.sin_addr.s_addr = htonl(0);
	const char* ver = event_get_version();
	printf("%s\n", ver);
	Network* work = new Network(sa);
	work->NetPrepare(TCP);
	work->StartServer(MediaSession::Recv, MediaSession::Send);
	//_CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF|_CRTDBG_LEAK_CHECK_DF);
	return 0;
}