void battle(Noble& opponent) { cout << get_name() << " battles " << opponent.get_name() << endl; if (is_alive() == true){ //checks if noble is alive if (opponent.is_alive() == true) { //checks if opponent is alive battle_cry(); opponent.battle_cry(); double noble_str = 0, opponent_str = 0; noble_str = get_str(); opponent_str = opponent.get_str(); if (get_str() < opponent.get_str()) { //noble is weaker than opponent cout << opponent.get_name() << " defeats " << get_name() << endl; double factor = get_str() / opponent.get_str(); set_str(0); set_alive(); opponent.set_str(factor); } else if (get_str() > opponent.get_str()) { //noble is stronger than opponent cout << get_name() << " defeats " << opponent.get_name() << endl; double factor = opponent.get_str() / get_str(); opponent.set_str(0); opponent.set_alive(); set_str(factor); } else if (get_str() == opponent.get_str()) { cout << "They both killed each other!" << endl; set_str(0); opponent.set_str(0); } } else { cout << opponent.get_name() << " is already dead!" << endl; } } else if (get_str() == 0 && opponent.get_str() == 0) { cout << "THEY'RE BOTH DEAD!!" << endl; } else { if (opponent.is_alive() == false) { cout << "They're both dead already!" << endl; } else { cout << get_name() << " is already dead!" << endl; } } }
//pretty similar to the last hw's, with some mods void battle(Noble& opponent) { cout << noble_name << " battles " << opponent.get_name() << endl; if (get_army_strength() == 0 && opponent.get_army_strength() == 0) { cout << "THEY'RE BOTH DEAD!!" << endl; } else if (get_army_strength() == 0) { cout << get_name() << " is already dead!" << endl; } else if (opponent.get_army_strength() == 0) { cout << opponent.get_name() << " is already dead!" << endl; } else if (get_army_strength() == opponent.get_army_strength()) { cout << "They both killed each other!" << endl; set_army_hp(0); opponent.set_army_hp(0); } else if (get_army_strength() < opponent.get_army_strength()) { cout << opponent.get_name() << " defeats " << get_name() << endl; set_army_hp(0); int factor = get_army_strength() / opponent.get_army_strength(); for (size_t i = 0; i < army.size(); i++) { int modified_hp = army[i] -> get_hp() * factor; army[i] -> set_hp(modified_hp); } //opponent.set_army_hp(get_army_strength() - opponent.get_army_strength()); } else if (get_army_strength() > opponent.get_army_strength()) { cout << get_name() << " defeats " << opponent.get_name() << endl; opponent.set_army_hp(0); int factor = opponent.get_army_strength() / get_army_strength(); for (size_t i = 0; i < army.size(); i++) { int modified_hp = army[i] -> get_hp() * factor; army[i] -> set_hp(modified_hp); } //set_warrior_hp(get_army_strength() - opponent.get_army_strength()); } }