예제 #1
0
int main()
{
	AudioGraphRef graph = new AudioGraph();

	/*------------------------------------------------------------------------
	 * Create a simple envelope-modulated triangle wave.
	 *-----------------------------------------------------------------------*/
	NodeRef triangle = new Triangle(1000);
	NodeRef envelope = new ASR(0.01, 0.0, 0.1);
	NodeRef output = triangle * envelope;

	/*------------------------------------------------------------------------
	 * Pan the output across the stereo field.
	 *-----------------------------------------------------------------------*/
	NodeRef panned = new Pan(2, output);

	graph->add_output(panned);
	graph->start();

	while (true)
	{
		/*------------------------------------------------------------------------
		 * Periodically, retrigger the envelope, panned to a random location.
		 *-----------------------------------------------------------------------*/
		usleep(random_integer(1e4, 1e6));
		panned->set_input("pan", random_uniform(-1, 1));
		envelope->trigger();
	}
}
예제 #2
0
파일: synth.cpp 프로젝트: cequencer/signal
NodeRef Synth::instantiate(NodeDefinition *nodedef)
{
	/*------------------------------------------------------------------------
	 * Recursively instantiate the subgraph specified in NodeDefinition.
	 * Does not currently support graphs that route one node to multiple
	 * inputs.
	 *-----------------------------------------------------------------------*/
	NodeRegistry *registry = NodeRegistry::global();

	Node *node = registry->create(nodedef->name);
	NodeRef noderef = NodeRef(node);

	/*------------------------------------------------------------------------
	 * Update the synth's internal collection of node refs.
	 *-----------------------------------------------------------------------*/
	this->nodes.insert(noderef);

	for (auto param : nodedef->params)
	{
		std::string param_name = param.first;
		NodeRef param_node = this->instantiate(param.second);
		noderef->set_input(param_name, param_node);
	}

	if (nodedef->is_constant)
	{
		Constant *constant = (Constant *) node;
		constant->value = nodedef->value;
	}

	if (!nodedef->input_name.empty())
	{
		this->inputs[nodedef->input_name] = noderef;
	}

	return noderef;
}