/** * Copies the entries of the input vector of types to the output vector, * omitting duplicate types. Useful for TypeSet and UnionType simplification. */ void copyUnique(const NodeVector& input, NodeVector& output) { for (NodeVector::const_iterator it = input.begin(); it != input.end(); it++) { bool exists = false; for (NodeVector::iterator is = output.begin(); is != output.end(); is++) { if (equal(*it, *is)) { exists = true; break; } } if (!exists) output.push_back(*it); } assert(output.size() <= input.size()); assert(output.empty() == input.empty()); }
/** * Returns the intersection between the TypeSet and the other node. The other * node may also be a type set, in which case this function is called * recursively to resolve the intersect. */ NodePtr intersect(const TypeSet::Ptr& typeSet, const NodePtr& other) { // Intersect all types in the type set with the other type. NodeVector newTypes; const NodeVector& types = typeSet->getTypes(); for (NodeVector::const_iterator it = types.begin(); it != types.end(); it++) { NodePtr type = intersect(*it, other); if (type->isKindOf(kInvalidType)) continue; // skip if the intersect was impossible bool exists = false; for (NodeVector::iterator is = newTypes.begin(); is != newTypes.end(); is++) { if (equal(type, *is)) { exists = true; break; } } if (!exists) newTypes.push_back(type); } // Return the new type set if it contains multiple types, a single type if // there's only one left after the intersect, or InvalidType if the // intersect yielded no types in the set. if (newTypes.empty()) { return NodePtr(new InvalidType); } else if (newTypes.size() == 1) { return newTypes.front(); } else { TypeSet::Ptr ts(new TypeSet); ts->setTypes(newTypes); return ts; } }
Algorithm* Network::findAlgorithm(const std::string& name) { NodeVector nodes = depthFirstSearch(_visibleNetworkRoot); for (NodeVector::iterator node = nodes.begin(); node != nodes.end(); ++node) { if ((*node)->algorithm()->name() == name) return (*node)->algorithm(); } ostringstream msg; msg << "Could not find algorithm with name '" << name << "'. Known algorithms are: "; if (!nodes.empty()) msg << '\'' << nodes[0]->algorithm()->name() << '\''; for (int i=1; i<(int)nodes.size(); i++) { msg << ", '" << nodes[i]->algorithm()->name() << '\''; } throw EssentiaException(msg); }
virtual void encode(const NodeVector& nodes) { if (nodes.empty()) { out << "[] "; } else { out << "[ "; bool first = true; for (NodeVector::const_iterator it = nodes.begin(); it != nodes.end(); it++) { if (first) { first = false; } else { out << ", "; } encode(*it); } out << "] "; } }