예제 #1
0
/**
 * Copies the entries of the input vector of types to the output vector,
 * omitting duplicate types. Useful for TypeSet and UnionType simplification.
 */
void copyUnique(const NodeVector& input, NodeVector& output)
{
	for (NodeVector::const_iterator it = input.begin(); it != input.end(); it++) {
		bool exists = false;
		for (NodeVector::iterator is = output.begin(); is != output.end(); is++) {
			if (equal(*it, *is)) {
				exists = true;
				break;
			}
		}
		if (!exists) output.push_back(*it);
	}
	assert(output.size() <= input.size());
	assert(output.empty() == input.empty());
}
예제 #2
0
/**
 * Returns the intersection between the TypeSet and the other node. The other
 * node may also be a type set, in which case this function is called
 * recursively to resolve the intersect.
 */
NodePtr intersect(const TypeSet::Ptr& typeSet, const NodePtr& other)
{
	// Intersect all types in the type set with the other type.
	NodeVector newTypes;
	const NodeVector& types = typeSet->getTypes();
	for (NodeVector::const_iterator it = types.begin(); it != types.end(); it++) {
		NodePtr type = intersect(*it, other);
		if (type->isKindOf(kInvalidType)) continue; // skip if the intersect was impossible
		bool exists = false;
		for (NodeVector::iterator is = newTypes.begin(); is != newTypes.end(); is++) {
			if (equal(type, *is)) {
				exists = true;
				break;
			}
		}
		if (!exists) newTypes.push_back(type);
	}

	// Return the new type set if it contains multiple types, a single type if
	// there's only one left after the intersect, or InvalidType if the
	// intersect yielded no types in the set.
	if (newTypes.empty()) {
		return NodePtr(new InvalidType);
	} else if (newTypes.size() == 1) {
		return newTypes.front();
	} else {
		TypeSet::Ptr ts(new TypeSet);
		ts->setTypes(newTypes);
		return ts;
	}
}
예제 #3
0
Algorithm* Network::findAlgorithm(const std::string& name) {
  NodeVector nodes = depthFirstSearch(_visibleNetworkRoot);
  for (NodeVector::iterator node = nodes.begin(); node != nodes.end(); ++node) {
    if ((*node)->algorithm()->name() == name) return (*node)->algorithm();
  }

  ostringstream msg;
  msg << "Could not find algorithm with name '" << name << "'. Known algorithms are: ";
  if (!nodes.empty()) msg << '\'' << nodes[0]->algorithm()->name() << '\'';
  for (int i=1; i<(int)nodes.size(); i++) {
    msg << ", '" << nodes[i]->algorithm()->name() << '\'';
  }
  throw EssentiaException(msg);
}
예제 #4
0
 virtual void encode(const NodeVector& nodes) {
     if (nodes.empty()) {
         out << "[] ";
     } else {
         out << "[ ";
         bool first = true;
         for (NodeVector::const_iterator it = nodes.begin(); it != nodes.end(); it++) {
             if (first) {
                 first = false;
             } else {
                 out << ", ";
             }
             encode(*it);
         }
         out << "] ";
     }
 }