예제 #1
0
Uint32 OpenGLGraphics::CreateSurface ( Uint32 _width, Uint32 _height, bool _isColorKeyed )
{
    OpenGLTexture *tex = new OpenGLTexture();
    tex->Create ( _width, _height, _isColorKeyed );

    Uint32 ret = m_textures.insert ( tex );

    return ret;
}
예제 #2
0
Uint32 OpenGLGraphics::LoadImage ( const char *_filename, bool _isColorKeyed )
{

    ARCReleaseAssert ( _filename != NULL );

    // Load the image from RAM.
    SDL_Surface* src = g_app->m_resource->GetImage ( _filename ); // use SDL_Image to load the image
    ARCReleaseAssert ( src != NULL );
    Uint32 oldWidth = 0, oldHeight = 0;

    Uint32 rmask, gmask, bmask, amask;
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
    rmask = 0xff000000;
    gmask = 0x00ff0000;
    bmask = 0x0000ff00;
    amask = 0x000000ff;
#else
    rmask = 0x000000ff;
    gmask = 0x0000ff00;
    bmask = 0x00ff0000;
    amask = 0xff000000;
#endif

    Uint32 targetW = src->w, targetH = src->h;

    if ( !g_openGL->GetSetting ( OPENGL_TEX_ALLOW_NPOT, false ) )
    {
        oldWidth = targetW, oldHeight = targetH;
        if ( !isPowerOfTwo ( targetW ) )
            targetW = nearestPowerOfTwo ( targetW );
        if ( !isPowerOfTwo ( targetH ) )
            targetH = nearestPowerOfTwo ( targetH );
        ARCReleaseAssert ( isPowerOfTwo ( targetW * targetH ) );
    }
    if ( g_openGL->GetSetting ( OPENGL_TEX_FORCE_SQUARE, false ) )
	{
		targetH = targetW = std::max ( targetW, targetH );
	}

    OpenGLTexture *tex = new OpenGLTexture();
    Uint32 ret = m_textures.insert ( tex );

    tex->Dispose();
    tex->Create ( targetW, targetH, _isColorKeyed );

    ARCReleaseAssert ( tex->m_sdlSurface != NULL );

	if ( _isColorKeyed && m_colorKeySet )
    {
		SDL_FillRect ( tex->m_sdlSurface, NULL, ZERO_ALPHA & m_colorKey );
        SDL_SetColorKey ( tex->m_sdlSurface, SDL_SRCCOLORKEY | SDL_RLEACCEL, m_colorKey );
    }
    SDL_SetAlpha ( tex->m_sdlSurface, 0, SDL_ALPHA_OPAQUE );

    SDL_BlitSurface ( src, NULL, tex->m_sdlSurface, NULL );
    SDL_FreeSurface ( src );

    tex->Damage();

    return ret;
}