예제 #1
1
//==============================
// VRMenuEventHandler::HandleEvents
void VRMenuEventHandler::HandleEvents( App * app, VrFrame const & vrFrame, OvrVRMenuMgr & menuMgr,
                                       menuHandle_t const rootHandle, Array< VRMenuEvent > const & events ) const
{
    VRMenuObject * root = menuMgr.ToObject( rootHandle );
    if ( root == NULL )
    {
        return;
    }

    // find the list of all objects that are in the focused path
    Array< menuHandle_t > focusPath;
    FindTargetPath( menuMgr, rootHandle, FocusedHandle, focusPath );

    Array< menuHandle_t > targetPath;

    for ( int i = 0; i < events.GetSizeI(); ++i )
    {
        VRMenuEvent const & event = events[i];
        switch ( event.DispatchType )
        {
        case EVENT_DISPATCH_BROADCAST:
        {
            // broadcast to everything
            BroadcastEvent( app, vrFrame, menuMgr, event, root );
        }
        break;
        case EVENT_DISPATCH_FOCUS:
            // send to the focus path only -- this list should be parent -> child order
            DispatchToPath( app, vrFrame, menuMgr, event, focusPath, false );
            break;
        case EVENT_DISPATCH_TARGET:
            if ( targetPath.GetSizeI() == 0 || event.TargetHandle != targetPath.Back() )
            {
                targetPath.Clear();
                FindTargetPath( menuMgr, rootHandle, event.TargetHandle, targetPath );
            }
            DispatchToPath( app, vrFrame, menuMgr, event, targetPath, false );
            break;
        default:
            OVR_ASSERT( !"unknown dispatch type" );
            break;
        }
    }
}
예제 #2
0
//==============================
// OvrSliderComponent::SetCaretPoseFromFrac
void OvrSliderComponent::SetCaretPoseFromFrac( OvrVRMenuMgr & menuMgr, VRMenuObject * self, float const frac )
{
	OVR_UNUSED( frac );

	VRMenuObject * caret = menuMgr.ToObject( self->ChildHandleForId( menuMgr, ScrubberId ) );
	if ( caret != NULL )
	{
		Posef curPose = CaretBasePose;
		float range = MaxValue - MinValue;
		float frac = floor( SliderFrac * range ) / range;
		curPose.Position += ( LocalSlideDelta * -0.5f ) + LocalSlideDelta * frac;
		caret->SetLocalPose( curPose );
	}

	// find the fill object and scale it
	menuHandle_t fillHandle = Menu.HandleForId( menuMgr, FillId );
	VRMenuObject * fillObj = menuMgr.ToObject( fillHandle );
	if ( fillObj != NULL )
	{
		Vector4f clipUVs( 0.0f, 1.0f - SliderFrac, 1.0f, 1.0f );
		VRMenuSurface & surf = fillObj->GetSurface( 0 );
		surf.SetClipUVs( clipUVs );
		//LOG( "SliderFrac = %.2f", SliderFrac );
		//LOG( "Setting clip UVs to ( %.2f, %.2f, %.2f, %.2f )", clipUVs.x, clipUVs.y, clipUVs.z, clipUVs.w );
	}	
}
예제 #3
0
//==============================
// OvrSliderComponent::OnFrameUpdate
eMsgStatus OvrSliderComponent::OnFrameUpdate( App * app, VrFrame const & vrFrame, OvrVRMenuMgr & menuMgr, 
		VRMenuObject * self, VRMenuEvent const & event )
{
	if ( TouchDown )
	{
		UpdateText( menuMgr, self, BubbleId );
		UpdateText( menuMgr, self, TextId );
	}

	if ( BubbleFadeOutTime > 0.0 )
	{
		if ( ovr_GetTimeInSeconds() >= BubbleFadeOutTime )
		{
			BubbleFadeOutTime = -1.0;
			BubbleFader.StartFadeOut();
		}
	}

	VRMenuObject * bubble = menuMgr.ToObject( self->ChildHandleForId( menuMgr, BubbleId ) );
	if ( bubble != NULL )
	{
		float const fadeTime = 0.5f;
		float const fadeRate = 1.0 / fadeTime;
		BubbleFader.Update( fadeRate, vrFrame.DeltaSeconds );

		Vector4f color = bubble->GetColor();
		color.w = BubbleFader.GetFinalAlpha();
		bubble->SetColor( color );
		Vector4f textColor = bubble->GetTextColor();
		textColor.w = color.w;
		bubble->SetTextColor( textColor );
	}

	return MSG_STATUS_ALIVE;
}
예제 #4
0
//==============================
// VRMenuEventHandler::DispatchToPath
bool VRMenuEventHandler::DispatchToPath( App * app, VrFrame const & vrFrame, OvrVRMenuMgr & menuMgr,
        VRMenuEvent const & event, Array< menuHandle_t > const & path, bool const log ) const
{
    // send to the focus path only -- this list should be parent -> child order
    for ( int i = 0; i < path.GetSizeI(); ++i )
    {
        VRMenuObject * obj = menuMgr.ToObject( path[i] );
        char const * const indent = "                                                                ";
        // set to
        if ( obj != NULL && DispatchToComponents( app, vrFrame, menuMgr, event, obj ) )
        {
            if ( log )
            {
                LOG( "%sDispatchToPath: %s, object '%s' consumed event.", &indent[64 - i * 2],
                     VRMenuEvent::EventTypeNames[event.EventType], ( obj != NULL ? obj->GetText().ToCStr() : "<null>" ) );
            }
            return true;    // consumed by a component
        }
        if ( log )
        {
            LOG( "%sDispatchToPath: %s, object '%s' passed event.", &indent[64 - i * 2],
                 VRMenuEvent::EventTypeNames[event.EventType], obj != NULL ? obj->GetText().ToCStr() : "<null>" );
        }
    }
    return false;
}
예제 #5
0
void OvrScrollBarComponent::SetBaseColor( OvrVRMenuMgr & menuMgr, VRMenuObject * self, const Vector4f & color )
{
	// Set alpha on the base - move this to somewhere more explicit if needed
	VRMenuObject * base = menuMgr.ToObject( self->ChildHandleForId( menuMgr, ScrollBarBaseId ) );
	if ( base != NULL )
	{
		base->SetSurfaceColor( 0, color );
	}
}
예제 #6
0
void ResumeMovieView::SetPosition( OvrVRMenuMgr & menuMgr, const Vector3f &pos )
{
    menuHandle_t centerRootHandle = Menu->HandleForId( menuMgr, ID_CENTER_ROOT );
    VRMenuObject * centerRoot = menuMgr.ToObject( centerRootHandle );
    OVR_ASSERT( centerRoot != NULL );

    Posef pose = centerRoot->GetLocalPose();
    pose.Position = pos;
    centerRoot->SetLocalPose( pose );
}
예제 #7
0
//==============================
// FindTargetPath
static void FindTargetPath( OvrVRMenuMgr const & menuMgr,
                            menuHandle_t const curHandle, Array< menuHandle_t > & targetPath )
{
    VRMenuObject * obj = menuMgr.ToObject( curHandle );
    if ( obj != NULL )
    {
        FindTargetPath( menuMgr, obj->GetParentHandle(), targetPath );
        targetPath.PushBack( curHandle );
    }
}
예제 #8
0
//==============================
// OvrSliderComponent::SetCaretPoseFromFrac
void OvrSliderComponent::SetCaretPoseFromFrac( OvrVRMenuMgr & menuMgr, VRMenuObject * self, float const frac )
{
	VRMenuObject * caret = menuMgr.ToObject( self->ChildHandleForId( menuMgr, ScrubberId ) );
	if ( caret != NULL )
	{
		Posef curPose = CaretBasePose;
		float range = MaxValue - MinValue;
		float frac = floor( SliderFrac * range ) / range;
		curPose.Position += ( LocalSlideDelta * -0.5f ) + LocalSlideDelta * frac;
		caret->SetLocalPose( curPose );
	}
}
예제 #9
0
void OvrScrollBarComponent::UpdateScrollBar( OvrVRMenuMgr & menuMgr, VRMenuObject * self, const int numElements )
{
	NumOfItems = numElements;

	if ( IsVertical )
	{
		ScrollBarCurrentbaseLength = ScrollBarBaseHeight;
	}
	else
	{
		ScrollBarCurrentbaseLength = ScrollBarBaseWidth;
	}

	ScrollBarCurrentThumbLength = ScrollBarCurrentbaseLength / NumOfItems;
	ScrollBarCurrentThumbLength =  ( ScrollBarCurrentThumbLength < BASE_THUMB_WIDTH ) ? BASE_THUMB_WIDTH : ScrollBarCurrentThumbLength;

	if ( IsVertical )
	{
		ScrollBarThumbHeight = ScrollBarCurrentThumbLength;
	}
	else
	{
		ScrollBarThumbWidth = ScrollBarCurrentThumbLength;
	}

	VRMenuObject * thumb = menuMgr.ToObject( self->ChildHandleForId( menuMgr, ScrollBarThumbId ) );
	if ( thumb != NULL && NumOfItems > 0 )
	{
		thumb->SetSurfaceDims( 0, Vector2f( ScrollBarThumbWidth, ScrollBarThumbHeight ) );
		thumb->RegenerateSurfaceGeometry( 0, false );
	}

	VRMenuObject * base = menuMgr.ToObject( self->ChildHandleForId( menuMgr, ScrollBarBaseId ) );
	if ( thumb != NULL )
	{
		base->SetSurfaceDims( 0, Vector2f( ScrollBarBaseWidth, ScrollBarBaseHeight ) );
		base->RegenerateSurfaceGeometry( 0, false );
	}
}
예제 #10
0
//==============================
// OvrSliderComponent::OnInit
eMsgStatus OvrSliderComponent::OnInit( App * app, VrFrame const & vrFrame, OvrVRMenuMgr & menuMgr, 
		VRMenuObject * self, VRMenuEvent const & event )
{
	// find the starting offset of the caret
	LOG( "OvrSliderComponent - VRMENU_EVENT_INIT" );
	VRMenuObject * caret = menuMgr.ToObject( self->ChildHandleForId( menuMgr, ScrubberId ) );
	if ( caret != NULL )
	{
		CaretBasePose = caret->GetLocalPose();
	}
	SetCaretPoseFromFrac( menuMgr, self, SliderFrac );
	UpdateText( menuMgr, self, BubbleId );
	return MSG_STATUS_ALIVE;
}
예제 #11
0
void OvrTrailsAnimComponent::SetFrameVisibilities( App * app, VrFrame const & vrFrame, OvrVRMenuMgr & menuMgr, VRMenuObject * self ) const
{
//	LOG( "FracFrame: %f", GetFractionalFrame() );
	for ( int i = 0; i < self->NumChildren(); ++i )
	{
		menuHandle_t childHandle = self->GetChildHandleForIndex( i );
		if ( VRMenuObject * childObject = menuMgr.ToObject( childHandle ) )
		{
			Vector4f color = childObject->GetColor();
			color.w = GetAlphaForFrame( i );
			childObject->SetColor( color );
		}
	}
}
예제 #12
0
//==============================
// OvrSliderComponent::UpdateText
void OvrSliderComponent::UpdateText( OvrVRMenuMgr & menuMgr, VRMenuObject * self, VRMenuId_t const id )
{
	if ( !id.IsValid() )
	{
		return;
	}

	VRMenuObject * obj = menuMgr.ToObject( self->ChildHandleForId( menuMgr, id ) );
	if ( obj != NULL )
	{
		char valueStr[127];
		GetStringValue( valueStr, sizeof( valueStr ) );
		obj->SetText( valueStr );
	}
}
예제 #13
0
void MoviePlayerView::CreateMenu( App * app, OvrVRMenuMgr & menuMgr, BitmapFont const & font )
{
	Menu = VRMenu::Create( "MoviePlayerMenu" );

    Array< VRMenuObjectParms const * > parms;

	Posef moveScreenPose( Quatf( Vector3f( 0.0f, 1.0f, 0.0f ), 0.0f ),
			Vector3f(  0.0f, 0.0f,  -1.8f ) );

	VRMenuFontParms moveScreenFontParms( true, true, false, false, false, 0.5f );

	VRMenuSurfaceParms moveScreenSurfParms( "",
			NULL, SURFACE_TEXTURE_MAX,
			NULL, SURFACE_TEXTURE_MAX,
			NULL, SURFACE_TEXTURE_MAX );

	VRMenuObjectParms moveScreenParms( VRMENU_BUTTON, Array< VRMenuComponent* >(), moveScreenSurfParms,
			Strings::MoviePlayer_Reorient, moveScreenPose, Vector3f( 1.0f ), moveScreenFontParms, ID_MOVE_SCREEN,
			VRMenuObjectFlags_t(), VRMenuObjectInitFlags_t( VRMENUOBJECT_INIT_FORCE_POSITION ) );

	parms.PushBack( &moveScreenParms );

	Menu->InitWithItems(menuMgr, font, 0.0f, VRMenuFlags_t( VRMENU_FLAG_TRACK_GAZE ) | VRMENU_FLAG_BACK_KEY_DOESNT_EXIT, parms);
	parms.Clear();

	MoveScreenHandle = Menu->HandleForId( menuMgr, ID_MOVE_SCREEN );
	MoveScreenObj = menuMgr.ToObject( MoveScreenHandle );

    MoveScreenObj->AddFlags( VRMENUOBJECT_DONT_RENDER );
	Vector3f moveScreenTextPosition = Vector3f( 0.0f, -24 * VRMenuObject::DEFAULT_TEXEL_SCALE, 0.0f );
    MoveScreenObj->SetTextLocalPosition( moveScreenTextPosition );

    // ==============================================================================
    //
    // finalize
    //
    Cinema.app->GetGuiSys().AddMenu( Menu );
}
예제 #14
0
//==============================
// VRMenuEventHandler::BroadcastEvent
bool VRMenuEventHandler::BroadcastEvent( App * app, VrFrame const & vrFrame, OvrVRMenuMgr & menuMgr,
        VRMenuEvent const & event, VRMenuObject * receiver ) const
{
    DROID_ASSERT( receiver != NULL, "VrMenu" );

    // allow parent components to handle first
    if ( DispatchToComponents( app, vrFrame, menuMgr, event, receiver ) )
    {
        return true;
    }

    // if the parent did not consume, dispatch to children
    int numChildren = receiver->NumChildren();
    for ( int i = 0; i < numChildren; ++i )
    {
        menuHandle_t childHandle = receiver->GetChildHandleForIndex( i );
        VRMenuObject * child = menuMgr.ToObject( childHandle );
        if ( child != NULL && BroadcastEvent( app, vrFrame, menuMgr, event, child ) )
        {
            return true;    // consumed by child
        }
    }
    return false;
}
예제 #15
0
//==============================
// VRMenuEventHandler::Frame
void VRMenuEventHandler::Frame( App * app, VrFrame const & vrFrame, OvrVRMenuMgr & menuMgr, BitmapFont const & font,
                                menuHandle_t const & rootHandle,Posef const & menuPose, gazeCursorUserId_t const & gazeUserId,
                                Array< VRMenuEvent > & events )
{
    VRMenuObject * root = menuMgr.ToObject( rootHandle );
    if ( root == NULL )
    {
        return;
    }

    // find the object the gaze is touching and update gaze focus
    const Matrix4f viewMatrix = app->GetLastViewMatrix();
    const Vector3f viewPos( GetViewMatrixPosition( viewMatrix ) );
    const Vector3f viewFwd( GetViewMatrixForward( viewMatrix ) );

    HitTestResult result;
    menuHandle_t hitHandle = root->HitTest( app, menuMgr, font, menuPose, viewPos, viewFwd, ContentFlags_t( CONTENT_SOLID ), result );
    result.RayStart = viewPos;
    result.RayDir = viewFwd;

    VRMenuObject * hit = hitHandle.IsValid() ? menuMgr.ToObject( hitHandle ) : NULL;
    app->GetGazeCursor().UpdateForUser( gazeUserId, result.t, ( hit != NULL && !( hit->GetFlags() & VRMenuObjectFlags_t( VRMENUOBJECT_NO_GAZE_HILIGHT ) ) ) ? CURSOR_STATE_HILIGHT : CURSOR_STATE_NORMAL );
    /*
        if ( hit != NULL )
        {
            app->ShowInfoText( 0.0f, "%s", hit->GetText().ToCStr() );
        }
    */
    bool focusChanged = ( hitHandle != FocusedHandle );
    if ( focusChanged )
    {
        // focus changed
        VRMenuObject * oldFocus = menuMgr.ToObject( FocusedHandle );
        if ( oldFocus != NULL )
        {
            // setup event for item losing the focus
            VRMenuEvent event( VRMENU_EVENT_FOCUS_LOST, EVENT_DISPATCH_TARGET, FocusedHandle, Vector3f( 0.0f ), result );
            events.PushBack( event );
        }
        if ( hit != NULL )
        {
            if ( ( hit->GetFlags() & VRMENUOBJECT_FLAG_NO_FOCUS_GAINED ) == 0 )
            {
                // set up event for item gaining the focus
                VRMenuEvent event( VRMENU_EVENT_FOCUS_GAINED, EVENT_DISPATCH_FOCUS, hitHandle, Vector3f( 0.0f ), result );
                events.PushBack( event );
            }
        }
        FocusedHandle = hitHandle;
    }

    bool touchPressed = ( vrFrame.Input.buttonPressed & ( BUTTON_TOUCH | BUTTON_A ) ) != 0;
    bool touchReleased = !touchPressed && ( vrFrame.Input.buttonReleased & ( BUTTON_TOUCH | BUTTON_A ) ) != 0;
    bool touchDown = ( vrFrame.Input.buttonState & BUTTON_TOUCH ) != 0;

    if ( ( vrFrame.Input.buttonPressed & BUTTON_SWIPE_UP ) != 0 )
    {
        VRMenuEvent event( VRMENU_EVENT_SWIPE_UP, EVENT_DISPATCH_FOCUS, FocusedHandle, Vector3f( 0.0f ), result );
        events.PushBack( event );
    }
    if ( ( vrFrame.Input.buttonPressed & BUTTON_SWIPE_DOWN ) != 0 )
    {
        VRMenuEvent event( VRMENU_EVENT_SWIPE_DOWN, EVENT_DISPATCH_FOCUS, FocusedHandle, Vector3f( 0.0f ), result );
        events.PushBack( event );

    }
    if ( ( vrFrame.Input.buttonPressed & BUTTON_SWIPE_FORWARD ) != 0 )
    {
        VRMenuEvent event( VRMENU_EVENT_SWIPE_FORWARD, EVENT_DISPATCH_FOCUS, FocusedHandle, Vector3f( 0.0f ), result );
        events.PushBack( event );

    }
    if ( ( vrFrame.Input.buttonPressed & BUTTON_SWIPE_BACK ) != 0 )
    {
        VRMenuEvent event( VRMENU_EVENT_SWIPE_BACK, EVENT_DISPATCH_FOCUS, FocusedHandle, Vector3f( 0.0f ), result );
        events.PushBack( event );
    }

    /*
       // report swipe data
       char const * swipeNames[5] = { "none", "down", "up", "back", "forward" };
       int swipeUpDown = ( vrFrame.Input.buttonPressed & BUTTON_SWIPE_UP ) ? 2 : 0;
       swipeUpDown = ( vrFrame.Input.buttonPressed & BUTTON_SWIPE_DOWN ) ? 1 : swipeUpDown;
       int swipeForwardBack = ( vrFrame.Input.buttonPressed & BUTTON_SWIPE_FORWARD ) ? 4 : 0;
       swipeForwardBack = ( vrFrame.Input.buttonPressed & BUTTON_SWIPE_BACK ) ? 3 : swipeForwardBack;

       app->ShowInfoText( 1.0f, "touch %s\n( %s, %s )\n( %.2f, %.2f )\n( %.2f, %.2f )",
               touchDown ? swipeNames[1] : swipeNames[2],
               swipeNames[swipeUpDown], swipeNames[swipeForwardBack],
               vrFrame.Input.touch[0], vrFrame.Input.touch[1],
               vrFrame.Input.touchRelative[0], vrFrame.Input.touchRelative[1] );
    */
    // if nothing is focused, send events to the root
    if ( touchPressed )
    {
        VRMenuEvent event( VRMENU_EVENT_TOUCH_DOWN, EVENT_DISPATCH_FOCUS, FocusedHandle, Vector3f( 0.0f ), result );
        events.PushBack( event );
    }
    if ( touchReleased )
    {
        VRMenuEvent event( VRMENU_EVENT_TOUCH_UP, EVENT_DISPATCH_FOCUS, FocusedHandle, Vector3f( vrFrame.Input.touchRelative, 0.0f ), result );
        events.PushBack( event );
    }
    if ( touchDown )
    {
        if ( vrFrame.Input.touchRelative.LengthSq() > Mathf::SmallestNonDenormal )
        {
            VRMenuEvent event( VRMENU_EVENT_TOUCH_RELATIVE, EVENT_DISPATCH_FOCUS, FocusedHandle, Vector3f( vrFrame.Input.touchRelative, 0.0f ), result );
            events.PushBack( event );
        }
        VRMenuEvent event( VRMENU_EVENT_TOUCH_ABSOLUTE, EVENT_DISPATCH_FOCUS, FocusedHandle, Vector3f( vrFrame.Input.touch, 0.0f ), result );
        events.PushBack( event );
    }

    {
        // always post the frame event to the root
        VRMenuEvent event( VRMENU_EVENT_FRAME_UPDATE, EVENT_DISPATCH_BROADCAST, menuHandle_t(), Vector3f( 0.0f ), result );
        events.PushBack( event );
    }
}
예제 #16
0
void ResumeMovieView::CreateMenu( App * app, OvrVRMenuMgr & menuMgr, BitmapFont const & font )
{
	Menu = VRMenu::Create( "ResumeMoviePrompt" );

    Vector3f fwd( 0.0f, 0.0f, 1.0f );
	Vector3f up( 0.0f, 1.0f, 0.0f );
	Vector3f defaultScale( 1.0f );

    Array< VRMenuObjectParms const * > parms;

	VRMenuFontParms fontParms( true, true, false, false, false, 1.3f );

	Quatf orientation( Vector3f( 0.0f, 1.0f, 0.0f ), 0.0f );
	Vector3f centerPos( 0.0f, 0.0f, 0.0f );

	VRMenuObjectParms centerRootParms( VRMENU_CONTAINER, Array< VRMenuComponent* >(), VRMenuSurfaceParms(), "CenterRoot",
			Posef( orientation, centerPos ), Vector3f( 1.0f, 1.0f, 1.0f ), fontParms,
			ID_CENTER_ROOT, VRMenuObjectFlags_t(), VRMenuObjectInitFlags_t( VRMENUOBJECT_INIT_FORCE_POSITION ) );
    parms.PushBack( &centerRootParms );

	Menu->InitWithItems( menuMgr, font, 0.0f, VRMenuFlags_t(), parms );
    parms.Clear();

    // the centerroot item will get touch relative and touch absolute events and use them to rotate the centerRoot
    menuHandle_t centerRootHandle = Menu->HandleForId( menuMgr, ID_CENTER_ROOT );
    VRMenuObject * centerRoot = menuMgr.ToObject( centerRootHandle );
    OVR_ASSERT( centerRoot != NULL );

    // ==============================================================================
    //
    // title
    //
    {
        Posef panelPose( Quatf( up, 0.0f ), Vector3f( 0.0f, 2.2f, -3.0f ) );

		VRMenuObjectParms p( VRMENU_STATIC, Array< VRMenuComponent* >(),
				VRMenuSurfaceParms(), Strings::ResumeMenu_Title, panelPose, defaultScale, fontParms, VRMenuId_t( ID_TITLE.Get() ),
				VRMenuObjectFlags_t(), VRMenuObjectInitFlags_t( VRMENUOBJECT_INIT_FORCE_POSITION ) );

		parms.PushBack( &p );

		Menu->AddItems( menuMgr, font, parms, centerRootHandle, false );
		parms.Clear();
    }

    // ==============================================================================
    //
    // options
    //
    Array<const char *> options;
    options.PushBack( Strings::ResumeMenu_Resume );
    options.PushBack( Strings::ResumeMenu_Restart );

    Array<const char *> icons;
    icons.PushBack( "assets/resume.png" );
    icons.PushBack( "assets/restart.png" );

    Array<PanelPose> optionPositions;
    optionPositions.PushBack( PanelPose( Quatf( up, 0.0f / 180.0f * Mathf::Pi ), Vector3f( -0.5f, 1.7f, -3.0f ), Vector4f( 1.0f, 1.0f, 1.0f, 1.0f ) ) );
    optionPositions.PushBack( PanelPose( Quatf( up, 0.0f / 180.0f * Mathf::Pi ), Vector3f(  0.5f, 1.7f, -3.0f ), Vector4f( 1.0f, 1.0f, 1.0f, 1.0f ) ) );

    int borderWidth = 0, borderHeight = 0;
    GLuint borderTexture = LoadTextureFromApplicationPackage( "assets/resume_restart_border.png", TextureFlags_t( TEXTUREFLAG_NO_DEFAULT ), borderWidth, borderHeight );

	for ( int i = 0; i < optionPositions.GetSizeI(); ++i )
	{
		ResumeMovieComponent * resumeMovieComponent = new ResumeMovieComponent( this, i );
		Array< VRMenuComponent* > optionComps;
		optionComps.PushBack( resumeMovieComponent );

		VRMenuSurfaceParms panelSurfParms( "",
				borderTexture, borderWidth, borderHeight, SURFACE_TEXTURE_ADDITIVE,
				0, 0, 0, SURFACE_TEXTURE_MAX,
				0, 0, 0, SURFACE_TEXTURE_MAX );

		Posef panelPose( optionPositions[ i ].Orientation, optionPositions[ i ].Position );
		VRMenuObjectParms * p = new VRMenuObjectParms( VRMENU_BUTTON, optionComps,
				panelSurfParms, options[ i ], panelPose, defaultScale, fontParms, VRMenuId_t( ID_OPTIONS.Get() + i ),
				VRMenuObjectFlags_t(), VRMenuObjectInitFlags_t( VRMENUOBJECT_INIT_FORCE_POSITION ) );

		parms.PushBack( p );

		Menu->AddItems( menuMgr, font, parms, centerRootHandle, false );
		DeletePointerArray( parms );
		parms.Clear();

		// add icon
	    menuHandle_t optionHandle = centerRoot->ChildHandleForId( menuMgr, VRMenuId_t( ID_OPTIONS.Get() + i ) );
	    VRMenuObject * optionObject = menuMgr.ToObject( optionHandle );
	    OVR_ASSERT( optionObject != NULL );

	    int iconWidth = 0, iconHeight = 0;
	    GLuint iconTexture = LoadTextureFromApplicationPackage( icons[ i ], TextureFlags_t( TEXTUREFLAG_NO_DEFAULT ), iconWidth, iconHeight );

		VRMenuSurfaceParms iconSurfParms( "",
				iconTexture, iconWidth, iconHeight, SURFACE_TEXTURE_DIFFUSE,
				0, 0, 0, SURFACE_TEXTURE_MAX,
				0, 0, 0, SURFACE_TEXTURE_MAX );


		Bounds3f textBounds = optionObject->GetTextLocalBounds( font );
		optionObject->SetTextLocalPosition( Vector3f( iconWidth * VRMenuObject::DEFAULT_TEXEL_SCALE * 0.5f, 0.0f, 0.0f ) );

		Posef iconPose( optionPositions[ i ].Orientation, optionPositions[ i ].Position + Vector3f( textBounds.GetMins().x, 0.0f, 0.01f ) );
		p = new VRMenuObjectParms( VRMENU_STATIC, Array< VRMenuComponent* >(),
				iconSurfParms, NULL, iconPose, defaultScale, fontParms, VRMenuId_t( ID_OPTION_ICONS.Get() + i ),
				VRMenuObjectFlags_t( VRMENUOBJECT_DONT_HIT_ALL ), VRMenuObjectInitFlags_t( VRMENUOBJECT_INIT_FORCE_POSITION ) );

		parms.PushBack( p );

		Menu->AddItems( menuMgr, font, parms, centerRootHandle, false );
	    DeletePointerArray( parms );
	    parms.Clear();

	    menuHandle_t iconHandle = centerRoot->ChildHandleForId( menuMgr, VRMenuId_t( ID_OPTION_ICONS.Get() + i ) );
	    resumeMovieComponent->Icon = menuMgr.ToObject( iconHandle );
	}

    Cinema.app->GetGuiSys().AddMenu( Menu );
}
예제 #17
0
void OvrScrollBarComponent::SetScrollFrac( OvrVRMenuMgr & menuMgr, VRMenuObject * self, const float pos )
{
	if ( NumOfItems <= 0 )
		return;

	// Updating thumb length when pulled beyond its bounds
	const float scrollEnd 			= (float)( NumOfItems - 1 );
	const float outOfBoundsOffset 	= 0.5f;
	const float minThumbLength		= ScrollBarCurrentThumbLength * THUMB_SHRINK_FACTOR;
	const float maxThumbLength		= ScrollBarCurrentThumbLength;
	const float minThumbOffset		= 0.0f;
	const float maxThumbOffset		= ( maxThumbLength - minThumbLength ) * 0.5f;
	float currentThumbLength 		= ScrollBarCurrentThumbLength;
	float thumbPosOffset 			= 0.0f;

	if ( pos < 0.0f )
	{
		currentThumbLength = LinearRangeMapFloat( pos, -outOfBoundsOffset, 0.0f, minThumbLength, maxThumbLength );
		thumbPosOffset = LinearRangeMapFloat( pos, -outOfBoundsOffset, 0.0f, -maxThumbOffset, minThumbOffset );
	}
	else if ( pos > scrollEnd )
	{
		currentThumbLength = LinearRangeMapFloat( pos, scrollEnd + outOfBoundsOffset, scrollEnd, minThumbLength, maxThumbLength );
		thumbPosOffset = LinearRangeMapFloat( pos, scrollEnd + outOfBoundsOffset, scrollEnd, maxThumbOffset, minThumbOffset );
	}

	float thumbWidth = ScrollBarThumbWidth;
	float thumbHeight = ScrollBarThumbHeight;

	if ( IsVertical )
	{
		thumbHeight = currentThumbLength;
	}
	else
	{
		thumbWidth = currentThumbLength;
	}

	VRMenuObject * thumb = menuMgr.ToObject( self->ChildHandleForId( menuMgr, ScrollBarThumbId ) );
	if ( thumb != NULL && NumOfItems > 0 )
	{
		thumb->SetSurfaceDims( 0, Vector2f( thumbWidth, thumbHeight ) );
		thumb->RegenerateSurfaceGeometry( 0, false );
	}

	// Updating thumb position
	float clampedPos = Alg::Clamp( pos, 0.0f, (float)(NumOfItems - 1) );
	float thumbPos = LinearRangeMapFloat( clampedPos, 0.0f, (float)(NumOfItems - 1), 0.0f, ( ScrollBarCurrentbaseLength - currentThumbLength ) );
	thumbPos -= ( ScrollBarCurrentbaseLength - currentThumbLength ) * 0.5f;
	thumbPos += thumbPosOffset;
	thumbPos *= VRMenuObject::DEFAULT_TEXEL_SCALE;

	if ( thumb != NULL  )
	{
		Vector3f direction = RIGHT;
		if ( IsVertical )
		{
			direction = DOWN;
		}
		thumb->SetLocalPosition( ( direction * thumbPos ) - ( FWD * THUMB_FROM_BASE_OFFSET ) );
	}
}