static FT_UInt Get_Char_Index( FT_CharMap charmap, FT_Long charcode ) { T1_Face face; FT_UInt result = 0; PSNames_Interface* psnames; face = (T1_Face)charmap->face; psnames = (PSNames_Interface*)face->psnames; if ( psnames ) switch ( charmap->encoding ) { /*******************************************************************/ /* */ /* Unicode encoding support */ /* */ case ft_encoding_unicode: /* use the `PSNames' module to synthetize the Unicode charmap */ result = psnames->lookup_unicode( &face->unicode_map, (FT_ULong)charcode ); /* the function returns 0xFFFF if the Unicode charcode has */ /* no corresponding glyph */ if ( result == 0xFFFF ) result = 0; goto Exit; /*******************************************************************/ /* */ /* Custom Type 1 encoding */ /* */ case ft_encoding_adobe_custom: { T1_Encoding* encoding = &face->type1.encoding; if ( charcode >= encoding->code_first && charcode <= encoding->code_last ) result = encoding->char_index[charcode]; goto Exit; } /*******************************************************************/ /* */ /* Adobe Standard & Expert encoding support */ /* */ default: if ( charcode < 256 ) { FT_UInt code; FT_Int n; const char* glyph_name; code = psnames->adobe_std_encoding[charcode]; if ( charmap->encoding == ft_encoding_adobe_expert ) code = psnames->adobe_expert_encoding[charcode]; glyph_name = psnames->adobe_std_strings( code ); if ( !glyph_name ) break; for ( n = 0; n < face->type1.num_glyphs; n++ ) { const char* gname = face->type1.glyph_names[n]; if ( gname && gname[0] == glyph_name[0] && strcmp( gname, glyph_name ) == 0 ) { result = n; break; } } } } Exit: return result; }
static FT_Long CID_Get_Next_Char( FT_CharMap charmap, FT_Long charcode ) { T1_Face face; PSNames_Interface* psnames; face = (T1_Face)charmap->face; psnames = (PSNames_Interface*)face->psnames; if ( psnames ) switch ( charmap->encoding ) { /*******************************************************************/ /* */ /* Unicode encoding support */ /* */ case ft_encoding_unicode: /* use the `PSNames' module to synthetize the Unicode charmap */ return psnames->next_unicode (&face->unicode_map, (FT_ULong)charcode ); /*******************************************************************/ /* */ /* Custom Type 1 encoding */ /* */ case ft_encoding_adobe_custom: { T1_Encoding* encoding = &face->type1.encoding; charcode++; if ( charcode < encoding->code_first ) charcode = encoding->code_first; while ( charcode <= encoding->code_last ) { if ( encoding->char_index[charcode] ) return charcode; charcode++; } } break; /*******************************************************************/ /* */ /* Adobe Standard & Expert encoding support */ /* */ default: while ( ++charcode < 256 ) { FT_UInt code; FT_Int n; const char* glyph_name; code = psnames->adobe_std_encoding[charcode]; if ( charmap->encoding == ft_encoding_adobe_expert ) code = psnames->adobe_expert_encoding[charcode]; glyph_name = psnames->adobe_std_strings( code ); if ( !glyph_name ) continue; for ( n = 0; n < face->type1.num_glyphs; n++ ) { const char* gname = face->type1.glyph_names[n]; if ( gname && gname[0] == glyph_name[0] && strcmp( gname, glyph_name ) == 0 ) { return charcode; } } } } return 0; }