/*! \author Luxor */ cPath::cPath( Location startPos, Location finalPos, P_CHAR pc ) { if ( pc == NULL ) pc_serial = INVALID; else pc_serial = pc->getSerial32(); open_list.clear(); closed_list.clear(); path_list.clear(); m_pathFound = false; m_startPos = startPos; m_finalPos = finalPos; // Create the start node and put it in the open list // path_node startNode = { 0, startPos, NULL }; --> does not compile on win vc++ path_node startNode; path_node *sNode; startNode.cost = 0; startNode.pos = startPos; startNode.parentNode = &startNode; nodes_vector.push( startNode ); sNode = &(nodes_vector.back()); addToOpenList( sNode ); currNode = nextNode = sNode; }
LOGICAL checkWearable(P_CHAR pc, P_ITEM pi) { NXWSOCKET s = pc->getSocket(); if (s < 0) return false; if( (pi->getId()>>8) >= 0x40) // LB, client crashfix if multi-objects are moved to PD return false; tile_st tile; data::seekTile(pi->getId(), tile); if( ( clientDimension[s]==3 ) && (tile.quality==0) ) { pc->sysmsg(TRANSLATE("You can't wear that")); return false; } else { P_ITEM outmost = pi->getOutMostCont(); P_CHAR vendor = pointers::findCharBySerial( outmost->getContSerial() ); if( ISVALIDPC( vendor ) && ( vendor->getOwnerSerial32() != pc->getSerial32() ) ) { return false; } } if ( !pc->IsGM() && pi->st > pc->getStrength() && !pi->isNewbie() ) // now you can equip anything if it's newbie { pc->sysmsg(TRANSLATE("You are not strong enough to use that.")); return false; } else if ( !pc->IsGM() && !checkItemUsability(pc, pi, ITEM_USE_WEAR) ) { return false; } else if ( (pc->getId() == BODY_MALE) && ( pi->getId()==0x1c00 || pi->getId()==0x1c02 || pi->getId()==0x1c04 || pi->getId()==0x1c06 || pi->getId()==0x1c08 || pi->getId()==0x1c0a || pi->getId()==0x1c0c ) ) // Ripper...so males cant wear female armor { pc->sysmsg(TRANSLATE("You cant wear female armor!")); return false; } else if ((((pi->magic==2)||((tile.weight==255)&&(pi->magic!=1))) && !pc->canAllMove()) || ( (pi->magic==3|| pi->magic==4) && !(pi->getOwnerSerial32()==pc->getSerial32()))) { return false; } return true; }
/*! \brief Add given char to account \author Endymion \param pc the char */ void cAccount::addCharToAccount( P_CHAR pc ) { if( this->pgs.size() < 5 ) { this->pgs.push_back( pc->getSerial32() ); pc->account=this->number; } else pc->account=INVALID; }
/*! \brief Set online with given char \author Endymion \param pc the char */ void cAccount::setOnline( P_CHAR pc ) { if(!ISVALIDPC(pc)) setOffline(); else { pc_online=pc->getSerial32(); state=LOG_INGAME; } }
void UpdateStatusWindow(NXWSOCKET socket, P_ITEM pi) { P_CHAR pc = MAKE_CHAR_REF( currchar[socket] ); VALIDATEPC( pc ); VALIDATEPI( pi ); P_ITEM pack = pc->getBackpack(); VALIDATEPI( pack ); if( pi->getContSerial() != pack->getSerial32() || pi->getContSerial() == pc->getSerial32() ) statwindow( pc, pc ); }
static bool ItemDroppedOnGuard(NXWCLIENT ps, PKGx08 *pp, P_ITEM pi) { if (ps == NULL) return false; VALIDATEPIR(pi, false); char temp[TEMP_STR_SIZE]; //xan -> this overrides the global temp var NXWSOCKET s=ps->toInt(); P_CHAR pc = ps->currChar(); VALIDATEPCR(pc,false); P_CHAR pc_t=pointers::findCharBySerial(pp->Tserial); //the guard VALIDATEPCR(pc_t,false); // Search for the key word "the head of" if( strstr( pi->getCurrentNameC(), "the head of" ) ) //!!! Wrong! it must check the ItemID, not the name :( { // This is a head of someone, see if the owner has a bounty on them P_CHAR own=pointers::findCharBySerial(pi->getOwnerSerial32()); VALIDATEPCR(own,false); if( own->questBountyReward > 0 ) { // Give the person the bounty assuming that they are not the // same person as the reward is for if( pc->getSerial32() != own->getSerial32() ) { // give them the gold for bringing the villan to justice addgold( s, own->questBountyReward ); pc->playSFX( goldsfx( own->questBountyReward ) ); // Now thank them for their hard work sprintf( temp, TRANSLATE("Excellent work! You have brought us the head of %s. Here is your reward of %d gold coins."), own->getCurrentNameC(), own->questBountyReward ); pc_t->talk( s, temp, 0); // Delete the Bounty from the bulletin board BountyDelete(own ); // xan : increment fame & karma :) pc->modifyFame( ServerScp::g_nBountyFameGain ); pc->IncreaseKarma(ServerScp::g_nBountyKarmaGain); } else pc_t->talk( s, TRANSLATE("You can not claim that prize scoundrel. You are lucky I don't strike you down where you stand!"),0); // Delete the item pi->Delete(); } } return true; }
/*! \brief removes a char from chars pointer map and cleares its vector in pContMap \param pc the character \author Luxor */ void delChar(P_CHAR pc) { VALIDATEPC(pc); delFromStableMap(pc); delFromOwnerMap(pc); #ifdef SPAR_C_LOCATION_MAP delFromLocationMap(pc); #else mapRegions->remove(pc); #endif objects.eraseObject( pc ); eraseContainerInfo( pc->getSerial32() ); }
void AttackStuff(NXWSOCKET s, P_CHAR victim) { if ( s < 0 || s >= now ) return; P_CHAR attacker = MAKE_CHAR_REF( currchar[s] ); VALIDATEPC( attacker ); VALIDATEPC( victim ); if( attacker->getSerial32() == victim->getSerial32() ) return; if ( attacker->amxevents[EVENT_CHR_ONBEGINATTACK]) { g_bByPass = false; attacker->amxevents[EVENT_CHR_ONBEGINATTACK]->Call( attacker->getSerial32(), victim->getSerial32() ); if (g_bByPass==true) return; } if ( victim->amxevents[EVENT_CHR_ONBEGINDEFENSE]) { g_bByPass = false; victim->amxevents[EVENT_CHR_ONBEGINDEFENSE]->Call( victim->getSerial32(), attacker->getSerial32() ); if (g_bByPass==true) return; } /* attacker->runAmxEvent( EVENT_CHR_ONBEGINATTACK, attacker->getSerial32(), victim->getSerial32() ); if (g_bByPass==true) return; victim->runAmxEvent( EVENT_CHR_ONBEGINDEFENSE, victim->getSerial32(), attacker->getSerial32() ); if (g_bByPass==true) return; */ attacker->targserial=victim->getSerial32(); attacker->unHide(); attacker->disturbMed(); if( victim->dead || victim->hp <= 0 )//AntiChrist { attacker->sysmsg( TRANSLATE("That person is already dead!") ); return; } if ( victim->npcaitype==NPCAI_PLAYERVENDOR) { attacker->sysmsg( TRANSLATE("%s cannot be harmed."), victim->getCurrentNameC() ); return; } SndAttackOK(s, victim->getSerial32()); //keep the target highlighted if (!( victim->targserial== INVALID)) { victim->attackerserial=attacker->getSerial32(); victim->ResetAttackFirst(); } attacker->SetAttackFirst(); attacker->attackerserial=victim->getSerial32(); if( victim->guarded ) { NxwCharWrapper sc; sc.fillOwnedNpcs( victim, false, false ); for ( sc.rewind(); !sc.isEmpty(); sc++ ) { P_CHAR guard = sc.getChar(); if ( ISVALIDPC( guard ) ) if ( guard->npcaitype == NPCAI_PETGUARD && ( attacker->distFrom( guard )<= 10 ) ) npcattacktarget(attacker, guard); } } if ((region[ victim->region].priv & RGNPRIV_GUARDED) && (SrvParms->guardsactive)) { if (victim->IsGrey()) attacker->SetGrey(); if (victim->npc==0 && victim->IsInnocent() && (!victim->IsGrey()) && Guildz.compareGuilds( attacker->getGuild(), victim->getGuild() )==0) //REPSYS { criminal( attacker ); if (ServerScp::g_nInstantGuard==1) npcs::SpawnGuard(attacker, victim,attacker->getPosition() ); } else if( victim->npc && victim->IsInnocent() && !victim->HasHumanBody() && victim->npcaitype!=NPCAI_TELEPORTGUARD ) { criminal( attacker ); if (ServerScp::g_nInstantGuard==1) npcs::SpawnGuard(attacker, victim, attacker->getPosition() ); } else if( victim->npc && victim->IsInnocent() && victim->HasHumanBody() && victim->npcaitype!=NPCAI_TELEPORTGUARD ) { victim->talkAll( TRANSLATE("Help! Guards! I've been attacked!"), 1); criminal( victim ); callguards(DEREF_P_CHAR(victim)); // Sparhawk must check if npcs can call guards } else if( victim->npc && victim->npcaitype==NPCAI_TELEPORTGUARD) { criminal( attacker ); npcattacktarget(victim, attacker); } else if ((victim->npc || victim->tamed) && !victim->war && victim->npcaitype!=NPCAI_TELEPORTGUARD) { victim->fight( attacker ); } else { victim->setNpcMoveTime(); } //attacker->emoteall( "You see %s attacking %s!", 1, attacker->getCurrentNameC(), victim->getCurrentNameC() ); } else // not a guarded area { if ( victim->IsInnocent()) { if ( victim->IsGrey()) attacker->SetGrey(); if (!victim->npc && (!victim->IsGrey()) && Guildz.compareGuilds(attacker->getGuild(), victim->getGuild() )==0) { criminal( attacker ); } else if (victim->npc && victim->tamed) { criminal( attacker ); npcattacktarget(victim, attacker); } else if (victim->npc) { criminal( attacker ); npcattacktarget(victim, attacker); if (victim->HasHumanBody() ) { victim->talkAll(TRANSLATE("Help! Guards! Tis a murder being commited!"), 1); } } } } }
void Skills::target_mine( NXWCLIENT ps, P_TARGET t ) { P_CHAR pc = ps->currChar(); VALIDATEPC( pc ); NXWSOCKET s = ps->toInt(); P_ITEM weapon = pc->GetItemOnLayer(1); if( !canMine( pc, weapon ) ) return; Location target = t->getLocation(); pc->facexy( target.x, target.y ); AMXEXECSVTARGET( pc->getSerial32(),AMXT_SKITARGS,MINING,AMX_BEFORE); if ( pc->hidden ) pc->unHide(); LOGICAL floor = false; LOGICAL mountain= false; map_st map; land_st land; pc->stm+=ores.stamina; if(pc->stm<0) pc->stm=0; if(pc->stm>pc->dx) pc->stm=pc->dx; pc->updateStats(2); int cx = abs( (int) (pc->getPosition().x - target.x) ); int cy = abs( (int) (pc->getPosition().y - target.y) ); if( (cx>5) || (cy>5) ) { pc->sysmsg(TRANSLATE("You are to far away to reach that")); return; } UI32 id = t->getModel(); if( SrvParms->minecheck > 0 && !id ) { // mountains are "map0's" and no statics !!! data::seekMap( target.x, target.y, map ); data::seekLand( map.id, land ); if ( !strcmp(land.name,"rock") || !(strcmp(land.name, "mountain")) || !(strcmp(land.name, "cave"))) mountain = true; } data::seekMap( target.x, target.y, map ); if( !id ) id= map.id; switch( id ) { case 0x0ED3: case 0x0EDF: case 0x0EE0: case 0x0EE1: case 0x0EE2: case 0x0EE8: Skills::GraveDig( s ); return; default: break; } // // Caves (Walls & Floors) // if( (id >= 0x025C && id <= 0x0276) || (id >= 0x027D && id <= 0x0280) || (id >= 0x053B && id <= 0x0553) || (id == 0x056A)) floor = true; // sand (Anthalir) if( (id>=0x0017) && (id<=0x0019) ) floor = true; // check if cave floor ENDYMION USE THIS BUT SEE VALUES IN OLD CODE /*if ( ( (targetData.getModel( s )>>8)==0x05 && ( ((targetData.getModel( s )%256)>=0x3b && (targetData.getModel( s )%256)<=0x4f ) || ((targetData.getModel( s )%256)>=0x51 && (targetData.getModel( s )%256)<=0x53) || (targetData.getModel( s )%256)==0x6a ))&& (!( ((targetData.getModel( s )>>8)==0x02)&& ( ( ((targetData.getModel( s )%256)>=0x5c) && ((targetData.getModel( s )%256)<=0x76))||(((targetData.getModel( s )%256)>=0x7d)&&((targetData.getModel( s )%256)<=0x80)))))) floor=1;*/ if ((SrvParms->minecheck!=0)&&(!floor)&&(!mountain))//Mine only mountains & floors { pc->sysmsg(TRANSLATE("You can't mine that!")); return; } /* P_RESOURCE res = ores.getResource( target ); ores.checkResource( target, res ); if( !ores.thereAreSomething( res ) ) { pc->sysmsg(TRANSLATE("There is no metal here to mine.")); return; } if (pc->isMounting()) pc->playAction(0x1A); else pc->playAction(0x0B); pc->playSFX(0x0125); if(!pc->checkSkill(MINING, 0, 1000)) { pc->sysmsg(TRANSLATE("You sifted thru the dirt and rocks, but found nothing useable.")); if( rand()%2==1) return; //Randomly deplete resources even when they fail 1/2 chance you'll loose ore. } ores.decreaseResource( target, res ); */ AmxFunction::g_prgOverride->CallFn( g_Scripts[AMXT_SKILLS][MINING].getOrdinal(), pc->getSerial32(), target.x, target.y, id); // AMXEXECSVTARGET(pc->getSerial32(),AMXT_SKITARGS,MINING,AMX_AFTER); }
void wear_item(NXWCLIENT ps) // Item is dropped on paperdoll { if ( ps == NULL ) return; NXWSOCKET s = ps->toInt(); if (s < 0) return; P_CHAR pc=ps->currChar(); VALIDATEPC( pc ); P_CHAR pck = pointers::findCharBySerPtr(buffer[s]+6); VALIDATEPC( pck ); if( pck->dead ) //Exploit fix: Dead ppl can't equip anything. return; P_ITEM pi=pointers::findItemBySerPtr(buffer[s]+1); VALIDATEPI(pi); bool resetDragging = false; if( (pi->getId()>>8) >= 0x40) // LB, client crashfix if multi-objects are moved to PD resetDragging = true; tile_st tile; int serial/*, letsbounce=0*/; // AntiChrist (5) - new ITEMHAND system data::seekTile(pi->getId(), tile); if( ( clientDimension[s]==3 ) && (tile.quality==0) ) { ps->sysmsg(TRANSLATE("You can't wear that")); resetDragging = true; } else { P_ITEM outmost = pi->getOutMostCont(); P_CHAR vendor = pointers::findCharBySerial( outmost->getContSerial() ); if( ISVALIDPC( vendor ) && ( vendor->getOwnerSerial32() != pc->getSerial32() ) ) { resetDragging = true; } } if( resetDragging ) { Sndbounce5(s); if (ps->isDragging()) { ps->resetDragging(); item_bounce4(s,pi); UpdateStatusWindow(s,pi); } return; } if ( pck->getSerial32() == pc->getSerial32() || pc->IsGM() ) { if ( !pc->IsGM() && pi->st > pck->getStrength() && !pi->isNewbie() ) // now you can equip anything if it's newbie { ps->sysmsg(TRANSLATE("You are not strong enough to use that.")); resetDragging = true; } else if ( !pc->IsGM() && !checkItemUsability(pc, pi, ITEM_USE_WEAR) ) { resetDragging = true; } else if ( (pc->getId() == BODY_MALE) && ( pi->getId()==0x1c00 || pi->getId()==0x1c02 || pi->getId()==0x1c04 || pi->getId()==0x1c06 || pi->getId()==0x1c08 || pi->getId()==0x1c0a || pi->getId()==0x1c0c ) ) // Ripper...so males cant wear female armor { ps->sysmsg(TRANSLATE("You cant wear female armor!")); resetDragging = true; } else if ((((pi->magic==2)||((tile.weight==255)&&(pi->magic!=1))) && !pc->canAllMove()) || ( (pi->magic==3|| pi->magic==4) && !(pi->getOwnerSerial32()==pc->getSerial32()))) { resetDragging = true; } if( resetDragging ) { Sndbounce5(s); if (ps->isDragging()) { ps->resetDragging(); item_bounce4(s,pi); UpdateStatusWindow(s,pi); } return; } // - AntiChrist (4) - checks for new ITEMHAND system // - now you can't equip 2 hnd weapons with 1hnd weapons nor shields!! serial= pck->getSerial32(); //xan -> k not cc :) P_ITEM pj = NULL; P_CHAR pc_currchar= pck; // P_ITEM pack= pc_currchar->getBackpack(); //<Luxor> P_ITEM pW = pc_currchar->getWeapon(); if (tile.quality == 1 || tile.quality == 2) { //weapons layers if ( (pi->layer == LAYER_2HANDWEAPON && ISVALIDPI(pc_currchar->getShield())) ) { ps->sysmsg(TRANSLATE("You cannot wear two weapons.")); Sndbounce5(s); if (ps->isDragging()) { ps->resetDragging(); UpdateStatusWindow(s,pi); } pi->setContSerial( pi->getContSerial(true) ); pi->setPosition( pi->getOldPosition() ); pi->layer = pi->oldlayer; pi->Refresh(); return; } if (ISVALIDPI(pW)) { if (pi->itmhand != 3 && pi->lodamage != 0 && pi->itmhand == pW->itmhand) { ps->sysmsg(TRANSLATE("You cannot wear two weapons.")); Sndbounce5(s); if (ps->isDragging()) { ps->resetDragging(); UpdateStatusWindow(s,pi); } pi->setContSerial( pi->getContSerial(true) ); pi->setPosition( pi->getOldPosition() ); pi->layer = pi->oldlayer; pi->Refresh(); return; } } } //</Luxor> int drop[2]= {-1, -1}; // list of items to drop // there no reason for it to be larger int curindex= 0; NxwItemWrapper si; si.fillItemWeared( pc_currchar, false, true, true ); for( si.rewind(); !si.isEmpty(); si++ ) { // we CANNOT directly bounce the item, or the containersearch() function will not work // so we store the item ID in letsbounce, and at the end we bounce the item pj=si.getItem(); if(!ISVALIDPI(pj)) continue; if ((tile.quality == 1) || (tile.quality == 2))// weapons { if (pi->itmhand == 2) // two handed weapons or shield { if (pj->itmhand == 2) drop[curindex++]= DEREF_P_ITEM(pj); if ( (pj->itmhand == 1) || (pj->itmhand == 3) ) drop[curindex++]= DEREF_P_ITEM(pj); } if (pi->itmhand == 3) { if ((pj->itmhand == 2) || pj->itmhand == 3) drop[curindex++]= DEREF_P_ITEM(pj); } if ((pi->itmhand == 1) && ((pj->itmhand == 2) || (pj->itmhand == 1))) drop[curindex++]= DEREF_P_ITEM(pj); } else // not a weapon { if (pj->layer == tile.quality) drop[curindex++]= DEREF_P_ITEM(pj); } } if (ServerScp::g_nUnequipOnReequip) { if (drop[0] > -1) // there is at least one item to drop { for (int i= 0; i< 2; i++) { if (drop[i] > -1) { P_ITEM p_drop=MAKE_ITEM_REF(drop[i]); if(ISVALIDPI(p_drop)) pc_currchar->UnEquip( p_drop, 0); } } } pc->playSFX( itemsfx(pi->getId()) ); // pc_currchar->Equip(pi, 1); // Item is equipped twice ???? } else { if (drop[0] == -1) { pc->playSFX( itemsfx(pi->getId()) ); // pc_currchar->Equip(pi, 1);// Item is equipped twice ???? } else { ps->sysmsg("You cannot wear two weapons."); Sndbounce5(s); if (ps->isDragging()) { ps->resetDragging(); UpdateStatusWindow(s,pi); } pi->setContSerial( pi->getContSerial(true) ); pi->setPosition( pi->getOldPosition() ); pi->layer = pi->oldlayer; pi->Refresh(); return; } } if (!(pc->IsGM())) //Ripper..players cant equip items on other players or npc`s paperdolls. { if ((pck->getSerial32() != pc->getSerial32())/*&&(chars[s].npc!=k)*/) //-> really don't understand this! :|, xan { ps->sysmsg(TRANSLATE("You can't put items on other people!")); item_bounce6(ps,pi); return; } } NxwSocketWrapper sws; sws.fillOnline( pi ); for( sws.rewind(); !sws.isEmpty(); sws++ ) SendDeleteObjectPkt( sws.getSocket(), pi->getSerial32() ); pi->layer=buffer[s][5]; pi->setContSerial(LongFromCharPtr(buffer[s] +6)); if (g_nShowLayers) InfoOut("Item equipped on layer %i.\n",pi->layer); wearIt(s,pi); NxwSocketWrapper sw; sw.fillOnline( pck, false ); for( sw.rewind(); !sw.isEmpty(); sw++ ) { NXWSOCKET j=sw.getSocket(); if( j!=INVALID ) wornitems(j, pck ); } pc->playSFX( itemsfx(pi->getId()) ); weights::NewCalc(pc); // Ison 2-20-99 statwindow(pc_currchar,pc_currchar); // if (pi->glow>0) // { // pc->removeHalo(pi); // if gm equips on differnt player it needs to be deleted out of the hashteble // pck->addHalo(pi); // pck->glowHalo(pi); // } if ( pck->Equip(pi, 1) == 2) // bypass called { P_ITEM pack = pck->getBackpack(); pc->playSFX( itemsfx(pi->getId()) ); pi->layer= 0; pi->setContSerial( pack->getSerial32() ); sendbpitem(s, pi); return; } } }
/*! \brief lockpicking skill \author Unknow, rewrite by Endymion \since 0.53 \param ps the client */ void Skills::target_lockpick( NXWCLIENT ps, P_TARGET t ) { P_CHAR pc = ps->currChar(); VALIDATEPC(pc); P_ITEM chest=pointers::findItemBySerial( t->getClicked() ); VALIDATEPI(chest); P_ITEM pick=MAKE_ITEM_REF( t->buffer[0] ); VALIDATEPI(pick); AMXEXECSVTARGET( pc->getSerial32(),AMXT_SKITARGS,LOCKPICKING,AMX_BEFORE); if (chest->amxevents[EVENT_IONLOCKPICK]!=NULL) { g_bByPass = false; chest->amxevents[EVENT_IONLOCKPICK]->Call(chest->getSerial32(), pc->getSerial32()); if (g_bByPass==true) return; } /* chest->runAmxEvent( EVENT_IONLOCKPICK, chest->getSerial32(), s ); if (g_bByPass==true) return; */ if( !item_inRange(pc,pick,1) ) { pc->sysmsg(TRANSLATE("You are too far away!")); } if (chest->magic==4) { return; } if(!chest->isSecureContainer()) { pc->sysmsg(TRANSLATE("That is not locked.")); return; } if(chest->more1==0 && chest->more2==0 && chest->more3==0 && chest->more4==0) { //Make sure it isn't an item that has a key (i.e. player house, chest..etc) if(pc->checkSkill( LOCKPICKING, 0, 1000)) { switch(chest->type) { case 8: chest->type=1; break; case 13: chest->type=12; break; case 64: chest->type=63; break; default: LogError("switch reached default"); return; } soundeffect3(chest, 0x0241); pc->sysmsg(TRANSLATE("You manage to pick the lock.")); } else { if((rand()%100)>50) { pc->sysmsg( TRANSLATE("You broke your lockpick!")); pick->ReduceAmount(1); } else pc->sysmsg(TRANSLATE( "You fail to open the lock.")); } } else pc->sysmsg(TRANSLATE("That cannot be unlocked without a key.")); AMXEXECSVTARGET( pc->getSerial32(),AMXT_SKITARGS,LOCKPICKING,AMX_AFTER); }
/*! \brief Double click \author Ripper, rewrite by Endymion \param ps client of player dbclick \note Completely redone by Morrolan 20-07-99 \warning I use a define CASE for make more readable the code, if you change name of P_ITEM pi chage also the macro \todo los */ void doubleclick(NXWCLIENT ps) { if(ps==NULL) return; P_CHAR pc = ps->currChar(); VALIDATEPC( pc ); NXWSOCKET s = ps->toInt(); // the 0x80 bit in the first byte is used later for "keyboard" and should be ignored SERIAL serial = LongFromCharPtr(buffer[s] +1) & 0x7FFFFFFF; if (isCharSerial(serial)) { P_CHAR pd=pointers::findCharBySerial(serial); if(ISVALIDPC(pd)) dbl_click_character(ps, pd); return; } P_ITEM pi = pointers::findItemBySerial(serial); VALIDATEPI(pi); if (pi->amxevents[EVENT_IONDBLCLICK]!=NULL) { g_bByPass = false; pi->amxevents[EVENT_IONDBLCLICK]->Call( pi->getSerial32(), pc->getSerial32() ); if (g_bByPass==true) return; } /* g_bByPass = false; pi->runAmxEvent( EVENT_IONDBLCLICK, pi->getSerial32(), s ); if (g_bByPass==true) return; */ if (!checkItemUsability(pc , pi, ITEM_USE_DBLCLICK)) return; Location charpos= pc->getPosition(); if (pc->IsHiddenBySpell()) return; //Luxor: cannot use items if under invisible spell if ( !pc->IsGM() && pc->objectdelay >= uiCurrentTime ) { pc->sysmsg(TRANSLATE("You must wait to perform another action.")); return; } else pc->objectdelay = SrvParms->objectdelay * MY_CLOCKS_PER_SEC + uiCurrentTime; ///MODIFY, CANT CLICK ITEM AT DISTANCE >2////////////// if ( (pc->distFrom(pi)>2) && !pc->IsGM() && !(pc->nxwflags[0] & cChar::flagSpellTelekinesys) ) //Luxor: let's check also for the telekinesys spell { pc->sysmsg( TRANSLATE("Must be closer to use this!")); pc->objectdelay=0; return; } //<Anthalir> VARIAIBLI tile_st item; P_ITEM pack= pc->getBackpack(); VALIDATEPI( pack ); data::seekTile( pi->getId(), item ); //////FINEVARIABILI if ( ServerScp::g_nEquipOnDclick ) { // equip the item only if it is in the backpack of the player if ((pi->getContSerial() == pack->getSerial32()) && (item.quality != 0) && (item.quality != LAYER_BACKPACK) && (item.quality != LAYER_MOUNT)) { int drop[2]= {-1, -1}; // list of items to drop, there no reason for it to be larger int curindex= 0; NxwItemWrapper wea; wea.fillItemWeared( pc, true, true, true ); for( wea.rewind(); !wea.isEmpty(); wea++ ) { P_ITEM pj=wea.getItem(); if(!ISVALIDPI(pj)) continue; if ((item.quality == LAYER_1HANDWEAPON) || (item.quality == LAYER_2HANDWEAPON))// weapons { if (pi->itmhand == 2) // two handed weapons or shield { if (pj->itmhand == 2) drop[curindex++]= DEREF_P_ITEM(pj); if ( (pj->itmhand == 1) || (pj->itmhand == 3) ) drop[curindex++]= DEREF_P_ITEM(pj); } if (pi->itmhand == 3) { if ((pj->itmhand == 2) || pj->itmhand == 3) drop[curindex++]= DEREF_P_ITEM(pj); } if ((pi->itmhand == 1) && ((pj->itmhand == 2) || (pj->itmhand == 1))) drop[curindex++]= DEREF_P_ITEM(pj); } else // not a weapon { if (pj->layer == item.quality) drop[curindex++]= DEREF_P_ITEM(pj); } } if (ServerScp::g_nUnequipOnReequip) { if (drop[0] > -1) // there is at least one item to drop { for (int i= 0; i< 2; i++) { if (drop[i] > -1) { P_ITEM p_drop=MAKE_ITEM_REF(drop[i]); if(ISVALIDPI(p_drop)) pc->UnEquip( p_drop ); } } } pc->playSFX( itemsfx(pi->getId()) ); pc->Equip( pi ); } else { if (drop[0] == -1) { pc->playSFX( itemsfx(pi->getId()) ); pc->Equip( pi ); } } return; } } // </Anthalir> //<Luxor>: Circle of transparency bug fix P_ITEM pCont; Location dst; pCont = pi->getOutMostCont(); if(pCont->isInWorld()) { dst = pCont->getPosition(); } else { P_CHAR pg_dst = pointers::findCharBySerial( pCont->getContSerial() ); VALIDATEPC(pg_dst); dst = pg_dst->getPosition(); } Location charPos = pc->getPosition(); charPos.z = dst.z; charPos.dispz = dst.dispz; if ( !pc->IsGM() && !lineOfSight( charPos, dst ) && !(pc->nxwflags[0] & cChar::flagSpellTelekinesys) ) { pc->sysmsg( TRANSLATE( "You cannot reach the item" ) ); return; } //</Luxor> P_CHAR itmowner = pi->getPackOwner(); if(!pi->isInWorld()) { if (isItemSerial(pi->getContSerial()) && pi->type != ITYPE_CONTAINER) {// Cant use stuff that isn't in your pack. if ( ISVALIDPC(itmowner) && (itmowner->getSerial32()!=pc->getSerial32()) ) return; } else if (isCharSerial(pi->getContSerial()) && pi->type!=(UI32)INVALID) {// in a character. P_CHAR wearedby = pointers::findCharBySerial(pi->getContSerial()); if (ISVALIDPC(wearedby)) if (wearedby->getSerial32()!=pc->getSerial32() && pi->layer!=LAYER_UNUSED_BP && pi->type!=ITYPE_CONTAINER) return; } } if ((pi->magic==4) && (pi->secureIt==1)) { if (!pc->isOwnerOf(pi) || !pc->IsGMorCounselor()) { pc->sysmsg( TRANSLATE("That is a secured chest!")); return; } } if (pi->magic == 4) { pc->sysmsg( TRANSLATE("That item is locked down.")); return; } if (pc->dead && pi->type!=ITYPE_RESURRECT) // if you are dead and it's not an ankh, FORGET IT! { pc->sysmsg(TRANSLATE("You may not do that as a ghost.")); return; } else if (!pc->IsGMorCounselor() && pi->layer!=0 && !pc->IsWearing(pi)) {// can't use other people's things! if (!(pi->layer==LAYER_BACKPACK && SrvParms->rogue==1)) // bugfix for snooping not working, LB { pc->sysmsg(TRANSLATE("You cannot use items equipped by other players.")); return; } } // Begin checking objects that we force an object delay for (std objects) // start trigger stuff if (pi->trigger > 0) { if (pi->trigtype == 0) { if ( TIMEOUT( pi->disabled ) ) // changed by Magius(CHE) § { triggerItem(s, pi, TRIGTYPE_DBLCLICK); // if players uses trigger return; } else { if ( pi->disabledmsg!=NULL ) pc->sysmsg("%s", pi->disabledmsg->c_str()); else pc->sysmsg(TRANSLATE("That doesnt seem to work right now.")); return; } } else { pc->sysmsg( TRANSLATE("You are not close enough to use that.")); return; } } // check this on trigger in the event that the .trigger property is not set on the item // trigger code. Check to see if item is envokable by id else if (checkenvoke( pi->getId() )) { pc->envokeitem = pi->getSerial32(); pc->envokeid = pi->getId(); P_TARGET targ = clientInfo[s]->newTarget( new cObjectTarget() ); targ->code_callback=target_envoke; targ->send( ps ); ps->sysmsg( TRANSLATE("What will you use this on?")); return; } // end trigger stuff // BEGIN Check items by type int los = 0; BYTE map1[20] = "\x90\x40\x01\x02\x03\x13\x9D\x00\x00\x00\x00\x13\xFF\x0F\xFF\x01\x90\x01\x90"; BYTE map2[12] = "\x56\x40\x01\x02\x03\x05\x00\x00\x00\x00\x00"; // By Polygon: This one is needed to show the location on treasure maps BYTE map3[12] = "\x56\x40\x01\x02\x03\x01\x00\x00\x00\x00\x00"; P_TARGET targ = NULL; switch (pi->type) { case ITYPE_RESURRECT: // Check for 'resurrect item type' this is the ONLY type one can use if dead. if (pc->dead) { pc->resurrect(); pc->sysmsg(TRANSLATE("You have been resurrected.")); return; } else { pc->sysmsg(TRANSLATE("You are already living!")); return; } case ITYPE_BOATS:// backpacks - snooping a la Zippy - add check for SrvParms->rogue later- Morrolan if (pi->type2 == 3) { switch( pi->getId() & 0xFF ) { case 0x84: case 0xD5: case 0xD4: case 0x89: Boats->PlankStuff(pc, pi); break; default: pc->sysmsg( TRANSLATE("That is locked.")); break; } return; } case ITYPE_CONTAINER: // bugfix for snooping not working, lb case ITYPE_UNLOCKED_CONTAINER: // Wintermute: GMs or Counselors should be able to open trapped containers always if (pi->moreb1 > 0 && !pc->IsGMorCounselor()) { magic::castAreaAttackSpell(pi->getPosition("x"), pi->getPosition("y"), magic::SPELL_EXPLOSION); pi->moreb1--; } //Magic->MagicTrap(currchar[s], pi); // added by AntiChrist // only 1 and 63 can be trapped, so pleaz leave it here :) - Anti case ITYPE_NODECAY_ITEM_SPAWNER: // nodecay item spawner..Ripper case ITYPE_DECAYING_ITEM_SPAWNER: // decaying item spawner..Ripper if (pi->isInWorld() || (pc->IsGMorCounselor()) || // Backpack in world - free access to everyone ( isCharSerial(pi->getContSerial()) && pi->getContSerial()==pc->getSerial32())) // primary pack { pc->showContainer(pi); pc->objectdelay=0; return; } else if( isItemSerial(pi->getContSerial()) ) { P_ITEM pio = pi->getOutMostCont(); if (pio->getContSerial()==pc->getSerial32() || pio->isInWorld() ) { pc->showContainer(pi); pc->objectdelay=0; return; } } if(ISVALIDPC(itmowner)) snooping(pc, pi ); return; case ITYPE_TELEPORTRUNE: targ = clientInfo[s]->newTarget( new cLocationTarget() ); targ->code_callback = target_tele; targ->send( ps ); ps->sysmsg( TRANSLATE("Select teleport target.")); return; case ITYPE_KEY: targ = clientInfo[s]->newTarget( new cItemTarget() ); targ->code_callback = target_key; targ->buffer[0]= pi->more1; targ->buffer[1]= pi->more2; targ->buffer[2]= pi->more3; targ->buffer[3]= pi->more4; targ->send( ps ); ps->sysmsg( TRANSLATE("Select item to use the key on.")); return; case ITYPE_LOCKED_ITEM_SPAWNER: case ITYPE_LOCKED_CONTAINER: // Added traps effects by AntiChrist // Wintermute: GMs or Counselors should be able to open locked containers always if ( !pc->IsGMorCounselor() ) { if (pi->moreb1 > 0 ) { magic::castAreaAttackSpell(pi->getPosition().x, pi->getPosition().y, magic::SPELL_EXPLOSION); pi->moreb1--; } pc->sysmsg(TRANSLATE("This item is locked.")); return; } else { pc->showContainer(pi); return; } case ITYPE_SPELLBOOK: if (ISVALIDPI(pack)) // morrolan if(pi->getContSerial()==pack->getSerial32() || pc->IsWearing(pi)) ps->sendSpellBook(pi); else pc->sysmsg(TRANSLATE("If you wish to open a spellbook, it must be equipped or in your main backpack.")); return; case ITYPE_MAP: LongToCharPtr(pi->getSerial32(), map1 +1); map2[1] = map1[1]; map2[2] = map1[2]; map2[3] = map1[3]; map2[4] = map1[4]; /* By Polygon: Assign areas and map size before sending */ map1[7] = pi->more1; // Assign topleft x map1[8] = pi->more2; map1[9] = pi->more3; // Assign topleft y map1[10] = pi->more4; map1[11] = pi->moreb1; // Assign lowright x map1[12] = pi->moreb2; map1[13] = pi->moreb3; // Assign lowright y map1[14] = pi->moreb4; int width, height; // Tempoary storage for w and h; width = 134 + (134 * pi->morez); // Calculate new w and h height = 134 + (134 * pi->morez); ShortToCharPtr(width, map1 +15); ShortToCharPtr(height, map1 +17); // END OF: By Polygon Xsend(s, map1, 19); //AoS/ Network->FlushBuffer(s); Xsend(s, map2, 11); //AoS/ Network->FlushBuffer(s); return; case ITYPE_BOOK: Books::DoubleClickBook(s, pi); return; case ITYPE_DOOR: dooruse(s, pi); return; case ITYPE_LOCKED_DOOR: // Wintermute: GMs or Counselors should be able to open locked doors always if ( pc->IsGMorCounselor()) { dooruse(s, pi); return; } if (ISVALIDPI(pack)) { NxwItemWrapper si; si.fillItemsInContainer( pack ); for( si.rewind(); !si.isEmpty(); si++ ) { P_ITEM pj = si.getItem(); if (ISVALIDPI(pj) && pj->type==ITYPE_KEY) if (((pj->more1 == pi->more1) && (pj->more2 == pi->more2) && (pj->more3 == pi->more3) && (pj->more4 == pi->more4)) ) { pc->sysmsg(TRANSLATE("You quickly unlock, use, and then relock the door.")); dooruse(s, pi); return; } } } pc->sysmsg(TRANSLATE("This door is locked.")); return; case ITYPE_FOOD: if (pc->hunger >= 6) { pc->sysmsg( TRANSLATE("You are simply too full to eat any more!")); return; } else { switch (RandomNum(0, 2)) { case 0: pc->playSFX(0x3A); break; case 1: pc->playSFX(0x3B); break; case 2: pc->playSFX(0x3C); break; } switch (pc->hunger) { case 0: pc->sysmsg( TRANSLATE("You eat the food, but are still extremely hungry.")); break; case 1: pc->sysmsg( TRANSLATE("You eat the food, but are still extremely hungry.")); break; case 2: pc->sysmsg( TRANSLATE("After eating the food, you feel much less hungry.")); break; case 3: pc->sysmsg( TRANSLATE("You eat the food, and begin to feel more satiated.")); break; case 4: pc->sysmsg( TRANSLATE("You feel quite full after consuming the food.")); break; case 5: pc->sysmsg( TRANSLATE("You are nearly stuffed, but manage to eat the food.")); break; default: pc->sysmsg( TRANSLATE("You are simply too full to eat any more!")); break; } if (pi->poisoned) { pc->sysmsg(TRANSLATE("The food was poisoned!")); pc->applyPoison(PoisonType(pi->poisoned)); } pi->ReduceAmount(1); pc->hunger++; } return; case ITYPE_WAND: // -Fraz- Modified and tuned up, Wands must now be equipped or in pack case ITYPE_MANAREQ_WAND: // magic items requiring mana (xan) if (ISVALIDPI(pack)) { if (pi->getContSerial() == pack->getSerial32() || pc->IsWearing(pi)) { if (pi->morez != 0) { pi->morez--; if (magic::beginCasting( static_cast<magic::SpellId>((8*(pi->morex - 1)) + pi->morey - 1), ps, (pi->type==ITYPE_WAND) ? magic::CASTINGTYPE_ITEM : magic::CASTINGTYPE_NOMANAITEM)) { if (pi->morez == 0) { pi->type = pi->type2; pi->morex = 0; pi->morey = 0; pi->offspell = 0; } } } } else { pc->sysmsg(TRANSLATE("If you wish to use this, it must be equipped or in your backpack.")); } } return; // case 15 (magic items) /*////////////////////REMOVE///////////////////////////////////// case 18: // crystal ball? switch (RandomNum(0, 9)) { case 0: itemmessage(s, TRANSLATE("Seek out the mystic llama herder."), pi->getSerial32()); break; case 1: itemmessage(s, TRANSLATE("Wherever you go, there you are."), pi->getSerial32()); break; case 4: itemmessage(s, TRANSLATE("The message appears to be too cloudy to make anything out of it."), pi->getSerial32()); break; case 5: itemmessage(s, TRANSLATE("You have just lost five strength.. not!"), pi->getSerial32()); break; case 6: itemmessage(s, TRANSLATE("You're really playing a game you know"), pi->getSerial32()); break; case 7: itemmessage(s, TRANSLATE("You will be successful in all you do."), pi->getSerial32()); break; case 8: itemmessage(s, TRANSLATE("You are a person of culture."), pi->getSerial32()); break; default: itemmessage(s, TRANSLATE("Give me a break! How much good fortune do you expect!"), pi->getSerial32()); break; }// switch soundeffect2(pc_currchar, 0x01EC); return;// case 18 (crystal ball?) */////////////////////ENDREMOVE///////////////////////////////////// case ITYPE_POTION: // potions if (pi->morey != 3) pc->drink(pi); //Luxor: delayed potions drinking else //explosion potion usepotion(pc, pi); return; case ITYPE_RUNE: if (pi->morex==0 && pi->morey==0 && pi->morez==0) { pc->sysmsg( TRANSLATE("That rune is not yet marked!")); } else { pc->runeserial = pi->getSerial32(); pc->sysmsg( TRANSLATE("Enter new rune name.")); } return; case ITYPE_SMOKE: pc->smoketimer = pi->morex*MY_CLOCKS_PER_SEC + getclock(); pi->ReduceAmount(1); return; case ITYPE_RENAME_DEED: pc->namedeedserial = pi->getSerial32(); pc->sysmsg( TRANSLATE("Enter your new name.")); pi->ReduceAmount(1); return; case ITYPE_POLYMORPH: pc->setId( pi->morex ); pc->teleport(); pi->type = ITYPE_POLYMORPH_BACK; return; case ITYPE_POLYMORPH_BACK: pc->setId( pc->getOldId() ); pc->teleport(); pi->type = ITYPE_POLYMORPH; return; case ITYPE_ARMY_ENLIST: enlist(s, pi->morex); pi->Delete(); return; case ITYPE_TELEPORT: pc->MoveTo( pi->morex,pi->morey,pi->morez ); pc->teleport(); return; case ITYPE_DRINK: switch (rand()%2) { case 0: pc->playSFX(0x0031); break; case 1: pc->playSFX(0x0030); break; } pi->ReduceAmount(1); pc->sysmsg( TRANSLATE("Gulp !")); return; case ITYPE_GUILDSTONE: if ( pi->getId() == 0x14F0 || pi->getId() == 0x1869 ) // Check for Deed/Teleporter + Guild Type { pc->fx1 = DEREF_P_ITEM(pi); Guilds->StonePlacement(s); return; } else if (pi->getId() == 0x0ED5) // Check for Guildstone + Guild Type { pc->fx1 = DEREF_P_ITEM(pi); Guilds->Menu(s, 1); return; } else WarnOut("Unhandled guild item type named: %s with ID of: %X\n", pi->getCurrentNameC(), pi->getId()); return; case ITYPE_PLAYER_VENDOR_DEED: // PlayerVendors deed { P_CHAR vendor = npcs::AddNPCxyz(-1, 2117, charpos.x, charpos.y, charpos.z); if ( !ISVALIDPC(vendor) ) { WarnOut("npc-script couldnt find vendor !\n"); return; } los = 0; vendor->npcaitype = NPCAI_PLAYERVENDOR; vendor->MakeInvulnerable(); vendor->unHide(); vendor->stealth=INVALID; vendor->dir = pc->dir; vendor->npcWander = WANDER_NOMOVE; vendor->SetInnocent(); vendor->setOwnerSerial32( pc->getSerial32() ); vendor->tamed = false; pi->Delete(); vendor->teleport(); char temp[TEMP_STR_SIZE]; //xan -> this overrides the global temp var sprintf( temp, TRANSLATE("Hello sir! My name is %s and i will be working for you."), vendor->getCurrentNameC()); vendor->talk(s, temp, 0); return; } case ITYPE_TREASURE_MAP: Skills::Decipher(pi, s); return; case ITYPE_DECIPHERED_MAP: map1[ 1] = map2[1] = map3[1] = pi->getSerial().ser1; map1[ 2] = map2[2] = map3[2] = pi->getSerial().ser2; map1[ 3] = map2[3] = map3[3] = pi->getSerial().ser3; map1[ 4] = map2[4] = map3[4] = pi->getSerial().ser4; map1[ 7] = pi->more1; // Assign topleft x map1[ 8] = pi->more2; map1[ 9] = pi->more3; // Assign topleft y map1[10] = pi->more4; map1[11] = pi->moreb1; // Assign lowright x map1[12] = pi->moreb2; map1[13] = pi->moreb3; // Assign lowright y map1[14] = pi->moreb4; ShortToCharPtr(0x0100, map1 +15); // Let width and height be 256 ShortToCharPtr(0x0100, map1 +17); Xsend(s, map1, 19); //AoS/ Network->FlushBuffer(s); Xsend(s, map2, 11); //AoS/ Network->FlushBuffer(s); // Generate message to add a map point SI16 posx, posy; // tempoary storage for map point SI16 tlx, tly, lrx, lry; // tempoary storage for map extends tlx = (pi->more1 << 8) | pi->more2; tly = (pi->more3 << 8) | pi->more4; lrx = (pi->moreb1 << 8) | pi->moreb2; lry = (pi->moreb3 << 8) | pi->moreb4; posx = (256 * (pi->morex - tlx)) / (lrx - tlx); // Generate location for point posy = (256 * (pi->morey - tly)) / (lry - tly); ShortToCharPtr(posx, map3 +7); // Store the point position ShortToCharPtr(posy, map3 +9); Xsend(s, map3, 11); // Fire data to client :D //AoS/ Network->FlushBuffer(s); return; default: break; } ///END IDENTIFICATION BY TYPE /////////////////READ UP :D//////////////////////////////// ///BEGIN IDENTIFICATION BY ID if (pi->IsSpellScroll()) { if (ISVALIDPI(pack)) if( pi->getContSerial()==pack->getSerial32()) { magic::SpellId spn = magic::spellNumberFromScrollId(pi->getId()); // avoid reactive armor glitch if ((spn>=0)&&(magic::beginCasting(spn, ps, magic::CASTINGTYPE_SCROLL))) pi->ReduceAmount(1); // remove scroll if successful } else pc->sysmsg(TRANSLATE("The scroll must be in your backpack to envoke its magic.")); } CASE(IsAnvil) { targ = clientInfo[s]->newTarget( new cItemTarget() ); targ->code_callback=Skills::target_repair; targ->send( ps ); ps->sysmsg( TRANSLATE("Select item to be repaired.")); } CASE(IsAxe) { targ = clientInfo[s]->newTarget( new cTarget() ); targ->code_callback=target_axe; targ->buffer[0]=pi->getSerial32(); targ->send( ps ); ps->sysmsg( TRANSLATE("What would you like to use that on ?")); } CASEOR(IsFeather, IsShaft) { targ = clientInfo[s]->newTarget( new cItemTarget() ); targ->buffer[0]= pi->getSerial32(); targ->code_callback=Skills::target_fletching; targ->send( ps ); ps->sysmsg( TRANSLATE("What would you like to use this with?")); }
/*! \brief Steal random \author Unknow, updated by Endymion \param ps the client \todo add string because it's locked contanier into translate */ void Skills::target_randomSteal( NXWCLIENT ps, P_TARGET t ) { P_CHAR thief=ps->currChar(); VALIDATEPC(thief); P_CHAR victim = pointers::findCharBySerial( t->getClicked() ); VALIDATEPC(victim); if (thief->getSerial32() == victim->getSerial32() || thief->getSerial32()==victim->getOwnerSerial32()) { thief->sysmsg(TRANSLATE("You catch yourself red handed.")); return; } if (victim->npcaitype == NPCAI_PLAYERVENDOR) { thief->sysmsg(TRANSLATE("You cannot steal from player vendors.")); return; } if (victim->IsGMorCounselor() ) { thief->sysmsg( TRANSLATE("You can't steal from gods.")); return; } P_ITEM pack= victim->getBackpack(); if ( !ISVALIDPI(pack)) { thief->sysmsg(TRANSLATE("bad luck, your victim doesn't have a backpack")); return; } char temp[TEMP_STR_SIZE]; //xan -> this overrides the global temp var char temp2[TEMP_STR_SIZE]; //xan -> this overrides the global temp var sprintf(temp, TRANSLATE("You reach into %s's pack to steal something ..."), victim->getCurrentNameC() ); thief->sysmsg(temp); if ( char_inRange(thief,victim,1) ) { P_ITEM pi = NULL; NxwItemWrapper si; si.fillItemsInContainer( pack, false ); if( si.size()>0 ) { int ra=rand()%si.size(); int c=0; for( si.rewind(); !si.isEmpty(); si++ ) { c++; if( c==ra ) { pi=si.getItem(); break; } } } if( pi==NULL ) { thief->sysmsg(TRANSLATE("... and discover your victim doesn't have any posessions")); return; } //Endy can't be not valid after this -^ loop, else error VALIDATEPI(pi); if( pi->isNewbie() ) {//newbie thief->sysmsg(TRANSLATE("... and fail because it is of no value to you.")); return; } if(pi->isSecureContainer()) { thief->sysmsg(TRANSLATE("... and fail because it's a locked container.")); return; } if ( thief->checkSkill( STEALING,0,999) ) { // 0 stealing 2 stones, 10 3 stones, 99.9 12 stones, 100 17 stones !!! int cansteal = thief->skill[STEALING] > 999 ? 1700 : thief->skill[STEALING] + 200; if ( ((pi->getWeightActual())>cansteal) && !pi->isContainer())//Containers thief->sysmsg(TRANSLATE("... and fail because it is too heavy.")); else if(pi->isContainer() && (weights::RecursePacks(pi)>cansteal)) thief->sysmsg(TRANSLATE("... and fail because it is too heavy.")); else { if (victim->amxevents[EVENT_CHR_ONSTOLEN]) { g_bByPass = false; victim->amxevents[EVENT_CHR_ONSTOLEN]->Call(victim->getSerial32(), thief->getSerial32()); if (g_bByPass==true) return; } /* victim->runAmxEvent( EVENT_CHR_ONSTOLEN, victim->getSerial32(), s); if (g_bByPass==true) return; */ P_ITEM thiefpack = thief->getBackpack(); VALIDATEPI(thiefpack); pi->setContSerial( thiefpack->getSerial32() ); thief->sysmsg(TRANSLATE("... and you succeed.")); pi->Refresh(); //all_items(s); } } else thief->sysmsg(TRANSLATE(".. and fail because you're not good enough.")); if ( thief->skill[STEALING] < rand()%1001 ) { thief->unHide(); thief->sysmsg(TRANSLATE("You have been caught!")); thief->IncreaseKarma( ServerScp::g_nStealKarmaLoss); thief->modifyFame( ServerScp::g_nStealFameLoss); if (victim->IsInnocent() && thief->attackerserial!=victim->getSerial32() && Guilds->Compare(thief,victim)==0)//AntiChrist setCrimGrey(thief, ServerScp::g_nStealWillCriminal);//Blue and not attacker and not guild std::string itmname = ""; if ( pi->getCurrentName() != "#" ) itmname = pi->getCurrentName(); else { pi->getName( temp ); itmname = temp; } sprintf(temp,TRANSLATE("You notice %s trying to steal %s from you!"), thief->getCurrentNameC(), itmname.c_str()); sprintf(temp2,TRANSLATE("You notice %s trying to steal %s from %s!"), thief->getCurrentNameC(), itmname.c_str(), victim->getCurrentNameC()); if ( victim->npc) victim->talkAll(TRANSLATE( "Guards!! A thief is amoung us!"),0); else victim->sysmsg(temp); //send to all player temp2 = thief are stealing victim if are more intelligent and a bonus of luck :D // // NxwSocketWrapper sw; sw.fillOnline( thief, true ); for( sw.rewind(); !sw.isEmpty(); sw++ ) { NXWCLIENT ps_i=sw.getClient(); if( ps_i==NULL ) continue; P_CHAR pc_i=ps_i->currChar(); if ( ISVALIDPC(pc_i) ) if( (rand()%10+10==17) || ( (rand()%2==1) && (pc_i->in>=thief->in))) sysmessage(ps_i->toInt(),temp2); } } } else { thief->sysmsg( TRANSLATE("... and realise you're too far away.")); } }
/*! \brief Snoop into container \author Unknow, completly rewritten by Endymion \param snooper the snooper \param cont the contanier */ void snooping( P_CHAR snooper, P_ITEM cont ) { VALIDATEPC(snooper); NXWCLIENT ps = snooper->getClient(); if( ps == NULL ) return; NXWSOCKET s = ps->toInt(); VALIDATEPI(cont); P_CHAR owner = cont->getPackOwner(); VALIDATEPC(owner); char temp[TEMP_STR_SIZE]; if (snooper->getSerial32() == owner->getSerial32()) snooper->showContainer(cont); else if (snooper->IsGMorCounselor()) snooper->showContainer(cont); else if ((char_inRange(snooper, owner, 2)) ||(item_inRange(snooper, cont, 2))) { if ( owner->HasHumanBody() && ( owner->getOwnerSerial32()==snooper->getSerial32())) snooper->showContainer(cont); else if ( owner->npcaitype == NPCAI_PLAYERVENDOR) snooper->showContainer(cont); else { if ((cont->getContSerial()>1) && (cont->getContSerial() != snooper->getSerial32()) ) { if ( owner->amxevents[EVENT_CHR_ONSNOOPED]) { g_bByPass = false; owner->amxevents[EVENT_CHR_ONSNOOPED]->Call( owner->getSerial32(), snooper->getSerial32()); if (g_bByPass==true) return; } /* owner->runAmxEvent( EVENT_CHR_ONSNOOPED, owner->getSerial32(), s); if (g_bByPass==true) return; */ snooper->objectdelay=SrvParms->snoopdelay * MY_CLOCKS_PER_SEC + uiCurrentTime; if ( owner->IsGMorCounselor()) { snooper->sysmsg( TRANSLATE("You can't peek into that container or you'll be jailed."));// AntiChrist sprintf( temp, TRANSLATE("%s is trying to snoop you!"), snooper->getCurrentNameC()); owner->sysmsg(temp); return; } else if (snooper->checkSkill( SNOOPING, 0, 1000)) { snooper->showContainer(cont); snooper->sysmsg( TRANSLATE("You successfully peek into that container.")); } else { snooper->sysmsg( TRANSLATE("You failed to peek into that container.")); if ( owner->npc ) owner->talk(s, TRANSLATE("Art thou attempting to disturb my privacy?"), 0); else { sprintf( temp, TRANSLATE("You notice %s trying to peek into your pack!"), snooper->getCurrentNameC()); owner->sysmsg( temp ); } snooper->IncreaseKarma(-ServerScp::g_nSnoopKarmaLoss);//AntiChrist snooper->modifyFame(-ServerScp::g_nSnoopFameLoss);//AntiChrist setCrimGrey(snooper, ServerScp::g_nSnoopWillCriminal); } } } } else { snooper->sysmsg(TRANSLATE("You are too far away!")); } }
void pack_item(NXWCLIENT ps, PKGx08 *pp) // Item is put into container { if (ps == NULL) return; char temp[TEMP_STR_SIZE]; //xan -> this overrides the global temp var char temp2[TEMP_STR_SIZE]; //xan -> this overrides the global temp var int serial/*, serhash*/; tile_st tile; // bool abort=false; NXWSOCKET s=ps->toInt(); P_CHAR pc=ps->currChar(); VALIDATEPC(pc); Location charpos= pc->getPosition(); P_ITEM pack; P_ITEM pCont = pointers::findItemBySerial(pp->Tserial); VALIDATEPI(pCont); P_ITEM pItem = pointers::findItemBySerial(pp->Iserial); VALIDATEPI(pItem); if (pItem->getId() >= 0x4000) { // abort=true; // LB crashfix that prevents moving multi objcts in BP's ps->sysmsg(TRANSLATE("Hey, putting houses in your pack crashes your back and client!")); } //ndEndy recurse only a time P_ITEM contOutMost = pCont->getOutMostCont(); P_CHAR contOwner = ( !contOutMost->isInWorld() )? pointers::findCharBySerial( contOutMost->getContSerial() ) : NULL; if( ISVALIDPC(contOwner) ) { //if ((contOwner->npcaitype==NPCAI_PLAYERVENDOR) && (contOwner->npc) && (contOwner->getOwnerSerial32()!=pc->getSerial32()) ) if ( contOwner->getSerial32() != pc->getSerial32() && contOwner->getOwnerSerial32() != pc->getSerial32() && !pc->IsGM() ) { // Luxor ps->sysmsg(TRANSLATE("This aint your backpack!")); Sndbounce5(s); if (ps->isDragging()) { ps->resetDragging(); item_bounce3(pItem); if (pCont->getId() >= 0x4000) senditem(s, pCont); } return; } } if (pCont->amxevents[EVENT_IONPUTITEM]!=NULL) { g_bByPass = false; pCont->amxevents[EVENT_IONPUTITEM]->Call( pCont->getSerial32(), pItem->getSerial32(), pc->getSerial32() ); if (g_bByPass) { item_bounce6(ps,pItem); return; } } /* g_bByPass = false; pCont->runAmxEvent( EVENT_IONPUTITEM, pCont->getSerial32(), pItem->getSerial32(), pc->getSerial32() ); if (g_bByPass) { //AntiChrist to preview item disappearing item_bounce6(ps,pItem); return; } */ if (pCont->layer==0 && pCont->getId() == 0x1E5E && pCont->getContSerial()==pc->getSerial32()) { // Trade window??? serial=calcserial(pCont->moreb1, pCont->moreb2, pCont->moreb3, pCont->moreb4); if(serial==-1) return; P_ITEM pi_z = pointers::findItemBySerial(serial); if (ISVALIDPI(pi_z)) if ((pi_z->morez || pCont->morez)) { pi_z->morez=0; pCont->morez=0; sendtradestatus( pi_z, pCont ); } } if(SrvParms->usespecialbank)//only if special bank is activated { if(pCont->morey==MOREY_GOLDONLYBANK && pCont->morex==MOREX_BANK && pCont->type==ITYPE_CONTAINER) { if ( pItem->getId() == ITEMID_GOLD ) {//if they're gold ok pc->playSFX( goldsfx(2) ); } else {//if they're not gold..bounce on ground ps->sysmsg(TRANSLATE("You can only put golds in this bank box!")); pItem->setContSerial(-1); pItem->MoveTo( charpos ); pItem->Refresh(); pc->playSFX( itemsfx(pItem->getId()) ); return; } } } // Xanathars's Bank Limit Code if (ServerScp::g_nBankLimit != 0) { if( ISVALIDPI( contOutMost ) && contOutMost->morex==MOREX_BANK ) { int n = contOutMost->CountItems( INVALID, INVALID, false); n -= contOutMost->CountItems( ITEMID_GOLD, INVALID, false); if( pItem->type == ITYPE_CONTAINER ) n += pItem->CountItems( INVALID, INVALID, false); else ++n; if( n > ServerScp::g_nBankLimit ) { ps->sysmsg(TRANSLATE("You exceeded the number of maximimum items in bank of %d"), ServerScp::g_nBankLimit); item_bounce6(ps,pItem); return; } } } //ndEndy this not needed because when is dragging cont serial is INVALID //testing UOP Blocking Tauriel 1-12-99 if (!pItem->isInWorld()) { item_bounce6(ps,pItem); return; } data::seekTile(pItem->getId(), tile); if (( ( (pItem->magic==2) || ( (tile.weight==255) && (pItem->magic != 1 ) ) ) && !pc->canAllMove()) || ( (pItem->magic==3|| pItem->magic==4) && !(pItem->getOwnerSerial32()==pc->getSerial32()))) { Sndbounce5(s); if (ps->isDragging()) { ps->resetDragging(); item_bounce3(pItem); if (pCont->getId() >= 0x4000) senditem(s, pCont); } return; } // - Trash container if( pCont->type==ITYPE_TRASH) { pItem->Delete(); ps->sysmsg(TRANSLATE("As you let go of the item it disappears.")); return; } // - Spell Book if (pCont->type==ITYPE_SPELLBOOK) { if (!pItem->IsSpellScroll72()) { ps->sysmsg(TRANSLATE("You can only place spell scrolls in a spellbook!")); Sndbounce5(s); if (ps->isDragging()) { ps->resetDragging(); item_bounce3(pItem); } if (pCont->getId() >= 0x4000) senditem(s, pCont); return; } pack= pc->getBackpack(); if(ISVALIDPI(pack)) { if ((!(pCont->getContSerial()==pc->getSerial32())) && (!(pCont->getContSerial()==pack->getSerial32())) && (!(pc->CanSnoop()))) { ps->sysmsg(TRANSLATE("You cannot place spells in other peoples spellbooks.")); item_bounce6(ps,pItem); return; } if( strncmp(pItem->getCurrentNameC(), "#", 1) ) pItem->getName(temp2); else strcpy(temp2,pItem->getCurrentNameC()); NxwItemWrapper sii; sii.fillItemsInContainer( pCont, false ); for( sii.rewind(); !sii.isEmpty(); sii++ ) { P_ITEM pi_ci=sii.getItem(); if (ISVALIDPI(pi_ci)) { if( strncmp(pi_ci->getCurrentNameC(), "#", 1) ) pi_ci->getName(temp); else strcpy(temp,pi_ci->getCurrentNameC()); if(!(strcmp(temp,temp2)) || !(strcmp(temp,"All-Spell Scroll"))) { ps->sysmsg(TRANSLATE("You already have that spell!")); item_bounce6(ps,pItem); return; } } // Juliunus, to prevent ppl from wasting scrolls. if (pItem->amount > 1) { ps->sysmsg(TRANSLATE("You can't put more than one scroll at a time in your book.")); item_bounce6(ps,pItem); return; } } } pCont->AddItem( pItem ); ps->sendSpellBook(pCont); return; } if (pCont->type == ITYPE_CONTAINER) { if ( ISVALIDPC(contOwner) ) { if ( (contOwner->npcaitype==NPCAI_PLAYERVENDOR) && (contOwner->npc) && (contOwner->getOwnerSerial32()==pc->getSerial32()) ) { pc->fx1= DEREF_P_ITEM(pItem); pc->fx2=17; pc->sysmsg(TRANSLATE("Set a price for this item.")); } } short xx=pp->TxLoc; short yy=pp->TyLoc; pCont->AddItem(pItem,xx,yy); pc->playSFX( itemsfx(pItem->getId()) ); statwindow(pc,pc); } // end of player run vendors else // - Unlocked item spawner or unlockable item spawner if (pCont->type==ITYPE_UNLOCKED_CONTAINER || pCont->type==ITYPE_NODECAY_ITEM_SPAWNER || pCont->type==ITYPE_DECAYING_ITEM_SPAWNER) { pCont->AddItem(pItem, pp->TxLoc, pp->TyLoc); //Luxor pc->playSFX( itemsfx(pItem->getId()) ); } else // - Pileable if (pCont->pileable && pItem->pileable) { if ( !pCont->PileItem( pItem ) ) { item_bounce6(ps,pItem); return; } } else { if( pItem->getContSerial( true )==INVALID ) //current cont serial is invalid because is dragging { NxwSocketWrapper sw; sw.fillOnline( pItem->getPosition() ); for( sw.rewind(); !sw.isEmpty(); sw++ ) SendDeleteObjectPkt(sw.getSocket(), pItem->getSerial32() ); mapRegions->remove(pItem); } pItem->setPosition( pp->TxLoc, pp->TyLoc, pp->TzLoc); pItem->setContSerial( pCont->getContSerial() ); pItem->Refresh(); } }
/*! \brief wrap for check usability \author Xanathar \return bool \param pc player trying using \param pi pointer to item to be used \param type type of usability \remarks Luxor - Added REQSKILL command support, three bug fix applied */ bool checkItemUsability(P_CHAR pc, P_ITEM pi, int type) { g_nType = type; VALIDATEPIR(pi, false); VALIDATEPCR(pc, false); NXWSOCKET s = pc->getSocket(); if( !pi->isNewbie() && ! pc->IsGM()) { if ( pi->st > pc->getStrength() ) { pc->sysmsg(TRANSLATE("You are not strong enough to use that.")); return false; } if ( pi->dx > pc->dx ) { pc->sysmsg(TRANSLATE("You are not quick enough to use that.")); return false; } if ( pi->in > pc->in ) { pc->sysmsg(TRANSLATE("You are not intelligent enough to use that.")); return false; } //Luxor: REQSKILL command support if (pi->reqskill[0] > 0 && pi->reqskill[1] > 0 ) { if (pi->reqskill[1] > pc->skill[pi->reqskill[0]]) { pc->sysmsg(TRANSLATE("You are not skilled enough to use that.")); return false; } } if ( (pi->getGender() != INVALID && pi->getGender() != GENDER_NEUTRAL ) && pi->getGender() != pc->getGender() ) { if ( pi->getGender() == 1 ) // it's a man item pc->sysmsg(TRANSLATE("Only males of your species may use that !")); else if ( pi->getGender() == 2 ) // it's a man item pc->sysmsg(TRANSLATE("Only females of your species may use that !")); else pc->sysmsg(TRANSLATE("You may not use that !")); // Damn, whats the political correct term for "Get some recreational extensions to your body" return false; } if ( Race::isRaceSystemActive() ) if ( pi->getRace() != INVALID && pi->getRace() != pc->getRace() ) { pc->sysmsg(TRANSLATE("Your race may not use this item!")); // Hope no one sues me because of racial discrimination in item use return false; } } if (s >-1 && s < now) //Luxor { if (pi->amxevents[EVENT_IONCHECKCANUSE]==NULL) return true; return (0!=pi->amxevents[EVENT_IONCHECKCANUSE]->Call(pi->getSerial32(), pc->getSerial32(), g_nType)); /* AmxEvent* event = pi->getAmxEvent( EVENT_IONCHECKCANUSE ); if ( !event ) return true; return ( 0 != event->Call(pi->getSerial32(), s, g_nType ) ); */ } return true; }
PCHAR_VECTOR* getNearbyChars( UI32 x, UI32 y, UI32 range, UI32 flags, P_CHAR pSelf ) { PCHAR_VECTOR* pvCharsInRange = 0; if( x > 0 && x < 6145 && y > 0 && y < 4097 ) { pvCharsInRange = new PCHAR_VECTOR(); calculateBoundary( x, y, range ); PCHARLOCATIONMAPIT it( pCharLocationMap.lower_bound( locationToKey( upperLeft.x, upperLeft.y ) ) ), end( pCharLocationMap.upper_bound( locationToKey( lowerRight.x, lowerRight.y) ) ); P_CHAR pc = 0; for( ; it != end; ++it ) { pc = it->second; if( flags ) { if( pSelf ) { if( (flags & EXCLUDESELF) && pSelf->getSerial32() == pc->getSerial32() ) { continue; } if ( (flags & COMBATTARGET) && pSelf->getSerial32() == pc->targserial ) { pvCharsInRange->push_back( pc ); continue; } } if ( pc->npc ) { if ( (flags & NPC) ) { pvCharsInRange->push_back( pc ); continue; } continue; } if ( (flags & ONLINE) && pc->IsOnline() ) { pvCharsInRange->push_back( pc ); continue; } if ( (flags & OFFLINE) && !pc->IsOnline() ) { pvCharsInRange->push_back( pc ); continue; } if ( (flags & DEAD) && pc->dead ) { pvCharsInRange->push_back( pc ); continue; } } else { pvCharsInRange->push_back( pc ); } } } return pvCharsInRange; }
/*! \brief Steal something \author Unknow, completly rewritten by Endymion \param ps the client */ void Skills::target_stealing( NXWCLIENT ps, P_TARGET t ) { P_CHAR thief = ps->currChar(); VALIDATEPC(thief); SERIAL target_serial = t->getClicked(); AMXEXECSVTARGET( thief->getSerial32(),AMXT_SKITARGS,STEALING,AMX_BEFORE); //steal a char if ( isCharSerial(target_serial) ) { Skills::target_randomSteal(ps,t); return; } const P_ITEM pi = pointers::findItemBySerial( target_serial ); VALIDATEPI(pi); //steal a pickpocket, a steal training dummy if( pi->getId() == 0x1E2D || pi->getId() == 0x1E2C ) { Skills::PickPocketTarget(ps); return; } //no stealing for items on layers other than 0 (equipped!) , newbie items, and items not being in containers allowed ! if ( pi->layer!=0 || pi->isNewbie() || pi->isInWorld() ) { thief->sysmsg(TRANSLATE("You cannot steal that.")); return; } P_CHAR victim = pi->getPackOwner(); VALIDATEPC(victim); if (victim->npcaitype == NPCAI_PLAYERVENDOR) { thief->sysmsg(TRANSLATE("You cannot steal from player vendors.")); return; } if ( (thief->getSerial32() == victim->getSerial32()) || (thief->getSerial32()==victim->getOwnerSerial32()) ) { thief->sysmsg(TRANSLATE("You catch yourself red handed.")); return; } if (thief->distFrom( victim ) == 1) { int result; R32 we = pi->getWeightActual(); int bonus= (int)( (1800 - we)/5 ); if ( thief->checkSkill( STEALING,0,(1000-bonus)) ) { // 0 stealing 2 stones, 10 3 stones, 99.9 12 stones, 100 17 stones !!! int cansteal = thief->skill[STEALING] > 999 ? 1700 : thief->skill[STEALING] + 200; if ( we > cansteal ) { thief->sysmsg(TRANSLATE("That is too heavy.")); return; } if (pi->amxevents[EVENT_IONSTOLEN]!=NULL) { g_bByPass = false; pi->amxevents[EVENT_IONSTOLEN]->Call(pi->getSerial32(), thief->getSerial32(), victim->getSerial32()); if (g_bByPass==true) return; } if (victim->amxevents[EVENT_CHR_ONSTOLEN]) { g_bByPass = false; victim->amxevents[EVENT_CHR_ONSTOLEN]->Call(victim->getSerial32(), thief->getSerial32()); if (g_bByPass==true) return; } /* pi->runAmxEvent( EVENT_IONSTOLEN, pi->getSerial32(), s, victim->getSerial32() ); if (g_bByPass==true) return; victim->runAmxEvent( EVENT_CHR_ONSTOLEN, victim->getSerial32(), s ); if (g_bByPass==true) return; */ P_ITEM pack= thief->getBackpack(); VALIDATEPI(pack); pi->setContSerial( pack->getSerial32() ); thief->sysmsg(TRANSLATE("You successfully steal the item.")); pi->Refresh(); result=+200; //all_items(s); why all item? } else { thief->sysmsg( TRANSLATE("You failed to steal the item.")); result=-200; //Only onhide when player is caught! } if ( rand()%1000 > ( thief->skill[STEALING] + result ) ) { thief->unHide(); thief->sysmsg(TRANSLATE("You have been caught!")); thief->IncreaseKarma(ServerScp::g_nStealKarmaLoss); thief->modifyFame(ServerScp::g_nStealFameLoss); if ( victim->IsInnocent() && thief->attackerserial != victim->getSerial32() && Guilds->Compare(thief,victim)==0) setCrimGrey(thief, ServerScp::g_nStealWillCriminal); //Blue and not attacker and not same guild std::string itmname ( "" ); char temp[TEMP_STR_SIZE]; //xan -> this overrides the global temp var char temp2[TEMP_STR_SIZE]; //xan -> this overrides the global temp var if ( pi->getCurrentName() != "#" ) itmname = pi->getCurrentName(); else { pi->getName( temp ); itmname = temp; } sprintf(temp,TRANSLATE("You notice %s trying to steal %s from you!"), thief->getCurrentNameC(), itmname.c_str()); sprintf(temp2,TRANSLATE("You notice %s trying to steal %s from %s!"), thief->getCurrentNameC(), itmname.c_str(), victim->getCurrentNameC()); if ( victim->npc ) if( victim->HasHumanBody() ) victim->talkAll(TRANSLATE( "Guards!! A thief is amoung us!"),0); else victim->sysmsg(temp); //send to all player temp2 = thief are stealing victim if are more intelligent and a bonus of luck :D NxwSocketWrapper sw; sw.fillOnline( thief, true ); for( sw.rewind(); !sw.isEmpty(); sw++ ) { NXWCLIENT ps_i=sw.getClient(); if(ps_i==NULL ) continue; P_CHAR pc_i=ps_i->currChar(); if ( ISVALIDPC(pc_i) ) if( (rand()%10+10==17) || ( (rand()%2==1) && (pc_i->in>=thief->in))) pc_i->sysmsg(temp2); } } } else { thief->sysmsg(TRANSLATE("You are too far away to steal that item.")); } AMXEXECSVTARGET( thief->getSerial32(),AMXT_SKITARGS,STEALING,AMX_AFTER); }
static bool ItemDroppedOnChar(NXWCLIENT ps, PKGx08 *pp, P_ITEM pi) { if (ps == NULL) return true; VALIDATEPIR(pi, false); NXWSOCKET s = ps->toInt(); // CHARACTER cc=ps->currCharIdx(); P_CHAR pTC = pointers::findCharBySerial(pp->Tserial); // the targeted character VALIDATEPCR(pTC, false); P_CHAR pc_currchar = ps->currChar(); //MAKE_CHAR_REF(cc); VALIDATEPCR(pc_currchar, false); Location charpos = pc_currchar->getPosition(); if (!pTC) return true; if (pi->amxevents[EVENT_IDROPONCHAR]!=NULL) { g_bByPass = false; pi->amxevents[EVENT_IDROPONCHAR]->Call( pi->getSerial32(), pc_currchar->getSerial32(), pTC->getSerial32() ); if (g_bByPass) { pi->Refresh(); return true; } } if (pc_currchar->getSerial32() != pTC->getSerial32() /*DEREF_P_CHAR(pTC)!=cc*/) { if (pTC->npc) { if(!pTC->HasHumanBody()) { ItemDroppedOnPet( ps, pp, pi); } else // Item dropped on a Human character { // Item dropped on a Guard (possible bounty quest) if( ( pTC->npc == 1 ) && ( pTC->npcaitype == NPCAI_TELEPORTGUARD ) ) { ItemDroppedOnGuard( ps, pp, pi); } if ( pTC->npcaitype == NPCAI_BEGGAR ) { ItemDroppedOnBeggar( ps, pp, pi); } //This crazy training stuff done by Anthracks ([email protected]) if(pc_currchar->isBeingTrained() ) { if ( pc_currchar->trainer != pTC->getSerial32()) { pTC->talk(s, TRANSLATE("Thank thee kindly, but I have done nothing to warrant a gift."),0); Sndbounce5(s); if (ps->isDragging()) { ps->resetDragging(); item_bounce5(s,pi); } return true; } else // The player is training from this NPC { ItemDroppedOnTrainer( ps, pp, pi); } } if ( pTC->isHirable() ) { // test if gold is enough if ( pi->amount < pTC->getHireFee() ) { pTC->talk(s, TRANSLATE("I need much more gold if i shall be working for you !"),0); Sndbounce5(s); if (ps->isDragging()) { ps->resetDragging(); item_bounce5(s,pi); } return true; } else if ( pi->amount >= pTC->getHireFee() ) { if ( pi->amount > pTC->getHireFee() ) { pi->amount=(UI16)(pi->amount - pTC->getHireFee()); pTC->talk(s, TRANSLATE("Thank thee kindly, but this is more than i need for the day."),0); Sndbounce5(s); if (ps->isDragging()) { ps->resetDragging(); item_bounce5(s,pi); } } pTC->setOwner(pc_currchar); tempfx::add(pTC, pc_currchar, tempfx::NPC_HIRECOST, 0, 0, 0, 0, (UI16)(MY_CLOCKS_PER_SEC*secondsperuominute*60*24 )); // call callback every uo day return true; } } }//if human or not } else // dropped on another player { // By Polygon: Avoid starting the trade if GM drops item on logged on char (crash fix) if ((pc_currchar->IsGM()) && !pTC->IsOnline()) { // Drop the item in the players pack instead // Get the pack P_ITEM pack = pTC->getBackpack(); if (pack != NULL) // Valid pack? { pack->AddItem(pi); // Add it weights::NewCalc(pTC); } else // No pack, give it back to the GM { pack = pc_currchar->getBackpack(); if (pack != NULL) // Valid pack? { pack->AddItem(pi); // Add it weights::NewCalc(pc_currchar); } else // Even GM has no pack? { // Drop it to it's feet pi->MoveTo( charpos ); pi->Refresh(); } } } else { //<Luxor>: secure trade P_ITEM tradeCont = tradestart(pc_currchar, pTC); if (ISVALIDPI(tradeCont)) { tradeCont->AddItem( pi, 30, 30 ); } else { Sndbounce5(s); if (ps->isDragging()) { ps->resetDragging(); UpdateStatusWindow(s,pi); } } //</Luxor> } } } else // dumping stuff to his own backpack ! { ItemDroppedOnSelf( ps, pp, pi); } return true; }