예제 #1
0
static bool shouldCreateSubsequence(const PaintLayer& paintLayer, GraphicsContext& context, const PaintLayerPaintingInfo& paintingInfo, PaintLayerFlags paintFlags)
{
    // Caching is not needed during printing.
    if (context.printing())
        return false;

    // Don't create subsequence for a composited layer because if it can be cached,
    // we can skip the whole painting in GraphicsLayer::paint() with CachedDisplayItemList.
    // This also avoids conflict of PaintLayer::previousXXX() when paintLayer is composited
    // scrolling and is painted twice for GraphicsLayers of container and scrolling contents.
    if (paintLayer.compositingState() == PaintsIntoOwnBacking)
        return false;

    // Don't create subsequence during special painting to avoid cache conflict with normal painting.
    if (paintingInfo.globalPaintFlags() & GlobalPaintFlattenCompositingLayers)
        return false;
    if (paintFlags & (PaintLayerPaintingReflection | PaintLayerPaintingRootBackgroundOnly | PaintLayerPaintingOverlayScrollbars | PaintLayerUncachedClipRects))
        return false;

    // Create subsequence for only stacking contexts whose painting are atomic.
    if (!paintLayer.stackingNode()->isStackingContext())
        return false;

    // The layer doesn't have children. Subsequence caching is not worth because normally the actual painting will be cheap.
    if (!PaintLayerStackingNodeIterator(*paintLayer.stackingNode(), AllChildren).next())
        return false;

    return true;
}
예제 #2
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PaintLayerPainter::PaintResult PaintLayerPainter::paintLayer(GraphicsContext& context, const PaintLayerPaintingInfo& paintingInfo, PaintLayerFlags paintFlags)
{
    // https://code.google.com/p/chromium/issues/detail?id=343772
    DisableCompositingQueryAsserts disabler;

    if (m_paintLayer.compositingState() != NotComposited) {
        if (paintingInfo.globalPaintFlags() & GlobalPaintFlattenCompositingLayers) {
            // FIXME: ok, but what about GlobalPaintFlattenCompositingLayers? That's for printing and drag-image.
            // FIXME: why isn't the code here global, as opposed to being set on each paintLayer() call?
            paintFlags |= PaintLayerUncachedClipRects;
        }
    }

    // Non self-painting layers without self-painting descendants don't need to be painted as their
    // layoutObject() should properly paint itself.
    if (!m_paintLayer.isSelfPaintingLayer() && !m_paintLayer.hasSelfPaintingLayerDescendant())
        return FullyPainted;

    if (shouldSuppressPaintingLayer(&m_paintLayer))
        return FullyPainted;

    if (m_paintLayer.layoutObject()->isLayoutView() && toLayoutView(m_paintLayer.layoutObject())->frameView()->shouldThrottleRendering())
        return FullyPainted;

    // If this layer is totally invisible then there is nothing to paint.
    if (!m_paintLayer.layoutObject()->opacity() && !m_paintLayer.layoutObject()->hasBackdropFilter())
        return FullyPainted;

    if (m_paintLayer.paintsWithTransparency(paintingInfo.globalPaintFlags()))
        paintFlags |= PaintLayerHaveTransparency;

    LayerFixedPositionRecorder fixedPositionRecorder(context, *m_paintLayer.layoutObject());

    // PaintLayerAppliedTransform is used in LayoutReplica, to avoid applying the transform twice.
    if (m_paintLayer.paintsWithTransform(paintingInfo.globalPaintFlags()) && !(paintFlags & PaintLayerAppliedTransform))
        return paintLayerWithTransform(context, paintingInfo, paintFlags);

    return paintLayerContentsAndReflection(context, paintingInfo, paintFlags);
}
예제 #3
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void PaintLayerPainter::paintFragmentWithPhase(PaintPhase phase, const PaintLayerFragment& fragment, GraphicsContext& context, const ClipRect& clipRect, const PaintLayerPaintingInfo& paintingInfo, PaintLayerFlags paintFlags, ClipState clipState)
{
    ASSERT(m_paintLayer.isSelfPaintingLayer());

    Optional<LayerClipRecorder> clipRecorder;
    if (clipState != HasClipped && paintingInfo.clipToDirtyRect && needsToClip(paintingInfo, clipRect)) {
        DisplayItem::Type clipType = DisplayItem::paintPhaseToClipLayerFragmentType(phase);
        LayerClipRecorder::BorderRadiusClippingRule clippingRule;
        switch (phase) {
        case PaintPhaseSelfBlockBackgroundOnly: // Background painting will handle clipping to self.
        case PaintPhaseSelfOutlineOnly:
        case PaintPhaseMask: // Mask painting will handle clipping to self.
            clippingRule = LayerClipRecorder::DoNotIncludeSelfForBorderRadius;
            break;
        default:
            clippingRule = LayerClipRecorder::IncludeSelfForBorderRadius;
            break;
        }

        clipRecorder.emplace(context, *m_paintLayer.layoutObject(), clipType, clipRect, &paintingInfo, fragment.paginationOffset, paintFlags, clippingRule);
    }

    LayoutRect newCullRect(clipRect.rect());
    Optional<ScrollRecorder> scrollRecorder;
    LayoutPoint paintOffset = toPoint(fragment.layerBounds.location() - m_paintLayer.layoutBoxLocation());
    if (!paintingInfo.scrollOffsetAccumulation.isZero()) {
        // As a descendant of the root layer, m_paintLayer's painting is not controlled by the ScrollRecorders
        // created by BlockPainter of the ancestor layers up to the root layer, so we need to issue ScrollRecorder
        // for this layer seperately, with the scroll offset accumulated from the root layer to the parent of this
        // layer, to get the same result as ScrollRecorder in BlockPainter.
        paintOffset += paintingInfo.scrollOffsetAccumulation;

        newCullRect.move(paintingInfo.scrollOffsetAccumulation);
        scrollRecorder.emplace(context, *m_paintLayer.layoutObject(), phase, paintingInfo.scrollOffsetAccumulation);
    }
    PaintInfo paintInfo(context, pixelSnappedIntRect(newCullRect), phase,
        paintingInfo.globalPaintFlags(), paintFlags, paintingInfo.rootLayer->layoutObject());

    m_paintLayer.layoutObject()->paint(paintInfo, paintOffset);
}
예제 #4
0
PaintLayerPainter::PaintResult PaintLayerPainter::paintChildren(unsigned childrenToVisit, GraphicsContext& context, const PaintLayerPaintingInfo& paintingInfo, PaintLayerFlags paintFlags)
{
    PaintResult result = FullyPainted;
    if (!m_paintLayer.hasSelfPaintingLayerDescendant())
        return result;

#if ENABLE(ASSERT)
    LayerListMutationDetector mutationChecker(m_paintLayer.stackingNode());
#endif

    PaintLayerStackingNodeIterator iterator(*m_paintLayer.stackingNode(), childrenToVisit);
    PaintLayerStackingNode* child = iterator.next();
    if (!child)
        return result;

    IntSize scrollOffsetAccumulationForChildren = paintingInfo.scrollOffsetAccumulation;
    if (m_paintLayer.layoutObject()->hasOverflowClip())
        scrollOffsetAccumulationForChildren += m_paintLayer.layoutBox()->scrolledContentOffset();

    for (; child; child = iterator.next()) {
        PaintLayerPainter childPainter(*child->layer());
        // If this Layer should paint into its own backing or a grouped backing, that will be done via CompositedLayerMapping::paintContents()
        // and CompositedLayerMapping::doPaintTask().
        if (!childPainter.shouldPaintLayerInSoftwareMode(paintingInfo.globalPaintFlags(), paintFlags))
            continue;

        PaintLayerPaintingInfo childPaintingInfo = paintingInfo;
        childPaintingInfo.scrollOffsetAccumulation = scrollOffsetAccumulationForChildren;
        // Rare case: accumulate scroll offset of non-stacking-context ancestors up to m_paintLayer.
        for (PaintLayer* parentLayer = child->layer()->parent(); parentLayer != &m_paintLayer; parentLayer = parentLayer->parent()) {
            if (parentLayer->layoutObject()->hasOverflowClip())
                childPaintingInfo.scrollOffsetAccumulation += parentLayer->layoutBox()->scrolledContentOffset();
        }

        if (childPainter.paintLayer(context, childPaintingInfo, paintFlags) == MayBeClippedByPaintDirtyRect)
            result = MayBeClippedByPaintDirtyRect;
    }

    return result;
}
예제 #5
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PaintLayerPainter::PaintResult PaintLayerPainter::paintFragmentByApplyingTransform(GraphicsContext* context, const PaintLayerPaintingInfo& paintingInfo, PaintLayerFlags paintFlags, const LayoutPoint& fragmentTranslation)
{
    // This involves subtracting out the position of the layer in our current coordinate space, but preserving
    // the accumulated error for sub-pixel layout.
    LayoutPoint delta;
    m_paintLayer.convertToLayerCoords(paintingInfo.rootLayer, delta);
    delta.moveBy(fragmentTranslation);
    TransformationMatrix transform(m_paintLayer.renderableTransform(paintingInfo.globalPaintFlags()));
    IntPoint roundedDelta = roundedIntPoint(delta);
    transform.translateRight(roundedDelta.x(), roundedDelta.y());
    LayoutSize adjustedSubPixelAccumulation = paintingInfo.subPixelAccumulation + (delta - roundedDelta);

    // TODO(jbroman): Put the real transform origin here, instead of using a
    // matrix with the origin baked in.
    FloatPoint3D transformOrigin;
    Transform3DRecorder transform3DRecorder(*context, *m_paintLayer.layoutObject(), DisplayItem::Transform3DElementTransform, transform, transformOrigin);

    // Now do a paint with the root layer shifted to be us.
    PaintLayerPaintingInfo transformedPaintingInfo(&m_paintLayer, LayoutRect(enclosingIntRect(transform.inverse().mapRect(paintingInfo.paintDirtyRect))), paintingInfo.globalPaintFlags(),
        adjustedSubPixelAccumulation, paintingInfo.paintingRoot);
    transformedPaintingInfo.ancestorHasClipPathClipping = paintingInfo.ancestorHasClipPathClipping;
    return paintLayerContentsAndReflection(context, transformedPaintingInfo, paintFlags, ForceSingleFragment);
}
예제 #6
0
PaintLayerPainter::PaintResult PaintLayerPainter::paintChildren(unsigned childrenToVisit, GraphicsContext* context, const PaintLayerPaintingInfo& paintingInfo, PaintLayerFlags paintFlags)
{
    PaintResult result = FullyPainted;
    if (!m_paintLayer.hasSelfPaintingLayerDescendant())
        return result;

#if ENABLE(ASSERT)
    LayerListMutationDetector mutationChecker(m_paintLayer.stackingNode());
#endif

    PaintLayerStackingNodeIterator iterator(*m_paintLayer.stackingNode(), childrenToVisit);
    PaintLayerStackingNode* child = iterator.next();
    if (!child)
        return result;

    DisplayItem::Type subsequenceType;
    if (childrenToVisit == NegativeZOrderChildren) {
        subsequenceType = DisplayItem::SubsequenceNegativeZOrder;
    } else {
        ASSERT(childrenToVisit == (NormalFlowChildren | PositiveZOrderChildren));
        subsequenceType = DisplayItem::SubsequenceNormalFlowAndPositiveZOrder;
    }

    Optional<SubsequenceRecorder> subsequenceRecorder;
    if (!paintingInfo.disableSubsequenceCache
        && !(paintingInfo.globalPaintFlags() & GlobalPaintFlattenCompositingLayers)
        && !(paintFlags & PaintLayerPaintingReflection)
        && !(paintFlags & PaintLayerPaintingRootBackgroundOnly)) {
        if (!m_paintLayer.needsRepaint()
            && paintingInfo.scrollOffsetAccumulation == m_paintLayer.previousScrollOffsetAccumulationForPainting()
            && SubsequenceRecorder::useCachedSubsequenceIfPossible(*context, m_paintLayer, subsequenceType))
            return result;
        subsequenceRecorder.emplace(*context, m_paintLayer, subsequenceType);
    }

    IntSize scrollOffsetAccumulationForChildren = paintingInfo.scrollOffsetAccumulation;
    if (m_paintLayer.layoutObject()->hasOverflowClip())
        scrollOffsetAccumulationForChildren += m_paintLayer.layoutBox()->scrolledContentOffset();

    bool disableChildSubsequenceCache = !RuntimeEnabledFeatures::slimmingPaintV2Enabled()
        && (m_paintLayer.layoutObject()->hasOverflowClip() || m_paintLayer.layoutObject()->hasClip());

    for (; child; child = iterator.next()) {
        PaintLayerPainter childPainter(*child->layer());
        // If this Layer should paint into its own backing or a grouped backing, that will be done via CompositedLayerMapping::paintContents()
        // and CompositedLayerMapping::doPaintTask().
        if (!childPainter.shouldPaintLayerInSoftwareMode(paintingInfo.globalPaintFlags(), paintFlags))
            continue;

        PaintLayerPaintingInfo childPaintingInfo = paintingInfo;
        childPaintingInfo.disableSubsequenceCache = disableChildSubsequenceCache;
        childPaintingInfo.scrollOffsetAccumulation = scrollOffsetAccumulationForChildren;
        // Rare case: accumulate scroll offset of non-stacking-context ancestors up to m_paintLayer.
        for (PaintLayer* parentLayer = child->layer()->parent(); parentLayer != &m_paintLayer; parentLayer = parentLayer->parent()) {
            if (parentLayer->layoutObject()->hasOverflowClip())
                childPaintingInfo.scrollOffsetAccumulation += parentLayer->layoutBox()->scrolledContentOffset();
        }

        if (childPainter.paintLayer(context, childPaintingInfo, paintFlags) == MaybeNotFullyPainted)
            result = MaybeNotFullyPainted;
    }

    // Set subsequence not cacheable if the bounding box of this layer and descendants is not fully contained
    // by paintRect, because later paintRect changes may expose new contents which will need repainting.
    if (result == MaybeNotFullyPainted && subsequenceRecorder)
        subsequenceRecorder->setUncacheable();

    return result;
}
예제 #7
0
PaintLayerPainter::PaintResult PaintLayerPainter::paintLayerWithTransform(GraphicsContext* context, const PaintLayerPaintingInfo& paintingInfo, PaintLayerFlags paintFlags)
{
    TransformationMatrix layerTransform = m_paintLayer.renderableTransform(paintingInfo.globalPaintFlags());
    // If the transform can't be inverted, then don't paint anything.
    if (!layerTransform.isInvertible())
        return FullyPainted;

    // FIXME: We should make sure that we don't walk past paintingInfo.rootLayer here.
    // m_paintLayer may be the "root", and then we should avoid looking at its parent.
    PaintLayer* parentLayer = m_paintLayer.parent();

    ClipRect ancestorBackgroundClipRect;
    if (parentLayer) {
        // Calculate the clip rectangle that the ancestors establish.
        ClipRectsContext clipRectsContext(paintingInfo.rootLayer, (paintFlags & PaintLayerUncachedClipRects) ? UncachedClipRects : PaintingClipRects, IgnoreOverlayScrollbarSize);
        if (shouldRespectOverflowClip(paintFlags, m_paintLayer.layoutObject()) == IgnoreOverflowClip)
            clipRectsContext.setIgnoreOverflowClip();
        ancestorBackgroundClipRect = m_paintLayer.clipper().backgroundClipRect(clipRectsContext);
    }

    PaintLayer* paginationLayer = m_paintLayer.enclosingPaginationLayer();
    PaintLayerFragments fragments;
    if (paginationLayer) {
        // FIXME: This is a mess. Look closely at this code and the code in Layer and fix any
        // issues in it & refactor to make it obvious from code structure what it does and that it's
        // correct.
        ClipRectsCacheSlot cacheSlot = (paintFlags & PaintLayerUncachedClipRects) ? UncachedClipRects : PaintingClipRects;
        ShouldRespectOverflowClip respectOverflowClip = shouldRespectOverflowClip(paintFlags, m_paintLayer.layoutObject());
        // Calculate the transformed bounding box in the current coordinate space, to figure out
        // which fragmentainers (e.g. columns) we need to visit.
        LayoutRect transformedExtent = PaintLayer::transparencyClipBox(&m_paintLayer, paginationLayer, PaintLayer::PaintingTransparencyClipBox, PaintLayer::RootOfTransparencyClipBox, paintingInfo.subPixelAccumulation, paintingInfo.globalPaintFlags());
        // FIXME: we don't check if paginationLayer is within paintingInfo.rootLayer here.
        paginationLayer->collectFragments(fragments, paintingInfo.rootLayer, paintingInfo.paintDirtyRect, cacheSlot, IgnoreOverlayScrollbarSize, respectOverflowClip, 0, paintingInfo.subPixelAccumulation, &transformedExtent);
    } else {
        // We don't need to collect any fragments in the regular way here. We have already
        // calculated a clip rectangle for the ancestry if it was needed, and clipping this
        // layer is something that can be done further down the path, when the transform has
        // been applied.
        PaintLayerFragment fragment;
        fragment.backgroundRect = paintingInfo.paintDirtyRect;
        fragments.append(fragment);
    }

    bool needsScope = fragments.size() > 1;
    PaintResult result = FullyPainted;
    for (const auto& fragment : fragments) {
        Optional<ScopeRecorder> scopeRecorder;
        if (needsScope)
            scopeRecorder.emplace(*context);
        Optional<LayerClipRecorder> clipRecorder;
        if (parentLayer) {
            ClipRect clipRectForFragment(ancestorBackgroundClipRect);
            clipRectForFragment.moveBy(fragment.paginationOffset);
            clipRectForFragment.intersect(fragment.backgroundRect);
            if (clipRectForFragment.isEmpty())
                continue;
            if (needsToClip(paintingInfo, clipRectForFragment)) {
                if (m_paintLayer.layoutObject()->style()->position() != StaticPosition && clipRectForFragment.isClippedByClipCss())
                    UseCounter::count(m_paintLayer.layoutObject()->document(), UseCounter::ClipCssOfPositionedElement);
                clipRecorder.emplace(*context, *parentLayer->layoutObject(), DisplayItem::ClipLayerParent, clipRectForFragment, &paintingInfo, fragment.paginationOffset, paintFlags);
            }
        }
        if (paintFragmentByApplyingTransform(context, paintingInfo, paintFlags, fragment.paginationOffset) == MaybeNotFullyPainted)
            result = MaybeNotFullyPainted;
    }
    return result;
}
예제 #8
0
PaintLayerPainter::PaintResult PaintLayerPainter::paintLayerContentsInternal(GraphicsContext* context, const PaintLayerPaintingInfo& paintingInfoArg, PaintLayerFlags paintFlags, FragmentPolicy fragmentPolicy)
{
    ASSERT(m_paintLayer.isSelfPaintingLayer() || m_paintLayer.hasSelfPaintingLayerDescendant());
    ASSERT(!(paintFlags & PaintLayerAppliedTransform));

    bool isSelfPaintingLayer = m_paintLayer.isSelfPaintingLayer();
    bool isPaintingOverlayScrollbars = paintFlags & PaintLayerPaintingOverlayScrollbars;
    bool isPaintingScrollingContent = paintFlags & PaintLayerPaintingCompositingScrollingPhase;
    bool isPaintingCompositedForeground = paintFlags & PaintLayerPaintingCompositingForegroundPhase;
    bool isPaintingCompositedBackground = paintFlags & PaintLayerPaintingCompositingBackgroundPhase;
    bool isPaintingOverflowContents = paintFlags & PaintLayerPaintingOverflowContents;
    // Outline always needs to be painted even if we have no visible content. Also,
    // the outline is painted in the background phase during composited scrolling.
    // If it were painted in the foreground phase, it would move with the scrolled
    // content. When not composited scrolling, the outline is painted in the
    // foreground phase. Since scrolled contents are moved by paint invalidation in this
    // case, the outline won't get 'dragged along'.
    bool shouldPaintOutline = isSelfPaintingLayer && !isPaintingOverlayScrollbars
        && ((isPaintingScrollingContent && isPaintingCompositedBackground)
        || (!isPaintingScrollingContent && isPaintingCompositedForeground));
    bool shouldPaintContent = m_paintLayer.hasVisibleContent() && isSelfPaintingLayer && !isPaintingOverlayScrollbars;

    PaintResult result = FullyPainted;

    if (paintFlags & PaintLayerPaintingRootBackgroundOnly && !m_paintLayer.layoutObject()->isLayoutView() && !m_paintLayer.layoutObject()->isDocumentElement())
        return result;

    PaintLayerPaintingInfo paintingInfo = paintingInfoArg;

    // Ensure our lists are up-to-date.
    m_paintLayer.stackingNode()->updateLayerListsIfNeeded();

    LayoutPoint offsetFromRoot;
    m_paintLayer.convertToLayerCoords(paintingInfo.rootLayer, offsetFromRoot);

    if (m_paintLayer.compositingState() == PaintsIntoOwnBacking)
        offsetFromRoot.move(m_paintLayer.subpixelAccumulation());
    else
        offsetFromRoot.move(paintingInfo.subPixelAccumulation);

    LayoutRect bounds = m_paintLayer.physicalBoundingBox(offsetFromRoot);
    if (!paintingInfo.paintDirtyRect.contains(bounds))
        result = MaybeNotFullyPainted;

    LayoutRect rootRelativeBounds;
    bool rootRelativeBoundsComputed = false;

    if (paintingInfo.ancestorHasClipPathClipping && m_paintLayer.layoutObject()->style()->position() != StaticPosition)
        UseCounter::count(m_paintLayer.layoutObject()->document(), UseCounter::ClipPathOfPositionedElement);

    // These helpers output clip and compositing operations using a RAII pattern. Stack-allocated-varibles are destructed in the reverse order of construction,
    // so they are nested properly.
    ClipPathHelper clipPathHelper(context, m_paintLayer, paintingInfo, rootRelativeBounds, rootRelativeBoundsComputed, offsetFromRoot, paintFlags);

    Optional<CompositingRecorder> compositingRecorder;
    // Blending operations must be performed only with the nearest ancestor stacking context.
    // Note that there is no need to composite if we're painting the root.
    // FIXME: this should be unified further into PaintLayer::paintsWithTransparency().
    bool shouldCompositeForBlendMode = (!m_paintLayer.layoutObject()->isDocumentElement() || m_paintLayer.layoutObject()->isSVGRoot()) && m_paintLayer.stackingNode()->isStackingContext() && m_paintLayer.hasNonIsolatedDescendantWithBlendMode();
    if (shouldCompositeForBlendMode || m_paintLayer.paintsWithTransparency(paintingInfo.globalPaintFlags())) {
        FloatRect compositingBounds = FloatRect(m_paintLayer.paintingExtent(paintingInfo.rootLayer, paintingInfo.subPixelAccumulation, paintingInfo.globalPaintFlags()));
        compositingRecorder.emplace(*context, *m_paintLayer.layoutObject(),
            WebCoreCompositeToSkiaComposite(CompositeSourceOver, m_paintLayer.layoutObject()->style()->blendMode()),
            m_paintLayer.layoutObject()->opacity(), &compositingBounds);
    }

    PaintLayerPaintingInfo localPaintingInfo(paintingInfo);
    if (m_paintLayer.compositingState() == PaintsIntoOwnBacking)
        localPaintingInfo.subPixelAccumulation = m_paintLayer.subpixelAccumulation();

    PaintLayerFragments layerFragments;
    if (shouldPaintContent || shouldPaintOutline || isPaintingOverlayScrollbars) {
        // Collect the fragments. This will compute the clip rectangles and paint offsets for each layer fragment.
        ClipRectsCacheSlot cacheSlot = (paintFlags & PaintLayerUncachedClipRects) ? UncachedClipRects : PaintingClipRects;
        ShouldRespectOverflowClip respectOverflowClip = shouldRespectOverflowClip(paintFlags, m_paintLayer.layoutObject());
        if (fragmentPolicy == ForceSingleFragment)
            m_paintLayer.appendSingleFragmentIgnoringPagination(layerFragments, localPaintingInfo.rootLayer, localPaintingInfo.paintDirtyRect, cacheSlot, IgnoreOverlayScrollbarSize, respectOverflowClip, &offsetFromRoot, localPaintingInfo.subPixelAccumulation);
        else
            m_paintLayer.collectFragments(layerFragments, localPaintingInfo.rootLayer, localPaintingInfo.paintDirtyRect, cacheSlot, IgnoreOverlayScrollbarSize, respectOverflowClip, &offsetFromRoot, localPaintingInfo.subPixelAccumulation);
        if (shouldPaintContent) {
            // TODO(wangxianzhu): This is for old slow scrolling. Implement similar optimization for slimming paint v2.
            shouldPaintContent = atLeastOneFragmentIntersectsDamageRect(layerFragments, localPaintingInfo, paintFlags, offsetFromRoot);
            if (!shouldPaintContent)
                result = MaybeNotFullyPainted;
        }
    }

    bool selectionOnly = localPaintingInfo.globalPaintFlags() & GlobalPaintSelectionOnly;
    // If this layer's layoutObject is a child of the paintingRoot, we paint unconditionally, which
    // is done by passing a nil paintingRoot down to our layoutObject (as if no paintingRoot was ever set).
    // Else, our layout tree may or may not contain the painting root, so we pass that root along
    // so it will be tested against as we descend through the layoutObjects.
    LayoutObject* paintingRootForLayoutObject = 0;
    if (localPaintingInfo.paintingRoot && !m_paintLayer.layoutObject()->isDescendantOf(localPaintingInfo.paintingRoot))
        paintingRootForLayoutObject = localPaintingInfo.paintingRoot;

    { // Begin block for the lifetime of any filter.
        FilterPainter filterPainter(m_paintLayer, context, offsetFromRoot, layerFragments.isEmpty() ? ClipRect() : layerFragments[0].backgroundRect, localPaintingInfo, paintFlags,
            rootRelativeBounds, rootRelativeBoundsComputed);

        bool shouldPaintBackground = isPaintingCompositedBackground && shouldPaintContent && !selectionOnly;
        bool shouldPaintNegZOrderList = (isPaintingScrollingContent && isPaintingOverflowContents) || (!isPaintingScrollingContent && isPaintingCompositedBackground);
        bool shouldPaintOwnContents = isPaintingCompositedForeground && shouldPaintContent;
        bool shouldPaintNormalFlowAndPosZOrderLists = isPaintingCompositedForeground;
        bool shouldPaintOverlayScrollbars = isPaintingOverlayScrollbars;

        if (shouldPaintBackground) {
            paintBackgroundForFragments(layerFragments, context, paintingInfo.paintDirtyRect,
                localPaintingInfo, paintingRootForLayoutObject, paintFlags);
        }

        if (shouldPaintNegZOrderList) {
            if (paintChildren(NegativeZOrderChildren, context, paintingInfo, paintFlags) == MaybeNotFullyPainted)
                result = MaybeNotFullyPainted;
        }

        if (shouldPaintOwnContents) {
            paintForegroundForFragments(layerFragments, context, paintingInfo.paintDirtyRect,
                localPaintingInfo, paintingRootForLayoutObject, selectionOnly, paintFlags);
        }

        if (shouldPaintOutline)
            paintOutlineForFragments(layerFragments, context, localPaintingInfo, paintingRootForLayoutObject, paintFlags);

        if (shouldPaintNormalFlowAndPosZOrderLists) {
            if (paintChildren(NormalFlowChildren | PositiveZOrderChildren, context, paintingInfo, paintFlags) == MaybeNotFullyPainted)
                result = MaybeNotFullyPainted;
        }

        if (shouldPaintOverlayScrollbars)
            paintOverflowControlsForFragments(layerFragments, context, localPaintingInfo, paintFlags);
    } // FilterPainter block

    bool shouldPaintMask = (paintFlags & PaintLayerPaintingCompositingMaskPhase) && shouldPaintContent && m_paintLayer.layoutObject()->hasMask() && !selectionOnly;
    bool shouldPaintClippingMask = (paintFlags & PaintLayerPaintingChildClippingMaskPhase) && shouldPaintContent && !selectionOnly;

    if (shouldPaintMask)
        paintMaskForFragments(layerFragments, context, localPaintingInfo, paintingRootForLayoutObject, paintFlags);
    if (shouldPaintClippingMask) {
        // Paint the border radius mask for the fragments.
        paintChildClippingMaskForFragments(layerFragments, context, localPaintingInfo, paintingRootForLayoutObject, paintFlags);
    }

    m_paintLayer.setPreviousScrollOffsetAccumulationForPainting(paintingInfoArg.scrollOffsetAccumulation);

    return result;
}