void ParticleEmitter3D::LoadParticleLayerFromYaml(const YamlNode* yamlNode, bool isLong)
{
	ParticleLayer3D* layer = new ParticleLayer3D(this);
	layer->SetLong(isLong);

	AddLayer(layer);
	layer->LoadFromYaml(configPath, yamlNode);
	SafeRelease(layer);
}
void ParticleEmitterNode::GetDataNodes(Set<DataNode*> & dataNodes)
{
	if(emitter)
	{
		int32 layersCount = emitter->GetLayers().size();
		for(int32 i = 0; i < layersCount; ++i)
		{
			ParticleLayer3D * layer = dynamic_cast<ParticleLayer3D*>(emitter->GetLayers()[i]);
			dataNodes.insert(layer->GetMaterial());
		}
	}
	

	Entity::GetDataNodes(dataNodes);
}
예제 #3
0
ParticleLayer * ParticleLayer3D::Clone(ParticleLayer * dstLayer /*= 0*/)
{
	if(!dstLayer)
	{
		// YuriCoder, 2013/04/30. TODO - this part isn't supposed to work, since
		// dstLayer is always NULL here. Return to it later.
		ParticleEmitter* parentFor3DLayer = NULL;
		if (dynamic_cast<ParticleLayer3D*>(dstLayer))
		{
			parentFor3DLayer = (dynamic_cast<ParticleLayer3D*>(dstLayer))->GetParent();
		}

		ParticleLayer3D *dst = new ParticleLayer3D(parentFor3DLayer);		
		GetMaterial()->Clone(dst->GetMaterial());
		dstLayer = dst; 
		dstLayer->SetLong(this->isLong);
	}

	ParticleLayer::Clone(dstLayer);

	return dstLayer;
}