void AbstractClient::processProtocolItem(const ServerMessage &item) { switch (item.message_type()) { case ServerMessage::RESPONSE: { const Response &response = item.response(); const int cmdId = response.cmd_id(); PendingCommand *pend = pendingCommands.value(cmdId, 0); if (!pend) return; pendingCommands.remove(cmdId); pend->processResponse(response); pend->deleteLater(); break; } case ServerMessage::SESSION_EVENT: { const SessionEvent &event = item.session_event(); switch ((SessionEvent::SessionEventType) getPbExtension(event)) { case SessionEvent::SERVER_IDENTIFICATION: emit serverIdentificationEventReceived(event.GetExtension(Event_ServerIdentification::ext)); break; case SessionEvent::SERVER_MESSAGE: emit serverMessageEventReceived(event.GetExtension(Event_ServerMessage::ext)); break; case SessionEvent::SERVER_SHUTDOWN: emit serverShutdownEventReceived(event.GetExtension(Event_ServerShutdown::ext)); break; case SessionEvent::CONNECTION_CLOSED: emit connectionClosedEventReceived(event.GetExtension(Event_ConnectionClosed::ext)); break; case SessionEvent::USER_MESSAGE: emit userMessageEventReceived(event.GetExtension(Event_UserMessage::ext)); break; case SessionEvent::NOTIFY_USER: emit notifyUserEventReceived(event.GetExtension(Event_NotifyUser::ext)); break; case SessionEvent::LIST_ROOMS: emit listRoomsEventReceived(event.GetExtension(Event_ListRooms::ext)); break; case SessionEvent::ADD_TO_LIST: emit addToListEventReceived(event.GetExtension(Event_AddToList::ext)); break; case SessionEvent::REMOVE_FROM_LIST: emit removeFromListEventReceived(event.GetExtension(Event_RemoveFromList::ext)); break; case SessionEvent::USER_JOINED: emit userJoinedEventReceived(event.GetExtension(Event_UserJoined::ext)); break; case SessionEvent::USER_LEFT: emit userLeftEventReceived(event.GetExtension(Event_UserLeft::ext)); break; case SessionEvent::GAME_JOINED: emit gameJoinedEventReceived(event.GetExtension(Event_GameJoined::ext)); break; case SessionEvent::REPLAY_ADDED: emit replayAddedEventReceived(event.GetExtension(Event_ReplayAdded::ext)); break; default: break; } break; } case ServerMessage::GAME_EVENT_CONTAINER: { emit gameEventContainerReceived(item.game_event_container()); break; } case ServerMessage::ROOM_EVENT: { emit roomEventReceived(item.room_event()); break; } } }
void RemoteClient::ping() { QMutableMapIterator<int, PendingCommand *> i(pendingCommands); while (i.hasNext()) { PendingCommand *pend = i.next().value(); if (pend->tick() > maxTimeout) { i.remove(); pend->deleteLater(); } } int maxTime = timeRunning - lastDataReceived; emit maxPingTime(maxTime, maxTimeout); if (maxTime >= maxTimeout) { disconnectFromServer(); emit serverTimeout(); } else { sendCommand(prepareSessionCommand(Command_Ping())); ++timeRunning; } }