boost::optional<IdfObject> ForwardTranslator::translateSpaceType( SpaceType & modelObject ) { std::vector<Space> spaces = modelObject.spaces(); // check if this is a dummy space type meant to prevent inheriting building space type std::vector<ModelObject> children = modelObject.children(); if (children.empty()){ LOG(Info, "SpaceType " << modelObject.name().get() << " has no children, it will not be translated"); return boost::none; } IdfObject idfObject = createRegisterAndNameIdfObject(openstudio::IddObjectType::ZoneList, modelObject); std::set<std::string> zoneNames; for (const Space& space : spaces){ boost::optional<ThermalZone> thermalZone = space.thermalZone(); if (thermalZone){ zoneNames.insert(thermalZone->name().get()); } } idfObject.clearExtensibleGroups(); for (const std::string& zoneName : zoneNames){ idfObject.pushExtensibleGroup(std::vector<std::string>(1, zoneName)); } // translate internal mass InternalMassVector internalMasses = modelObject.internalMass(); std::sort(internalMasses.begin(), internalMasses.end(), WorkspaceObjectNameLess()); for (InternalMass& internalMass : internalMasses){ translateAndMapModelObject(internalMass); } // translate lights LightsVector lights = modelObject.lights(); std::sort(lights.begin(), lights.end(), WorkspaceObjectNameLess()); for (Lights& light : lights){ translateAndMapModelObject(light); } // translate luminaires LuminaireVector luminaires = modelObject.luminaires(); std::sort(luminaires.begin(), luminaires.end(), WorkspaceObjectNameLess()); for (Luminaire& luminaire : luminaires){ translateAndMapModelObject(luminaire); } // translate people PeopleVector people = modelObject.people(); std::sort(people.begin(), people.end(), WorkspaceObjectNameLess()); for (People& person : people){ translateAndMapModelObject(person); } // translate electric equipment ElectricEquipmentVector electricEquipment = modelObject.electricEquipment(); std::sort(electricEquipment.begin(), electricEquipment.end(), WorkspaceObjectNameLess()); for (ElectricEquipment& equipment : electricEquipment){ translateAndMapModelObject(equipment); } // translate gas equipment GasEquipmentVector gasEquipment = modelObject.gasEquipment(); std::sort(gasEquipment.begin(), gasEquipment.end(), WorkspaceObjectNameLess()); for (GasEquipment& equipment : gasEquipment){ translateAndMapModelObject(equipment); } // translate hot water equipment HotWaterEquipmentVector hotWaterEquipment = modelObject.hotWaterEquipment(); std::sort(hotWaterEquipment.begin(), hotWaterEquipment.end(), WorkspaceObjectNameLess()); for (HotWaterEquipment& equipment : hotWaterEquipment){ translateAndMapModelObject(equipment); } // translate steam equipment SteamEquipmentVector steamEquipment = modelObject.steamEquipment(); std::sort(steamEquipment.begin(), steamEquipment.end(), WorkspaceObjectNameLess()); for (SteamEquipment& equipment : steamEquipment){ translateAndMapModelObject(equipment); } // translate other equipment OtherEquipmentVector otherEquipment = modelObject.otherEquipment(); std::sort(otherEquipment.begin(), otherEquipment.end(), WorkspaceObjectNameLess()); for (OtherEquipment& equipment : otherEquipment){ translateAndMapModelObject(equipment); } // translate SpaceInfiltration_DesignFlowRate SpaceInfiltrationDesignFlowRateVector spaceInfiltrationDesignFlowRates = modelObject.spaceInfiltrationDesignFlowRates(); std::sort(spaceInfiltrationDesignFlowRates.begin(), spaceInfiltrationDesignFlowRates.end(), WorkspaceObjectNameLess()); for (SpaceInfiltrationDesignFlowRate& spaceInfiltrationDesignFlowRate : spaceInfiltrationDesignFlowRates){ translateAndMapModelObject(spaceInfiltrationDesignFlowRate); } // translate SpaceInfiltration_EffectiveLeakageArea SpaceInfiltrationEffectiveLeakageAreaVector spaceInfiltrationEffectiveLeakageAreas = modelObject.spaceInfiltrationEffectiveLeakageAreas(); std::sort(spaceInfiltrationEffectiveLeakageAreas.begin(), spaceInfiltrationEffectiveLeakageAreas.end(), WorkspaceObjectNameLess()); for (SpaceInfiltrationEffectiveLeakageArea& spaceInfiltrationEffectiveLeakageArea : spaceInfiltrationEffectiveLeakageAreas){ translateAndMapModelObject(spaceInfiltrationEffectiveLeakageArea); } return idfObject; }
LightsVector lights = spaces[0].lights(); std::sort(lights.begin(), lights.end(), WorkspaceObjectNameLess()); BOOST_FOREACH(Lights& light, lights){ translateAndMapModelObject(light); } // translate luminaires LuminaireVector luminaires = spaces[0].luminaires(); std::sort(luminaires.begin(), luminaires.end(), WorkspaceObjectNameLess()); BOOST_FOREACH(Luminaire& luminaire, luminaires){ translateAndMapModelObject(luminaire); } // translate people PeopleVector people = spaces[0].people(); std::sort(people.begin(), people.end(), WorkspaceObjectNameLess()); BOOST_FOREACH(People& person, people){ translateAndMapModelObject(person); } // translate electric equipment ElectricEquipmentVector electricEquipment = spaces[0].electricEquipment(); std::sort(electricEquipment.begin(), electricEquipment.end(), WorkspaceObjectNameLess()); BOOST_FOREACH(ElectricEquipment& equipment, electricEquipment){ translateAndMapModelObject(equipment); } // translate gas equipment GasEquipmentVector gasEquipment = spaces[0].gasEquipment(); std::sort(gasEquipment.begin(), gasEquipment.end(), WorkspaceObjectNameLess()); BOOST_FOREACH(GasEquipment& equipment, gasEquipment){