void KeyboardSystem::run(Entity* entity, float time) { PhysicsComponent* physComp = entity->getComponent<PhysicsComponent>(); if(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Space)) { physComp->jump(); } if(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::D)) { physComp->walk(1); } else if(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::A) ) { physComp->walk(-1); } else { physComp->walk(0); } }