// PhysicsShapePolygon PhysicsShapePolygon* PhysicsShapePolygon::create(const Vec2* points, int count, const PhysicsMaterial& material/* = MaterialDefault*/, const Vec2& offset/* = Vec2(0, 0)*/, float radius/* = 0.0f*/) { PhysicsShapePolygon* shape = new (std::nothrow) PhysicsShapePolygon(); if (shape && shape->init(points, count, material, offset, radius)) { shape->autorelease(); return shape; } CC_SAFE_DELETE(shape); return nullptr; }
// PhysicsShapePolygon PhysicsShapePolygon* PhysicsShapePolygon::create(const Point* points, int count, const PhysicsMaterial& material/* = MaterialDefault*/, const Point& offset/* = Point(0, 0)*/) { PhysicsShapePolygon* shape = new PhysicsShapePolygon(); if (shape && shape->init(points, count, material, offset)) { shape->autorelease(); return shape; } CC_SAFE_DELETE(shape); return nullptr; }