std::vector<ColoredString> Engine::getActorsBenethPlayersFeet() { std::vector< ColoredString > items; MapPtr map = getWorld().getCurrentMap(); if ( map ) { std::function<bool(amarlon::ActorPtr)> filterFun = [&](ActorPtr a) -> bool { return a != Actor::Player; }; std::vector<ActorPtr> actorsOnTile = map->getActors(Actor::Player->getX(), Actor::Player->getY(), &filterFun); for ( ActorPtr actor : actorsOnTile ) { std::string msg = actor->getName(); PickablePtr pickable = actor->getFeature<Pickable>(); if ( pickable && pickable->getAmount() > 1 ) { msg = msg + " (" + std::to_string(pickable->getAmount()) + ")"; } items.push_back( ColoredString( msg, TCODColor::darkLime ) ); } } return items; }
std::string Wearer::debug(const std::string &linebreak) { std::string d = " " + linebreak + "-----WEARER-----"+linebreak; for(auto slot : _itemSlots) { ActorPtr eq = equipped(slot.first); bool blocked = isBlocked(slot.first); PickablePtr p = eq ? eq->getFeature<Pickable>() : nullptr; d += ItemSlotType2Str(slot.first); d += ": " + (eq ? eq->getName() : "<none>") + (p ? " [" + toStr(p->getAmount()) + "]" : "" ) + ( blocked ? " [BLOCKED] " : "" ) + linebreak; } d.append("----------------"+linebreak); return d; }
int BagManager::getAmountToDrop(ActorPtr toDrop) { int amount = 1; PickablePtr pickable = toDrop->getFeature<Pickable>(); if ( pickable && pickable->isStackable() ) { amount = Engine::instance().windowManager() .getWindow<gui::AmountWindow>() .setMaxAmount( pickable->getAmount() ) .show() .downcast<gui::AmountWindow>() .getAmount(); } return amount; }