MoveHint *YukonSolver::translateMove( const MOVE &m ) { Pile *frompile = 0; frompile = deal->store[m.from]; Card *card = frompile->at( frompile->cardsLeft() - m.card_index - 1); if ( m.totype == O_Type ) { Pile *target = 0; Pile *empty = 0; for (int i = 0; i < 4; i++) { Card *c = deal->target[i]->top(); if (c) { if ( c->suit() == card->suit() ) { target = deal->target[i]; break; } } else if ( !empty ) empty = deal->target[i]; } if ( !target ) target = empty; return new MoveHint( card, target, m.pri ); } else { return new MoveHint( card, deal->store[m.to], m.pri ); } }
MoveHint *IdiotSolver::translateMove( const MOVE &m ) { if ( m.from >=4 ) return 0; Pile *frompile = deal->m_play[m.from]; Card *card = frompile->at( frompile->cardsLeft() - m.card_index - 1); Q_ASSERT( card ); Pile *target = 0; if ( m.to == 5 ) target = deal->m_away; else target = deal->m_play[m.to]; return new MoveHint( card, target, m.pri ); }