void RenderSceneCB() { glClear(GL_COLOR_BUFFER_BIT); glUseProgram(shaderProgram); static float scale = 0.0f; scale += 0.1f; Pipeline p; p.WorldPos(0.0f, 0.0f, 3.0f); p.Rotate(0.0f, scale, 0.0f); p.SetCamera(*pGameCamera); p.SetPerspectiveProj(ppi); glUniformMatrix4fv(glGetUniformLocation(shaderProgram, "_World"), 1, GL_TRUE, (const GLfloat*)p.GetWVPTrans()); glBindBuffer(GL_ARRAY_BUFFER, VBO); glEnableVertexAttribArray(0); glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, 0); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, IBO); glDrawElements(GL_TRIANGLES, 12, GL_UNSIGNED_INT, 0); glDisableVertexAttribArray(0); glutSwapBuffers(); }
void GlyphCustom::initWidget() { PipelineManager* pm = m_mainWnd->getPipelineManager(); Pipeline* pl = pm->getPipeline(m_pipelineID); // Get the instance of OkcVisualMap VisualMap* visMap = pl->getVisualMap(); assert( typeid(*visMap)==typeid(OkcVisualMap) ); OkcVisualMap* okcVisMap = dynamic_cast<OkcVisualMap*>(visMap); // Get the instance of GlyphPlace GlyphPlace* place = okcVisMap->getGlyphPlace(); XmdvTool::GLYPHPLACE_MODE mode = place->getGlyphPlaceMode(); // Check one radio button about sorting mode in terms of // the OkcVisualMap configuration switch (mode) { case XmdvTool::GLYPHPLACE_ORIGINAL : ui.radioButton_orig->setChecked(true); changeToOriginal(); break; case XmdvTool::GLYPHPLACE_ORDERED : ui.radioButton_order->setChecked(true); changeToOrdered(); break; case XmdvTool::GLYPHPLACE_DATA_DRIVEN : ui.radioButton_datadriven->setChecked(true); changeToDatadriven(); break; case XmdvTool::GLYPHPLACE_DERIVED : ui.radioButton_derived->setChecked(true); changeToDerived(); break; } }
void RenderPhase() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); Pipeline p; p.Scale(0.1f, 0.1f, 0.1f); p.Rotate(0.0f, 90.0f, 0.0f); p.SetCamera(m_pGameCamera->GetPos(), m_pGameCamera->GetTarget(), m_pGameCamera->GetUp()); p.SetPerspectiveProj(m_persProjInfo); // If the left mouse button is clicked check if it hit a triangle // and color it red if (m_leftMouseButton.IsPressed) { PickingTexture::PixelInfo Pixel = m_pickingTexture.ReadPixel(m_leftMouseButton.x, WINDOW_HEIGHT - m_leftMouseButton.y - 1); if (Pixel.PrimID != 0) { m_simpleColorEffect.Enable(); p.WorldPos(m_worldPos[Pixel.ObjectID]); m_simpleColorEffect.SetWVP(p.GetWVPTrans()); // Must compensate for the decrement in the FS! m_pMesh->Render(Pixel.DrawID, Pixel.PrimID - 1); } } // render the objects as usual m_lightingEffect.Enable(); m_lightingEffect.SetEyeWorldPos(m_pGameCamera->GetPos()); for (unsigned int i = 0 ; i < ARRAY_SIZE_IN_ELEMENTS(m_worldPos) ; i++) { p.WorldPos(m_worldPos[i]); m_lightingEffect.SetWVP(p.GetWVPTrans()); m_lightingEffect.SetWorldMatrix(p.GetWorldTrans()); m_pMesh->Render(NULL); } }
TEST(FixedLengthFrameDecoder, FailWhenLengthFieldEndOffset) { Pipeline<IOBufQueue&, std::unique_ptr<IOBuf>> pipeline; int called = 0; pipeline .addBack(FixedLengthFrameDecoder(10)) .addBack(FrameTester([&](std::unique_ptr<IOBuf> buf) { auto sz = buf->computeChainDataLength(); called++; EXPECT_EQ(sz, 10); })) .finalize(); auto buf3 = IOBuf::create(3); buf3->append(3); auto buf11 = IOBuf::create(11); buf11->append(11); auto buf16 = IOBuf::create(16); buf16->append(16); IOBufQueue q(IOBufQueue::cacheChainLength()); q.append(std::move(buf3)); pipeline.read(q); EXPECT_EQ(called, 0); q.append(std::move(buf11)); pipeline.read(q); EXPECT_EQ(called, 1); q.append(std::move(buf16)); pipeline.read(q); EXPECT_EQ(called, 3); }
TEST(LengthFieldFrameDecoder, NoStrip) { Pipeline<IOBufQueue&, std::unique_ptr<IOBuf>> pipeline; int called = 0; pipeline .addBack(LengthFieldBasedFrameDecoder(2, 10, 0, 0, 0)) .addBack(FrameTester([&](std::unique_ptr<IOBuf> buf) { auto sz = buf->computeChainDataLength(); called++; EXPECT_EQ(sz, 3); })) .finalize(); auto bufFrame = IOBuf::create(2); bufFrame->append(2); RWPrivateCursor c(bufFrame.get()); c.writeBE((uint16_t)1); auto bufData = IOBuf::create(1); bufData->append(1); IOBufQueue q(IOBufQueue::cacheChainLength()); q.append(std::move(bufFrame)); pipeline.read(q); EXPECT_EQ(called, 0); q.append(std::move(bufData)); pipeline.read(q); EXPECT_EQ(called, 1); }
TEST(LengthFieldFrameDecoder, FailTestLengthFieldInitialBytes) { Pipeline<IOBufQueue&, std::unique_ptr<IOBuf>> pipeline; int called = 0; pipeline .addBack(LengthFieldBasedFrameDecoder(4, 10, 0, 0, 10)) .addBack(FrameTester([&](std::unique_ptr<IOBuf> buf) { ASSERT_EQ(nullptr, buf); called++; })) .finalize(); auto bufFrame = IOBuf::create(16); bufFrame->append(16); RWPrivateCursor c(bufFrame.get()); c.writeBE((uint32_t)4); // frame size c.write((uint32_t)0); // nothing c.write((uint32_t)0); // nothing c.write((uint32_t)0); // nothing IOBufQueue q(IOBufQueue::cacheChainLength()); q.append(std::move(bufFrame)); pipeline.read(q); EXPECT_EQ(called, 1); }
static void RenderSceneCB() { glClear(GL_COLOR_BUFFER_BIT); static float Scale = 0.0f; Scale += 0.001f; Pipeline p; p.Scale(sinf(Scale * 0.1f), sinf(Scale * 0.1f), sinf(Scale * 0.1f)); p.WorldPos(sinf(Scale), 0.0f, 0.0f); p.Rotate(sinf(Scale) * 90.0f, sinf(Scale) * 90.0f, sinf(Scale) * 90.0f); glUniformMatrix4fv(gWorldLocation, 1, GL_TRUE, (const GLfloat*)p.GetTrans()); glEnableVertexAttribArray(0); glBindBuffer(GL_ARRAY_BUFFER, VBO); glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, 0); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, IBO); glDrawElements(GL_TRIANGLES, 12, GL_UNSIGNED_INT, 0); glDisableVertexAttribArray(0); glutSwapBuffers(); }
void RenderShadowVolIntoStencil() { glDepthMask(GL_FALSE); glEnable(GL_DEPTH_CLAMP); glDisable(GL_CULL_FACE); // We need the stencil test to be enabled but we want it // to succeed always. Only the depth test matters. glStencilFunc(GL_ALWAYS, 0, 0xff); glStencilOpSeparate(GL_BACK, GL_KEEP, GL_INCR_WRAP, GL_KEEP); glStencilOpSeparate(GL_FRONT, GL_KEEP, GL_DECR_WRAP, GL_KEEP); m_ShadowVolTech.Enable(); m_ShadowVolTech.SetLightPos(m_pointLight.Position); // Render the occluder Pipeline p; p.SetCamera(m_pGameCamera->GetPos(), m_pGameCamera->GetTarget(), m_pGameCamera->GetUp()); p.SetPerspectiveProj(m_persProjInfo); m_boxOrientation.m_rotation = Vector3f(0, m_scale, 0); p.Orient(m_boxOrientation); m_ShadowVolTech.SetWVP(p.GetWVPTrans()); m_box.Render(); // Restore local stuff glDisable(GL_DEPTH_CLAMP); glEnable(GL_CULL_FACE); }
void SmokeEffect::render(Pipeline& p, Renderer* r) { p.pushMatrix(); p.translate(m_position); p.addMatrix(m_rotation); p.scale(m_scale); r->setUniLocs(p); glBindBuffer(GL_ARRAY_BUFFER, m_particleBuffer[m_currTFB]); // glEnableVertexAttribArray(0); glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(SmokeParticle), (const GLvoid*)4); // position glDrawTransformFeedback(GL_POINTS, m_transformFeedback[m_currTFB]); // glDrawArrays(GL_POINTS, 0, MAX_PARTICLES); // glDisableVertexAttribArray(0); p.popMatrix(); m_currVB = m_currTFB; m_currTFB = (m_currTFB + 1) & 0x1; }
VideoV4lSource::VideoV4lSource(const Pipeline &pipeline, const VideoSourceConfig &config) : VideoSource(config), expectedStandard_("NTSC"), actualStandard_("") { source_ = pipeline.makeElement(config_.source(), NULL); // set a v4l2src if given to config as an arg, otherwise use default if (config_.hasDeviceName() && config_.deviceExists()) g_object_set(G_OBJECT(source_), "device", config_.deviceName(), NULL); if (!v4l2util::checkStandard(expectedStandard_, actualStandard_, deviceStr())) if (not actualStandard_.empty()) LOG_WARNING("V4l2 device " << deviceStr() << " is not set to expected standard " << expectedStandard_ << ", it is " << actualStandard_); LOG_DEBUG("v4l width is " << v4l2util::captureWidth(deviceStr())); LOG_DEBUG("v4l height is " << v4l2util::captureHeight(deviceStr())); if (willModifyCaptureResolution()) { LOG_INFO("Changing v4l resolution to " << config_.captureWidth() << "x" << config_.captureHeight()); v4l2util::setFormatVideo(deviceStr(), config_.captureWidth(), config_.captureHeight()); } capsFilter_ = pipeline.makeElement("capsfilter", NULL); setCapsFilter(srcCaps()); gstlinkable::link(source_, capsFilter_); }
void Pipeline_Parse_Test::test_parse_exit_logical_not_FAILURE () { Pipeline p; uint errorc = 0; const char *pipelinev[] = { "filter1 | ! filter2" }; const char *pipelinevp = 0; for (uint idx = 0; idx < 1; idx++) { try { // p._charc = strlen (pipelinev[idx]); // p.__parse (pipelinev[idx]); pipelinevp = pipelinev[idx]; p._charc = strlen (pipelinevp); p._startp = pipelinevp; p._endp = pipelinevp + p._charc; p.parse (pipelinevp); } CATCH_ERROR_PCHAR; } CPPUNIT_ASSERT (errorc == 1); }
void GUI::editPipeline() { int selectedPipeline = mSelectPipeline->currentIndex(); Pipeline pipeline = mPipelines.at(selectedPipeline); PipelineEditor* editor = new PipelineEditor(pipeline.getFilename()); QObject::connect(editor, &PipelineEditor::saved, std::bind(&GUI::selectPipeline, this)); editor->show(); }
void Pipeline_Run_Test::test_str_assign_run_2 () { int status = EXIT_FAILURE; pid_t kpid = 0; size_t errorc = 0; Pipeline p = "ps | cat"; // const std::vector<Filter *> *filters = p.filters (); try { status = p.execute (); CPPUNIT_ASSERT (status == EXIT_SUCCESS); status = p.assign ("ps | tee tee1.file tee2.file").execute (); CPPUNIT_ASSERT (status == EXIT_SUCCESS); p.assign ("ps | cat | cat | tee tee1.file tee2.file"); // p.dump (filters->begin (), filters->end (), false); /// status = p.run (); // HANGS AFTER PS /// CPPUNIT_ASSERT (status == EXIT_SUCCESS); } CATCH_ERROR_PCHAR; CPPUNIT_ASSERT (errorc == 0); }
void Pipeline_Parse_Test::test_terminator_lookup () { Pipeline p = ""; size_t charc = 0; size_t jdx = 0; const char *pipelinev[] = { "", "-", "|", "||", "-|-", "-|--|----", "-->|--", ">||>|-|>-|--" }; const char *pipelinevp = 0; const char *endp = 0; size_t len[][10] = { { 0, UNDEF, UNDEF, UNDEF, UNDEF, UNDEF, UNDEF, UNDEF, UNDEF, UNDEF }, { 1, UNDEF, UNDEF, UNDEF, UNDEF, UNDEF, UNDEF, UNDEF, UNDEF, UNDEF }, { 1, 0, UNDEF, UNDEF, UNDEF, UNDEF, UNDEF, UNDEF, UNDEF, UNDEF }, { 1, 1, 0, UNDEF, UNDEF, UNDEF, UNDEF, UNDEF, UNDEF, UNDEF }, { 2, 1, UNDEF, UNDEF, UNDEF, UNDEF, UNDEF, UNDEF, UNDEF, UNDEF }, { 2, 3, 4, UNDEF, UNDEF, UNDEF, UNDEF, UNDEF, UNDEF, UNDEF }, { 6, UNDEF, UNDEF, UNDEF, UNDEF, UNDEF, UNDEF, UNDEF, UNDEF, UNDEF }, { 3, 4, 3, 2, UNDEF, UNDEF, UNDEF, UNDEF, UNDEF, UNDEF } }; for (uint idx = 0; idx < 8; idx++) { charc = 0; jdx = 0; pipelinevp = pipelinev[idx]; p._readp = pipelinevp; endp = pipelinevp + strlen (pipelinevp); do { charc = p.terminator_lookup (endp); ASSERT_2IDX (charc == len[idx][jdx]); p._readp += charc; jdx++; } while (charc > 0); } }
void Pipeline_Run_Test::test_str_assign_run_1 () { int status = EXIT_FAILURE; pid_t kpid = 0; size_t errorc = 0; Pipeline p = "ps | sort --sort=random"; try { status = p.execute (); CPPUNIT_ASSERT (status == EXIT_SUCCESS); p = "ps | sort --sort=random | less"; status = p.execute (); CPPUNIT_ASSERT (status == EXIT_SUCCESS); p = "tar -cvf - /usr/local/tmp/file1 | ssh kare@ladybug dd of=tmp/store/ssh_pipeline_ut.tar"; status = p.execute (); CPPUNIT_ASSERT (status == EXIT_SUCCESS); status = p.assign ("ls -l /home/kare/Kuvat").execute (); CPPUNIT_ASSERT (status == EXIT_SUCCESS); } CATCH_ERROR_PCHAR; CPPUNIT_ASSERT (errorc == 0); }
static void RenderSceneCB() { glClear(GL_COLOR_BUFFER_BIT); static float Scale = 0.0f; Scale += 0.1f; Pipeline p; p.Rotate(0.0f, Scale, 0.0f); p.WorldPos(0.0f, 0.0f, 5.0f); p.SetPerspectiveProj(30.0f, WINDOW_WIDTH, WINDOW_HEIGHT, 1.0f, 100.0f); glUniformMatrix4fv(gWorldLocation, 1, GL_TRUE, (const GLfloat*)p.GetTrans()); glEnableVertexAttribArray(0); glBindBuffer(GL_ARRAY_BUFFER, VBO); glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, 0); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, IBO); glDrawElements(GL_TRIANGLES, 12, GL_UNSIGNED_INT, 0); glDisableVertexAttribArray(0); glutSwapBuffers(); }
void Bone::Draw(){ glClear(GL_DEPTH_BUFFER_BIT); Pipeline p; p.Scale(1.0f,1.0f, 1.0f); p.WorldPos(x, y, 0.0f); p.Rotate(0.0f, 0.0f, a); glUniformMatrix4fv(Shader::gWorldLocation, 1, GL_TRUE, (const GLfloat*)p.GetTrans()); glEnableVertexAttribArray(0); glBindBuffer(GL_ARRAY_BUFFER, VBO); glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, 0); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, IBO); glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0); glDisableVertexAttribArray(0); for(std::vector<Bone*>::iterator it = child->begin(); it != child->end(); it++){ (*it)->Draw(); } }
TEST(LineBasedFrameDecoder, CarriageNewLineOnly) { Pipeline<IOBufQueue&, std::unique_ptr<IOBuf>> pipeline; int called = 0; pipeline .addBack(LineBasedFrameDecoder( 10, true, LineBasedFrameDecoder::TerminatorType::CARRIAGENEWLINE)) .addBack(FrameTester([&](std::unique_ptr<IOBuf> buf) { auto sz = buf->computeChainDataLength(); called++; EXPECT_EQ(sz, 1); })) .finalize(); auto buf = IOBuf::create(3); buf->append(3); RWPrivateCursor c(buf.get()); c.write<char>('\n'); c.write<char>('\r'); c.write<char>('\n'); IOBufQueue q(IOBufQueue::cacheChainLength()); q.append(std::move(buf)); pipeline.read(q); EXPECT_EQ(called, 1); }
void ELPipelineBuilder::UpdatePipelineCombo() { for (int i=0; i<Pipeline::allPipelines.size(); i++) { Pipeline *p = Pipeline::allPipelines[i]; pipelineChooser->setItemText(i, p->GetName().c_str()); } }
Module GeneratorBase::build_module(const std::string &function_name, const LoweredFunc::LinkageType linkage_type) { build_params(); Pipeline pipeline = build_pipeline(); // Building the pipeline may mutate the params and imageparams. rebuild_params(); return pipeline.compile_to_module(get_filter_arguments(), function_name, target, linkage_type); }
RenderBackend::Pipeline *AppBase::createDefaultPipeline() { Pipeline *pipeline = new Pipeline; PipelinePass *renderPass = new PipelinePass(RenderPassId, nullptr); CullState cullState( CullState::CullMode::CCW, CullState::CullFace::Front ); renderPass->setCullState( cullState ); pipeline->addPass(renderPass); return pipeline; }
int main(int argc, char** argv) { if (argc < 3) { cerr << "Usage: " << argv[0] << " <output video 1> <output video 2> " << endl; return -1; } string outputVideo1 = argv[1]; string outputVideo2 = argv[2]; Pipeline* pipe = Factory::createPipeline("DASH webcam stream - two output"); Filter* reader = Factory::createFilter("video_reader", "reader"); Filter* scaler1 = Factory::createFilter("image_scaler", "scaler1"); Filter* scaler2 = Factory::createFilter("image_scaler", "scaler2"); Filter* encoder1 = Factory::createFilter("video_encoder", "encoder1"); Filter* encoder2 = Factory::createFilter("video_encoder", "encoder2"); Filter* muxer1 = Factory::createFilter("video_muxer", "muxer1"); Filter* muxer2 = Factory::createFilter("video_muxer", "muxer2"); pipe->addFilters(reader, scaler1, scaler2, encoder1, encoder2, muxer1, muxer2, nullptr); pipe->connectFilters(reader, scaler1); pipe->connectFilters(scaler1, encoder1); pipe->connectFilters(encoder1, muxer1); pipe->connectFilters(reader, scaler2); pipe->connectFilters(scaler2, encoder2); pipe->connectFilters(encoder2, muxer2); reader->setProp("input_video", "/dev/video0"); reader->setProp("video_format", "video4linux2"); reader->setProp("input_format", "mjpeg"); reader->setProp("framerate", "20"); scaler1->setProp<int>("width", 640); scaler1->setProp<int>("height", 480); scaler2->setProp<int>("width", 320); scaler2->setProp<int>("height", 240); encoder1->setProp("bitrate", 400000); encoder1->setProp("framerate", 20); encoder1->setProp("output_video", outputVideo1); encoder2->setProp("bitrate", 400000); encoder2->setProp("framerate", 20); encoder2->setProp("output_video", outputVideo2); pipe->init(); pipe->run(); Factory::destroyPipeline(pipe); return 0; }
TEST(PipelineTest, HandlerInPipelineTwice) { auto handler = std::make_shared<IntHandler>(); EXPECT_CALL(*handler, attachPipeline(_)).Times(2); Pipeline<int, int> pipeline; pipeline.addBack(handler); pipeline.addBack(handler); pipeline.finalize(); EXPECT_FALSE(handler->getContext()); EXPECT_CALL(*handler, detachPipeline(_)).Times(2); }
void ShadowMapPass() { glCullFace(GL_FRONT); m_shadowMapEffect.Enable(); PersProjInfo ProjInfo; ProjInfo.FOV = 90.0f; ProjInfo.Height = WINDOW_HEIGHT; ProjInfo.Width = WINDOW_WIDTH; ProjInfo.zNear = 1.0f; ProjInfo.zFar = 100.0f; Pipeline p; p.SetPerspectiveProj(m_persProjInfo); glClearColor(FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX); for (uint i = 0 ; i < NUM_OF_LAYERS ; i++) { m_shadowMapFBO.BindForWriting(gCameraDirections[i].CubemapFace); glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); p.SetCamera(m_pointLight.Position, gCameraDirections[i].Target, gCameraDirections[i].Up); p.Orient(m_mesh1Orientation); m_shadowMapEffect.SetWorld(p.GetWorldTrans()); m_shadowMapEffect.SetWVP(p.GetWVPTrans()); m_mesh.Render(); p.Orient(m_mesh2Orientation); m_shadowMapEffect.SetWorld(p.GetWorldTrans()); m_shadowMapEffect.SetWVP(p.GetWVPTrans()); m_mesh.Render(); } }
void RenderAmbientLight() { glEnable(GL_BLEND); glBlendEquation(GL_FUNC_ADD); glBlendFunc(GL_ONE, GL_ONE); m_LightingTech.Enable(); m_pointLight.AmbientIntensity = 0.2f; m_pointLight.DiffuseIntensity = 0.0f; m_LightingTech.SetPointLights(1, &m_pointLight); Pipeline p; p.SetPerspectiveProj(m_persProjInfo); p.SetCamera(m_pGameCamera->GetPos(), m_pGameCamera->GetTarget(), m_pGameCamera->GetUp()); m_boxOrientation.m_rotation = Vector3f(0, m_scale, 0); p.Orient(m_boxOrientation); m_LightingTech.SetWVP(p.GetWVPTrans()); m_LightingTech.SetWorldMatrix(p.GetWorldTrans()); m_box.Render(); p.Orient(m_quadOrientation); m_LightingTech.SetWVP(p.GetWVPTrans()); m_LightingTech.SetWorldMatrix(p.GetWorldTrans()); m_pGroundTex->Bind(COLOR_TEXTURE_UNIT); m_quad.Render(); glDisable(GL_BLEND); }
void RenderShadowedScene() { glDrawBuffer(GL_BACK); // Draw only if the corresponding stencil value is zero glStencilFunc(GL_EQUAL, 0x0, 0xFF); // prevent update to the stencil buffer glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); m_LightingTech.Enable(); m_pointLight.AmbientIntensity = 0.0f; m_pointLight.DiffuseIntensity = 0.8f; m_LightingTech.SetPointLights(1, &m_pointLight); Pipeline p; p.SetPerspectiveProj(m_persProjInfo); p.SetCamera(m_pGameCamera->GetPos(), m_pGameCamera->GetTarget(), m_pGameCamera->GetUp()); m_boxOrientation.m_rotation = Vector3f(0, m_scale, 0); p.Orient(m_boxOrientation); m_LightingTech.SetWVP(p.GetWVPTrans()); m_LightingTech.SetWorldMatrix(p.GetWorldTrans()); m_box.Render(); p.Orient(m_quadOrientation); m_LightingTech.SetWVP(p.GetWVPTrans()); m_LightingTech.SetWorldMatrix(p.GetWorldTrans()); m_pGroundTex->Bind(COLOR_TEXTURE_UNIT); m_quad.Render(); }
void Simple_Command_Parse_Test::test_parse_numeric_arg_1 () { Pipeline p; size_t errorc = 0; Simple_Command *c[] = { 0, 0 }; std::vector<Argument *> *va[] = { 0, 0 }; Argument *a[] = { 0, 0, 0 }; const char *pipelinev[] = { "filter1 15 5 | filter2 0700", "filter1 15 5 2>&1 | filter2 0700 &> filter2.out" }; const char *pipelinevp = 0; for (uint idx = 0; idx < 2; idx++) { try { pipelinevp = pipelinev[idx]; p._charc = strlen (pipelinevp); p._startp = pipelinevp; p._endp = pipelinevp + p._charc; p.parse (pipelinevp); c[0] = static_cast<Simple_Command *> (p._cmdv.at (0)); c[1] = static_cast<Simple_Command *> (p._cmdv.at (1)); va[0] = c[0]->arguments (); va[1] = c[1]->arguments (); ASSERT_IDX (va[0]->size() == 2); ASSERT_IDX (va[1]->size() == 1); a[0] = va[0]->at (0); a[1] = va[0]->at (1); a[2] = va[1]->at (0); ASSERT_IDX (Util::strEqu ( a[0]->value(), "15")); ASSERT_IDX (Util::strEqu ( a[1]->value(), "5")); ASSERT_IDX (Util::strEqu ( a[2]->value(), "0700")); p.clear (); } CATCH_ERROR_PCHAR; } ASSERT_NO_ERROR; }
void Bus::New(const FunctionCallbackInfo<Value>& info) { Bus *bus = ObjectWrap::Unwrap<Bus>(info.This()); if (info.Length() > 0) { Pipeline *pipeline = ObjectWrap::Unwrap<Pipeline>(info[0]->ToObject()); GstBus *gstBus = gst_pipeline_get_bus(GST_PIPELINE(pipeline->gstElement())); bus->gstBus(gstBus); } info.GetReturnValue().Set(info.This()); }
std::vector<Argument> GeneratorBase::get_filter_output_types() { std::vector<Argument> output_types; Pipeline pipeline = build_pipeline(); std::vector<Func> pipeline_results = pipeline.outputs(); for (Func func : pipeline_results) { for (Halide::Type t : func.output_types()) { std::string name = "result_" + std::to_string(output_types.size()); output_types.push_back(Halide::Argument(name, Halide::Argument::OutputBuffer, t, func.dimensions())); } } return output_types; }
void OkcViewDisplay::drawData(){ Pipeline* pl = getPipeline(); switch (pl->getPipelineType()) { case XmdvTool::PLTYPE_FLATNORMAL : case XmdvTool::PLTYPE_DIMR : drawDataFlatNormal(); break; case XmdvTool::PLTYPE_SBB : drawDataSBB(); break; } }